Patch Notes 13/OCT/16

  • Added additional checks to prevent unattended combat skill gain. Skill gain will now stop after a period of time with a cooldown per animal.
  • Added additional checks for BL player gods to address alignment issues when changing gods.
  • Zombie infestation can no longer be cast on PvE servers.
  • Bugfix: Removed “add to crafting window” option on trebuchet.
  • Bugfix: Disabled battle camp and dueling ring push/pull actions which had no effect.
  • Bugfix: Can now repair a boat while commanding it.
  • Bugfix: Aiming ability is now recalculated correctly after switching weapons in combat.
  • Bugfix: Corrected characteristic skills showing as 20 instead of 30 for characters that have lost premium.
  • Bugfix: Corrected several text grammar and spacing mistakes.
  • Bugfix: Planting flowers will no longer use all flowers if queued on a single tile.

Patch Notes 6/OCT/2016

  • Added title for 100 Chain Armour Smithing.
  • Scaled down damage done to armor from arrows.
  • Equip timers have been removed from combat until a better PvE solution has been found.
  • Reversed the stop leading priority fix so that you can again lead, breed, stop leading.
  • Bugfix: Fixed bug which did not prevent traders from being placed underground.
  • Bugfix: Fixed an uncommon bug which resulted in skill loss when destroying a building wall due to a conflict of deed and building permissions.
  • Bugfix: Fixed a bug which allowed a mayor of one village become a citizen of another via the /recruit method.
  • Bugfix: Logs from chopping rift trees now display the proper wood type in a pile.
  • Bugfix: Fix so that anti-looting with enemies in local checks above and below ground.
  • Bugfix: Converting to Libila while in a HoTS PMK will not also convert you to HoTS.
  • Bugfix: Fix to allow converting to a player god as a HoTS template PMK.
  • Bugfix: Tweaked the build distance for walls and fences.
  • Bugfix: A better fix for being able to stop leading a hell horse if it attacks without affecting the lead, breed, stop leading queue priority which suffered with the first fix.
  • Bugfix: Fixed a bug that would not allow you to continue building floors, roofs and stairs in the crafting window for buildings on deed.
  • Bugfix: Fixed a bug where some items which were not lockable displayed the attach lock option while being held in inventory.
  • Bugfix: Addressed potential causes of items giving the ‘cannot used while banked’ message. Improved tracking of banked items to help with further diagnosis if necessary. If you wind up with an item giving that error message please log a support ticket ingame.

Hotfix 19/SEPT/16

  • Bugfix: Fixed invincible characters with under 19.5 body strength in PvP circumstances.
  • Bugfix: Corrected issue of NaN damage showing in wounds.
  • Bugfix: Destroying unfinished fence plans now takes 30 seconds. (unusually high damage still occurs to the tool, so please be aware.)

 

Patch Notes 08/SEPT/16 Combat Updates

Boat Changes

    • Offline players embarked on a boat no longer count towards adding speed to the boat.
    • Changed the calculations for boat speed bonuses. Each boat has a set speed bonus, PvP servers will get 9/12 of the total possible bonus from seats occupied, and 3/12 bonus from QL. PvE servers will get 3/12 of the total possible bonus from seats occupied, and 9/12 bonus from QL.

Armour Changes

    • Rebalanced DR values of armour types. Cloth, Leather, Studded Leather and Chain base DR has been raised slightly.
    • Armours now have different DR modifiers against certain attack types.

Cloth:

Higher DR vs Crush & Cold
Lower DR vs Bite, Slash & Burn
Equal DR vs Pierce & Acid

Leather:

Higher DR vs Slash & Burn
Lower DR vs Bite, Pierce & Acid
Equal DR vs Crush & Cold

Studded:

Higher DR vs Bite, Crush & Acid
Lower DR vs Pierce & Cold
Equal DR vs Slash & Burn

Chain:

Higher DR vs Bite, Pierce & Burn
Lower DR vs Slash & Cold
Equal DR vs Crush & Acid

Plate:

Higher DR vs Bite, Slash & Acid
Lower DR vs Crush & Burn
Equal DR vs Pierce & Cold

Drake:

Higher DR vs Crush & Cold
Lower DR vs Slash & Acid
Equal DR vs Bite, Pierce & Burn

Scale:

Higher DR vs Pierce & Burn
Lower DR vs Crush & Cold
Equal DR vs Bite, Slash & Acid

Aggressive hitched creatures changes:

    • Non-domestic creatures will become unhitched when they age and become unruly.
    • To accommodate for this, Hell horses and other non-domestic hitch-able animals can now be hitched up to the last Aged stage.
    • If the hitched vehicle is occupied when the creature ages, it will bypass the unhitching check until next age.

Rift Resource Collection!

  • Collect resources from the mysterious rift remains.
    • Mine to collect stone shards from Rift stones.
    • Prospect the crystals to collect fragments.
    • Use your woodcutting knowledge to cut down the trees and collect wood.
  • Rift resources are currently for collection only, their uses will become apparent in time.
  • Collection of these resources is not guaranteed, you may produce resources with no special properties.
  • These resources can only be collected once the rift is closed.
  • To counter bypassing requiring the raw material, improvable items that can be placed in a bulk bin will no longer randomize the next action needed upon taking out. They will now require the raw material.
  • The 5 minute cooldown timer for toggling sleep bonus off has been removed.
  • Toggling sleep bonus will now have a 5 minute cooldown timer for toggling it on.
  • Heal spell now heals a percentage of health according to the spell’s cast power.
  • Light of Fo spell now heals each of the 5 random wounds for a total of 1/5th of the spell’s power. A minimum of 6-7 damage per wound will be healed.
  • Locate spell now succeeds or fails based on the spell’s power compared to the power of the No Locate spell on the target, if there is one.
  • Spell resistances now last approx. 5 minutes, up from 30 seconds.
  • Critical attacks now do 1.5x damage, down from 2x.
  • Karma and Meditation teleports to villages can only be used after being a part of a village for at least 24 hours.
  • Equipping armour during combat will now come with a short timer of a few seconds. After two minutes of being out of combat the equipping will be instant again.
  • Removed priest characteristic gain nerfs.
  • Lowered difficulty of archery.
  • Tweaked special move damage values to be a bit more in line with their difficulty and stamina usage.
  • Reduced stun timers from special moves significantly. From 3-9sec to 2-4sec.
  • Added a stun resistance similar to spell resistances, with a shorter 2.5 minute timer.
  • Increased difficulty of blocking arrows with a shield when positioned in the right angle to the attacker.
  • Blocking arrows with shields now takes the shield QL and damage into account.
  • Swing timer modifier from Web Armour now a multiplier of base swing timer instead of flat seconds added.
  • Web Armour de-buff should now apply for a more reliable time instead of clearing semi-randomly.
  • Added a curve modifier to damage reduction gained from Body Strength in PvP combat.
  • Added additional information gathered when prospecting at skill 80 and even more at skill 90.
    • Prospecting 80 gives exact quality (overrides prospecting 20 message),
    • prospecting 90 gives exact remaining hits (overrides prospecting 60 message)

Bugfixes:

  • Bugfix: Fixed an issue where cupboards could not be locked.
  • Bugfix: Tapestry stand now correctly states wood type.
  • Bugfix: Fixed reversed messages which some items gave when trying to put them into an Food Storage Bin.
  • Bugfix: Fixed issue with stamina regeneration when in a boat close to terrain with a steep slope.
  • Bugfix: Fix for lockpick timer resetting when someone walked through the door/gate during the 10 minute timer.
  • Bugfix: Removed knapsack from mission item list.
  • Bugfix: The steel staff now properly fits in the polearms rack instead of the weapons rack.
  • Bugfix: Added missing shear option for sheep on the select bar when available through the menu with scissors activated and sheep selected.
  • Bugfix: You can no longer cast spells on bulk items inside bulk containers.
  • Bugfix: Fixed the issue which gave aggressive fight skill when in defensive stance.
  • Bugfix: Possible fix for not being able to stop leading a hell horse if it attacks while being led.
  • Bugfix: You can no longer take a portal while while in combat or there is enemy presence.
  • Bugfix: Possible fix for Epic cluster population tally via the /who command.
  • Bugfix: Fixed the bug where the wrong amount of lye and hide was used when making leather if the lye container was full.
  • Bugfix: Fixed the issue where the volume varied on finished products if you used combined resources during creation.
  • Bugfix: Fixed an issue with candle making where more than 1kg of fat was used if combined.
  • Bugfix: Fixed the issue where combined lumps were not being used up properly when creating brass and bronze.
  • Bugfix: Using a trowel to build fences is now correctly reflected in the crafting window instead of just the right click menu.
  • Bugfix: Reworded the description of cedar and maple arrows to more accurately describe their properties.
  • Bugfix: Special moves now do the correct damage to the correct body locations.
  • Bugfix: Possible fix for village invite being blocked when inside an unrelated village.
  • Bugfix: Fix for catapulting friendly kingdom villages in PvP servers.
  • Bugfix: Fix range limit of continuing on buildings to 2 tiles.

Patch Notes 16/AUG/16

  • Small copper braziers can be planted and turned now.
  • Candelabras can be planted.
  • Hauling stuff up/down is now affected by deed speed bonus for item movement actions.
  • Pillars can be rotated.
  • Added Rift spawning message to Area History.
  • The capital deed of a kingdom can no longer convert to another PMK until it is no longer the capital.
  • Attempting to convert someone to your kingdom will now give error messages if it fails
  • New clothing!
    • Black cloth sleeves
    • Plain white cloth pants
    • Plain white cloth sleeves
    • With the addition of the plain white sleeves and pants, the recipes for the sleeves and pants from a recent update have been changed. They now begin with the plain white version of the item and water and then require items to add coloring.
  • Bugfix: You should now be able to become champ of a WL deity if it favours your kingdom, correcting issues that stopped it before.
  • Bugfix: Fix to cap affinities properly at 5.
  • Bugfix: Mayors (or those with pick up planted permission) can now pick up planted lamps on bridges on their deed.
  • Bugfix: Village invite via the right click method is no longer blocked if inviter is standing in another village.
  • Bugfix: Corrected new clothing having too high of a creation quality.