Change: Creatures will now respawn in the areas where there’s few of them, instead of randomly around the map. This will eventually make the creature density around the servers to even out.
Bugfix: Fixed issues causing client to silently and randomly disconnect from the server.
Bugfix: Creatures should no longer migrate north.
Bugfix: Fixed an exploit enabling to drop RGB values of dyes with very small amounts of lower RGB dye.
In the last patch, we introduced a stopgap mechanic to address an exploit regarding the ability to link more priests than your skill allowed. While investigating this exploit, we discussed how linking many priests allows limitless favour, meaning that by merely purchasing many premium accounts, you can bypass the entire mechanic that balanced channelling skill gain and enchanting.
While this issue has existed for a long time on the older servers, in brand new servers this creates a significant divide between those able to pay for many premium accounts and those that cannot, and shows a massive balance issue. To address this all we will be changing how skill gain works with multiple linked priests, allowing up to 2 linked priests at normal skill gain, with the skill gain decreasing per added priest.
We will continue to monitor the situation and make changes if necessary.
In addition to these changes, starting Monday, August 24th faith and deity will transfer between Northern Freedom PvE and Defiance. If you are a priest on both sides, the deity with the highest faith will take priority.
If you are in the HOTS kingdom your deity will be swapped to Libila.
Change: Instead of reducing favor regeneration, linking now reduces Channeling skillgain depending on the number of links.
For up to two links there is no skillgain penalty.
For more than two additional linked characters, the penalty is 15% less skillgain for each linked character. The penalty is capped up to 90% less skillgain.
We’ll be monitoring the situation and further changes may be considered based on balance and feedback.
Change: To avoid losing faith, sermons will no longer cause alignment to go the opposite way of your deity’s alignment.
Bugfix: Favor regeneration frequency is no longer affected by server lag.
Reduced difficulty of catching fish with a spear and net
Spearing your own foot is now less likely and results in less damage
Bugfix: Meditation cooldowns will properly transfer between Northern Freedom PvP and PvE servers (to/from Defiance), since the skill is shared.
Bugfix: Fixed sleep bonus running too slow and too fast due to server lag. Note: Testing results may vary as the time sleep bonus lasts for is also affected by the Fats bar (CCFP) – https://www.wurmpedia.com/index.php/Cooking#Benefits
Bugfix: Fixed cases where incorrect improve icons would show after tempering a high quality item
Change: Maximum Archery skill that you can gain by using an archery target was increased to 45.
Bugfix: Fixed bug that allowed players to get over 40 Archery on an archery target.
Northern Freedom Only: We have identified a few players who used this bug to raise archery higher than intended. After verifying that their archery skill was below 45 before the bug was introduced in yesterdays patch, the Archery skill of those players will be moved back to 45.0.
New: Added separate Russian and German help chats in addition to the general Non-English one. Those can also be toggled from the Profile menu, and are detected by your client’s system language.
New: Added a Tutorial Help channel spanning all of Haven (both the tutorial and portal area)
More server lag optimizations have been done, and we have several more improvements for that in the works.
Change: Allow bow skills to be trained to 30 even when 40 archery. Change: Destroy Grave has been renamed to Loot Grave to help avoid confusion on what it does.
Bugfix: The open option on player graves has been removed.
Bugfix: Language-specific chat toggles will now save properly when re-logging
We have identified multiple causes of the lag, including a major one for the freeze spikes visible at high player counts, and some minor general lag issues.
We will continue to monitor and tweak the situation
Change: Trade chat between Harmony and Melody should now be separate from the Southern Freedom Isles
Bugfix: Tents can no longer be thrown
Bugfix: Tents may now be placed in a village by a citizen of that village
Bugfix: Fixed world portal incorrectly mentioning Melody as a test server
With the anticipation of the launch, we spent time ensuring our servers could handle the load of players, and beefing up the player limits to guarantee that.
Unfortunately, the tutorial server also handles player transfers, logins, and other vital connections, which meant the attempts to log in were hitting the login server twice as hard as it had to handle more connections per person.
We set the limit very cautiously, and we know this was a large cause of frustration, but while doing so, we took the steps necessary to address this.
Thanks to the hard work of our server dev, we have split the tutorial from the existing login server to a new, dedicated tutorial server, called Haven.
This addition will mean faster logins and transfers, and the hardware for the tutorial server can focus on players going through the tutorial alone.
We’ll be doing a more extensive review of this to share later, and thank you for your patience with this time!
As a means of apology, we will be extending the 30% skill gain and affinity gain chance by 2 days.
PvP notes:Grave stones no longer stack in piles with other items.
Grave stones will now spawn inside mines when a player is killed there.
Removed 20 fightskill requirment to repair towers.
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