The server was updated with some code optimisation for position handling. This led to a small position rollback so you may have to trackback some mounts.
A bug with creature armour was found. They should now show more or less vulnerability to different types of weapons. Some creature types will have moved around in the power ladder so take care.
The Epic portal bug is fixed. Any voided characters should be set back to the start server by GMs and walk through again.
Apparently we fixed the manifest issue with Java in the wrong way initially. Now that the new Java version has been released we could debug it properly.
The bug where the water surface was invisible has been fixed
The client had to be updated due to a manifest change in the new version of Java. We still had some improvements left we planned to do but it seems stable.
The client was updated to a new LWJGL version (2.9.1)
Some previously missing tile types should now be visible again. There is still a visibility bug with mine doors.
There is a known bug with water rendering. We’ll fix it as soon as possible.
There is a known bug with signs and the font. We’ll fix it as soon as possible.
Mines may look invisible from the outside until you enter them.
There are some general fight tweaks:
Aggressive style damage was tweaked upwards
Defensive style damage was tweaked upwards
You now receive CR bonus for attacking while aggressive
You now receive CR penalty against attacks while aggressive
Players now receive inverted gank CR bonus so you’ll be harder to hit (due to congestion)
Mounts should now be targeted more seldom
Tower guards were made slower
We’ll evaluate a new behaviour for off-deed mine doors. They now work like other doors and stay open to enemies 2 minutes after being passed while fighting
Battle camps now take 10 minutes to conquer
Battle camps now have 60 tiles radius influence
While in your own battle camp area you now receive +3 Combat Rating
Current battle camps have been removed and will be replaced more strategically
A bug where smelting adamantine ore generated too much material was fixed. Lumps have been set to normal numbers in the database.
The ancient reimbursement system (which has been in place since 2007) has been enabled since some players had deliberately left items in it. You have at least until Wednesday to withdraw those items after which it will become disabled again at the next following update.
The Xsolla payment system has been implemented! A lot of new payment options are now available including PaySafe card and mobile payments via Boku.
Expiry warnings are now sent via mail for accounts.
In order to increase player retention we have created a “Loyalty Bonus Program” where you will receive bonuses for not letting your premium run out. Bonuses come in the form of titles, achievements and items, most notably illusion potions of increasing quality.
We wanted to make the Bonus Program backwards compatible, so we reward existing players for their investment in premium time with items at an increasing scale. You need active premium time in order to receive these bonuses. Go to a token and select Reimbursements to see what you get!
A bug where fight skill could become set to max 20 when you ran out of premium should be fixed. Accounts that this happened to should have their skill back to normal or a bit higher.
The chance for increasing rarity by combining materials was too high and has been tweaked downwards.
Some Legendary titles for when the client shows 100.000000 skill were added. Note that that number is actually an effect of the client rounding 99.9999996 upwards but we added it because it’s fun nonetheless. These titles are not available in the Epic cluster, since it has faster skillgain.
A bug where your fight skill could get the wrong value if your premium ran out was fixed.
This website uses cookies to improve your experience. We'll assume you're ok with this, but you can opt-out if you wish.AcceptPrivacy and cookie policy
Privacy & Cookies Policy
Privacy Overview
This website uses cookies to improve your experience while you navigate through the website. Out of these, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. We also use third-party cookies that help us analyze and understand how you use this website. These cookies will be stored in your browser only with your consent. You also have the option to opt-out of these cookies. But opting out of some of these cookies may affect your browsing experience.
Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information.
Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. It is mandatory to procure user consent prior to running these cookies on your website.