Test Server: Combat changes and updates in testing Continued.

Changes as at 07/08:

  • Fixed priorities on equip actions. Equipping mid combat should now work properly.
  • Increased damage arrows do to boats.
  • Only allow shooting arrows at boats that have a commander.
  • Repairing a boat that has a commander should no longer be possible.
  • Boats speeds should now be updated when damaged or repaired.
  • Tweaked boat speeds to be a bit higher, with QL having a larger impact. (5/13 passengers, 8/13 QL)
  • Removed priest characteristic gain nerfs.
  • Lowered archery difficulty. Please test this one thoroughly in PvP combat, PvE combat and with the different armour penalties.
  • Fixed a bug that made special moves use the wrong hit locations and damage amounts.
    • This is what was causing some special moves to deal way too much damage compared to what they were designed for.
  • Tweaked special moves to be a bit more balanced, and do a bit more damage compared to their original intended design.
    • The damage amounts will still be a lot lower than they are currently, but still high enough in some instances to be worth using.
    • Stun timers have been significantly reduced, with a range between 2 and 4 seconds now. Was between 3 and 9 seconds.
  • Added a stun resistance similar to spell resistance, but with a shorter timer. (2.5 minutes to go from 50% to 0% resistance)
    • Consecutive stuns should have a chance to outright fail depending on the resistance and when the last successful stun occurred.

Feedback thread:

http://forum.wurmonline.com/index.php?/topic/143437-public-pvp-changes-testing-feedback/

Discussion thread:

http://forum.wurmonline.com/index.php?/topic/144039-pvp-changes-discussion

Client update 3.99 zd

  • Server stats panel has returned and has a tabbed layout with wind and time information as well.
  • The status panel will now also refresh every 30 seconds.
  • Mission progress bars have been returned to their original size.

Test Server: Combat changes and updates in testing

Changes as at 15/07:

  • Fix ability to shoot arrows at boats.
  • Tweaked the damage dealt from shooting at boats.
  • Shooting at boats will not damage the boat higher than 50dmg.
  • Light of Fo now takes the cast power into account.
    • Each target in the area will heal 5 wounds still, each wound healing 1/5th of the total healing power.
    • Minimum for healing on each would is around 6 or 7 dmg – even if cast power is below that.
  • Added a short timer for equipping armour after just being in combat.
    • 2 minutes after being out of combat should let you equip normally again.
  • Rebalanced the armour DR values and effectiveness strenghts/weaknesses.
    • Cloth: Base DR 0.35
      • Higher DR vs Crush & Cold
      • Lower DR vs Bite, Slash & Burn
      • Equal DR vs Pierce & Acid
    • Leather: Base DR 0.45
      • Higher DR vs Slash & Burn
      • Lower DR vs Bite, Pierce & Acid
      • Equal DR vs Crush & Cold
    • Studded: Base DR 0.50
      • Higher DR vs Bite, Crush & Acid
      • Lower DR vs Pierce & Cold
      • Equal DR vs Slash & Burn
    • Chain: Base DR 0.55
      • Higher DR vs Bite, Pierce & Burn
      • Lower DR vs Slash & Cold
      • Equal DR vs Crush & Acid
    • Plate: Base DR 0.65
      • Higher DR vs Bite, Slash & Acid
      • Lower DR vs Crush & Burn
      • Equal DR vs Pierce & Cold
    • Drake: Base DR 0.65
      • Higher DR vs Crush & Cold
      • Lower DR vs Slash & Acid
      • Equal DR vs Bite, Pierce & Burn
    • Scale: Base DR 0.70
      • Higher DR vs Pierce & Burn
      • Lower DR vs Crush & Cold
      • Equal DR vs Bite, Slash & Acid

Feedback thread:

http://forum.wurmonline.com/index.php?/topic/143437-public-pvp-changes-testing-feedback/

Unstable Client update 2 July 2016 – Maximum dynamic lights

Todays update to the Unstable client includes a new advanced graphics setting – Maximum dynamic lights.

With this setting you can scale the amount of light sources your client will try to render, with higher numbers being better performance and less lights, and lower numbers meaning more light sources.

If you experience heavy performance loss, please scale down this setting and try again.