Patch Notes 08/MAR/18

Changes and additions

  • New: Added the option to use the Place feature for larger items which you cannot take into inventory.
  • New: White Cloth, leather and studded leather armour can now be dyed.
  • New: Dragging an item from a container or inventory window to a world object will cause it to be moved to the object’s inventory, without the need to open it in a window manually.
  • Change: You should do more damage when destroying off deed items if they are owned/created by you.
  • Change:You will now get the option to spawn at your deed token even if the terrain is too steep.  The spawn location will have a Steep warning in the dropdown menu.
  • Epic Mission Tweaks:
    • Avenger of light missions will no longer spawn.
    • Increased amount of mission creatures spawned (up to 50% extra of the required amount).
    • Spawned mission creatures will age faster and die after a few weeks.
    • Mission difficulty will not always go up on a successful mission completion.
    • Mission requirements will be a bit less across most missions.
    • Changed sacrifice creature missions so the action is only 12s long instead of 30s. Changed the chance of interruption during the action to be a lot less.
  • Epic Change:  Characteristic skillgain has been increased by 30%.

Metal items update

  • New: Many metal items and tools can now be crafted with any metal.
  • New: Metal items will now take on a hue depending on the metal used in creation
  • Change: Ore is no longer capped at 50 Quality on Epic Home Servers.
  • New: Metal lumps can now be combined to up to 64 of the item or 64kg, whichever is the higher.
    • Note: This allows lumps such as gold, silver and brass to be combined past the 64x count, allowing it to be used to create larger items.
  • Metal items will now have special bonuses and penalties depending on metal type used:
  • Note: All values are compared to iron.
    • Adamantine:
      • Armour
        • 5% DR
        • 5% Movement Speed
      • Weapons
        • 10% Damage Dealt
      • General
        • -60% Damage Taken
        • 8x Trader Price
        • 15% shatter resistance
        • -60% decay reduction
        • 5% lockpicking bonus
        • 15% Pendulum Area of Effect bonus
        • 7.5% bash damage bonus
        • 10% ql bonus to items created
    • Brass
      • Armour
        • 1% DR bonus
      • Weapon
        • -1% damage dealt
        • 5% bonus to damage dealt to armour
      • General
        • -5% damage taken
        • 2.5% ql gain per improvement action
        • 6x trader price
        • -5% decay damage
        • 10% bonus to quality upon creation
        • 2.5% bonus to repairing
        • 2.5% bonus to pendulum area of effect
        • 5% bonus to bash damage
    • Bronze
      • Armour
        • 1% DR bonus
      • Weapons
        • -1.5% damage dealt
        • 7.5% bonus damage dealt to armour
      • General
        • -10% damage taken
        • 5x trader price
        • -15% decay damage
        • 5% bonus to quality upon creation
        • 5% bonus to pendulum area of effect
        • 2.5% bonus to bash damage
    • Copper’
      • Armour
        • -1% DR
        • 1% movement speed bonus
        • -2% glance rate
      • Weapon
        • Deals 35% less damage
        • Deals extra poison wound at 30% of damage after 35% reduction
      • General
        • 5x trader price
        • 15% extra damage taken
        • -5% decay damage taken
        • 5% bonus to quality gain per improvement action
        • 2.5% bonus to repairing
        • -5% lockpicking penalty
        • -5% to pendulum area of effect
        • -10% to bash damage
    • Glimmersteel
      • Armour
        • 5% DR Bonus
        • 10% movement speed bonus
      • Weapons
        • 10% attack speed
      • General
        • -40% damage taken
        • 25% shatter resistance
        • 10x Trader prices
        • -40% decay taken
        • 5% bonus to repairing
        • 5% lockpicking bonus
        • 20% bonus to pendulum area of effect
        • 10% ql bonus to items created
    • Gold
      • Armour
        • -1% DR
        • -5% movement speed
        • 2.5% bonus to glance rate
      • Weapons
        • -5% attack speed
        • -2.5% damage dealt
        • 5% bonus to armour damage
      • General
        • 10x trader prices
        • 20% extra damage taken
        • -60% decay damage taken
        • 20% resistance to shatter
        • -5% penalty to repairing
        • -2.5 penalty to lockpicking
        • Can be used to make holy items (altars, statuettes)
        • 10% bonus to pendulum area of effect
        • 15% bonus to bash damage
        • Can be used to make unicorn shoes
    • Lead
      • Armour
        • -2.5% DR
        • -2.5% movement speed
      • Weapons
        • -50% damage dealt
        • Deals extra poison wound at 75%% of damage after 50% reduction
      • General
        • .75x trader prices
        • 30% extra damage taken
        • -20% decay damage taken
        • 10% bonus to quality gain per improvement action
        • 5% bonus to quality upon creation
        • -10% repair speed
        • -5% penalty to lockpicking
        • -10% penalty to pendulum area of effect
        • 20% bonus to bash damage
    • Seryll
      • Armour
        • 5% DR
        • 10% bonus to movement speed
      • Weapons
        • 5% attack speed
        • 5% damage dealt
      • General
        • 12x trader prices
        • -50% damage taken
        • -50% decay damage taken
        • 100% shatter resistance
        • 5% bonus to repair speed
        • 5% bonus to lockpicking
        • Can be used to make holy items
        • 25% bonus to pendulum area of effect
        • 7.5% bonus to bash damage
    • Silver
      • Armour
        • -.75% DR
        • -2% movement speed
        • 1% glance rate bonus
      • weapons
        • 10% damage to hunter mobs (most aggressive)
        • -2.5% parry rate
      • General
        • 8x Trader prices
        • 2.5% extra damage taken
        • -30% decay damage taken
        • 10% resistance to shatter
        • 2.5% bonus to lockpicking
        • Can be used to make holy items
        • Can be used to make unicorn shoes
        • 5% bonus to pendulum area of effect
        • 10% bonus to bash damage
    • Steel
      • Armour
        • 2.5% DR
      • Weapons
        • 2.5% extra damage to armour
      • General
        • 2.5x trader prices
        • -20% damage taken
        • -30% decay damage taken
        • 2.5% bonus to repair speed
        • 5% lockpicking bonus
        • 2.5% bonus to pendulum area of effect
        • 5% bonus to bash damage
    • Tin
      • Armour
        • -1.75% DR
        • 2% bonus to movement speed
      • Weapons
        • 4% bonus to attack speed
        • -7.5% damage dealt
        • -5% parry rate
      • General
        • 20% bonus damage taken
        • -7.5% decay penalty
        • 2.5% bonus to quality gain per improvement action
        • 5% bonus to quality upon creation
        • -2.5% penalty to repair speed
        • -2.5% lockpicking penalty
        • -5% penalty to pendulum area of effect
        • -10% bash damage
    • Zinc
      • Armour
        • -2% DR
        • 2.5% bonus to movement speed
      • Weapons
        • 5% attack speed
        • -10% damage dealt
      • General
        • .9x trader prices
        • 25% extra damage taken
        • 20% extra decay damage taken
        • 7.5% bonus to quality gain per improvement action
        • -5% repair speed
        • -2.5% lockpicking bonus
        • -5% penalty to pendulum area of effect
        • -15% bash damage

 

Bug Fixes:

  • Bugfix:  Fixed the issue where all names on the UI friend list went blank instead of just the specified removed friend.
  • Bugfix:  Fixed an issue which allowed you to plan a structure greater than your skill with no option to finalize or destroy the plan.
  • Bugfix:  Bridge pavement is now removed when a bridge section is destroyed and reverted to a plan.
  • Bugfix:  Recipe Cherries Jubilee should now be in everyone’s recipe book and can actually be made now.
  • Bugfix: Building door history is properly recorded whether or not you have an item activated during the lock/unlock process.
  • Bugfix:  You should now be able to tar a floor board underwater to the same depth you can lay them.
  • Bugfix:  Prying catseyes and waystones on deed should do more damage than off deed.
  • Bugfix:  Fixed the double pray in the context menu for Nahjo on a water tile inside a cave.
  • Bugfix:  Fixed a bug which caused damage to water instead of a reduction of weight to the water during a failed tailoring advanced creation attempt. (Ex. Using water on a cloth shirt to make a black vested shirt).
  • Bugfix:  Fixed a bug which caused items with glow runes attached to never cool down.
  • Bugfix:  Fennel seed should no longer show as being made with a mortar and pestle on any spice in recipes.
  • Bugfix: Freedom Isle missions should properly reset after 3.5 days if the mission is less than 33% complete.  Note that this only applies to missions that gradually tick up (not tree, traitor, build etc missions).
  • Bugfix:  Followup fix to the January 2018 change to further address the lag on Elevation.
  • Bugfix: Items should properly decay and cool off while inside saddle bags and saddle sacks equipped on horses.
  • Bugfix: Additional fix to check that the 5% tax is not taken from crates stored in racks as soon as they are moved off deed.
  • Note: This fix does require a tax check to occur on deed prior to taking off deed to correctly update the period between taxings.
  • Please allow a few weeks for everything to get a tick before reporting issues.
  • In the meantime, continue to move items from crates in racks to new crates in order to prevent the immediate tax deduction off deed.
  •  Bugfix:  Special wounds of same type and position will now stack, similar to normal wounds.
  • Example of this is a FA weapon causing multiple burn wounds to the same position on the body if hit there multiple times. The normal weapon wounds would mostly stack (with some randomly causing a new wound), but fire wouldn’t stack. That fire wound will now stack with any existing fire wound at that position.
  • Bugfix:  Creatures should once again lose aggression if you walk a distance away and choose No Target.

Happy Valentines from Wurm Online!

 

Roses are red,
Violets are blue.
Let’s take a ride
On a unicorn for two!

Happy valentines from us at Wurm Online ! This year you can receive special valentines potteries, by jumping into Wurm online and typing /redeemkey XDH94OUQA4UL-ABZIM4ESSVSY (you will need to be premium!)

Patch Notes 07/FEB/18

 

Additions & Changes

  • New: You can now add notes to your friends list.
  • New: You can now clean your furnaces after use and collect the ash which can be used in the creation of other products.
    • Once a furnace goes out, or after being lit for 30 minutes and snuffed, ash can be collected  with the ‘clean’ action by activating a shovel and right clicking the furnace
    • This will provide firemaking skill
    • Resulting quality is incluenced by firemaking skill and quality of furnace
    • QL is based off your skill and the QL of the furnace (random QL based on both).
  • New: Attempting to dye an item with not enough dye will tell you how much you need
  • New: You can now paint/dye certain items with one color for the wood and another for the cloth portion.
    • Dye is removed from the wooden sections with a wire brush
    • Dye is removed from the secondary (cloth) sections with lye equal to half the weight required to dye the item in the first place.
    • Note: Items that are currently dyed will have both primary and secondary sections coloured.
  • New: Wood-type shaders have been added, so many items will once again show different hues for the different wood-types. This includes wood-types for the newly added trees which never had a different hue:
    • Orange
    • Linden
    • Oleander
    • Fir
    • Chestnut
    • Walnut.
  • Change: With the addition of adding a second dye color to some items, all dye amount requirements have been reviewed and adjusted.
  • Change: Adjusted affinity gain chances to favour skills more than characteristics. This change is aimed at avoiding the majority of affinities being characteristics and to result in skill affinities being more common. We will continue to monitor and adjust affinity chances in further updates if necessary.
  • Change: Meditation abilities that only affect yourself are no longer affected by deed permissions.
  • Change: Increased post grace period decay rate for offdeed red catseyes and waystones with only one valid link.

Client:

  • The ability to accurately place items with the use of the mouse cursor has been added:
    • To place an item, it must be possible to be in your inventory (not heavy objects or vehicles).
    • Right click the item, and select drop > place.
    • Default move is free move with the mouse.
    • Holding CTRL will align to an 8×8 grid within a tile(64 squares within the tile).
    • Holding ALT will align to a 4×4 grid within a tile (16 squares within the tile).
    • Mouse scroll will rotate the object.
    • Holding shift while mouse scrolling will rotate slowly for better precision.
  • Improved loading times of settings window.
  • Wood type will now show on equipped wooden things such as mallets, bows, and shields

Bug Fixes

  • Bugfix:  Fixed various spelling and text issues.
  • Bugfix: Rare fishing spots will now correctly move when the season (and thus fish type) changes.
  • Bugfix: PvP – Disabling lawful now lets you bypass anti-archery permissions and gives penalty for doing so
  • Bugfix:  Fixed an issue with mining or digging a tile corner from too far a distance.
  • Bugfix:  Horse and Hell Horse corpses should match the color of the live horse/hell horse.
  • Bugfix:  Fix for bulk bins taking the 5% tax tick immediately when moving them from deed to off deed.
  • Bugfix:  You should no longer lose total fillet weight when adding them to a bulk container. Fillets will still be reduced to .30 wt, but the quantity will be increased to reflect the total weight of the fillets before putting them into a bulk container.
  • Bugfix:  Tree stumps for centered trees will now also be centered.
  • Bugfix: Fixed an issue which caused herbs planted while in inventory falling to the ground with the message that they will not fit in the planter rack.
  • Bugfix:  Fixed a bug which allowed a mine entrance to be opened onto a bridge.
  • Bugfix:  Wagoners have been instructed to keep their wagons repaired.