Patch Notes 10-MAR-2026

Server Changelog

  • New: Automated Messages for level up milestones in Village and Alliance chat.
    • When reaching certain skill milestones, a message will be posted in both Village and Alliance chat.
    • There are 4 new options in the profile to configure this feature (right click body in character window -> Manage -> Profile)
      • Hear Skill Milestone Messages in Village Chat
      • Send Skill Milestone Messages in Village Chat
      • Hear Skill Milestone Messages in Alliance Chat
      • Send Skill Milestone Messages in Alliance Chat
    • Following milestones trigger these messages: 10, 20, 30, 40, 50, 60, 70, 75, 80, 85, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 99.9, 99.99, 99.999, 99.9999, 99.99999, 100
  • New: Bulk deposit of upkeep chips
    • It is now possible to add multiple upkeep chips at one time by using a container with upkeep chips inside it. All chips inside the container will be deposited at once. Only chips directly inside the container will be used, not inside containers stored within that container.
    • Note: For chips carried directly in your inventory, you can use your inventory itself to deposit them by double-clicking the inventory to activate it.
  • Change: Changes to Rifts
    • Fixed Rifts causing some mycelium spots
    • Free build time extended from 12 to 24 hours before the rift begins
    • Rift Sickness no longer carries over into the free build time. Any Sickness built up should be dispelled 24h prior to the rift opening.
  • Change: Changes to lava.
    • Many changes have been made to the mechanics of lava spreading, the Erupt and Freeze meditation abilities, and the “Raise corner” action using concrete. These changes are intended to reintroduce natural lava spreading in a more controlled manner, while fixing several bugs and increasing the usefulness of related actions.
    • Lava flow:
      • Lava again flows and spreads naturally, but only when both the existing tile and the tile it is spreading to are within a settlement that has a new village setting toggled on. This setting is off by default for both new and existing villages, and can be found by clicking “Settlement -> Manage settlement -> Settlement settings” on the settlement token or your body.
      • If lava tile is not located within a settlement allowing lava flow, it will retain the reduced change to naturally freeze introduced on February 10. Tiles that are allowed to spread using this setting will use the old, higher chance to freeze prior to those changes.
      • Lava will still only flow downhill, but the logic for this has changed. Lava will spread to an adjacent tile if at least one of the two borders leading to the new tile is downhill. For example, if the new tile is south of the original lava tile, at least one of the two borders leading south from the south edge of the original tile would need to be downhill..
      • When lava flows to a new tile, the height of the two new corners it spreads to will be raised by 2. Previously, it would raise the height of the northwest corner of the new tile by 4. This results in the same total amount of terrain change as before, but spread across two corners instead of one.
      • Lava is now blocked blocked from flowing to a tile if all four corners of the new tile are underwater. Previously, lava flow would be blocked if the original lava tile’s northwest corner was below water. This should still allow the spreading of lava to raise the submerged corners of partially-submerged tiles.
      • Lava is now blocked from flowing to any tile with buildings, bridges, dock floors, protected tiles, highway tiles, or any tile next to a cave exit.
      • Some existing checks related to lava flow have been made more reliable and consistent, and lava flow should no longer favor certain compass directions.
    • Erupt (Path of Power ability):
      • This action has been rewritten as part of the new action system.
      • Some causes of Erupt failing have been moved to the beginning of the action instead of the end, resulting in less wasted time trying to Erupt tiles you cannot.
      • Deity domain restrictions have been removed. Presence of Magranon influence (or alternatively, no influence) is no longer required. This ability can now be used regardless of which deity has influence, or none.
      • Height of the tile will change by 4 on the corner you are standing closest to, instead of always changing the northwest corner.
      • Error messages will be more specific in some cases where the action is blocked.
      • Erupt is now blocked if a cave exit exists within 1 tile of a cave exit, instead of the previous range of 2 tiles. This change will not take effect on servers with the new terraforming restrictions enabled (Elevation and Defiance).
    • Freeze (Path of Power ability):
      • This action has been rewritten as part of the new action system.
      • Freeze will fail at the beginning of the action instead of the end now, if attempting to use it on a volcano tile that cannot be frozen.
    • Raise corner (concrete action):
      • This action has been rewritten as part of the new action system.
      • It is now possible to bind this action to a key in the Hotkeys window or through quick binding, and is now available on the select bar.
      • Maximum slope when using concrete now increases with Masonry skill, and is equivalent to surface mining limits at the same Mining skill level (300 at 100 skill on most servers).
      • Maximum depth when using concrete underwater now also increases with Masonry, using the same formula used for dredging.
      • The old limitations for slope and depth are now used as a minimum, so even at low skill, you can still use concrete as deep as 25 dirts of height below sea level and on slopes as high as 40 (25 on PVP).
      • Various bugs have been fixed which allowed the use of concrete where it should not have been allowed, such as underneath fences or the ground of reinforced cave exits.
      • Difficulty of the Masonry skill check now scales with the steepest slow down from the tile. This only affects chance of skill gain, not the result of the action.
    • Mining:
      • Creating a cave exit (from mining a cave wall or tunneling the surface) is no longer possible next to a surface lava tile, for consistency with Erupt and lava flow mechanics.
      • Error messages when trying to open a tunnel at or near a surface lava tile have been improved.
      • Fixed certain mining actions appearing in the right-click menu inappropriately on tiles they cannot be performed on. For example, old “Mining” actions will now long appear on reinforced cave walls, and “Prospect” will no longer appear on lava walls.
    • General changes:
      • When lava spreads or a tile is erupted, tile corners will not be raised in height under certain conditions, such as the tile being under GM protection, within a holy site, or the nearby presence of a floor, wall, or fence. If a bridge exists, enough clearance is needed to raise the ground (the same amount required to drop dirt). If the Erupt action is used and height increase is blocked, the reason will be sent to the event tab. This allows, for example, creation of lava near walls and fences while still preventing the ground underneath them from being raised inappropriately.
      • Whenever lava spreading, Erupt, or Freeze alter the height of the rock layer, all surrounding tiles are now checked to see if they should change to rock, and changed if needed, similarly to hitting rock when digging.
  • Change: Improvements to open fireplaces:
    • Fireplaces now consume much less fuel over time, and higher quality level now makes fuel last longer once quality level is over 30.
    • Fuel given to fireplaces when lit using kindling has been increased slightly.
    • Fireplace temperature now scales with fuel remaining, but still never gets quite as hot as a fully-fueled forge or oven.
    • Fuel time estimates are now given when examining fireplaces, similar to forges and other fires.
    • Burning fuel in a fireplace now adds significantly more fuel to the fire.
    • Examining a fireplace now gives its own descriptive text regarding how hot the fire is. The text previously used was somewhat misleading in terms of how long the fire may last.
  • Change: Some changes to how creatures with saddles and the stationary trait handle finding food:
    • They will not look for food for a few minutes after being led, ridden, or hitched.
    • They will now prefer grazing if possible, before looking for items or bowls to eat from on other tiles.
    • If they do move off their tile to eat, they will return to the exact position and rotation they had before, instead of just getting back to their starting tile.
    • They will no longer consider food on the other side of a deed border from where they’re standing.
    • Fixed another couple of issues related to when they will find food.
  • Change: Embarking a vehicle and riding a creature are now prevented if the vehicle or creature is in deeper water than it can be ridden in, or on steeper slopes than it can traverse.
  • Change: There has been a slight rebalance to some outlier creature vision and hunting ranges to bring them more in line with normal values that other creatures have.
  • Change: After getting bored of chasing a target, a creature will remember that target and instead of immediately re-targeting them when they move again, will only re-target them if they move closer.
  • Bugfix: Fuel usage runes now have their intended effect on fireplaces, reducing fuel usage instead of increasing it.
  • Bugfix: Fixed an issue causing some creatures to endlessly chase their target and never getting bored.
  • Bugfix: Creatures should no longer sometimes fall down to ground floor after exiting bridges.
  • Bugfix: Fixed grammar in some failure messages when trying to equip or unequip animals.
  • Bugfix: Fixed typo in rift ring description
  • Bugfix: Fixed keep nets and pumpkin lanterns returning to a vehicle they were detached from on another server.
  • Bugfix: Fixed horse shoes not taking material into account when taking damage from usage.
  • Bugfix: Fixed animations not playing on actions for building floors, walls, and ceilings.
  • Bugfix: Fixed a cause of creatures eating from types of containers they should not be eating from.
  • Bugfix: Fixed floors and roofs destroying instantly if they had a planned ceiling on them.
  • Bugfix: Fixed HoTA spawned battlecamps not being properly removed when completed.
  • Bugfix: Fixed a couple of potential causes of disembarking into solid rock. You can no longer disembark from inside a cave onto the surface (or surface to cave), nor target cave ceilings or walls to disembark.
  • Bugfix: Traitor missions where the traitor gets deleted somehow without being killed will now cause the mission to fail properly.
  • Bugfix: Fixed some issues with rift creatures getting stuck cycling through targets instead of chasing their current target.
  • Bugfix: Fixed unique creatures not pathing correctly back to their home area after no longer having a target to chase.

Client Changelog

  • New: Added an outline to selected item if you have the standalone select bar open or the select bar part of the quickbar expanded.
    • Note: This is only available on the Modern renderer setting
  • New: Added a button to the select bar to clear the selected item.
  • Change: Camera mode and distance will now be saved to the settings file, so it should no longer default to first person perspective after a client restart.
  • Change: Maximized state of the game window (when running in Windowed Resizable mode) will be saved to settings, and so persist between client restarts.
  • Change: Resizing the game window will save the new resolution to the settings, instead of defaulting to the value you last set in the settings on each client start.
  • Change: Improved the FPS limiter to be more precise, leading to more consistent frame times.
  • Change: Fog on the Modern renderer has been revamped, improving the visuals.
  • Change: Terrain rendering on the modern renderer has been improved in quality and significantly optimized.
  • Bugfix: Fog rendering should no longer cause a horizontal screen-wide line to show in some situations.
  • Bugfix: Inventory and Skill windows should no longer hide after minimizing and bringing back the game window.
  • Bugfix: Switching window modes when the game is running should now work properly.
  • Bugfix: Tile transitions near cave entrances should no longer render odd tile textures, as if the cave entrance was of another tile type.
  • Bugfix: Detached action queue should now properly save its position and size between client runs.
  • Bugfix: You should no longer be able to mouseover planets under the ocean.
  • Bugfix: Character inventory window (paper doll) should no longer get cut in half when resizing the game window.
  • Bugfix: Unequipping armour should now again show instantly for other players.
  • Bugfix: You should no longer see distant terrain textures flashing as you move around.
  • Bugfix: Terrain visible only in reflections will now show the proper texture.
  • Bugfix: Fixed small flickering dots sometimes appearing on terrain.
  • Bugfix: Many tweaks improving the performance of the game when using the Modern renderer.

Art Changelog

  • New: Added Unfinished Small Tortoise Shield model.
  • New: Added select bar icon for “Raise ground” (concrete) action.
  • New: Added pile models for: Clams, Loaches, Minnows, Sardines, Tuna, Wurmfish, Pine nuts, Buffalo Cheese, Camellia flower pile, Bone/Metal fishing hook, Rose flower, Lavender flower, Snowman head pile, and the Feather pile.
  • New: Added generic model for kingdom tabard item.
  • Change: Another round of modifying house walls and other building elements so as to prevent z-fighting.
  • Change: Added material shader for Metal sheets.
  • Bugfix: Fireplace smoke will no longer be affected by wind indoors.
  • Bugfix: Improved Regal bed head board normals.
  • Bugfix: Fixed Chain (jewelry) showing as Armour chains.
  • Bugfix: Made parapets play nice with outside walls again while ensuring that they don’t stick through ceilings.
  • Bugfix: Fixed white fringes on iron/steel chain jacket sleeves due to broken transparency, and fixed empyrean/silver chain jacket sleeves not displaying at all.

Map Dumps 2026

The map dumps for 2026 are out now!

You can find them along the historical maps here: Click

If you’re not yet familiar with our map dumps, we release these images yearly, capturing the current state of the lands of Wurm.

Enjoy!

Patch Notes 24-FEB-2026

Server Changelog

  • Bugfix: Butchering actions should once again properly contribute to quest progress.
  • Bugfix: Creatures that can eat corpses will no longer attempt to do so even if the corpse is butchered already.
  • Bugfix: Measuring jugs stored in too small containers will now be moved outside of them, as announced in Patch Notes 10-FEB-2026

February 2026 Monthly Skin

Warm up your interiors this winter with the Sunflower Meadow painting. Gazing at it is sure to remind you that summertime is just around the corner again!

This skin is available through February 2026 in the Marks shop.

The Sunflower Meadow skin can be applied to the new oil painting item.

A dreamy painting of a sunflower meadow.

Monthly Skin Reruns

Here are this month’s skin reruns, available for purchase in the in-game silver shop only until the end of February 2026:

  • Raider Axe (large axe)
  • Bjarne Backpack (backpack)

Valentine’s Day 2026

sheepPicnic_main.png

Valentine’s Day is coming up! Grab our gift for this occasion, which is sure to remind you of your SW (Significant Wurmian) even if they’re currently AFW (Away From Wurm).

Between February 14th 2026 00:00 CET and February 23rd 2026 23:59 CET, you can grab the Valentine’s Day gift – Sheep Picnic Oil Painting.

The painting can be redeemed in the in-game silver shop by any premium player.

sheepPicnic_forum.png
“A heart-warming painting of two sheep enjoying a lovely lakeside picnic, given out during Valentine’s Day 2026.”

Make sure to redeem it on the server where you want the item, as it won’t travel between clusters with you.
The painting acts the same as other decoration items, so it will not decay on deed, whether it’s on the ground or hung on a wall.

Happy Valentine’s Day!

Patch Notes 10-FEB-2026

Server Changelog

  • Change: Enclosure calculations have been changed to mirror the recent pathfinding changes. This will have a slight effect on how creatures find food within penned areas, more accurately skip penned areas when spawning events and treasure hunts, and a few other small things.
    • Because of this, some more unconventional enclosures will work for allowing creatures to find food, including across bridges and floors/docks.
    • Examine messages on creatures now give more information about whether they consider themselves inside an enclosure, and what food the creature can see and will prioritise depending on distance. Food in pet bowls will have a higher priority, followed by items in containers, items on the ground, then grazing tiles (if the creature can graze).
    • Stationary and saddled creatures should once again travel to food they can see and back to the location they started from after eating.
    • Note: There are slight differences to old enclosure calculations, and in some larger pens the creature might not see itself as enclosed anymore. If their examine message says they can’t sense any food nearby this will usually be because they’re too far away from the food source – try moving the food closer.
  • Change: Converted all actions in the “Pet >” menu to new actions with some minor changes to old functionality.
    • “Go here”: This now provides more information about when movement will fail. It also no longer queues moves, instead the pet will just have one target location, wherever the last ‘go here’ was set. If used when the pet is fighting, they’ll drop their target and move to the given location, also dropping their lead if you’re leading them.
    • “Stop moving”: Replaces “Clear orders”. Will only do something if the pet is currently moving.
    • “Attack”: More information will be given about when a pet can target another creature, and reasons why it cannot. “Stop attacking” will be available when targeting the pet or the pet’s target if they’re in combat, though if they are currently fighting they may immediately re-target the opponent.
  • Change: Updated messages for building/planning walls that are blocked by skill. 
  • Change: Flattening and dropping dirt on paved tiles now only requires 20+ Body Strength to be more consistent with digging and pavement destruction.
  • Change: New player buffs are no longer shown when examining a player.
  • Change: To prevent unwanted damage and other unpredictable behavior, lava no longer spreads on its own. To compensate for this, lava now freezes on its own 1/4 as often as it used to, on average, so lava created through meditation abilities should stay around longer.
  • Change: When out of range of a Rift or Rift Scout Camp, Rift creatures will now attempt to find a new target within the area instead of immediately pathing back to the center of the area.
  • Change: Corrupt creatures can now graze on enchanted grass and steppe.
  • Bugfix: Fixed an issue with Rift creatures (at both Rifts and Rift Scout Camps) getting stuck when trying to path back to the center of their area.
  • Bugfix: Normal Colossi will no longer be removed when in a rift area.
  • Bugfix: Fixed newly placed merchants and creatures unloaded from cages falling off docks.
  • Bugfix: Mail returned due to being unclaimed too long will no longer lose any contents of the mailed items. All items inside the item being mailed should now be returned along with it.
  • Bugfix: Summoning players onto floors and bridges should no longer place them on ground below.
  • Bugfix: Disembarking in a buildings should no longer place you on the ground level below if you don’t have enter permissions on the building.
  • Bugfix: The check for greater than 90 cave entrance slope when installing a mine door should now occur consistently, not just when the cave entrance is facing certain directions.
  • Bugfix: Fixed inconsistent spelling of “filet”/”fillet” in fillleting actions. For consistency, it is now always spelled “fillet”, like the item.
  • Bugfix: Fixed a spelling error on the Colossus of Vynora.
  • Bugfix: Throwing snowballs at creatures will no longer cause the thrown items to accumulate in that creature’s inventory, and will be destroyed instead. Relevant messages have also been made more diverse and cleaned up for the sake of both grammar and reasonableness. For example, horses will no longer laugh or curse at you.
  • Bugfix: Fixed some settlement options showing on body when the player isn’t in a settlement.
  • Bugfix: Creature pathfinding under bridges should be more reliable, and should no longer let them walk through a bridge end from below.
  • Bugfix: Fixed an issue that could let some creatures get on top of roofs when they shouldn’t be able to.

Client Changelog

  • Bugfix: Floating items such as boats will no longer sway on docks above water.
  • Bugfix: Fixed certain ceilings causing walls above to render the wrong model variant, which then stuck out of the ceiling.

Art Changelog

  • New: Fixed pile of Blueberries showing as generic pile of items.
  • New: Fixed pile of Lingonberries showing as generic pile of items.
  • New: Added missing model for Medallions.
  • New: Many fences now have an upper floor model variant, meaning they won’t stick through the ceiling below.
  • Change: Modified many house walls and other building elements so as to prevent z-fighting (flickering between two textures when they display on the same plane)
    • If you encounter this again, please report this on the forum with more details so that we can fix any other instances of the issue.
  • Bugfix: Some wall types will no longer stick out through ceilings below.

Upcoming measuring jug bugfix notice

In the past, a bug allowed measuring jugs to have their volumes set even when the jug was contained inside another item. This allowed for measuring jugs, or sets of jugs, containing hundreds or thousands of times more volume than the items the jugs were contained in, allowing for easy storage of vast quantities of liquid inside containers where they should not fit. This bug was fixed, but many such bugged measuring jugs still exist inside containers that shouldn’t fit them. These items will be fixed in the near future:

  • This change is not occurring immediately. This is an advance notice that this fix will be made on the usual server restart two weeks after this update, on February 24.
  • Measuring jugs that should not fit in their current container will be moved up one level to the next container, checking all possible containers until finding one the measuring jug should fit in. For example, a 1-liter measuring jug stored in a flask inside a backpack inside your inventory will attempt to move to the backpack instead, and if it will not fit in the backpack, it will attempt to move to the inventory.
  • If the measuring jug cannot fit in any of the containers it is currently inside as described above, it will drop to the ground.
  • For measuring jugs held by players, this will occur when logging on. For other items, this will occur immediately once the fix is put into place.

Patch Notes 03-FEB-2026

Server Changelog

  • Change: Explorer tents, military tents, and pavilions can now be repaired and improved. They are now created and improved using Cloth Tailoring skill instead of Fine Carpentry, since they are made of cotton.
    • Note: Explorer and military tents must be carried in order to improve or repair them.
  • Change: Starter tents and explorer tents can now be colored using 750 grams of dye. A special white base texture is now applied to them when colored, to allow the color of the dye to be more apparent.
  • Change: KoS mechanics have been changed due to abuse of the feature. These changes are limited to PvE servers.
    • Tower guards will no longer enforce KoS, as they also sometimes used to attack the player in perimeter.
    • Spirit templars will only enforce KoS on deed area, rather than sometimes chasing the player in perimeter.
    • Event messages sent to the player on a KoS list have been clarified to reflect these changes.
  • Change: Quality of artifacts on Defiance has been changed to 90.

Art Changelog

  • New: Added missing model for plain white cloth pants.
  • New: Fixed pile of pea pods showing as generic pile of items.
  • New: Added missing model for Crisps
  • Change: Fix washed out appearance of marble brick terrain textures under certain lighting conditions.

January 2026 Monthly Skin

Travel in style with the Adventurer Tent!

This skin is available through January 2026 in the Marks shop.

The Adventurer Tent skin can be applied to any explorer tent.

A roomier version of the explorer tent.

Monthly Skin Reruns

Here are this month’s skin reruns, available for purchase in the in-game silver shop only until the end of January 2026:

  • Messer (longsword)
  • Small Prickly Cactus (pottery planter)

Patch Notes 20-JAN-2026

Server Changelog

  • Change: Silver chalices are now treated as decorations, no longer forming item piles or decaying on deed. All damage on existing silver chalices has been removed.
  • Change: The “drop” permission is no longer checked when moving an item to a trash heap, altar, or mailbox that is on the ground.
  • Change: Plumed Helm is now impable, using the Plate armour smithing skill.
  • Bugfix: It is no longer possible to drink quicksilver tonics from the ground or containers when you would not have permission to pick them up, or from corpses you are not allowed to loot.
  • Bugfix: The Inspect Animal window now shows who is caring for the creature even if that player is offline.
  • Bugfix: Bridges and other structures will no longer block collecting from resource nodes when they aren’t actually in the way.
  • Bugfix: Fixed being able to take items from behind a fence using world dragging.
  • Bugfix: Attempting to use the “Fill” action to fill a Julmust bottle with anything other than Julmust will now fail with an appropriate error message.
  • Bugfix: Julmust will now remain decay-free inside Julmust bottles, as advertised. All damage on existing Julmust has been removed.
  • Bugfix: Dragging piles of items to bulk storage should no longer sometimes cause some items left behind to be buggy or invisible.
  • Bugfix: Dragging items to item piles should no longer sometimes cause the item to remain visible on its old tile.
  • Bugfix: Fixed grammar error in village discord settings window.
  • Bugfix: The “You cannot build walls under the bottom floor of an existing building” error should no longer erroneously appear on lower levels of an existing building.
  • Bugfix: Fixed some issues related to planning adjacent floors near cave entrances.
  • Bugfix: Players should no longer get visually thrown off their boats after changing servers, requiring re-embarking.
    • Note: This is not a fix for the infamous transfer bug, that requires GM help to reunite with the boat. We are looking into that issue separately.

Client Changelog

  • Bugfix: Disembarking onto floors now works using key bindings.
  • Bugfix: Fixed mount movement becoming laggy after a creature is refreshed, such as when untaming it as you are riding on it.
  • Bugfix: Fixed shadows in legacy renderer being rendered only in front of player’s body while in third person.
  • Bugfix: Fixed some incomplete fence and wall types acting as colliders and blocking movement.
  • Bugfix: Fixed treasure map images being loaded into memory when they’re on the ground, taking up more memory than they need to.
  • Bugfix: Fixed the player sitting up in the air above the actual seats while embarking ships in third person.
  • Bugfix: Fixed the player sometimes appearing high up in the air for a split second when embarking vehicles as passenger.

Art Changelog

  • Bugfix: Butchered hell horses will now show the correct butchered corpse model.
  • Bugfix: Added missing distance textures for log walls.
  • Bugfix: Fixed holy site divine vision orb showing as generic paper map.

Patch Notes 13-JAN-2026

Server Changelog

  • New: Added a tree regrowth zone around the starter town on Guidance, increasing rate of tree spread and allowing trees to replace bushes.
  • New: New title has been added for 100 skill in Toymaking. Congrats Hailiah!
  • New: New title has been added for 100 skill in Axes. Congrats Rocklobster!
  • Change: Portalling away from Defiance/Epic will no longer cause a 10 minute cooldown for portalling to other non-Defiance/Epic servers.
  • Change: The Inspect Animal window now shows the same information regarding branding village, caretaker name, and taming loyalty that is shown when examining the creature.
  • Change: Placing items now has the minimum 5-second timer regardless of item weight on-deed. This has the same requirements as the 1-second timer for Push and Pull: You must be within a village where you have Load permissions.
  • Change: Goblin skulls, beer steins, skull cups, chess pieces, and bone fishing hooks will now decay. Goblin skulls, beer steins, chess pieces and skull cups have been made decorations, so they will not decay within settlements with at least 30 days of upkeep.
  • Change: Cross-kingdom mail is now enabled on PvP servers.
  • Bugfix: Fixed height clearance requirements for placing, pushing, and pulling items underneath bridges. You should now be able to move items underneath bridges as long as there is a reasonable amount of clearance between the item and the bridge.
  • Bugfix: Fixed a cause of the “Could not find height to stop at” error when placing or pushing items to the north or south.
  • Bugfix: Fixed the Tunnel action sometimes not warning that there is an open caves diagonal to the new cave exit, or warning when it shouldn’t.
  • Bugfix: Dirt dug to a pile will now have normal pickup permissions applied as if the digging player were the one to drop it to the ground.
  • Bugfix: Fixed an issue that could cause uniques to not die when killed.
  • Bugfix: Deities should no longer block Destroy Roof actions.
  • Bugfix: Caring for a caged creature now checks for things in the way between you and the cage, not between you and wherever the creature was prior to being caged.
  • Bugfix: Fixed grammar of message received when calling guards through chat.
  • Bugfix: Lighting bee smokers now takes the appropriate amount of time and gives skill, and once again requires it to be fueled.
  • Bugfix: Vynora priests are no longer warned against destroying floors, walls, or fences, and will no longer suffer any Faith loss from performing these actions, as intended by the 2018 priest update.
  • Bugfix: Planting a hedge or flower bed from inside a cave will no longer result in a bugged hedge or flower bed that cannot be interacted with properly. Existing bugged hedges and flower beds have been removed.
  • Bugfix: Fixed not being able to take over enemy vehicles on PvP after the vehicle owner has changed kingdoms.
  • Bugfix: Can no longer dominate hidden creatures
  • Bugfix: Village role “Drop” permission is now checked when dragging items to containers on the ground. This is not applied to locked containers or vehicles, or containers inside them, since those have their own permissions.
  • Bugfix: Fixed items being impossible to place along the ground if there is an item between the cursor and the target floor or bridge.
  • Bugfix: Location required for structure-building missions should now be much more randomized, instead of frequently requiring the same location many times in a row. A message is now sent on PVE servers when starting to build an Epic mission structure that would not qualify for any current mission. The message is only informative, and does not prevent creating the item.
  • Bugfix: Fixed items not updating their models when contents are added or removed, when the container is placed on another item or the Take action is used on contents.
  • Bugfix: Corrected “does not extend onto that tile” bug when placing an item on walls or fences.
  • Bugfix: Removed the ability to plan buggy walls underneath the bottom level of a house built on top of a dock.

Client Changelog

  • Change: Third person perspective will now cause the player to face the same direction the camera is facing, when the player is in combat.
  • Change: Only movement related key presses will now quit out of board games, instead of just pressing any key. This should allow you to interact with the UI better while playing games, such as opening the chat by pressing a key.
  • Bugfix: Fixed some particle effects attached to items scaling incorrectly, usually only visible when size runes are applied to the item.
  • Bugfix: Fixed the camera spinning when entering board games in certain situations.
  • Bugfix: Fixed player facing not updating in third person while mounted.
  • Bugfix: Fixed mount movement being blocked when moving off surface floors onto cave entrances.
  • Bugfix: Fixed some more instances of mount movement being blocked on floors incorrectly.