- Boat ownership can now be given to accounts with names that are longer then 20 characters
- Archers now get an event messages when their arrow glances of the target armour
- Toolbelt size now correctly updates when equiped with the keybind
- Harvesting olives is now possible again
- You can now manage player payments without having an active item
- Armour and weapons can now be equiped while they are in a worn backpack
- Temper and Wash should now work again when the item is activated
- Alchemy Lore option should now work again
- You can no longer equip multiple shields
- Trying to plan a building next to an existing building no longer creates event spam
- You can no longer flatten or level a deed border without having the correct village permission
- You should no longer receive equip options for bridles, saddles etc
Hunted tweaks
- Bugfixes to the hunted status where you could become hunted when killing your own branded creature
- Fix so you can dispel a large anvil, also means that any enchanted object that you drop will be able to be dispelled as you would be last owner
- Bugfix with autoequip from corpse
- Fix for the never ending walnut season
- Unblocked actions that can ignore use on ground only when using an item on a use on ground only item. Unblocked smelt
- Fixed code for setting the kingdom on returning to Chaos
Anti-lag and anti-griefing
- Lag caused by memory leaks when sailing and leading has been looked into and hopefully remedied
- Anti Griefing: Most hostile same kingdom actions is now illegal on home servers (unless they were already) and will now cause you to receive the hunted status on other servers. These actions include catapulting, lockpicking, killing mounts or branded animals on deed etc. Does not apply to HOTS.
- Attacking same kingdom players mounts now give proper reputation hit
- Love path level 11 now have Healing Hands effect and heals and treats wounds double as well, and life transfer is double
- Drag and drop to the middle of the paper doll in order to auto equip an item. Conversely, if you drag an equipped item from the paper doll to the middle it will unequip.
- Keybinds EQUIP, EQUIP_LEFT, EQUIP_RIGHT, UNEQUIP, and ACTIVATE now work.
- Lanterns at login and the free newbie light was debugged
- Some fences were fixed when it comes to blocking
- Deed border markers no longer stay around after settlement founding cancels with an error
- Chop up action timers now uses a similar calculation as the cut down action
- the /info command was removed as it was outdated
- Snuff option on forges and ovens now work
- Using invalid characters in the manage gates window no longer breaks the window
- Kingdom banners and flags are now improvable
- You can now plan house floors with a trowel
- Corrected growth rate of trees
- Prune keybind should now work on hedges
- New trees now use a sickle to harvest
- Dragging lamps from containers no longer gives event errors
- You can no longer sow crops in houses
- Changing locks on a house should no longer cause missing writs
- Structures with removed extensions are no longer considered unfinished
- Large anvil should no longer block actions unrelated to the large anvil when activated in inventory
- Queued actions should no longer cancel when the previous action consumed an unneeded active item
- You can no longer pave, harvest or pack surface tiles while inside a cave
- The surface mining steepness check can no longer be avoided by moving
Premium time and sleep bonus
- Premium players have now received added premium time and sleep bonus as reimbursement for the issues we had this weekend with server downtime.
Developer Diary: Patch 1.1
Check out our first ever Developer Diary video, where some of the team discuss patch 1.1 and outline some of our plans for the future!
If the video does not show, click here.
If you see this, we did it right!
We’ve now connected the news section on our website to our Twitter and Facebook accounts plus the Forum! (hopefully)
This is all part of our plan to bring everything together on the website, so we can have our news and all other information organised much better than we have in the past. This means you will only have to come to one place to find out everything you need to know about what’s happening in Wurm development and much more.
Our next task is going to be linking the website to the launcher, which should be an easy task for one of our lovely client developers.
Alot of exciting things are happening to the site, so watch this space!
Crash bugfix
- Fixed an async bug with communication that caused a server to crash last night
- Flower pots may now be turned and moved
- Corpse looting verifies that enemy players are in the same settlement and also checks shorter distance within settlements
Some polishing
- There’s now a slider in the unstable client so you can tweak the volume of the background music
- Fireball now does significantly more damage
- Personal goals and achievements have been debugged and tweaked a bit
- Libila faith players on freedom servers were set to no deity. They will receive their deity back on Chaos
Mystical abilities and sorcery
With the Summer Update, we introduced a mystical powers system to the game. It’s currently only possible to use on the Epic cluster, but we’re thinking of ways to bring it to the Freedom cluster in due course.
We’ve produced this mini-FAQ style introduction as we know a lot of players are interested in becoming sorcerers on the Epic servers, and in future on the Freedom servers.
We’ve tried to strike a balance here between not giving everything away so people can learn for themselves what specific spells are out there. In that sense, there won’t be too many spoilers here. That said, we wanted to make sure everyone knows how to become a sorcerer and what the pros and cons of doing so are.
If you have any further questions / concerns please email Ross -at- wurmonline.com and I will edit this post to include any important general concerns I may have missed.
What is ‘sorcery’?
Sorcery in Wurm is simply a player’s ability to learn ‘mystical powers’ (read: magic spells) using special items awarded by the gods on the completion of Valrei scenarios. These spells can be casted using a jewelled staff, and use karma as fuel for doing so.
How do I become a sorcerer?
Becoming a sorcerer, wizard, mage, archmage, planeswalker etc. in Wurm is difficult, but we have made it so that virtually anyone on the epic cluster has the chance to become one if they make a real effort. The only thing you are required to do is contribute towards as many scenario missions as you can.
At the end of every Valrei scenario, there is a lottery amongst those who scored many scenario points in that particular instance. The winner is awarded a certain Valrei reward item. Some reward items allow you to cast a particularly powerful spell only once. Others will allow you to learn a certain spell permanently, and these have three uses meaning each reward item can produce three players with that spell. Note that each reward item teaches its own spell; you do not choose which spell to learn, or which reward item you receive.
How many spells are there to learn and what do they do?
At the moment, there are around 17 spells which can be learned / used from Valrei reward items. Many spells are focussed on combat, including area of attack spells, specific magical attacks, temporary player buff spells, and personal healing spells. There are also spells which allow you to summon new mystical creatures to help you in combat. Others allow you to dramatically modify terrain, build temporary magic structures like walls made of fire, and also to change the weather on your server. Some spells are slightly different for male and female characters in name and to some extent substance, but they are all equally powerful.
Are there any limits to the number of spells one single player can learn?
There is no limit to the number of spells that players can learn, aside from all 17ish of them. The only limit comes in the time and effort required to successfully and with luck gain access to one of each of the reward items from which you can learn a particular spell.
What are the benefits?
While ‘sorcerer’ is just one rank in the wider mystical powers system, overall the major benefit to learning magic spells is your ability to use those spells in situations where you see fit. In addition, each spell learned gives players a permanent and constant bonus resistance to a certain type of attack from fire to acid, piercing, bite damage and most other conceivable types of injury. Players who learn many spells will have damage resistance to many kinds of injury, though this may be offset by accompanying vulnerabilities (see below).
What are the penalties?
Each spell learned also gives players a permanent and constant increased vulnerability to certain types of injury. This increased vulnerability is different in each spell from the bonus resistance benefit given by the same spell. That is to say, spell x might give you bonus resistance to cold damage, but added sensitivity to acid damage, while spell y might give you bonus resistance to fire damage but added sensitivity to cold damage. Vulnerabilities are stronger than resistances, so they are not cancelled out by them. Instead vulnerabilities are made weaker by resistances, but not completely removed.
What skills does sorcery use?
You do not need to learn any new skills to become a sorcerer. However, sorcerers with higher mind and soul stats tend to have a more powerful command over their own minds and the source, and so are more likely to cast slightly more effective spells.
Does becoming a sorcerer limit my character like being a priest?
Sorcery does not limit your ability to do other things, become a priest or continue being a priest. The only real limitation that learning spells brings is in the form of permanent extra vulnerability to certain kinds of damage.
Can I choose to give up being a sorcerer?
At the moment, the very simple answer to that question is no. All spells learned, along with associated vulnerabilities, benefits and title are all permanent.
Client issues fixed
- We have now managed to solve most of the client issues we have had since the update! Welcome to come try the new client out!
