July’s Monthly Skin

Real dragons are dangerous pets. Luckily, there is an alternative now. Meet the “Dragon Lamp”, a fire spitting lamp made from your own metal of choice! (wallmounts included for free!)

This skin for the torch lamp is now available in the Marks Shop at any settlement token through July/August.

“Dragon Lamp – Let the mystical glow of dragon fire light up your surroundings.”

Patch Notes 16-JUL-2024

Server Changelog

  • Change: Hedges and non-blocking fences (such as woven fences, low rope fences, and flowerbeds) are no longer considered valid protection for yard enclosures.
  • Change: Added “ladder” as a valid target category for default actions.
  • Bugfix: Harvesting grain from large planters using a scythe will now provide tool skill in the same manner as harvesting from a crop tile.
  • Bugfix: Mining depth fixes.
    • Depth checks when mining cave walls, floors, and ceilings have been fixed. The lowest you can mine a cave floor is now always 25 below sea level.
    • Cave walls may be mined as long as none of the corners of the cave wall tile have a floor below this depth.
    • Cave ceilings may be mined regardless of the depth of the floor, as long as the ceiling is not too high.
  • Bugfix: Large planters will no longer use a tool for timer calculations or in any other manner unless it is a scythe being used to harvest grain.
  • Bugfix: Ornate puzzle boxes may now transfer freely between all servers, including Guidance.
  • Bugfix: Level and Flatten skill gain size now matches what it was in the old actions system.
  • Bugfix: Leveling or Flattening a tile border should now more reliably check for which surrounding tiles can’t be modified.
  • Bugfix: Leveling and Flattening now only give skill when the skill actually modifies a tile.
  • Bugfix: Fixed damage calculations for chopping down shriveled trees and bushes.
  • Bugfix: Duplicate “tar” action has been removed from the right-click menu.
  • Bugfix: Tarring floor boards and replacing highway pavement should now work properly.
  • Bugfix: Fixed being able to open a cave tunnel with an open cave directly to the side of the cave entrance.
  • Bugfix: Action range checks have been corrected when targeting tile borders and corners with new actions, such as Dig, Flatten, and Level.
  • Bugfix: Targeting a tile corner with the Dig action will now work properly, both when using the right-click menu and when using a keybind.
  • Bugfix: New actions on bridge parts should now show up in the right-click menu properly.
  • Bugfix: Flatten and Level using a dredge now works properly while on a boat.
  • Bugfix: Flatten and Level using a dredge now has dirt correctly go into the boat and dredge container.
  • Bugfix: Fixed invalid actions being added to the queue in some cases via default action use.
  • Bugfix: Fixed some issues resulting in default actions showing for targets they shouldn’t have – such as climbing crude fences.

Patch Notes 09-JUL-2024

Server Changelog

  • Bugfix: Bashing fences inside a building you own now works properly with less than 21 Body Strength.
  • Bugfix: Fixed sleep bonus inactivity timer not being reset by new actions.
  • Bugfix: New actions with short action timers should once again have similar skillgain to before.
  • Bugfix: New actions will now consume fatigue properly.
  • Bugfix: Fixed work music start not being triggered by new actions.
  • Bugfix: Planting hedges and flowerbeds will now search containers inside the inventory for the required items, not just the inventory itself.
  • Bugfix: Tending crops with new new actions system will now do the same amount of damage to the rake as the old actions system.
  • Bugfix: Fires will no longer burn out faster if they are underground when it’s raining.
  • Bugfix: Fixed another cause of flattening and leveling not changing tiles to or from rock when it should.
  • Bugfix: Fixed restlessness value being updated erroneously after using a portal.
  • Bugfix: Item temperature will now be saved more reliably instead of sometimes rolling back to a previous value.

Patch Notes 05-JUL-2024

Server changelog

  • Change: Item creation time on Epic has been significantly shortened to better match their previous lengths.
    • Due to the complexity of the code and bugs in the old timer calculations, these may still be faster than they used to be in some circumstances, and slightly slower in other circumstances, compared to before the launch of the action system rework.
  • Change: Actions in the new action system have had their timer lengths reduced further in order to better match the behavior of the old action system.
  • Bugfix: Fixed the hand not being automatically selected for actions in the new action system, such as pottery improvement.
  • Bugfix: Finishing a fence on any side of a yard tile should now properly try to validate the yard as protected.
    • Planting hedges and flowerbeds will now also inform the player about changes to yard protection as a result.
  • Bugfix: Removing a building or yard tile should no longer be blocked due to lack of skill even when your Carpentry skill is high enough.
  • Bugfix: Fixed an issue causing house packing with a puzzle box to end the action before renaming the item or fully destroying the structure.
  • Bugfix: Reeds can once again be planted on tiles where only one corner is underwater, instead of requiring all of them to be.
  • Bugfix: Fixed water depth checks when planting rice and reeds as field crops.
  • Bugfix: Creatures should no longer let you interact with their body parts to manage your settlement.
  • Bugfix: Hedges that have already been chopped down should no longer allow you to chop them down.
  • Bugfix: Removing reinforcements is once again limited to while on deed.
  • Bugfix: Corrected tool belt item limits to be the intended (2+(ql/10)+rarity). Toolbelts over 99.5ql will count as being 100ql.
  • Bugfix: Dredges should once again hold both dirts properly while dredging.
  • Bugfix: Surface mining on cliffs should now work again.
  • Bugfix: Level and Flatten should work with a dredge while on a boat again.
  • Bugfix: Deities should once again frown upon improving fences and mine doors.
  • Bugfix: You should no longer be able to complete actions (such as lead) on dead creatures.
  • Bugfix: “Stop leading” should no longer be interrupted by things such as walls or fences.
  • Bugfix: Tame should no longer use the active item in the skill check.

Update Launch Event & Post-Mortem Info

From Friday, July 5, 15:00 CEST until Monday, July 8, 15:00 CEST, all players will receive a 15% bonus to skill gain and a 15% higher chance to gain affinities. In addition to that, all players with an already active premium account at the start of the event will receive 3 additional days of premium time for free.

On Tuesday, July 9, all players will receive 5 hours of sleep bonus around the time of the weekly maintenance restart.

Click this link to learn more about the event details and some background info about the last big update launch.

Patch Notes 02-JUL-2024

Changelog for previous updates: (these went live last week but did not receive a changelog post)

Server changelog

  • Bugfix: Settlement management actions should work again from the settlement deed.
  • Bugfix: Copying a house plan, deploying a house plan, and repairing will now properly stop the action if the player moves.
  • Bugfix: Thatch can now be planted inside buildings again.
  • Bugfix: Fixed players being able to mine cave floors 1 unit of height deeper than intended.
  • Bugfix: Fixed being able to plant hedges and flower beds underwater if the other end of the border is above water.
  • Bugfix: Fixed being unable to plant hedges and flower beds next to certain tile types when you should be able to.
  • Bugfix: Fixed not being able to repair while moving while on a vehicle.

Changelog for today’s update:

Server changelog

  • Bugfix: Taming actions will now take priority over combat again.
  • Bugfix: Fixed leading not being properly queued.
  • Bugfix: Default actions on items inside containers should now work properly.
  • Bugfix: Mining down a reinforced cave exit is no longer possible.
  • Bugfix: Mining down a cave exit border is no longer possible.
  • Bugfix: It is once again possible to mine ceilings near reinforced floors and walls.
  • Bugfix: It is once again possible to mine walls near reinforced floors, and floors near reinforced walls.
  • Bugfix: Digging a tile down to rock should now convert the tile to rock more reliably when it should.
  • Bugfix: Fixed a bug preventing mining a wall next to a cave floor of maximum depth.
  • Bugfix: Magranon players will once again receive alignment from mining cave walls.
  • Bugfix: Fixed a problem with farming that resulted in erroneous crop quantities after failed tending actions.
  • Bugfix: Harvesting a field should no longer damage items that aren’t being actively used to harvest.
  • Bugfix: A toolbelt with items inside should now fit properly inside a container if that container could hold all the items individually.
  • Bugfix: Planting non-sprouts should no longer sound like planting sprouts.
  • Bugfix: Fixed mining animation.
  • Bugfix: Dredges should now hold the same amount of dirt when dredging as previously.
  • Bugfix: Dredging on a boat will no longer fill the boat with more than 100 dirt.
  • Bugfix: Fixed new Flatten and Level actions not changing affected tiles to the appropriate tile type.
  • Bugfix: Fixed treasure hunt caskets not properly triggering on new actions.
  • Bugfix: Fixed some cases of multiple “Level”, “Flatten”, and “Tame” entries appearing in right-click menus, or appearing when they shouldn’t.
  • Bugfix: New actions will fall back to using the current active item when there are no valid items in the toolbelt, instead of picking one randomly.
  • Bugfix: Fixed new Tame action giving feedback about the edibility of seemingly-random items in your toolbelt when neither the activated item nor any toolbelt items were edible to the creature.
  • Bugfix: Harvesting grains or hay with a scythe or pitchfork will now give skill for those items again.
  • Bugfix: Fog spiders will no longer spawn on Guidance.
  • Bugfix: Fixed some combat actions not cancelling properly when the player moved.
  • Bugfix: Default actions on field should now work properly on all field types.
  • Bugfix: Setting default actions on items in the world will now use their proper type name, instead of their hover information (e.g. “On any corpse” instead of “On any corpse of aged brown bear”.
  • Bugfix: When using a portal to leave Epic or Defiance, artifacts should once again drop to the ground instead of becoming hidden.
  • Bugfix: Actions being interrupted by wounds will no longer sometimes put the action queue into a bugged state.

Client changes

  • New: Added new tab switching keybinds for the quickbar. Toolbelt keybinds will now also work for the quickbar, to maintain compatibility with previously created settings.
    • Keybind list: SWITCH_QUICKBAR1, SWITCH_QUICKBAR2, SWITCH_QUICKBAR3, SWITCH_QUICKBAR4, SWITCH_QUICKBAR5, SWITCH_QUICKBAR6, SWITCH_QUICKBAR7, SWITCH_QUICKBAR8, SWITCH_QUICKBAR9, SWITCH_QUICKBAR10, NEXT_QUICKBAR, PREV_QUICKBAR,
  • Change: The Quests tab of the journal is now disabled by default on servers other than Guidance
  • Change: Added temperature display to inventory container windows, such as toolbelts
  • Bugfix: Minimizing the character window will no longer cause a client crash
  • Bugfix: Quickbar’s action buttons won’t erronously appear if a quickbar with the action part closed, is near the screen edge
  • Bugfix: Fixed ADD_TO_CRAFTING_WINDOW keybind and made it work with quickbar items
  • Bugfix: Fixed inconsistently shiny walls on modern renderer. Note: We’re aware that some walls and other objects still are too shiny, this bug is about walls next to each other having different visuals.
  • Bugfix: Reduced large memory allocations, leading to reduced overall memory (RAM) used by the process
  • Bugfix: Adventures (old journal tiers) will now update properly in the new journal and show the progress percentage
  • Bugfix: Console commands “quickbar” and “toggle quickbar” will now open the new quickbar
  • Bugfix: Permanent spell effects and status effects will no longer display an erroneous amount of time remaining in the spell effects window or status effects bar

Please note: We are aware of the issues related to the crafting window and the harvesting action and are currently looking into it.

Hotfix

  • Change: You can now shift-drag items directly to container objects in the world
  • Bugfix: Creation window should properly use stacks of items again
  • Bugfix: Fixed moving stacks of items causing a crash or a client connection loss
  • Bugfix: Friends list should no longer randomly break or lose friends on server transfers
  • Bugfix: Fixed buff images displaying odd remaining times
  • Bugfix: Fixed harvesting requiring an activated item and damaging the used item
  • Bugfix: Fixed repair action taking longer than before and doing more damage to the item
  • Bugfix: Remove reinforcement actions should be available again
  • Bugfix: Digging should now continue to put dirt into your inventory (if there is room) after the pile you’re digging to is full

Update release on Monday, June 24th

The release date is set! A big update with the features previously announced is coming on Monday, June 24th, 2024.

As it includes multiple new features and the launch of the new tutorial server, the update process might take longer than usual. The servers will go down at around 16:00 CET on that day and will be unavailable for a few hours.

Click this link to learn more!

Portals incoming!

The release of the previously announced server portals is just around the corner. Therefor we’d like to give you a overview of the details, so you can prepare yourself accordingly.

Click the image above (or this link) to learn more.

May’s Monthly Skin

Say hello to the “Regal Bed”, the cozy answer to unrestful sleep! It is rumored that it helps against back pain too…

This bed skin is now available in the Marks Shop at any settlement token through May/June.

“Regal Bed – Snoozing the night away in this comfy bed – absolute bliss”