Xanadu fixes

  • Today we solved the lag situation on Xanadu. We will slowly increase creature count.
  • We will look at the mineral disposition early next week. Some ore tiles may relocate at that time (might be as early as Monday) so you may want to try to mine as much as possible until then. Overall ore count should increase though, since it seems a lot too concentrated or rare so you will find new ore tiles in the vicinity.

Fixes since yesterday

  • The Xanadu Landrush server goes live at 18.00 CEST today.
  • The shipbuilding potion gave the wrong effect. Moved existing leatherworking effects to shipbuilding. The carpentry effect was also bugfixed.
  • A bug where uniques never bashed nearby walls was fixed so they will be harder to pen.
  • Mixing blood (Alchemy) now has a 20 difficulty instead of 50

Unique creatures respawned – new loot system! Registration email issues.

  • First of all we have to warn that registrations and password retrieval emails for gmail is failing. We are working on trying to resolve the situation.
  • We are respawning the uniques all over the board, sometimes of special types. A bit more often than once per month a new unique will spawn as well in the future.
  • The loot for uniques have changed. Every premium player in the vicinity of the kill will receive some blood in their inventory. This blood is best used to create alchemic potions together with some source salt. Source salt is found in mines or by boiling Source. Every uniques blood creates different types of potions. Usually these potions can be used to enhance a tool in order to for instance increase the max improvement qualitylevel or initial qualitylevel of items created. Furthermore you may find rare of even fantastic bones that can be used to transfer that rarity to an enchantable item. Also you may be able to butcher the skull of a unique. Models for that are coming. The amount of drake and scale yield has been tweaked and severely reduced since it respawns more often instead. There are also small chances of Sorcery items on non-dragon uniques, as well as Seryll and pre-mixed substances(potions) on Valrei creatures.
  • Mail C.O.D cost when receiving should now be properly updated for containers
  • To lock an item, you now need to have the key for the lock in inventory
  • Non-prems may now transfer deeds to premium players. In order to prevent bugs with disbanding, never-been-premiums deed holders may not accept citizens since the characters may become deleted. If a never-been-premium account is deleted, the settlement will disband.

New construction options

  • Colossus of Vynora and Magranon may now be built by their followers
  • Fixed bug which caused inability to add roles
  • Target hex on Valrei is now saved over restarts
  • Various Hots PMK aggressive triggers bugfixes
  • Epic mission respawning bugfix

More village mgmt options

  • Added more roles to village management:- lead, pickup, tame, load, butcher and attach lock. Note Load needs Pickup set at same time to work
  • Changed the delay for vote question to be 5 seconds before being shown
  • Fix for charcoal piles on deed, they now should decay like they are off deed
  • Moved unhitch to a sub-menu to stop people accidently clicking it
  • Some Epic abilities were debugged and tweaked. These changes will be discussed in the Epic forums and possibly tweaked further.
  • Expired Epic missions should now be replaced more properly
  • There’s now a small chance that Valrei creatures yield some Seryll when butchered.