
- New: Large Planters for item based farming above ground and in caves.
- 70 carpentry skill is required to create a large planter.
- Uses on deed farming permissions.
- Only one planter per tile.
- Cannot be picked up or moved, only transported or turned. Planter is locked to the tile it resides on, to move it to a new tile transport it.
- You cannot load a planter with a crop in it.
- You can only plant things in the planter when the planter is on the ground.
- Mushrooms can be planted below or above ground in the large planters.
- You cannot plant Rice or Reeds.
- You cannot harvest if the crop is not ripe.
- Crops can be tended every 24 hours.
- Planter name will be appended with (Untended) when it is time to tend the planter.
- Growth stage will also be appended (numerical < 5), with (Ripe) being appended when they are ready to be harvested (5th stage).
- There will be no tending on or after the ripe stage.
- Tending will add 1 to the yield, with a minimum of 5 and max of 9 (absolute max farming skill / 10) if you tend each stage.
- Quality is your skill in farming.
- It takes a crop 5 days to become ripe.
- If the crop is not harvested within 24 hours of becoming ripe there is a 50:50 chance the crops will wilt on each re-occurring day.
- You can cultivate a large planter back to dirt if it has something planted in it, using a shovel or a rake.
- You can only build a planter on the ground.
- You cannot sow, tend, nor harvest a planter that is below water.
- New: Sail furling and unfurling and other ship mechanics changes.
- Instead of just going forward and back, you now have several sailing modes: reverse, stop, no sail, half sail, full sail. (This does not apply to rowing boats which have no sails.)
- Furling and unfurling sails is done by tapping the forward and back keys.
- Mooring anchor can now be inside the boat hold and you can just right-click the boat to moor. On raising the anchor, it checks if there’s room in ship’s inventory – if there is, then it puts the anchor there instead of player inventory.
- You can see the anchor model on the ship when it’s moored as well as see the different position of the sails as they are changed.
- A sail state graphic has been added below the health/stamina bar for the commander to see the current sail mode.
- Change: A merchant will now insist that you collect items and coin from their inventory before they agree to being dismissed.
- Change: The number of pages a book will now hold is based on it’s quality, similar to the archaeology journal. (See below)
- Book quality 1 – 22 will hold 22 pages.
- Book quality 23 or greater will hold the number of pages equal to it’s quality.
- Change: Paper, papyrus and reports will no longer decay inside books.
- Bugfix: Puppeteer grammar fixes.
- Bugfix: Fixed an issue with deed disbanding email not being sent.
- Bugfix: Fixed a journal bug which triggered for Receive a gem through praying when the item was something other than a gem.
- Bugfix: Fixed the place for some large items which had place in the context menu but failed to work with the keybind.
- Bugfix: Fixed a bug with getting teleported out of a cave when stuck in a cave wall

- Bugfix: Fixed v-sync not working in Fullscreen Windowed
- Bugfix: Fixed stars not showing up at night
- Bugfix: Fixed one frame delay on moving the camera (affects responsiveness)
- Bugfix: Fixed holes in terrain near cave entrances






