Change: Silver chalices are now treated as decorations, no longer forming item piles or decaying on deed. All damage on existing silver chalices has been removed.
Change: The “drop” permission is no longer checked when moving an item to a trash heap, altar, or mailbox that is on the ground.
Change: Plumed Helm is now impable, using the Plate armour smithing skill.
Bugfix: It is no longer possible to drink quicksilver tonics from the ground or containers when you would not have permission to pick them up, or from corpses you are not allowed to loot.
Bugfix: The Inspect Animal window now shows who is caring for the creature even if that player is offline.
Bugfix: Bridges and other structures will no longer block collecting from resource nodes when they aren’t actually in the way.
Bugfix: Fixed being able to take items from behind a fence using world dragging.
Bugfix: Attempting to use the “Fill” action to fill a Julmust bottle with anything other than Julmust will now fail with an appropriate error message.
Bugfix: Julmust will now remain decay-free inside Julmust bottles, as advertised. All damage on existing Julmust has been removed.
Bugfix: Dragging piles of items to bulk storage should no longer sometimes cause some items left behind to be buggy or invisible.
Bugfix: Dragging items to item piles should no longer sometimes cause the item to remain visible on its old tile.
Bugfix: Fixed grammar error in village discord settings window.
Bugfix: The “You cannot build walls under the bottom floor of an existing building” error should no longer erroneously appear on lower levels of an existing building.
Bugfix: Fixed some issues related to planning adjacent floors near cave entrances.
Bugfix: Players should no longer get visually thrown off their boats after changing servers, requiring re-embarking.
Note: This is not a fix for the infamous transfer bug, that requires GM help to reunite with the boat. We are looking into that issue separately.
Client Changelog
Bugfix: Disembarking onto floors now works using key bindings.
Bugfix: Fixed mount movement becoming laggy after a creature is refreshed, such as when untaming it as you are riding on it.
Bugfix: Fixed shadows in legacy renderer being rendered only in front of player’s body while in third person.
Bugfix: Fixed some incomplete fence and wall types acting as colliders and blocking movement.
Bugfix: Fixed treasure map images being loaded into memory when they’re on the ground, taking up more memory than they need to.
Bugfix: Fixed the player sitting up in the air above the actual seats while embarking ships in third person.
Bugfix: Fixed the player sometimes appearing high up in the air for a split second when embarking vehicles as passenger.
Art Changelog
Bugfix: Butchered hell horses will now show the correct butchered corpse model.
Bugfix: Added missing distance textures for log walls.
Bugfix: Fixed holy site divine vision orb showing as generic paper map.
New: Added a tree regrowth zone around the starter town on Guidance, increasing rate of tree spread and allowing trees to replace bushes.
New: New title has been added for 100 skill in Toymaking. Congrats Hailiah!
New: New title has been added for 100 skill in Axes. Congrats Rocklobster!
Change: Portalling away from Defiance/Epic will no longer cause a 10 minute cooldown for portalling to other non-Defiance/Epic servers.
Change: The Inspect Animal window now shows the same information regarding branding village, caretaker name, and taming loyalty that is shown when examining the creature.
Change: Placing items now has the minimum 5-second timer regardless of item weight on-deed. This has the same requirements as the 1-second timer for Push and Pull: You must be within a village where you have Load permissions.
Change: Goblin skulls, beer steins, skull cups, chess pieces, and bone fishing hooks will now decay. Goblin skulls, beer steins, chess pieces and skull cups have been made decorations, so they will not decay within settlements with at least 30 days of upkeep.
Change: Cross-kingdom mail is now enabled on PvP servers.
Bugfix: Fixed height clearance requirements for placing, pushing, and pulling items underneath bridges. You should now be able to move items underneath bridges as long as there is a reasonable amount of clearance between the item and the bridge.
Bugfix: Fixed a cause of the “Could not find height to stop at” error when placing or pushing items to the north or south.
Bugfix: Fixed the Tunnel action sometimes not warning that there is an open caves diagonal to the new cave exit, or warning when it shouldn’t.
Bugfix: Dirt dug to a pile will now have normal pickup permissions applied as if the digging player were the one to drop it to the ground.
Bugfix: Fixed an issue that could cause uniques to not die when killed.
Bugfix: Deities should no longer block Destroy Roof actions.
Bugfix: Caring for a caged creature now checks for things in the way between you and the cage, not between you and wherever the creature was prior to being caged.
Bugfix: Fixed grammar of message received when calling guards through chat.
Bugfix: Lighting bee smokers now takes the appropriate amount of time and gives skill, and once again requires it to be fueled.
Bugfix: Vynora priests are no longer warned against destroying floors, walls, or fences, and will no longer suffer any Faith loss from performing these actions, as intended by the 2018 priest update.
Bugfix: Planting a hedge or flower bed from inside a cave will no longer result in a bugged hedge or flower bed that cannot be interacted with properly. Existing bugged hedges and flower beds have been removed.
Bugfix: Fixed not being able to take over enemy vehicles on PvP after the vehicle owner has changed kingdoms.
Bugfix: Can no longer dominate hidden creatures
Bugfix: Village role “Drop” permission is now checked when dragging items to containers on the ground. This is not applied to locked containers or vehicles, or containers inside them, since those have their own permissions.
Bugfix: Fixed items being impossible to place along the ground if there is an item between the cursor and the target floor or bridge.
Bugfix: Location required for structure-building missions should now be much more randomized, instead of frequently requiring the same location many times in a row. A message is now sent on PVE servers when starting to build an Epic mission structure that would not qualify for any current mission. The message is only informative, and does not prevent creating the item.
Bugfix: Fixed items not updating their models when contents are added or removed, when the container is placed on another item or the Take action is used on contents.
Bugfix: Corrected “does not extend onto that tile” bug when placing an item on walls or fences.
Bugfix: Removed the ability to plan buggy walls underneath the bottom level of a house built on top of a dock.
Client Changelog
Change: Third person perspective will now cause the player to face the same direction the camera is facing, when the player is in combat.
Change: Only movement related key presses will now quit out of board games, instead of just pressing any key. This should allow you to interact with the UI better while playing games, such as opening the chat by pressing a key.
Bugfix: Fixed some particle effects attached to items scaling incorrectly, usually only visible when size runes are applied to the item.
Bugfix: Fixed the camera spinning when entering board games in certain situations.
Bugfix: Fixed player facing not updating in third person while mounted.
Bugfix: Fixed mount movement being blocked when moving off surface floors onto cave entrances.
Bugfix: Fixed some more instances of mount movement being blocked on floors incorrectly.
Dreaming of high-seas adventure wrapped in holiday cheer? Set your sights on the Small Cog! A beautifully detailed model of a cog resting proudly on a polished wooden base, this miniature vessel is ready to navigate the festivities. With a tiny Santa manning the helm and a cargo hold brimming with gifts, it brings a spirited, festive charm to your collection, ensuring the spirit of giving is always on course.
The skin for the Small Cog will be available in the Marks shop at any settlement token through December and can be applied to a decorative ship.
Small Cog – “A detailed model of a cog sits proudly on a polished wooden base. There’s a tiny Santa at the helm, and he’s bringing gifts!”
Monthly Skin Reruns
For those who missed out on some legendary looks, our monthly skin reruns are back to give you a second chance at style! Don’t let these fan favourites slip away again:
Decorative Flowers (Pottery Jar) – Looking to add a splash of colour to your home? The Decorative Flowers are blooming once again! Transform a humble pottery jar into a vibrant centrepiece with this lovely arrangement. These fragrant blooms are the perfect way to brighten up the room and bring a fresh, welcoming atmosphere to your abode.
Statuette of the Avenger (Statuette) – The mysterious Statuette of the Avenger returns from the shadows! While the origins of this noble creature remain a guarded secret, one thing is undeniable: their impeccable taste. With a heroic pose and a truly great sense of fashion, this statuette adds an air of enigmatic style to your collection.
These rerun items are available for purchase in the Silver Shop throughout December.
The Black Friday sale on Premium and Silver coins is now running until December 2nd, 18:00 CET.
You can find the discounted offers in the in-game Steam store or on the website shop if you have a standalone account.
Silver Shop Specials and Exclusive Items
The following Silver shop offers are available until December 9th, 18:00 CET:
New Discounted Cart Skin: The stunning ‘Fancy Large Cart’ skin is available at a special introductory price for the duration of the sale!
FREE Skin (Premium only): Replacing our monthly skin this month, all Premium accounts can redeem the spectacular ‘Thunder Forge’ skin once for FREE! Apply it to any forge. It will also be available for purchase later.
New Item: Introducing the Solar Cinder! Purchase this new item in the shop and use it to start fires, eliminating the need for kindling every time.
Popular Skin Rerun: The ‘Limited’ tab of the shop now contains 25 skins previously available only in the Marks shop and in limited rerun sales.
General Discounts: Most items in the shop are discounted, with many at 50% off.
New Offer Showcase
Fancy Large Cart – “The almost luxurious alternative to the regular large cart, providing a cushioned ride without sacrificing any cargo space.”
Thunder Forge – “A spacious forge that makes shaping any metal item an absolute joy.”
Solar Cinder – “This tool can be used instead of a steel and flint for fire-making purposes. A coarse and flaking ember, said to have fallen from Sol itself. Striking this produces sparks of impossible heat, capable of starting fires without kindling.”
Please note: For balance purposes, fires started with the Solar Cinder provide slightly less initial fuel than a standard kindling. Fuel use is therefore still recommended to ensure optimal forging.
Our annual Black Friday sale returns! Get 30% Off Premium Time and Silver!
Mark your calendars! Our annual Black Friday event starts Thursday.
From November 27th, 23:59 CET until December 2nd, 18:00 CET, get 30% off Premium Time and Silver Coins on our web shop and Steam shop! This is a great opportunity to stock up for the year!
Silver Shop Specials and Exclusive Items
Our Silver Shop will be loaded with discounts and new items, available from November 27th, 23:59 CET until December 9th, 18:00 CET:
New Discounted Cart Skin: The stunning ‘Fancy Large Cart’ skin is available at a special introductory price for the duration of the sale!
FREE Skin (Premium Only): Replacing our monthly skin this month, all Premium accounts can redeem the spectacular ‘Thunder Forge‘ skin once for FREE! Apply it to any forge. It will also be available for purchase later.
New Item: Introducing the Solar Cinder! Purchase this new item in the shop and use it to start fires, eliminating the need for kindling every time.
Popular Skin Rerun: Missed out? We’re bringing back 20 of our most popular skins for a limited time! Grab them for just 5 Silver Coins each.
General Discounts: Find various discounts on many other items, including Sleep Powder.
More Details Coming Soon!
Our official sale start-off post on Thursday will contain all the extra details, including pictures of the ‘Fancy Large Cart’ and ‘Thunder Forge’ skins! Don’t miss it!
Change: Improved the clarity of some messages related to binding and unbinding arrows. You may now also see how many war and/or hunting arrows are in an arrow bundle by examining it.
Change: The Place, Push and Pull actions have been significantly rewritten, with various fixes and quality of life improvements:
These actions can now move items across cave entrances, into or out of buildings, and through doors and fence gates that you have permission to open.
Anything that would cause these actions to fail, such as permissions or something getting in the way, will cause the action to fail no matter when during the action it would happen. In other words, if using Place to move an item across three tiles, a problem that would prevent it from moving to the third tile will prevent it from wasting time moving at all.
When these actions move an item from one tile to another, the item will automatically move up or down by up to 5 height (in dirt) in order to move on and off floors. This should allow for movement of items even between dock floors that don’t quite match in height. In the case of Push or Pull, it may move down an unlimited distance, allowing you to, for example, push a crate off a building to the ground below.
If the item can’t actually move from its old location to the new location in a straight line, the action will be stopped. For example, this would include trying to use Place to move a crate from directly underneath a bridge to the top of that bridge, or directly from the ground to the second floor of a building, since it has no way to get there.
Error messages are now much clearer about what is preventing the action and why.
Various bugs related to these actions and docks have been fixed, such as being unable to push items onto dock floors.
Fixed permission checks and other checks not consistently being checked on every tile the item would move across during these actions.
Bugfix: Items on a tunnel entrance now fall into the cave when the tunnel is opened.
Bugfix: Tamed creatures can no longer be led while the tamer is offline.
Bugfix: Fixed distance checks for building walls to be consistent regardless of the direction you’re building the wall from.
Bugfix: Fixed an issue that could cause shaker orbs to not detect a creature in the way.
Bugfix: Vehicles with pumpkin lanterns attached loaded onto boats will now travel across server borders with the lantern still attached properly.
Note: If you’ve previously crossed server border and cannot see/access the attached lantern, you’ll need to cross back to the server you attached the lantern on to fix it.
Bugfix: Fixed the issue where you were not able to sacrifice creatures.
Bugfix: Fixed tool skills not increasing when building house walls.
Bugfix: Creatures that are immune to lava will no longer avoid walking through it.
Bugfix: Adding and removing arrows from bundles now takes damage of the arrow or bundle into account when calculating quality.
Bugfix: You must be commanding a vehicle to detach a lantern from it, instead of just being a passenger.
Bugfix: Fixed an issue with new wall plans sometimes not appearing when a tile is added to a building.
Bugfix: Fixed an issue where some walls weren’t being flagged as an outer wall properly.
Bugfix: Planning an adjacent floor onto a flat tile with no supports now properly checks the tile type and highway status as would happen if you planned the floor directly on the tile.
Bugfix: Halloween event items should now be actually improvable.
Bugfix: Fixed creature pathing and movement issues when they were too close to water and couldn’t swim.
Bugfix: A hostile creature will still attempt to get close to you even if it the tile you are standing on is one that it is blocked from reaching or can’t stand on
Bugfix: Enemies firing a warmachine at a village structure should now alert the guards properly.
New: A new title has been added for 100 skill in Aggressive Fighting. Congratulations to Duriel!
Change: Updated creature pathfinding logic; this includes a fix so that guards will now attack creatures correctly.
Change: The Light and Snuff actions have been converted to the new action system and now work properly with toolbelts.
Bugfix: Fixed a typo in the name of the Executioner Large Axe skin.
Bugfix: Hitched creatures should no longer bounce up when going down slopes in caves.
Bugfix: Swimming creatures can once again be led off a dock if the drop leads directly into water.
Bugfix: Hauling items up and down ladders within buildings built on docks should now function consistently.
Bugfix: Hauling items placed on a wall or ceiling, or on a different tile than the player, is now blocked more consistently.
Bugfix: Fixed inconsistent capitalisation when hitching creatures to hitching posts.
Bugfix: Fixed an issue where bee smokers incorrectly required kindling to light and failed to update their name properly when lit.
Bugfix: Fixed a bug where dredged or foraged items bypassed max inventory weight limits upon being added to inventory.
Bugfix: Yo-yos and Pendulums now correctly apply enchant decay to the item being used, instead of the player’s currently activated item.
Bugfix: Meditation, Prayer, Sacrificing and Preaching actions no longer cause enchantment decay on the activated item or related objects such as rugs and altars.
Bugfix: Standing up from a chair no longer teleports you to the tile you target.
Client Changelog
Change: Added fallback fonts to improve game chat support for a wider range of characters.
Bugfix: Fixed an issue causing vehicles to jitter for a frame when entering or leaving caves.
Bugfix: Fixed an issue where placed items were sometimes going invisible.
Bugfix: Implemented various fixes to the fishing animation:
Fishing animations should no longer be applied to other players in local incorrectly.
Fishing will now show the correct animation for others before you cast.
Spear fishing will now show animations for observers.
Bugfix: Footstep sounds will now correctly use the floor material sound rather than the sound associated with the terrain underneath.
Bugfix: Resolved several engine issues that were causing “OpenGL errors” to appear in the game console.
Bugfix: Fixed an issue with Grimbleat rewards sometimes not resetting properly when running away from him in combat.
Note: If you lose out on the new rewards due to this bug, and are not able to gain them another way during the event: please place a support ticket so that we can look into it and grant you that item. Please hold off with creating these support tickets until the end of the Halloween event.
Bugfix: Grimbleat will now properly give fragments in the metal or wood material type.
Bugfix: Attempting to combine fragments of specific materials will change that fragment back to the base “metal” or “wood” material type as they should be.
Client Changelog
Bugfix: Fixed flame and other effects no longer being attached to some items.
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