Client changelog 3.5-5980

  • Potential fix for the weird colored text on signs
  • Don’t render sign text on unfinished signs
  • Fix for templars turning blue when there is water in the background
  • Potential fix for a crash when using FBO on GeForce 7025
  • Status timer text should now update correctly when the buff is improved
  • Spelling fix for crafting window mouse-over tooltip
  • Fix for all players having white hair with GLSL off
  • Added a nice font for sign text rendering
  • Fix for distance houses not showing paint with glsl on
  • Maps no longer scale with texture size options
  • The /support screen has been updated for ‘bugs’

Client changelog 3.4-5595

We know it’s been a long time since the last client changelog release, but we will definitely try to update it much more often from now on. Here are the most notable fixes and improvements from the past:

  • More creature icons
  • Various fixes for the crafting window
  • Fixed bugs with keybinds
  • Added fix for rendering water properly
  • GLSL shadow performance improvements
  • Basic LOD rendering
  • Tons of rendering fixes and improvements
  • Map, crafting window and recipes
  • New keybinds TOGGLE_MAP, TOGGLE_CRAFTING_RECIPES, TOGGLE_CRAFTING and ADD_TO_CRAFTING_WINDOW
  • Startup check for 64-bit java
  • Added a fix for Turkish windows, not being enable to see Ironwood GUI.
  • New splash screen
  • Lots of other fixes

 

In the next client patch:

  • Fix for weird colored text on large signs
  • Text on signs no longer hovers in the air on unfinished signs
  • Potential fix for spirit templars and smoke from the fire effect
  • Even more creature icons

Client version 3.26-5208

  • Added button on the quick bar to toggle the equipped backpack/quiver windows
  • Swim height is now scaled after creature age, so young and old swim at the same height
  • The option to harvest reed or kelp should now appear in the menu
  • Made fence plans for stone fence non-blocking
  • Fixed bug where we did not change icon on backpack and quiver slots
  • Added inventory weight to show in the paper doll