Artifact balancing

  • New method for recalculating kingdom influences when a village disbands or a tower is destroyed.
  • Possible fix for breeding timers.
  • Fix for corrupt animals on non-PvP servers.
  • A fix of the fix of walls, now even more chance of not getting bad walls while doing construction work.
  • Champions are now limited to 3 per kingdom.
  • Artifacts will now drop upon death.
  • Artifact damage no longer stacks with enemy presence bonus, Truestrike, Hate path increased damage, Rod effect or Warrior deity bonus damage.
  • Changes to artifact charges: Artifacts still need recharging but the max recharge is 30 uses instead of 120. 10 uses are still removed automatically every week. Orb of Doom consumes 10 charges when used. Current items will have their charges set to max 30.
  • You no longer can teleport when carrying an artifact.
  • Artifacts no longer deal critical hits.
  • Artifacts should no longer spawn beneath deeds or structures.
  • The Crown Of Might now has better protection stats and shields the face.
  • The Rod of Beguiling now weights half as much and gives 20% damage bonus instead of 10 (not always stackable).
  • Artifacts now properly drop on ground during controlled restarts.
  • The Eye of Vynora now will detect through NoLocate spells.

Magical walls fix

  • Prevent people from getting trapped inside magical walls due to teleport lag by blocking casts when a player is on an adjacent tile
  • Prevented some overpowered spell combos from occurring for player made deities
  • Made only premium accounts count when it comes to deciding player made deity favored kingdoms

Tosiek spell list fix

  • The bug where Tosiek spells never were properly generated was fixed. The list is randomly generated per player deity and new spells will be revealed as priests gain faith enough to use them. We let the requirement to join his religion stay at negative alignment since it is possible to attain even on Freedom servers.

Warmachine tweaks

  • The trebuchet now has a firing delay
  • The siege shield can now be pushed and pulled easier on pve servers
  • In order to create more land we lowered the ocean water level on most servers by 3-4 meters on average

War machines enabled

  • The Trebuchet, Ballista, Siege Shield, Spike Barrier, Magical Turrets and Archery Towers that were tested on Challenge are now live on all servers! Expect further tweaking as more feedback trickles in.
  • Fixed Epic mission names.
  • “Rumours of” typo fix.
  • Meditation path change delay of 24 hours added