- Removed enchant decay on weapons due to extreme rarity but overwhelming impopularity.
- Humid drizzle should now properly save the disease state when used so that it doesn’t reset on server restarts.
- Added marble planters as craftables. Should function in the same way as flowerpots.
- Possible fix for minedoors not opening for enemies trying to enter shortly after passing.
- Skillgain for battle camp guards were brought in line with kingdom guards.
- Fixed so water doesn’t get the rarity when tempering and improving.
- Fixed so you now can select a player when hovering over their face mask or ring.
- Fixed bug in skill tracker where the “show progress to next skill” button is always unchecked by default.
- Fixed for client crashing with out of bounds.
War machines and creature movement
- Fix so ballista darts do damage
- Creatures may now be blocked by doors when entering from bridges
- War machines now work a bit better against bridges but still needs tweaking
Mycelium spread and containers
- Attempted fix for mycelium spreading to lawns
- Changed display of received mail items, so can look in containers
- Fix so cannot charm animals when you are not allowed to tame them
- Merchants no longer may be threatened from another floor level
- Relaxed the checks for structures blocking tunnelling
- Allow fungus spell to work on lawn
- Fix for deity loss due to alignment changes
- A bug with faithful setting on spells was fixed
News Update: Work and Progress. Week 22
Mycelium lawn absorbing
- Mycelium lawn may now be absorbed again with proper bugfix
- The leader challenge creatures and items were added on Elevation (and Duel Rings exist)
Mail outside containers
- You may now mail all mailable items outside containers in order to prevent C.O.D scams. Only liquids should be possible to mail inside containers.
- Enabled DIG (and DREDGE) under bridges.
- Enabled planting flowers/grass/moss under bridges.
- Enable planting of thatch in buildings (so makes grass).
- Made it so lawn off deed is less likely to revert back to grass.
- Made it so centred trees auto-planting themselves will stay in centre on deed, and have a 75% chance to stay in centre if off deed.
- Ignore structure permissions for bridges. E.g. treat it like the items were outside.
- Removed the Scenario Point reward for moving deities on Valrei using Karma since it was considered an exploit by other players.
- Modified the height requirement for ability items such as the White Tome of Magic.
- Removed ability to Absorb on mycelium lawns.
- Added in a way to get height above water when surveying (helper has to be in water).
News Update: Work and Progress. Week 21 (and some 20!)
Collision Clarification
Yesterday, we included the following in our patch notes:
- The new collision system may have made some old inaccessible areas accessible depending on how your deed is set up when it comes to walls and structures. You may consider restructuring your deed in order to prevent such access. Proper roofs still collide endlessly upwards which means these can be used to prevent access from above.
Since then, a number of players have raised concerns about what this means in practice and how they can ensure their settlements are protected. Some also wonder whether this is the implementation of jumping (or flying) in all but name.
Firstly I will say that the collision system does not allow players to jump. Neither flying nor jumping have been implemented by this update. The issue is the new collision system allows players to fall over things they never could before from height.
Models for unfinished staircases
- Models for unfinished staircases and ladders were added.
- Enabled renaming of bridges by the planner.
- Fixed dioptra and range pole QL so they restrict the length of bridge planning correctly.
- Fixed so emoting bridges (and floors) now works.
- New staircase added called Standalone, it does not have a floor above it.
Postfixes
- You should now take normal falling damage again
- Fix for creatures not pathing properly through doors etc
- Fix for logging on to wrong floor level
- New fix for drowning creatures
- Creatures will now try to hunt between floor levels in a fairly basic way, using openings and stairs. Spirit guards will teleport more often.
- The new collision system may have made some old inaccessible areas accessible depending on how your deed is set up when it comes to walls and structures. You may consider restructuring your deed in order to prevent such access. Proper roofs still collide endlessly upwards which means these can be used to prevent access from above.


