Patch Notes 17/AUG/17

New fences and parapets are now available

  • The following fence types can now be built in Slate, Sandstone, Marble, Pottery brick, Rounded stone, and rendered.
    • Tall Stone Wall
    • Portcullis
    • High Iron Fence
    • High Iron Fence Gate
    • Stone Parapet
    • Chain Fence

Crate rack

  • Crate rack for storing large and small crates.
  • The crate rack can hold 30 large crates or 51 small crates’

Creature movement changes

  • Creatures will now avoid water and fences sooner (Enabled on Celebration only at this time).

New highway system

  • Overview

    • The new highway system has been enabled on PvE servers.
    • Paved highways of 2 or 3 tiles can be protected by the use of catseyes and waystones
    • Protected paved tiles cannot be destroyed, but can be terraformed with a limit of 20 slope (28 diagonally).
  • Catseyes and waystones

    • Blind catseyes are created with rock shards and a stone chisel, and then turned into catseyes with the addition of an eye.
    • Waystones are made with a chisel on a rock shard, and completed with a compass and a shaft.
    • Paved tiles that are two or three tiles wide can be protected by placing catseyes or waystones on adjacent tile corners.
    • A catseye may only connect to 2 catseyes or waystones and must be connected to one to allow planting.
    • Waystones will create junctions for multiple highway routes to connect and will require being connected to at least one catseye to allow planting off deed. Note: On deed a waystone may be planted without any connections.
  • Viewing protection

    • Possible protected tiles and links can be viewed before planting a catseye or waystone by activating the item and right clicking an eligible tile corner (one with a planted catseye or waystone on an adjacent tile).
    • Once planted, the protected tiles and links can be viewed by right clicking on the object and selecting it in the menu.
    • It is advised to use this to ensure the correct tiles will be protected when joining highway junctions.
  • Finding deeds

    • Deeds that have a waystone on deed may be found via the “find route” option on a waystone that is connected to the same highway.
    • If opted in, they may be found in the drop down menu, if they have not opted in they may still be found by inputting the exact deed name
  • Village settings

    • Village settings will be used for several purposes
    • Allowing highways to be built or connected on deed or within 3 tiles of the deed (in village perimeter).
    • KoS may not be used if the village is set to allow highways being built through the deed or within 3 tiles of the perimeter.
    • Allowing highways to be found via the drop down menu on any waystone connected to the same highway
      • Note, even if this is disabled, the village may be found by typing the exact name into the text box.

For more technical information a thread for the discussion and questions about the system is available here:
https://forum.wurmonline.com/index.php?/topic/154691-highway-protection-system/
Questions asked in that thread may appear in a condensed Q&A form later.

Existing highway rules will remain in effect until notice of their removal and reliance on highway mechanics is given.

Bug fixes

  • Bugfix: Fixed the double text for build wooden plank floors.
  • Bugfix: Fix for menu option to remove reinforcement when trying to mine a ceiling above a reinforced floor.
  • Bugfix: Fix for planted items sometimes falling into a pile of decorations.
  • Bugfix: Fixed an issue where mining out a vein at a cave entrance could cause undesirable results.
  • Bugfix: Reworded mouseover text for village permission Mine Floor to indicate it also includes mining ceilings.
  • Bugfix: Fixed a number of ceiling mining issues related to reinforced flooring.
  • Bugfix: You can no longer bank locked items.
  • Bugfix: You can once again rename tents.
  • Bugfix: You should no longer be able to see through hedges and stone fencing.
  • Bugfix: Fixed an issue with pushing items into doorways from all directions when there was a bridge overhead.

Client changes (4.01)

  • General performance improvements.
  • The general lighting brightness in daytime, night time and underground has been increased.
  • Meat material name will show as a prefix if ‘show material name’ is disabled in settings.(this will appear on both 4.0 and stable)
  • You can now customize your hover outline colors via the game settings.
    • Customisation options will be available for neutral objects (tiles, neutral creatures, objects), hostiles, friends, and allies.
    • Transparency can also be adjusted to fade the border.
    • Standard colours will stay the same.
  • Fixed an issue with painted items and transparency.
  • Bugfix:  Fixed select bar mining issues.
  • Bugfix: Fix for bloated keybindings.txt file.

Art Update 01/AUG/17

  • Added creature LODs: Pheasant, Hen, Rooster, Chicken, Wild Cat, Wraith, Boar, Zombie, Female guards, Generic human, Gorilla, Octopus, Worg, Skeleton, Tortoise, Whale, Lavafiend, Lavaspider, Unicorn+equipment
  • Added ship LODs: Knarr, Caravel, Cog, Corbita
  • Added adamantine and glimmersteel vein textures (WU)
  • Corona for Dragon HOTA statue will no longer hover above the statue.

Patch Notes 31/JUL/17

Changes and additions

  • 100 shield smithing title added.
  • Eyes have been added to the huge spider butchered item list.

Bug Fixes

  • Bugfix:  Fixed an issue with pushing items onto cave bridges as well as pushing items out of doors which had bridges above.
  • Bugfix:  Cooked meat has been removed from the list of valid mission items.
  • Bugfix:  Wells and fountains should auto-fill again if they are on a water source tile.
  • Bugfix: Fixed an issue with destroying house walls on underground buildings even though you were the owner.
  • Bugfix:  Fixed an issue with building permissions when trying to move items into a planted bins.
  • Bugfix:  In Game wiki links have been fixed.
  • Bugfix: Reduced fuel usage runes now work as intended.
  • Bugfix:  Fixed rune power loss with item use.
  • Bugfix: Enchanted arrows will no longer go into bulk bins.
  • Bugfix:  Removed epic structures from the Create Items mission lists.
  • 4.0 Client: Fixed the issue with hitched creature placement.
  • 4.0 Client: Fixed the issue with disappearing embarked players.
  • 4.0 Client: Adjusted the brightness on building doors.

Patch Notes 20/JUL/17

Changes and additions

  • Added the name of the Capital City of the Alliance in the Village Info screen.
  • Secured/Planted forges and ovens will no longer take decay ticks on deed.
  • Removed the taming difficulty modifier on Black light kingdom players.
  • Epic structure changes on freedom.
    • Deeds can now be placed and resized over Epic  structures.
    • Epic structures no longer require a mission to create them.
    • Missions have a chance of generating at any off deed Epic structure.
    • Ritual missions will pick a random structure type before picking a random structure of that type.
    • Epic structures now report helpers and percentages correctly.

Bug Fixes:

  • Bugfix:  Metallic liquid will require and use up only the base weight of the liquid when imbuing.
  • Bugfix:  Changed the description of metallic liquid as it can be used on other things, not only weapons.
  • Bugfix:  Increased tower guard pathing range, addressing instances in which tower guards did not respond when called in range.

Creature movement changes

  • Disabled champions fleeing on all servers.
  • Reverted a change that made bred seals constantly flee on all servers.

Client changes

  • The game clients have been updated and should now work correctly with the latest java version 8u141
  • This update also includes a change to how the memory management system works, and should reduce “stuttering” when running the client for an extended period.

Unstable client changes:

  • The memory limitation has been swapped to a dynamic memory usage system, which will allocate RAM depending on the available amount system-wide. Systems with larger amounts of memory will see an increase in the amount that Wurm takes up, but will scale down if it does not require it.
  • Bugfix: Corrected issues in which cave dwelling walls did not render
  • Bugfix: Butterflies and fish will no longer glow at night
  • Bugfix: Removed the swimming sound when embarking a boat from water.