Mainly item and structure fixes

  • Updated title for 90 NS as the old one was not very good.
  • Added rarity to the items text (and hover text) in mail receive screen.
  • Tower guards should now be more responsive when spawning.
  • Corrected some size values for seals that resulted in a larger yield of hides then intended. Should now yield 2x 6kg hides instead of 2x 15kg that it did before.
  • The fungus spell should no longer be able to spread mycelium to cobblestone tiles, and possibly other unintended types as well.
  • The valentine flowers should no longer turn into a marble planter when decaying.
  • Bracers should no longer hide shields when equipped, and will for the time being not be visible at all (the bracers not the shields).
  • Fixed an issue where the examine message for soup would disappear when splitting the soup into new containers.
  • Changed it so that Bulk storage bins no longer delete partial items when removing items from it.
  • Examining a timber framed door under construction should now show the materials needed to finish it.
  • Plain stone doors should now properly be shown as options when the house you are building requires a door and won’t let you build anything else.
  • Fixed an old bug where it wasn’t allowed to build upper floors on deed perimeter north and west of a deed when the structure was just outside of the deeds perimeter.
  • A rope is now part of the newbie toolset.

Repair in Creation Window, Breeding changes on PvP

  • Added possibility to repair tools directly in crafting window.
  • Tripled the ondeed creature ratio on pvp servers.
  • Foals now age a lot faster on pvp servers.
  • Reduced the breed wait timers on pvp servers.
  • The Rod of Eruption has been replaced with a Tome of Incineration since use of the rod was considered undesirable.
  • Fixed some issues with loading things onto boats.
  • Fixed an issue with grass height and flower data.

Bridges and transportation

  • It should now be possible to lead creatures and drive/ride from bridges high up into houses.
  • Fix for teleporting when moving out from floors onto steep tiles.
  • Added in ability to see who planted an item (using examine).
  • Fix so items and creatures that were on bridge when it was destroyed, loose their link to the bridge.
  • Made wall collisions wider, to remove the see through feature.
  • If there is only one possible item to craft, it is auto-selected in crafting window by default (like sand+clay).
  • Non-premiums gives less to no skill in pvp due to some exploitability.
  • Chaos server: In order to deal with alt problems, non-premiums can only respawn in permanent cities and pmk capitals until a better solution can be coded.

Item sizes

  • Fixes for setting weight and sizes when creating items from combined materials.
  • Fix for some notake items suddenly being possible to take.
  • Improved the newbie light a bit.
  • More breeding timer tweaks.
  • Changed bridge decay, so if its used the decay is reduced (a lot).
  • Infection in wounds were bugged and will now be a bit harder to get rid of.
  • The spell Ward should make more creatures flee now.
  • Walls no longer keeps their colors when set to plan or rubble.

Valrei bugfixes and balancing

  • A few bugs that may have prevented Nathan from ascending were found, and he was ascended manually since Fo won this scenario.
  • Powers and vitality for deities on Valrei are now recalculated when receiving immortality. The calculated attack and vitality values generated that are higher than 6 will start at 6 and add 0.1 per full point above 6. So a value of 11 will result in 6.5. This will balance the playing field better. Existing deities have had their values recalculated according to this algorithm.