Inventory bugfixes

  • A bug which caused inventory weights to be wrong was fixed
  • A bug which caused a few coins to return to personal merchants due to a disconnect was fixed
  • It is now possible to declare war on settlements within player made kingdoms except the capital. PMKs may no longer oust unwanted settlements for now.
  • Creators of Guard Towers may now rotate them

Moved rarity drumrolls

  • Most rarity drumrolls have been moved to the end of the action by strong demand
  • PMK rulers may now remove settlements. The settlement converts to the template kingdom after 24 hours with warnings every half hour.
  • Hell Horse fire breath damage was toned down a lot.
  • Being expelled from a kingdom no longer triggers the two week grace period
  • Optimisations in the code has made restarting the game servers faster

Armour fix for creatures, minor position rollback

  • The server was updated with some code optimisation for position handling. This led to a small position rollback so you may have to trackback some mounts.
  • A bug with creature armour was found. They should now show more or less vulnerability to different types of weapons. Some creature types will have moved around in the power ladder so take care.
  • The Epic portal bug is fixed. Any voided characters should be set back to the start server by GMs and walk through again.
  • You may now use archery and Great Helm again.

Java manifest proper fix

  • Apparently we fixed the manifest issue with Java in the wrong way initially. Now that the new Java version has been released we could debug it properly.
  • The bug where the water surface was invisible has been fixed
  • Several crash bugs fixed
  • Looping terrain fix
  • The unstable client now shows large sign text

Client and Server updates

  1. The client had to be updated due to a manifest change in the new version of Java. We still had some improvements left we planned to do but it seems stable.
  2. The client was updated to a new LWJGL version (2.9.1)
  3. Some previously missing tile types should now be visible again. There is still a visibility bug with mine doors.
  4. There is a known bug with water rendering. We’ll fix it as soon as possible.
  5. There is a known bug with signs and the font. We’ll fix it as soon as possible.
  6. Mines may look invisible from the outside until you enter them.
  7. There are some general fight tweaks:
  • Aggressive style damage was tweaked upwards
  • Defensive style damage was tweaked upwards
  • You now receive CR bonus for attacking while aggressive
  • You now receive CR penalty against attacks while aggressive
  • Players now receive inverted gank CR bonus so you’ll be harder to hit (due to congestion)
  • Mounts should now be targeted more seldom
  • Tower guards were made slower
  • We’ll evaluate a new behaviour for off-deed mine doors. They now work like other doors and stay open to enemies 2 minutes after being passed while fighting
  • Battle camps now take 10 minutes to conquer
  • Battle camps now have 60 tiles radius influence
  • While in your own battle camp area you now receive +3 Combat Rating
  • Current battle camps have been removed and will be replaced more strategically

Slew of bugfixes

  • There are now portals between the Epic cluster start cities for each kingdom. It was decided that the pros outweight any cons at this time.
  • Entities on Valrei now slowly regen vitality
  • Deities on Valrei will now avoid squares where they died to a sentinel for a while
  • A bug where it was possible to get affinity on deed for same pmk kills on the Chaos server was fixed
  • Gift wrapping has been disabled for now since it was mostly used for other things and sometimes bugged out
  • Fixed an issue where you gained no fighting skill close to 100
  • Artifacts are now fantastic
  • Artifact weapons now have Nimbleness and Circle Of Cunning
  • Lots of Creator “0” tags were fixed.
  • A bug where adding materials of very high ql to an advanced item yielded too little ql gain
  • Creature count was doubled on Elevation

 

Adamantine smelting fix. Ancient reimbursements temp enabled.

  • A bug where smelting adamantine ore generated too much material was fixed. Lumps have been set to normal numbers in the database.
  • The ancient reimbursement system (which has been in place since 2007) has been enabled since some players had deliberately left items in it. You have at least until Wednesday to withdraw those items after which it will become disabled again at the next following update.

Xsolla and Loyalty Bonus System

  • The Xsolla payment system has been implemented! A lot of new payment options are now available including PaySafe card and mobile payments via Boku.
  • Expiry warnings are now sent via mail for accounts.
  • In order to increase player retention we have created a “Loyalty Bonus Program” where you will receive bonuses for not letting your premium run out. Bonuses come in the form of titles, achievements and items, most notably illusion potions of increasing quality.
    We wanted to make the Bonus Program backwards compatible, so we reward existing players for their investment in premium time with items at an increasing scale. You need active premium time in order to receive these bonuses. Go to a token and select Reimbursements to see what you get!
  • A bug where fight skill could become set to max 20 when you ran out of premium should be fixed. Accounts that this happened to should have their skill back to normal or a bit higher.
  • The chance for increasing rarity by combining materials was too high and has been tweaked downwards.
  • The max creatures figure on Serenity was fixed

Legendary titles

  • Some Legendary titles for when the client shows 100.000000 skill were added. Note that that number is actually an effect of the client rounding 99.9999996 upwards but we added it because it’s fun nonetheless. These titles are not available in the Epic cluster, since it has faster skillgain.
  • A bug where your fight skill could get the wrong value if your premium ran out was fixed.