October’s Monthly Skin

Need a trusty companion for those more intricate projects? Say hello to the Small Thunderforge Anvil! Though it’s the slightly less imposing little brother of the mighty Thunderforge Anvil, this compact piece brings a quiet, focussed intensity to every tap, making your smaller strikes feel perfectly precise and efficient in your workshop.

The skin for the Small Thunderforge Anvil will be available in the Marks shop at any settlement token through October and can be applied to a small anvil. 

Small Thunderforge Anvil – “The smaller, slightly less capable little brother of the mighty Thunderforge Anvil.”

Monthly Skin Reruns

For those who missed out on some legendary looks, our monthly skin reruns are back to give you a second chance at glory and style! Don’t let these fan favourites slip away again:

  • Claymore (Two-Handed Sword) – This month, you have a second chance to claim the legendary Claymore! Wield this glorious, gleaming two-handed sword and make your clanmates truly blue with envy. It’s the perfect, imposing blade to ensure your foes know exactly who they’re facing on the battlefield.
  • Skeleton Chest (Large Chest) – Need a truly secure place for your valuables? The Skeleton Chest is back! This sturdy, roomy chest comes with its own built-in warning system: the very bones of the last scoundrel who wandered too close are permanently nailed to its corners. A rugged, stylish, and highly effective deterrent!

These rerun items are available for purchase in the Silver Shop throughout October.

Patch Notes 7-OCT-2025

Server Changelog

  • Change: Small axe skill gain will now function as other weapon skills do, instead of how tool skills do.
  • Change: Planning bridges now properly check for dock floors and planning a bridge over/under them is blocked.
  • Change: Issues with skill checks on docks and floors:
    • Bugfix: Fixed an issue where planning a supported floor over a slope wasn’t properly checking skill versus the height off the ground of the planned floor.
    • Bugfix: Fixed skill checks for wall and floor plans using carpentry instead of the skill related to the type of wall/floor being built.
    • Change: Building a floor directly on a support will now have a lower skill requirement than it usually would for building at that height.
    • Some more info on this to clear up any confusion:
      • Skill requirements for planning supports over slopes is the same requirement as if you were building a house that tall – total height being calculated from the lowest corner on the tile.
      • Because building a support uses masonry or carpentry depending on the support material, and floors use paving or carpentry, this lets you build a support that you don’t have the skill to build a floor on.
      • Skill requirement for floors on supports will now be effectively the same as building a house half the height of the support. This skill mismatch scenario can still occur, but should be easier to overcome.
      • Houses extending upwards from a support will still have skill requirements the same as building a house the full height to the ground (lowest corner on the tile).
    • Change: Error messages for needing skill to build at a certain height will now tell you the skill required.
  • Change: Goblin Camp Tweaks:
    • Bugfix: Founding or expanding a village now requires at least one tile in between the planned village perimeter and any Goblin Camp.
    • Bugfix: Goblin Camps will no longer spawn over tiles that already have Goblin Camp items that have not been looted. This prevents scenarios where a new Goblin Camp, along with its spikes and watchtowers and other items, would spawn over existing spikes, watchtowers, etc., leading to confusion.
    • Change: Founding or expanding a village requires that none of the planned village tiles have Goblin Camp items on them which have not been looted. This prevents deeding over the remains of a Goblin Camp in order to claim the items.
    • Change: Goblin Camp items that have not been looted now have significantly increased decay, to help clear the land faster after the camp is defeated.
  • Bugfix: Fixed ctrl-dragging an empty bulk storage bin or food storage bin into your inventory being blocked even though the ‘take’ action would work.
  • Bugfix: Fixed some cases of ctrl-dragging a non-empty item, allowing you to move it into your inventory when the ‘take’ action would block it, such as a filled pantry cupboard.
  • Bugfix: Fixed an issue with some new cave entrances not updating the surface height of the tile properly.
  • Bugfix: Fixed some cases of being able to drop multiple one-per-tile items on the same tile.
  • Bugfix: Fixed some staircases requiring a trowel instead of a mallet/hammer.
  • Bugfix: Fixed an issue where the ‘plan ceiling’ action wasn’t correctly seeing walls that would support the ceiling.
  • Bugfix: Fixed some cases where a bridge consisting of only a single tile may linger in the client even after being destroyed.
  • Bugfix: You can no longer pick up crude tents from Goblin Camps or hitch animals to them, before picking their original locks. This also fixes a problem where picking up a crude tent was possible with animals hitched to it.
  • Bugfix: While spear fishing, fish will no longer swim underground, instead preferring to swim closer to the surface of the water.
  • Bugfix: Fixed some guards getting stuck when trying to path to a target very far away.
  • Bugfix: Items created when mining should now appear on the floor or bridge you are standing on, instead of dropping to the ground and potentially creating piles with over 100 items.
  • Bugfix: You can no longer mine cave ceilings which are already close to maximum height.
  • Bugfix: Fixed disembark action not working on dock floors inside caves.
  • Bugfix: Opening a map in the atlas via clicking a link from another map will no longer visually duplicate stamps on that map.
  • Bugfix: You can no longer stamp a cartography map with an opal stamp linking to itself. Existing maps with stamps linked to themselves will no longer show those stamps.
  • Bugfix: Improved grammar when blocking a goblin projectile with a shield.
  • Bugfix: It is no longer possible to lockpick inside a Goblin Camp while the camp is awake on PvP servers.
  • Bugfix: Attempting to lockpick Goblin Camp items will no longer be blocked in situations where you have village permissions to pick locks, or anywhere outside a village, as long as the item has the original lock and it has not been replaced by a player yet.
  • Bugfix: Water depth and tile slope no longer block the construction of fences when building the fence on a floor connected directly to land.
  • Bugfix: Fences no longer block players erroneously when built on a floor connected directly to land.

Client Changelog

  • Bugfix: Players should no longer see a phantom fishing line when another player is spear fishing.
  • Bugfix: Fixed fences sometimes displaying as being aligned to terrain, instead of the floor they were built on.

Celebrating the New Update: Bonuses and More

In-Game Bonuses

To celebrate the launch, we’re giving you a boost. In addition to the three additional days of premium time and five additional hours of sleep bonus gifted on Friday, we’ll be running a 10% skill gain and affinity rate bonus for over a week. This bonus period will start on Wednesday, September 24th 14:00 CEST and will end on Monday, October 6th 14:00 CEST.

Silver Shop

Don’t forget to check out the Silver Shop during this period! We’ve added a new item: the Water Spring Seed. This rare seed allows you to create a water source on any tile, which will last for a whole year – perfect for filling your wells and fountains. For a limited time, you can get it at the reduced price of 5 silver, down from the regular price of 8 silver. We’re also running a sale on sleep powder, and our monthly skin reruns are back in the shop. Be sure to check them out while stocks last (just kidding!)

Water Spring – “A small spring has sprung a leak here, allowing containers like fountains and wells to draw water from this tile.”

Click here for a summary of the new features. We can’t wait to see what you create! Head in-game now and begin your new adventure.

Valrei International: A Harvest of Change

As the days shorten and the leaves begin to turn, so too turn the pages of Valrei International, your quarterly chronicle for all things Wurm Online, and with it a fresh harvest of new additions.

Dive into the second issue of Valrei International now and explore all the news, tales, and updates from across Wurm Online, as well as finding out about our bonus event starting tomorrow!

Read the second issue of Valrei International here.

Dock Building Contest

Sharpen your tools and get ready to build a masterpiece that will make waves! To celebrate the launch of the new update and the publication of the second Valrei International, we are thrilled to announce a Dock Building Contest.

For this competition, we want to see your most interesting, elaborate and creative designs using the new dock feature. Your entry could be a classic port, a grand pleasure dock or a completely unique design that shows off your ingenuity.

We can’t wait to see what you build!

Click here for further details.

Patch Notes 26-SEP-2025

Server Changelog

  • Change: The goblin camp spawn chance and rate have been temporarily upped, returning to normal in 1 month. We’ll continue to tweak these value after the increased spawn event is over.
  • Change: Fish should now move closer to the surface of the water when approaching their target, making them more visible.
  • Bugfix: Fixed creatures teleporting to bridges above them, if the terrain below the bridge was close to water level.
  • Bugfix: Fixed floors and wall plans not being removable in some cases where fences were involved.
  • Bugfix: Fixed some issues with supported floor plans not being removable in some cases when a wall plan was on them.
  • Bugfix: Fixed an issue with planning some supported floors being blocked.
  • Bugfix: Plan floor action will now show an error in the right click menu if floors/roofs cannot be planned because the outer walls of a house aren’t completed.
  • Bugfix: Fixed an issue that was blocking fishing from docks over deeper water.
  • Bugfix: Fish will no longer dive underground when moving to a new tile.
  • Bugfix: Fixed king regalia always being replaced even if all of the items still exist. All will now be replaced if one is missing.

Client Changelog

  • Bugfix: Possible fix for more performance issues.

If you’re still having performance issues, such as low framerate or stuttering, after this update, please try disabling the in-game Wurmpedia, in the Gameplay tab of the launcher settings. We’re still investigating the possibility of the in-game web browser that we use for Wurmpedia causing issues on some systems.

Patch Notes 23-SEP-2025

Server Changelog

  • Change: Water springs can now be planted inside houses and on pavement.
  • Bugfix: Fixed various issues with creature pathfinding.
  • Bugfix: Fixed rift scout camps sometimes leaving rift plants and similar items in the world long after the camp is no longer active.

Patch Notes 22-SEP-2025

Server Changelog

  • Change: Planning floors above fences is now only possible on deed.
  • Bugfix: Corrected the amount of materials required to build house walls and displayed in examine text and crafting window.
  • Bugfix: Fixed being able to plan floors under and over bridges.
  • Bugfix: Removed non-functioning “Disembark” action showing in the menu when riding a creature or vehicle and right-clicking a completely different creature or vehicle. As an exception to this for the sake of convenience, you can still target a creature hitched to your current vehicle, which will act identically to using “Disembark” on the vehicle itself.
  • Bugfix: “Rubble” walls are no longer a construction option. Any existing rubble walls should decay fairly quickly on their own over time.
  • Bugfix: Fixed issues with creatures not being able to path out of a cave entrance.
  • Bugfix: Fixed rare issues with not being able to rotate floor supports.
  • Bugfix: Log door types no longer show their type as “wall plan” in management windows.
  • Bugfix: Sealed log door types now have different names from their unsealed variants.
  • Bugfix: Fixed some issues in structure support code blocking some floors/plans from being removed.
  • Bugfix: Fixed roofs wanting the wrong materials for their first building action.
  • Bugfix: Disembarking on floors in caves should no longer put you on the cave floor.
  • Bugfix: Fixed some issues preventing bridges from being planned connecting to docks in certain directions.
  • Bugfix: Moving large items with the Place command behaves much more consistently, especially when moving between floors or bridges, including dock floors.
  • Bugfix: Tunnelling out will be blocked when a floor exists on the exit tile.
  • Bugfix: Fixed an issue where other players could see you drop below a dock when you were driving a vehicle or riding a mount on it.
  • Bugfix: Fixed some issues where a fence above would block planning of a supported floor.
  • Bugfix: Planning adjacent floors now properly checks if the support would block doors on any side of the support.
  • Bugfix: Fixed permissions checks for planning floors adjacent to houses.
  • Bugfix: Fixed an issue where expanding existing buildings wasn’t using the correct building size cap.
  • Bugfix: Potential fix for some spirit guards failing to path to their target and spamming local chat.
  • Bugfix: Fixed building walls not consuming items properly on the first build action.
  • Bugfix: Fixed some walls appearing in the wrong material list when building a new wall.

Client Changelog

  • Bugfix: Fixed hitched creatures sometimes appearing on the ground under a floor.
  • Bugfix: Fixed creatures and vehicles showing on ground for when they should be on a floor above instead.
  • Bugfix: Fixed enchanted grass sticking through floors.
  • Bugfix: Unfinished floor supports no longer have collisions.
  • Bugfix: Fixed being unable to move between floors.

Thank You for your patience

We want to thank you for your patience while we worked through some of the issues related to our recent update. We appreciate your understanding and as a thank you, we are offering some in-game rewards, which will be applied to eligible accounts this Friday during a brief downtime.

  • Three additional days of premium time for all accounts that have an active premium subscription on Friday.
  • Five additional hours of sleep bonus for all accounts, up to a maximum of 10 hours – this means if you already have 10 hours of sleep bonus when the servers are downed on Friday, you will not receive any more.

We’ve also got something special planned for you to celebrate the update – stay tuned for an announcement this Tuesday!

Patch Notes 20-SEP-2025

Server Changelog

  • Bugfix: Fixed cave mining text erroneously saying you are mining “upwards” instead of “forwards” when using the select bar.
  • Bugfix: Corrected the amount of materials required to build house walls and displayed in examine text and crafting window.
  • Bugfix: Fixed roofs requiring odd materials to complete.
  • Bugfix: Log walls now require logs to repair and improve.
  • Bugfix: Log walls can now be destroyed.
  • Bugfix: Log wall details should now update correctly in the crafting window.
  • Bugfix: Cleaned up some text when building house walls.
  • Bugfix: Planning floors under and over bridges should no longer be possible.
  • Bugfix: Fixed various issues with disembarking from a boat onto land bridges and docks.
  • Bugfix: Fixed creatures and vehicles showing on ground when they should be on a floor above instead.
  • Bugfix: Fixed embarking a mount on a floor sometimes putting you partially under the floor.

Client Changelog

  • Bugfix: Fixed an issue causing a massive drop in performance when the client was loading in buildings.
  • Bugfix: Fixed creatures not detaching from vehicles in the client when they become unhitched due to running into jagged spikes in goblin camps.
  • Bugfix: Fixed being able to ride mounts on top of unfinished floors.
  • Bugfix: Fixed relogging on a bridge dropping you down to the ground below the bridge.
  • Bugfix: Fixed being unable to ride from a house onto a bridge in some rare cases