Dragon scale and hide loot amounts were increased on non-pvp servers.
There is now a pool for distributing dragon scale and hide pieces reserved for the more enabled characters with higher fight skill or characteristics and priests. Other players will still receive from the smaller pool and all players will receive blood as usual.
Unique meat is now protected from butchering.
Uniques should now bash mine doors more properly (was a bug).
A bug with Mine Door permissions remaining after destruction was fixed.
We have been looking at retroactively fixing the premium time awards and these should start ticking in during the next day or two. You need to be off the Golden Valley server for it to work. Rewarding will be a bit off but in general you will receive a bit too much. Also you need to still be premium for the code to detect the missing awards.
The Unstable client now uses Java 8, so if you want to use it please update to the latest Java version at www.java.com. If this works well the standard game client will soon be using Java 8 as well, so it’s a good idea to update anyways. The unstable client can be downloaded at http://www.wurmonline.com/client/wurmclient_unstable.jnlp
Some issues with bridges and gates were fixed.
One reason for creatures moving through walls was found and fixed.
Fix to reduce bridge decay. Should not take any decay for a week after its been used.
Changed the QL levels between different bell sounds, as some sounds were not being played at all.
Updated title for 90 NS as the old one was not very good.
Added rarity to the items text (and hover text) in mail receive screen.
Tower guards should now be more responsive when spawning.
Corrected some size values for seals that resulted in a larger yield of hides then intended. Should now yield 2x 6kg hides instead of 2x 15kg that it did before.
The fungus spell should no longer be able to spread mycelium to cobblestone tiles, and possibly other unintended types as well.
The valentine flowers should no longer turn into a marble planter when decaying.
Bracers should no longer hide shields when equipped, and will for the time being not be visible at all (the bracers not the shields).
Fixed an issue where the examine message for soup would disappear when splitting the soup into new containers.
Changed it so that Bulk storage bins no longer delete partial items when removing items from it.
Examining a timber framed door under construction should now show the materials needed to finish it.
Plain stone doors should now properly be shown as options when the house you are building requires a door and won’t let you build anything else.
Fixed an old bug where it wasn’t allowed to build upper floors on deed perimeter north and west of a deed when the structure was just outside of the deeds perimeter.
We are adding features in the game client which requires Java 8 within the foreseeable future, so please get the latest version of Java at http://www.java.com as soon as possible:)
A bug with mine doors was fixed
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