Fix for citizen group not working correctly for structure permissions. It was only working on deed, now should also work off deed.
Removed bulk containers 5% decay when its on a deed with over a months upkeep.
Removed option to “add to crafting window” for kiln, gnomes and lairs.
Fix so a non-villager can grow hedges using wild growth if have correct permissions.
Fix for unlocked attached boatlocks and padlocks. E.g. they are also locked when attached to something, this is to help with some going unlocked on crossing servers.
Changed so summoning a worg, removes any current pets. This should stop people have multiple pets after casting summon worg.
Fix so planted items are always moveable and turnable by the person who planted it.
Added more items to the list of items that shouldn’t appear in sacrifice missions.
Removed menu option to blow up a building.
Cobra King and Lady of the Lake no longer should show up as mission targets.
Added sanity checks for Hell Strength.
Fix for branded creatures taking on kingdom from brand (PvP).
Partial fix for chaos permissions. Feedback on what else needs doing required.
Fix so small chests can be unlocked/locked whilst in inventory.
Added gentle push/pull actions.
Fix so cant trade merchant contract on that merchant.
Fix so necklace, ring, bracelet, ball and chain will now form piles.
Added destroy options for bell towers and snowmen.
Fix so anyone who can manage a building can attach a lock.
Fix to allow most enemy actions in buildings.
Removed hunted status on non-home servers and non-pvp servers.
Added a right-click option on tabs called ‘clear tab’. This will empty the content of the tab.
Added gravel and floorboards to road type, so diagonal gravel and floorboards are now displayed correctly.
Allow tile transitions to render when tile decorations/detail is on a lower value. E.g. Very Sparse is only setting that will not show tile transitions.
The legacy fountains inside smaller containers have been changed a bit. Their function is exactly the same as before in most respects but are named “unstable source rift”. These rifts will disappear in a bit more than a year from now. When they disappear any items inside will either end up in the container they are in at that time or outside on the ground if they don’t fit.
Rifts are made from magic and not from stone, so they can not be improved.
We will add features that compensate for the loss of most or all of the functionality that these provide up until then.
‘/tinvite <player>’ command has been added. This command lets you invite a player to your team. The player who is being invited must have /invitations turned on.
Using archery target will no longer give double event messages.
The ‘Shield of the Gone’ status icon will now appear properly, like the other meditation passive status icons.
The /stuck command can no longer be used in combat
Possible fix for uneven creature distribution on large maps. Seeing the result of this will probably take a week or two and note that creatures usually don’t spawn in the vicinity of online players.
Allow settlement may pass gates work even if some permissions exists for gate.
Fix for feeling bad about bashing floors when you have modify permissions.
Removed possibility to attack your own mount on PvE servers.
You should now be able to invite offline players to your village using /recruit <playername>. The player should use the command /join. Check /help for reference.
Fix for unlocked off deed vehicles, so can command them.
Added rose trellis.
Added Plant and Take ability for Large barrels and Tubs. All existing Large barrels and Tubs will be auto-planted. This is so these bigger containers can be used to hold dye to paint bigger items (providing you have the strength). This is in preparation for removing fountain backpacks etc.
Fix for faster decaying buildings.
Fix for missing turn options on various items.
Fix so gates on deed cannot be managed by all citizens (unless they have the manage allowed objects permission).
Fix so dropping a locked item will not change its owner.
Due to a permissions bugfix which balanced Nahjo the deity lost the ability to mine and cut down trees. We hardcoded those back for now while we consider options.
Allowed sacrificing on empty altars so that the actions can be stacked more easily.
Added sorting of players in categories in manage screen (except manually added).
When you ‘apply changes’ with someone with ‘manage item’ it will now auto-tick rest of options (except deny all).
Removed message (on PvE) about needing 1 guard to enforce permissions.
Made it possible to price iron keys.
Fix so you cant attack branded animal (unless have permission to do so) (PvE).
Fix so you can repair and improve items in your inventory whilst on deeds.
Allow moving items from inventory to other containers without checking for pickup permission.
Reset bridge id for creatures and items when a bridge part is destroyed.
Removed switch skill as an option. (staff <-> spear).
Fix for managing animals so deed “Manage allowed objects” works on them.
Added a check for PvE so that you cannot Tame/Charm/Dominate a branded animal without the branded deeds permission.
Spells lists are now sorted.
Animal may ride permission allows leading (and riding) anywhere…
Fix for loosing skill when destroying bridges parts.
Fix so branded animals (on PvE) cannot be sacrificed.
Fix so only certain animals can be given equipment (left option there for others with the hope of saddlebags in the future!)
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