Bridges and transportation

  • It should now be possible to lead creatures and drive/ride from bridges high up into houses.
  • Fix for teleporting when moving out from floors onto steep tiles.
  • Added in ability to see who planted an item (using examine).
  • Fix so items and creatures that were on bridge when it was destroyed, loose their link to the bridge.
  • Made wall collisions wider, to remove the see through feature.
  • If there is only one possible item to craft, it is auto-selected in crafting window by default (like sand+clay).
  • Non-premiums gives less to no skill in pvp due to some exploitability.
  • Chaos server: In order to deal with alt problems, non-premiums can only respawn in permanent cities and pmk capitals until a better solution can be coded.

Client changelog 3.56-6348

  • Added rarity glow to tools, weapons and shields in the character window.
  • Added search to the Book of Wisdom.
  • Fixed so that ready stances can be seen while mounted.
  • Fixed so that the game no longer resets zoom when opening and
    closing the map if it’s showing the same map.
  • Limit size of each action queue sent to server based on mind logic
    instead of constant.
  • Allow up to 10 in-game configurable toolbelt arrangements, with key
    bindings for load/save and next/prev.
  • Fix so water shore sound is not played while on land
  • Added a keybind mapper to client settings