The Black Friday sale is now live!

The Black Friday sale on Premium and Silver coins is now running until December 2nd, 18:00 CET.

You can find the discounted offers in the in-game Steam store or on the website shop if you have a standalone account.

Silver Shop Specials and Exclusive Items

The following Silver shop offers are available until December 9th, 18:00 CET:

  • New Discounted Cart Skin: The stunning ‘Fancy Large Cart’ skin is available at a special introductory price for the duration of the sale!
  • FREE Skin (Premium only): Replacing our monthly skin this month, all Premium accounts can redeem the spectacular ‘Thunder Forge’ skin once for FREE! Apply it to any forge. It will also be available for purchase later.
  • New Item: Introducing the Solar Cinder! Purchase this new item in the shop and use it to start fires, eliminating the need for kindling every time.
  • Popular Skin Rerun: The ‘Limited’ tab of the shop now contains 25 skins previously available only in the Marks shop and in limited rerun sales.
  • General Discounts: Most items in the shop are discounted, with many at 50% off.

New Offer Showcase

Fancy Large Cart – “The almost luxurious alternative to the regular large cart, providing a cushioned ride without sacrificing any cargo space.”

Thunder Forge – “A spacious forge that makes shaping any metal item an absolute joy.”

Solar Cinder – “This tool can be used instead of a steel and flint for fire-making purposes. A coarse and flaking ember, said to have fallen from Sol itself. Striking this produces sparks of impossible heat, capable of starting fires without kindling.”

Please note: For balance purposes, fires started with the Solar Cinder provide slightly less initial fuel than a standard kindling. Fuel use is therefore still recommended to ensure optimal forging.

Our biggest sale is back: Black Friday 2025

Our annual Black Friday sale returns! Get 30% Off Premium Time and Silver!

Mark your calendars! Our annual Black Friday event starts Thursday.

From November 27th, 23:59 CET until December 2nd, 18:00 CET, get 30% off Premium Time and Silver Coins on our web shop and Steam shop! This is a great opportunity to stock up for the year!

Silver Shop Specials and Exclusive Items

Our Silver Shop will be loaded with discounts and new items, available from November 27th, 23:59 CET until December 9th, 18:00 CET:

  • New Discounted Cart Skin: The stunning ‘Fancy Large Cart’ skin is available at a special introductory price for the duration of the sale!
  • FREE Skin (Premium Only): Replacing our monthly skin this month, all Premium accounts can redeem the spectacular ‘Thunder Forge‘ skin once for FREE! Apply it to any forge. It will also be available for purchase later.
  • New Item: Introducing the Solar Cinder! Purchase this new item in the shop and use it to start fires, eliminating the need for kindling every time.
  • Popular Skin Rerun: Missed out? We’re bringing back 20 of our most popular skins for a limited time! Grab them for just 5 Silver Coins each.
  • General Discounts: Find various discounts on many other items, including Sleep Powder.

More Details Coming Soon!

Our official sale start-off post on Thursday will contain all the extra details, including pictures of the ‘Fancy Large Cart’ and ‘Thunder Forge’ skins! Don’t miss it!

Patch Notes 19-NOV-2025

Server Changelog

  • Change: Improved the clarity of some messages related to binding and unbinding arrows. You may now also see how many war and/or hunting arrows are in an arrow bundle by examining it.
  • Change: The Place, Push and Pull actions have been significantly rewritten, with various fixes and quality of life improvements:
    • These actions can now move items across cave entrances, into or out of buildings, and through doors and fence gates that you have permission to open.
    • Anything that would cause these actions to fail, such as permissions or something getting in the way, will cause the action to fail no matter when during the action it would happen. In other words, if using Place to move an item across three tiles, a problem that would prevent it from moving to the third tile will prevent it from wasting time moving at all.
    • When these actions move an item from one tile to another, the item will automatically move up or down by up to 5 height (in dirt) in order to move on and off floors. This should allow for movement of items even between dock floors that don’t quite match in height. In the case of Push or Pull, it may move down an unlimited distance, allowing you to, for example, push a crate off a building to the ground below.
    • If the item can’t actually move from its old location to the new location in a straight line, the action will be stopped. For example, this would include trying to use Place to move a crate from directly underneath a bridge to the top of that bridge, or directly from the ground to the second floor of a building, since it has no way to get there.
    • Error messages are now much clearer about what is preventing the action and why.
    • Various bugs related to these actions and docks have been fixed, such as being unable to push items onto dock floors.
    • Fixed permission checks and other checks not consistently being checked on every tile the item would move across during these actions.
  • Bugfix: Items on a tunnel entrance now fall into the cave when the tunnel is opened.
  • Bugfix: Tamed creatures can no longer be led while the tamer is offline.
  • Bugfix: Fixed distance checks for building walls to be consistent regardless of the direction you’re building the wall from.
  • Bugfix: Fixed an issue that could cause shaker orbs to not detect a creature in the way.
  • Bugfix: Vehicles with pumpkin lanterns attached loaded onto boats will now travel across server borders with the lantern still attached properly.
    • Note: If you’ve previously crossed server border and cannot see/access the attached lantern, you’ll need to cross back to the server you attached the lantern on to fix it.
  • Bugfix: Fixed the issue where you were not able to sacrifice creatures.
  • Bugfix: Fixed tool skills not increasing when building house walls.
  • Bugfix: Creatures that are immune to lava will no longer avoid walking through it.
  • Bugfix: Adding and removing arrows from bundles now takes damage of the arrow or bundle into account when calculating quality.
  • Bugfix: You must be commanding a vehicle to detach a lantern from it, instead of just being a passenger.
  • Bugfix: Fixed an issue with new wall plans sometimes not appearing when a tile is added to a building.
  • Bugfix: Fixed an issue where some walls weren’t being flagged as an outer wall properly.
  • Bugfix: Planning an adjacent floor onto a flat tile with no supports now properly checks the tile type and highway status as would happen if you planned the floor directly on the tile.
  • Bugfix: Halloween event items should now be actually improvable.
  • Bugfix: Fixed creature pathing and movement issues when they were too close to water and couldn’t swim.
  • Bugfix: A hostile creature will still attempt to get close to you even if it the tile you are standing on is one that it is blocked from reaching or can’t stand on
  • Bugfix: Enemies firing a warmachine at a village structure should now alert the guards properly. 

Patch Notes 4-NOV-2025

Server Changelog

  • New: A new title has been added for 100 skill in Aggressive Fighting. Congratulations to Duriel!
  • Change: Updated creature pathfinding logic; this includes a fix so that guards will now attack creatures correctly.
  • Change: The Light and Snuff actions have been converted to the new action system and now work properly with toolbelts.
  • Bugfix: Fixed a typo in the name of the Executioner Large Axe skin.
  • Bugfix: Hitched creatures should no longer bounce up when going down slopes in caves.
  • Bugfix: Swimming creatures can once again be led off a dock if the drop leads directly into water.
  • Bugfix: Hauling items up and down ladders within buildings built on docks should now function consistently.
  • Bugfix: Hauling items placed on a wall or ceiling, or on a different tile than the player, is now blocked more consistently.
  • Bugfix: Fixed inconsistent capitalisation when hitching creatures to hitching posts.
  • Bugfix: Fixed an issue where bee smokers incorrectly required kindling to light and failed to update their name properly when lit.
  • Bugfix: Fixed a bug where dredged or foraged items bypassed max inventory weight limits upon being added to inventory.
  • Bugfix: Yo-yos and Pendulums now correctly apply enchant decay to the item being used, instead of the player’s currently activated item.
  • Bugfix: Meditation, Prayer, Sacrificing and Preaching actions no longer cause enchantment decay on the activated item or related objects such as rugs and altars.
  • Bugfix: Standing up from a chair no longer teleports you to the tile you target.

Client Changelog

  • Change: Added fallback fonts to improve game chat support for a wider range of characters.
  • Bugfix: Fixed an issue causing vehicles to jitter for a frame when entering or leaving caves.
  • Bugfix: Fixed an issue where placed items were sometimes going invisible.
  • Bugfix: Implemented various fixes to the fishing animation:
    • Fishing animations should no longer be applied to other players in local incorrectly.
    • Fishing will now show the correct animation for others before you cast.
    • Spear fishing will now show animations for observers.
  • Bugfix: Footstep sounds will now correctly use the floor material sound rather than the sound associated with the terrain underneath.
  • Bugfix: Resolved several engine issues that were causing “OpenGL errors” to appear in the game console.

Patch Notes 28-OCT-2025

Server Changelog

  • Bugfix: Fixed an issue with Grimbleat rewards sometimes not resetting properly when running away from him in combat.
    • Note: If you lose out on the new rewards due to this bug, and are not able to gain them another way during the event: please place a support ticket so that we can look into it and grant you that item.  Please hold off with creating these support tickets until the end of the Halloween event.
  • Bugfix: Grimbleat will now properly give fragments in the metal or wood material type.
  • Bugfix: Attempting to combine fragments of specific materials will change that fragment back to the base “metal” or “wood” material type as they should be.

Client Changelog

  • Bugfix: Fixed flame and other effects no longer being attached to some items.

Halloween Event 2025

The spirits have returned to Wurm. Once again, your homes and smithies may now be haunted by restless entities waiting to be discovered. The ritual remains the same: a simple, firm knock on the door is all it takes to call the ghosts out of hiding and into view. While most spirits are peaceful, defeating the aggressive ones will grant you rewards.

Our Halloween event starts on October 27th 2025 (00:00 CET) and lasts until November 5th 2025 (23:59 CET).

This event also features:

  • 20% skill gain rate bonus
  • 20% affinity gain rate bonus

Visit the Forum to find out more.

Happy hunting!

Patch Notes 14-OCT-2025

Server Changelog

  • New: New title has been added for 100 skill in Small Axe. Rocklobster has achieved this before the buff to Small Axe skill gain! Congrats to Rocklobster!
  • New: New title has been added for 100 skill in Lock picking. Congrats to Sadsack!
  • Change: The decay rates have been increased for crude huts, goblin watchtowers and jagged spikes.
  • Change: The decay rates have been reduced for eating stumps, skull poles, bone piles and bone shrines.
  • Change: Alchemy imbues will now work on items placed on the ground (such as tools, weapons and decorations) where the imbue would normally be permitted if the item were in a player’s inventory.
  • Bugfix: Fixed a grammar issue when another player picks a sprout.
  • Bugfix: Quicksilver tonics will no longer decay.
  • Bugfix: There is now a longer delay between the Goblin Camp being defeated and the associated items (loot and chest contents) starting to take decay damage.
  • Bugfix: Fixed fences incorrectly taking decay damage on some village borders.
  • Bugfix: Fixed an issue where players would fall off bridges when attempting to move onto adjacent floor tiles.
  • Bugfix: Fixed an issue that was causing creatures to get stuck on cave entrances when trying to path inside them.
  • Bugfix: Fixed some issues with planning highways over docks.
  • Bugfix: Fixed and incorrect error message when a highway was being connected onto or between docks at different heights.
  • Bugfix: Examine text fixes:
    • Added proper examine text for double windows.
    • Added a missing period to examine text for wide windows.
    • Fixed missing onscreen text when examining doors and fence gates.

Connection Issues and Workaround

We know that recent ‘routing issues’ have lead to randomly increasing latency, disconnections, and trouble connecting to the game. To fix this, we have introduced a new built-in connection relay.

If you’ve been experiencing these problems, please check out the Forum post with more details on how this solution works and how you can try it out.

Patch Notes 8-OCT-2025

Server Changelog

  • New: Added monthly skin for October 2025. See details here
  • Bugfix: Stamina should now regen properly when embarked on a vehicle and on a floor or bridge above a steep slope.
  • Bugfix: Fixed crafting window not using the correct skill level for building floors on top of supports to determine if it’s possible or not for a character.
  • Bugfix: Fixed wall plans being added on another floor level when removing a tile from a building.

Client Changelog

  • Bugfix: Floors should no longer block movement to and from bridges in some directions.
  • Bugfix: Fixed movement slowing down massively for a second when entering a bridge.

October’s Monthly Skin

Need a trusty companion for those more intricate projects? Say hello to the Small Thunderforge Anvil! Though it’s the slightly less imposing little brother of the mighty Thunderforge Anvil, this compact piece brings a quiet, focussed intensity to every tap, making your smaller strikes feel perfectly precise and efficient in your workshop.

The skin for the Small Thunderforge Anvil will be available in the Marks shop at any settlement token through October and can be applied to a small anvil. 

Small Thunderforge Anvil – “The smaller, slightly less capable little brother of the mighty Thunderforge Anvil.”

Monthly Skin Reruns

For those who missed out on some legendary looks, our monthly skin reruns are back to give you a second chance at glory and style! Don’t let these fan favourites slip away again:

  • Claymore (Two-Handed Sword) – This month, you have a second chance to claim the legendary Claymore! Wield this glorious, gleaming two-handed sword and make your clanmates truly blue with envy. It’s the perfect, imposing blade to ensure your foes know exactly who they’re facing on the battlefield.
  • Skeleton Chest (Large Chest) – Need a truly secure place for your valuables? The Skeleton Chest is back! This sturdy, roomy chest comes with its own built-in warning system: the very bones of the last scoundrel who wandered too close are permanently nailed to its corners. A rugged, stylish, and highly effective deterrent!

These rerun items are available for purchase in the Silver Shop throughout October.