Patch Notes 15-AUG-2023 and August’s Monthly Skin

August’s Monthly Skin

This month’s monthly skin is the Sol Shield, inspired by everyone’s favorite fiery sky sphere. It’s available on the Marks loyalty shop now, and it can be applied to any medium metal shield item.

Patch notes

  • Change: Removed deed war bonus from being applied when on a PVP server for purposes of combat.
  • Bugfix: Examining a vehicle that isn’t a boat will no longer tell you that it doesn’t have a course plotted.
  • Bugfix: The “Take” option has been removed from marble brazier pillars, since it was already impossible to pick them up due to their weight.
  • Bugfix: Repairing an item is no longer blocked by the target item, or activated item, being ground-use-only, such as a wine barrel or large anvil.
  • Bugfix: Corrected buggy pluralization grammar for some unfinished items, such as “the colossus needs” instead of “the colossus need”.
  • Bugfix: Harvesting crops from a field will no longer allow a player to go over their inventory weight or item count limits.
  • Bugfix: The name of the creature being led is now displayed properly in breeding failure messages when it is not in the mood to breed.
  • Bugfix: “Mine Other Vein” village permission is now required in order to mine rock salt veins.
  • Bugfix: Fixed client download link in the registration email
  • Bugfix: Fixed plurals for amphora.
  • Bugfix: Amphorae are no longer loadable – the change has been reverted until a proper fix for the loading is implemented.

Patch Notes 02-AUG-2023

Server Changelog

  • Change: Large amphoras are now loadable
  • Bugfix: Fixed an exploit related to meditation path swap
  • Bugfix: You may now place weapons into tower guards hands again
  • Bugfix: Buildings now correctly update their final build state when an added plan frame is removed by a player lacking the required skills to construct the extension

Patch Notes 18-JUL-2023

Server Changelog

  • Change: Tich Marble Frags found via archaeology will be changed to be metal.
  • Bugfix: Campfires will no longer turn immediately to ash when snuffed.
  • Bugfix: Erupt and Freeze permissions are now consistent and both now only require sorcery permissions on a village to cast.

Client Changelog

  • Bugfix: You can once again bind mouse keys with quick binds.
  • Bugfix: Fixed all Jackal skins and metal staff not showing correctly.

Patch Notes 13-JUL-2023

Server Changelog

  • Change: Tich Marble Frags found via archaeology will be changed to be metal. This one did not end up making it in, will be in Tuesday.
  • Bugfix: Fixed crashing issues when using the crafting window for bridges and planned walls/roofs.
  • Bugfix: Campfires will now revert to Ash and will disappear completely after they have burned out.

Client Changelog

  • Bugfix: Hover keybinds will no longer accept invalid keys, any broken/invalid keybinds people have accidentally bound will be removed next client launch to resolve issues people have been having from them.

Patch Notes 04-JUL-2023

Server Changelog

  • Bugfix: Storing rare or enchanted items inside bulk containers is impossible again.
  • Bugfix: Fixed the issue of not getting skillgain when meditating, if you didn’t have a path.
  • Bugfix: Fixed examine text for unlit fires.
  • Bugfix: Fixed creating canoes that caused constant refreshing or crashing.

Update Post and Patch Notes 30-JUNE-2023 and July’s Monthly Skin!

Before listing the patch notes today, we wanted to take a moment and talk a bit about the changes and new things coming with this update.

The New Silver Shop

In the Silver Shop, you’ll now be able to purchase items from anywhere in the world and at any time that previously were available only by trading with Traders. You’ll also notice a few fun new ones! You can find the silver shop in the Menu Bar under the Shop tab.

In the Skins tab, you’ll find a rotation of previously released skins available for purchase again!

The Services tab is where you’ll find Meditation and Deity changes and a one-time option for an extra hour of sleep bonus and an extra care slot for your critters. Please note that this is the same as buying them with Marks, and if you have already purchased them in that way you can not purchase them again.

Traders already placed on a deed will remain as a testament to the game’s history, and any existing discounts tied to your deeds will still be applicable. As we progress, items available in the shop will also include those that offer discounts on deeds, fostering an even playing field for new players. 

Traders will remain available for purchase until July 17th, so seize the opportunity to invest in the future of your deeds while you still can.

A Fresh New Look for the Website!

Today is also the release of our new website! We’re working on freshening things up and bringing a brand new feel to our website. Please keep in mind that this is still a work in progress, and will have many more features in the future. Please also note that some of these images are placeholders and will likely change over the next few weeks as we settle down from this update. You can see the new look by clicking right here!

What kind of features are we planning, you ask? Here’s a few!

  • We will be working on be adding a dedicated community page to the website showcasing player-generated content, statistics, high-scores, and more. This community hub will offer newcomers a glimpse into the vibrant world of Wurm Online.
  • We’re also developing a character dashboard to manage all your accounts from one place and share your character stats(opt-in).

While these feature aren’t quite ready, be on the lookout for them! We will provide dates a bit closer to their completion on when you can expect them to go live.

A New Way to Redeem Keys

You’ll now find an option under “Interface” to paste your key codes, making the process much easier!

July’s Monthly Skin!

We have been so busy behind the scenes preparing for this update, we ran late on releasing June’s Monthly Skin and are going to skip right to releasing this one for July instead. We apologize for missing a month, and will make sure to keep up the schedule going forward.

July’s “Trusty Axe” skin gives your Small Axe a lovely leather wrapped handle detail! Available through the month of July in the Marks Shop at any settlement token, this skin can be applied to any Small Axe to give it a unique and fancy look!

Now Craftable: The Crude Canoe!

Meant to be an easier way of traveling around for newer players, though many older players may also find ways to make these easy-to-create boats useful!

All that is needed to create the canoe is an axe, a carving knife, and a wood source. Create the unfinished canoe using an axe on a felled tree, and then add an oar, two logs, and six pegs to complete it! These boats are meant to be short-term travel options though, and cannot be improved or repaired. Crude Canoes will always decay, even on deed.

Another Round of Clarification Messages!

Another slew of clarification messages is going in with this update, and it’s just as long as the first! From breeding animals to fueling furnaces, or practicing your archery to using spells and runes, messages in event will be even clearer. Some examples:

  • When breeding: “The Young Bison doesn’t seem to be in the mood right now: She  is far too juvenile.” No need to wonder anymore whether age, hunger, or anything else is the problem.
  • When fueling a furnace: “The forge is now burning as hot as it can get.” To prevent over fueling.
  • When missing your target during archery: “The war arrow lands in the tall grass” or “The hunting arrow hits an overaged birch tree”. This may help find lost arrows.
  • Fo’s “Refresh” spell is now “Second Wind” and will more clearly state its effect on the target; “You restore <Target name>’s stamina.”
  • Glow runes will now specify whether they glow Faintly, Moderately, or Brightly rather than Slight, Okay, and Decent.

These are only a few examples. Check out the full list on the forums here:

Click here to see the Event Message List

Alchemy Cupboard Changes

Previously, Alchemy Cupboards only held 10 small pottery flasks for storing liquids… but now they’ll be able to hold a lot more! 

  • Flasks will become Measuring Flasks instead, with the ability to set their volume like a measuring jug (up to 5 liters) and the option to seal or unseal them freely without needing a peg or sealing kit.
  • Basins can store 60 liters of of liquid and can be sealed with wax sealing kits
  • Storage Cabinets can store any kind of bulk item (food and non-food) and can be locked (including quality locks being set), but they do have a much smaller capacity than a food or bulk storage bin.

Existing alchemist’s cupboards will automatically gain these additions without losing anything currently stored in them.

And Now… The Patch Notes!

Server Changelog

  • Bug fix: Meditation path advancement timers will now properly update their displayed skill level when you gain skill during a play session.
  • Change: Changes to Holy Sites
    • Dogs have been added to the creature spawn pools for Magranon holy sites.
    • Donkeys have been added to the creature spawn pool for Magranon sand (obelisk) holy sites.
    • Holy sites can now spawn creatures over a wider area around the holy site than they could before.
    • Random holy site spawns can now include hostile creatures under more circumstances when they previously would not. Specifically, there is a chance to allow a hostile creature to be spawned if the spawn location is outside the boundary of the holy site itself, and has a greater chance with increasing distance from it.
    • Chance to get a map hint is now increased by your current Faith Bonus and altar rarity when praying or preaching, by the number of valid sermon listeners when preaching, and by rug rarity and meditation path level when meditating. Chance is also increased significantly if you are meditating on a special tile for your meditation path (this is not a new change, but may not have been adequately expressed in previous patch notes). This should result in hints being a bit more common going
  • Bug fix: Corrected very large material weights showing incorrectly in the crafting recipes list.
  • Bugfix: Tunneling will now correctly check for side shafts
  • Bugfix: Fixed an issue where it would sometimes tell you about having left and rejoined freedom isles influence when resizing villages.
  • New: You may now redeem game keys from an option on the Interface menu dropdown.
  • New: Early Game Boat – The Crude Canoe!
    • This type of boat is very easy to create, and can be crafted in the wild using nothing more than any axe or saw, a carving knife, and a source of wood.
    • To create, start by using any kind of axe, hatchet, or saw on a felled tree (TODO: weight), then add an oar, two logs, and six pegs.
    • To aid in this, oars can now be created using a carving knife.
    • Crude canoes travel a bit more slowly than a small rowing boat, and cannot hold any cargo.
    • As they are intended for short-term use and are simple to create, crude canoes cannot be improved or repaired, and will always decay, even on deed.
    • Unlike other vehicles, crude canoes do not need to be over 10 QL to function.
    • Decay will not destroy a crude canoe while it is being piloted, but the extreme damage will cause a minor decrease in its speed.
    • Crude canoes can have up to 1 passenger in addition to the captain.
  • Change: Alchemist’s cupboards have been significantly improved:
    • Vials have been renamed to “measuring flasks”, can have their volume set like measuring jugs (up to a maximum of 5 liters), and can be freely sealed or unsealed without needing a peg or sealing kit.
    • Each alchemist’s cupboard now contains two basins and four storage cabinets.
    • Each basin can store 60 liters of liquid and can be sealed using a wax sealing kit.
    • Each storage cabinet can store any kind of bulk item (food or non-food), and can be locked and have a quality lock set, but also has much smaller capacity than a food storage bin or bulk storage bin.
    • Existing alchemist’s cupboards will automatically gain these additions without losing anything currently stored in them.
  • Change: Containers with adjustable volume can now have their volume set with liquids inside, as long as the volume being set could still hold all that liquid.
  • Change: Many warning, error, and other messages changed for the sake of clarity:
    • Color, glow, farming, enchant success, and spell rune effect descriptions.
    • Failure messages when hitching or unhitching creatures
    • Failure messages when attempting to move or drop items that cannot be dropped
    • Failure message when attempting to install a stone or metal mine door without enough Mining skill
    • Failure messages when moving items into the wrong type of bulk container
    • Failure messages when attempting to give a creature items it cannot equip
    • Unclear or missing messages in archery, especially when arrows or thrown objects miss their targets or break.
    • Messages when a creature is not in the mood to breed, with specific reasons given if Animal Husbandry skill is at least 15
    • Failure message when casting a spell that still has a cooldown timer active (the time given is now more precise)
  • New: Crafting success chance is now given under more circumstances, not just creating a new item:
    • Continuing an unfinished item
    • Creating a healing cover (requires 30 Natural Substances skill)
    • Creating transmutation liquid
    • Continuing a fence
    • Success chance is now shown when hovering over the “Create” or “Continue” button with the mouse in the crafting window, whenever crafting is possible but a chance for failure is present.
  • Change: Some minor quality-of-life improvements have been made to the process of creating transmutation liquid:
    • You can now activate the liquid or its container and right-click the solid or its container, rather than having to specifically activate the liquid and right-click the solid’s container.
    • If the solid is not in a pottery amphora, attempting to mix the ingredients will give an appropriate failure message, instead of the option not appearing at all in the right-click menu.
    • You can now create transmutation liquid even if one of the containers is on the ground, as long as you could carry any weight that would be added to your inventory.
    • You can now create transmutation liquid inside large amphoras in addition to small amphoras.
  • Change: The spell “Refresh” has been renamed to “Second Wind” in order to differentiate it from the Path of Love “Refresh” ability. The spell itself has not been changed, only the name.
  • Bug fix: Unexpected destruction of a creature cage will now cause the creature to escape properly instead of getting stuck in limbo.
  • Bug fix: Loading a creature into a creature cage is now blocked if the cage is above 80 damage, since that amount of damage would cause the creature to be dumped back out anyway.
  • Bug fix: Corrected some messages shown when dragging items from a creature (or saddle bags) to a container and failing.
  • Bug fix: Erroneous “too unruly” message is no longer given when trying to drag items to saddle bags that contain too many items already.
  • Bug fix: Fixed bee smokers sometimes not allowing you to add more fuel even if there was some space left for more.
  • New: Dragging equipment to empty space in the creature’s equipment window will now attempt to automatically equip it to the right body slot, as if you had dragged it to the creature itself.
  • Change: Branded creatures may now be renamed by anyone with both “Manage Item” permissions for the creature and “Brand” permissions in the village, not just the village mayor.
  • New: Combat wound messages are now shown to players near the defender as well as creatures near the attacker.
  • Change: Changed small metal shield name, so it will read, for example, “small iron shield” instead of “small iron metal shield”.
  • Bugfix: Running custom timers will now resume with the appropriate time remaining after quitting the game and launching it again later.
    • For example, if you have a custom timer running with 8 minutes remaining when you quit the game, then log in again 5 minutes later, the timer will start running automatically with 3 minutes remaining.
  • New: Adding fuel to a furnace, lamp, bee smoker, or anything else that burns fuel, will now send a message if it has been brought to maximum fuel capacity or temperature.
    • This message is given to everyone in the immediate vicinity of the item, unless it is being held in a player’s inventory, in which case only they will see the message.
  • Change: Descriptions given when examining burning fires have been improved:
    • Normal temperature descriptions such as “searing hot” have been removed, since for fires they are redundant.
    • Two additional descriptions have been added for when a fire is at extremely high temperatures, at thresholds where the fire is hot enough for items inside to reach “glowing brightly” and “glowing white-hot” respectively.
    • At over 20 Firemaking skill, an estimate of how long a furnace will continue burning is given. More information, and more precise times, are given at higher skill levels. Note that these are only estimates, as many factors influence how long a fire will burn. This applies to ovens, forges, kilns, smelters, campfires, and stills.
  • Change: Dragging small carts, vehicles, or other items is now a bit more convenient:
    • The amount of weight you are carrying on your body/inventory no longer contributes excessively to stamina loss when dragging things.
    • Stamina loss now properly calculates the weight of bulk items stored inside the item being dragged.
    • Movement speed is now a bit faster than before when dragging small carts, crude canoes, and rafts, and a bit slower than before when dragging large ships (corbitas, cogs, knarrs, and caravels).
    • Movement speed penalties from dragging (and some other sources) now stack with movement penalties from carried weight in a far less punishing manner.
    • Crude canoes, small rowing boats, and small sailing boats can now be dragged over land at any height, but with a penalty to speed, and a significant penalty to stamina drain from any weight stored in the boat.
  • Creating items from a felled tree can now be done when the felled tree is on the ground.
    • If either the item or the scrap created with it cannot fit into your inventory due to weight or item count limits, it will drop to the ground instead.
    • Creating items from the felled tree will be prevented if you do not have appropriate permission to pick up the tree.
  • Change: Medium axes and axe heads have been renamed again, this time to “large axe” and “large axe head”, to be consistent with the skill the weapon uses, and their descriptions have been changed to reflect this.
  • Change: Black ink can no longer be drunk. While cephalopod ink is perfectly edible in real life, the potential to misclick and accidentally chug your ink when attempting to fill your pen was simply too high.

Patch Notes 23-MAY-2023

Server Changelog

  • Bugfix: Meditation and faith gain counters in the new server-controlled timers now properly show how many you have left instead of how many you’ve already done.
    • The meditation path advancement timer is now more clear in its name and hover description about whether or not you have enough skill to advance to a new path level.
  • Bugfix: Meditation cooldown will reset correctly when a new day starts.
  • Bugfix: Temperature state text in item hover descriptions has been improved and should no longer overlap other text.
  • Bugfix: Priests can now quench hot items.
  • Bugfix: Fixed an issue where animals crossing servers would disappear.
  • Bugfix: Missions will no longer sometimes show an incorrect amount of karma rewarded for participation following a server reboot.
  • Bugfix: Progress toward the “Hold 100 Sermons” journal goal has been fixed.
  • Change: The new quality lock system has been improved: If a maximum quality is set, only items under that quality will be allowed, instead of items equal to or under that quality. For example, if a container is set with a minimum of 90QL and a maximum of 100QL, 100QL items will no longer be allowed. This change should allow you to set proper ranges on multiple bins without having to worry about any accidental overlap, especially with 100QL items.
    • Text has been changed in several areas to make this change clear.
    • You may wish to double-check your existing quality-locked containers in order to make sure their settings reflect what you want after these changes.
  • Change: Missions asking for the creation of guard towers will now give credit for any guard tower built, regardless of type or kingdom.
  • New: New title has been added for 100 skill in Weapon Heads Smithing. Congrats Aetherwalker!
  • New: Added missing titles for 3 skills:
    • Blade Smithing
    • Weapon Head Smithing
    • Trebuchets

Hotfix 5/26/2023

  • Bugfix: Additional fixes for creature cage crossing issues.

Patch Notes 09-MAY-2023 and May’s Monthly Skin!

May’s “Harrowing Halberd” skin has sharp pointy things on a stick… an all time classic! Available through the month of May in the Marks Shop at any settlement token, this skin can be applied to any Halberd to give it a unique and fancy look!

Server Changelog

  • Bugfix: You are no longer able to cast dirt in bulk storage bins that are inside a bulk container unit.
  • Bugfix: Fixed text errors when examining fortified coffee.
  • Bugfix: Fixed wrong description when examining fermenting whisky.
  • Bugfix: Fixed empyrean item creation related achievements.
  • Bugfix: Fixed error-prone behavior when sailing between servers near the corners of the map.
  • Bugfix: Founding a settlement now only checks for water on the actual tile the settlement token will be on, instead of checking tiles to the northwest of it, and the error message given has been updated to reflect this.
  • Bugfix: Duplicate sizes in missions and some other places have been fixed, such as “small small mauls” or “large large anvils”.
  • Change: Quality locks on bulk containers have been significantly improved:
    • You can now set minimum allowed quality in the container, the maximum, or both, by right-clicking the container, then clicking “Permissions” followed by “Set Quality Lock”.
    • The highest minimum quality you can set is now determined by the quality level of the lock, rounded up to the nearest whole number. Previously, the lock quality was rounded down.
    • Maximum quality allowed in the container is not restricted and can be any whole number up to (and including) 100.
    • Existing quality locked containers will keep their current minimum quality when being switched to this new system.
  • Change: Items can now be smelted at any temperature at or above “glowing hot” instead of an unlabeled temperature above that threshold, and a message is now sent to the event tab when you smelt an item. The option will also appear in the right-click menu regardless of temperature.
  • Change: Items now have two more temperature categories beyond “glowing” in order to make it more clear when items are at a very high temperature. Instead of simply “glowing”, items can now be “glowing dimly”, “glowing brightly”, or, when near maximum temperature, “glowing white-hot”.
  • New: Added the ability to quench hot items in liquid to cool them down.
  • New: A new item, the large pantry cupboard, has been added to make storing your food ingredients easier!
    • This functions similarly to the bulk container unit, but for food. It contains four pantry shelves, each of which is equivalent to a food storage bin.
    • It is built similarly to the bulk container unit as well, requiring 1 handful of large nails, 3 wooden beams, 6 planks, and 4 food storage bins.

Client Changelog

  • Bugfix: Being drunk will no longer break Item Tags
  • Change: Added confirmation window for when rare+ liquid is being split into a smaller containers.
  • Bug fix: Removed reference to non-premium account deletion in Steam store.

Better Event Messages and Player Feedback

To see a full list of message changes, check out the forum post here!

  • Many preset timers have been added to the “Custom Timers” panel in the client, which has now been renamed to “Timers”, and some other adjustments have been made:
    • These currently include: Progress of moving your bank, and how much time until you can: Change village, change kingdom, change religion, pray for Faith, pray/exorcise at a Holy Site, give a sermon, receive an Alignment change, meditate for skill, use a meditation path ability you have, and receive your next meditation question.
    • These timers will not be displayed if they are irrelevant to your character. For example, you will not see the “Sermon” timer if you are not a priest, will not see the “Faith” timer if you are at maximum Faith, and will not see timers for abilities you do not have.
    • These timers are controlled by the server and consider all possible factors affecting the next time you can perform the action. For example, the “Faith” timer takes daily limits, daily server Faith reset times, and resets from sermons into account.
    • To avoid clutter, some of these timers will not be displayed at all unless a cooldown period is actually active at some point during your play session. These include bank movement, changing village/deity/kingdom, and receiving Alignment changes.
    • These timers can be hovered over with the mouse to display a description. For timers with a maximum amount associated with them, like Faith gains per day, the amount you have left will also be shown.
    • To hide one of these timers, right click the timer, hover over its name, and click “Hide”. Even if hidden, the timer’s current time can be viewed by right clicking anywhere on the Timers panel and hovering over “Show hidden timers”. Clicking the name of the timer in this list will unhide it.
    • A sound will now play when any running timer finishes.
    • For clarity, finished timers will now display their text in a different font color, preset and custom timers have differently colored progress bars, and paused/stopped custom timers have their progress bars darkened.
    • Some minor display bugs have been fixed and minor changes made to formatting of time remaining.
  • Changed many warning, error, and other messages for the sake of clarity:
    • Messages received when approaching a server edge with no valid destination
    • Mining error/warning messages
    • Messages received when a mission expires or succeeds on a server that does not have Valrei enabled
    • Flattening/Leveling/Digging error messages
    • Dyeing/Painting error messages
    • Added a warning message when trying to use Strongwall to collapse a tile on top of a highway
    • Highway-related error mesages when using highway markers. Options are also shown in the right-click menu under more circumstances, so that a failure message can be shown.
    • Items that previously lacked a size description are now given a size of “medium” if they otherwise have the same name of a larger or smaller item with the same name. This affects mauls and maul heads, axes and axe heads, shields, and colourful carpets.
    • Unstrung bows now have the word “unstrung” in their names. This includes mission descriptions. For consistency, some messages and descriptions also now read “unstrung” instead of “unstringed”.
    • The medium-sized bow, previously simply called “bow”, is now called “reflex bow” for clarity.
    • Bee noise messages are no longer triggered by domestic bee hives inside settlements.
    • The “potion” item received from sacrificing items at an altar has been renamed to “greenish potion” and the description tweaked.
    • Meditating when you cannot gain skill now shows a warning message along with the time you will next be able to gain skill. This time is also displayed at the end of a meditation action that does have a chance to gain skill.
    • A special message will be shown when reaching maximum Faith (100 for priests, 30 for followers or non-Premium).
    • When gaining Faith from prayer or Holy Site exorcism actions, the time until you can next gain Faith by doing so is displayed in a message, along with how many prayers per day you have left.
    • A message is also given when preaching resets your prayers per day counter.
    • Messages about having high enough Characteristics to be able to attack other players or steal from them will no longer be shown on PVE servers.
    • Examining a quality-locked bulk container will now show the minimum quality of items that can be placed inside it.
  • Dyeing has been made more consistent as far as terms and tools go:
    • Some typos have been corrected when dyeing/painting items.
    • When the item (or secondary part, such as a sail) is made of a soft material like cotton or leather, the action is always called “dyeing” and lye is used to remove it, otherwise the action is always called “painting” and a metal brush is used to remove it.
    • Dragon armor no longer has a “remove colour” option that does nothing if you right-click it with a metal brush activated.

Hotfix 5/10/2023

  • Fixed issue with crossing a server border on the west side sending you to the west side of the destination server instead of the east.
  • Added meditation skill requirements to the hover message for path question cooldown timer.