- Improved sky and moon rendering
- Addressed common crash issues to improve stability
- Corrected keybind loading
- Improved dynamic lights description
- Various tweaks to improve dynamic light performance
Test Server: Combat changes and updates in testing Continued.
Changes as at 07/08:
- Fixed priorities on equip actions. Equipping mid combat should now work properly.
- Increased damage arrows do to boats.
- Only allow shooting arrows at boats that have a commander.
- Repairing a boat that has a commander should no longer be possible.
- Boats speeds should now be updated when damaged or repaired.
- Tweaked boat speeds to be a bit higher, with QL having a larger impact. (5/13 passengers, 8/13 QL)
- Removed priest characteristic gain nerfs.
- Lowered archery difficulty. Please test this one thoroughly in PvP combat, PvE combat and with the different armour penalties.
- Fixed a bug that made special moves use the wrong hit locations and damage amounts.
- This is what was causing some special moves to deal way too much damage compared to what they were designed for.
- Tweaked special moves to be a bit more balanced, and do a bit more damage compared to their original intended design.
- The damage amounts will still be a lot lower than they are currently, but still high enough in some instances to be worth using.
- Stun timers have been significantly reduced, with a range between 2 and 4 seconds now. Was between 3 and 9 seconds.
- Added a stun resistance similar to spell resistance, but with a shorter timer. (2.5 minutes to go from 50% to 0% resistance)
- Consecutive stuns should have a chance to outright fail depending on the resistance and when the last successful stun occurred.
Feedback thread:
http://forum.wurmonline.com/index.php?/topic/143437-public-pvp-changes-testing-feedback/
Discussion thread:
http://forum.wurmonline.com/index.php?/topic/144039-pvp-changes-discussion
Unstable Client build 4.00-51fab35
- The “Servers Online” status will now be accurate again.
- General fixes and updates to testing issues.
Client update 3.99 zd
- Server stats panel has returned and has a tabbed layout with wind and time information as well.
- The status panel will now also refresh every 30 seconds.
- Mission progress bars have been returned to their original size.
Test Server: Combat changes and updates in testing
Changes as at 15/07:
- Fix ability to shoot arrows at boats.
- Tweaked the damage dealt from shooting at boats.
- Shooting at boats will not damage the boat higher than 50dmg.
- Light of Fo now takes the cast power into account.
- Each target in the area will heal 5 wounds still, each wound healing 1/5th of the total healing power.
- Minimum for healing on each would is around 6 or 7 dmg – even if cast power is below that.
- Added a short timer for equipping armour after just being in combat.
- 2 minutes after being out of combat should let you equip normally again.
- Rebalanced the armour DR values and effectiveness strenghts/weaknesses.
- Cloth: Base DR 0.35
- Higher DR vs Crush & Cold
- Lower DR vs Bite, Slash & Burn
- Equal DR vs Pierce & Acid
- Leather: Base DR 0.45
- Higher DR vs Slash & Burn
- Lower DR vs Bite, Pierce & Acid
- Equal DR vs Crush & Cold
- Studded: Base DR 0.50
- Higher DR vs Bite, Crush & Acid
- Lower DR vs Pierce & Cold
- Equal DR vs Slash & Burn
- Chain: Base DR 0.55
- Higher DR vs Bite, Pierce & Burn
- Lower DR vs Slash & Cold
- Equal DR vs Crush & Acid
- Plate: Base DR 0.65
- Higher DR vs Bite, Slash & Acid
- Lower DR vs Crush & Burn
- Equal DR vs Pierce & Cold
- Drake: Base DR 0.65
- Higher DR vs Crush & Cold
- Lower DR vs Slash & Acid
- Equal DR vs Bite, Pierce & Burn
- Scale: Base DR 0.70
- Higher DR vs Pierce & Burn
- Lower DR vs Crush & Cold
- Equal DR vs Bite, Slash & Acid
- Cloth: Base DR 0.35
Feedback thread:
http://forum.wurmonline.com/index.php?/topic/143437-public-pvp-changes-testing-feedback/
Unstable client update 4.00-8bc51fb
- Updated multipass lighting
- Fixed some disconnect issues.
- Improved lighting performance
- Fixed planetary and moon graphic issues
Please test any issues you experienced again and update any bug threads necessary. Posting bug reports can be done here:
http://forum.wurmonline.com/index.php?/forum/27-client-bugs/
Unstable Client update 2 July 2016 – Maximum dynamic lights
Todays update to the Unstable client includes a new advanced graphics setting – Maximum dynamic lights.
With this setting you can scale the amount of light sources your client will try to render, with higher numbers being better performance and less lights, and lower numbers meaning more light sources.
If you experience heavy performance loss, please scale down this setting and try again.
Unstable Client Update
Issues Fixed:
- Perpetual winter.
- Text error in settings tooltip.
- Second phobia setting removed.
- Hitched animals follow terrain.
- Vertex buffer lock crash fixes.
- Shadowmap crash fixes.
- VBO fixes.
- Shader/program loading errors.
The forum for client bugs can be found here:
http://forum.wurmonline.com/index.php?/forum/27-client-bugs/
Unstable Client update 4.0
- New Rendering Engine!
- Archery Keybinds now added
- Bugfix – Birthday cakes now have flaming candles.
- Bugfix – Epic curve skill values should no longer go over 100.
- Bugfix – Toolbelts should not longer behave oddly with dropped or destroyed tools.
- Bugfix – Casting Light Token is now possible with a player as the target.
- Bugfix – Fixed issues where capitalized W’s cause incorrect caret positioning.
- Bugfix – Shield of the Gone icon now displays the correct 30% Damage Reduction.
- Please post any bugs, issues or oddities here.
Patch Notes 07/APR/16
- Made chance on getting rock when foraging depend on inverse skill. e.g. more likely to get it on low skill.
- Added flatten and level actions to ceilings.
- Removed the one-per-tile limitation on FSBs and BSBs.
- Added strength requirement of 23 in order to cast Break Altar on the White light and Black light huge altars.
- Change for harvest times so more likely to be in default week.
- Status Effect icon for Resurrection Stone added.
- Bugfix – Items dropped when on a bridge should no longer exceed the 100 limit.
- Bugfix – Kingdom offices can now be set when the current holder is offline.
- Bugfix – Non-citizens or allies with appropriate permissions now get the faster timers when moving and loading items on a deed on Freedom.
- Bugfix – Fire vulnerability power now correctly displayed in spell status window.
- Bugfix – Damage imbues will now dispel properly.
- Bugfix – Hedges will now show dye values.
- Bugfix – Multi part items now have a correct chance of rarity when starting with rare components.
