Patch Notes 04-MAR-2025

Server Changelog

This update, in addition to the changes listed below, contains a significant number of server code optimization tweaks to reduce server lag.

  • New: Added title for 100 Halberd. Congrats Melissablueflame!
  • Change: The quality level of forges, ovens, and other fires now affects total burn time more smoothly. In other words, every increase in QL will now make a difference instead of a very large difference being applied at specific QL intervals. As before, forges, ovens, kilns, smelters, stills, and campfires below 30QL are treated as if they are 30QL for the purpose of fuel, so you will only see benefits beyond that point.
  • Change: Discord alerts for alarm raising will only be sent if they are older than 5 minutes.
  • Bugfix: Fixed typo in message when someone nearby quenches an item.
  • Bugfix: Stills, lamp heads, and enchanted turrets will no longer decay when held inside an inventory or a worn item (such as a backpack), including merchant inventories.
  • Bugfix: Fixed alignment not being set properly when using Faith Swap to swap to/from Libila on PvE servers.
  • Bugfix: Containers destroyed while held by players will no longer spill items to the ground that could not normally be dropped.
  • Bugfix: Bashing containers held by players is now prevented if they contain any items that cannot be dropped.
  • Bugfix: Fixed an issue where transferring off a server might fail.
  • Bugfix: Blocked planting an item on a tile corner on an upper floor of a building, if doing so would cause it to fall through to a lower floor and appear there instead.
  • Bugfix: Wagoner and highway tweaks and bug fixes:
    • Fixed a potential case of new wagoners being created on the wrong bridge or map layer.
    • Fixed cases of wagoners standing up from their chairs, wagons, or beds in slightly wrong locations or elevations (such as standing up on their chairs before moving away from them).
    • Fixed wagoner camps not working or spawning properly on the upper floors of buildings.
    • Fixed wagoner creation being blocked due to uneven ground if they’re being created on a bridge anyway.
    • Wagoners can no longer be created in buildings if the top or bottom of a staircase tile exists on any of the four tiles around the waystone, since those would get in the wagoner’s way.
    • Highway markers can no longer be planted at the top of staircase tiles, since they may interfere with highway function.
    • Revised highway marker planting error message to better represent the types of tiles you can use for a highway. In the message “Highway markers must be planted on corners between paved tiles”, “paved tiles” has been changed to “tiles with pavement, bridges, or solid floors”.
  • Bugfix: Fixed being able to expand a deed over tiles with enemy kingdom influence in certain circumstances

Patch Notes 23-DEC-2024

Server Changelog

  • Bugfix: Reindeer should no longer spawn inside villages
  • Bugfix: Hanging star lamps no longer lose quality when lit, and are fueled using candles (like candelabras)
  • Bugfix: Christmas reindeer will no longer despawn with players nearby, except when retrieved by Santa
  • Bugfix: Possible fix for a rare issue where Santa failed to give a gift after completing the mission

Please note that reindeer spawned for the event aren’t regular animals and will disappear after the event.

Black Friday Sale

The Black Friday 2024 sale is live NOW!

From November 28th 23:59 CET until December 2nd 18:00 CET, all premium time and silver coin offers on our web shop and Steam shop are 30% off!

Like last year, this time we’ve also worked to add some attractive offers to the in-game silver shop.

From November 28th 23:59 CET until December 9th 6:00 CET, the following is available in the silver shop:

  • A rerun of 15 most popular skins, available for 5 silver coins each
  • Multiple permanent new skin offers will be available, at a discounted price during the sale – including a chandelier skin
  • Various discounts on many other items, including sleep powder
  • Cornucopia – a new item redeemable for free for any player with an active premium account (claimable until December 16th 6:00 CET
    • The Cornucopia will randomly generate small food items that you can take out of it

Black Friday 2024 and Wurm Development News

We have just announced the Black Friday 2024 sale!

From November 28th 23:59 CET until December 2nd 18:00 CET, all premium time and silver coin offers on our web shop and Steam shop are 30% off!

Like last year, this time we’ve also worked to add some attractive offers to the in-game silver shop.

From November 28th 23:59 CET until December 9th 6:00 CET, the following is available in the silver shop:

  • A rerun of 15 most popular skins, available for 5 silver coins each
  • Multiple permanent new skin offers will be available, at a discounted price during the sale – including a chandelier skin
  • Various discounts on many other items, including sleep powder
  • Cornucopia – a new item redeemable for free for any player with an active premium account (claimable until December 16th 6:00 CET
    • The Cornucopia will randomly generate small food items that you can take out of it


We also just posted a development update on the forum, including upcoming features, and general development news. You can read more about it here.

Patch Notes 12-SEP-2023

Server Changelog

  • New: Rift Update
    • Rift Colossus
      • Four unfinished colossus, one for each god, will be placed around the rift before it starts. For each part added to the colossus, the builder will have a chance to get a rift point (to be spent for rift rewards) or a rift material.
      • Difficulty of adding parts to the rift colossus has been cut in half.
      • Adding parts to the rift colossus will cause rift sickness which will increase difficulty of adding parts but goes away over time.
        • Players do not need to be online to reduce rift sickness.
      • A finished colossus will grant different buffs during rift combat, depending on which god it belongs to:
        • Fo – one random wound healed every minute, Willowspine is applied to rift participants
        • Magranon – Mass Stamina is applied to participants every minute, Frantic charge buff is also active for players in the rift area
        • Vynora – Excel is applied to all rift participants
        • Libila – Only fight skill and body strength will be lost on death, double rift creature spawns
    • Rift Points
      • Rift points will now be awarded proportionally according to damage dealt to the rift creatures.
    • Rift Rewards
      • Functionality of the bracelet of inspiration has been changed – this item guarantees success on a Moment of Inspiration when improving items, while being worn. Upon creating a rare item the bracelet gets destroyed.
      • Socketed rings now give different crafting and gathering bonuses depending on the gem used
      • Artisan rings increase skill gain for a skill you select up front.. These can also be recharged with rift points when it’s close to being depleted.
        • Depleting a ring does not damage it.
      • Shoulder pad functionalities have been changed, and their effects now are more varied, with some providing new buffs such as the Tank and Berserker affinities, respectively reducing and increasing the incoming and outcoming damage at once. Also reducing movement speed penalty in heavy armour and improving dual wielding.
      • Soul stealer necklace functionality has been balanced, now triggering only on stronger enemies
    • Unfinished colossus visibility range extended
    • Artisan ring will be enabled on PvP
    • Many Rift Items will now be impable and repairable
    • Many rift effects scale based on quality
    • Left and Right shoulder pads have been consolidated into one fits both sides
    • Removed land deformation on rift landing (will still remove trees and grass but will not create dirt from other tiles or make mounds)

Important Note: Only rifts that spawn the beam after the update will have unfinished colossus to work on.

  • New: Arrow Bundles
    • Arrow Bundles allow the player to combine multiple arrows into one item, so that they can all be improved, and spell cast on as one.
    • To create a bundle, activate a wire and right click a war arrow or a hunting arrow, then click “Bind”.
    • To add an arrow to the bundle activate an arrow, right click the bundle, and click “Add to Bundle”.
    • To break apart the bundle back into separate arrows, activate a pair of pliers, right click the bundle and click “Unbind”.
    • Max arrow count that can be stored in the bundle is scaled with the players fletching skill. Min 2, max 41 at around 100 skill.
    • Arrow bundles have the amount of arrows appended to the name.
    • Initial ql of the bundle is dictated by the creation arrow. If an arrow is added and of different ql than the bundle, the bundle ql will change to the average of the current (bundle ql + arrow ql) / arrowCount in the bundle. Basically the same way bsbs do it.
    • You can have an MOI on a bundle while imping it. The rarity of the arrow bundle will be transferred to 1 of the arrows when unbinding.
    • You can mix arrow types in the bundle, war and hunting arrow counts are saved to the bundle.
    • Creating, adding, or unbinding, the bundle must be in your inventory.
    • You can add rare+ and casted arrows to the bundle, but their spells and rarity type will be lost. (You are warned at the start of the action, and have time to stop.)
    • Action time is variable and based on the quality of the arrow, wire and the fletching skill of the player.
    • The materials when improving a bundle is scaled to match that of the arrows added. 41 arrows means 41x the required log amount per imp action. This is only the material cost for the log improvement action, every other improvement action is the same as normal items, and there is not an actual difficulty increase.
    • Bundles can have spells cast on them, but are substantially more difficult to cast on. Be diligent when casting on them with lower channeling priests as they may shatter or get damaged.
    • You can cast any spell onto the bundle that you would be able to cast onto an arrow.
    • You cannot improve an arrow bundle that has more arrows in it than you can add.
    • You cannot imbue or use a rune on an arrow bundle.
    • You cannot combine bundles, you can only add arrows to them.
  • New: New title has been added for 100 skill in Miscellaneous Items. Congrats Trash!

  • Change: You can now dye quivers.
  • Change: Changes to the “/suicide” command.
    • The functionality of the “/suicide” command is now part of the “/respawn” command. If you are already dead, the /respawn command will pop up the respawn location window as it does now, but if you are still alive, it will pop up the suicide window.
    • Text associated with this feature has been changed to be somewhat less graphic and remove any explicit references to self-harm.
    • Some text in the pop-up question has been added to include information about loss of skill and items.
    • The swirling visual effect in the client when dead is now a different color if the death was due to the use of /respawn, to differentiate it from the blood red swirl used when dying of wounds.
    • At some point in the future, the “/suicide” command itself may be removed, and it has been removed from the “/help” command, but for now, it will still function, with the same results as the “/respawn” command.
    • The purpose of these changes is to remove references to suicide/self-injury that are upsetting to some people. We trust that these changes will help alleviate that concern without removing anything of value.
  • Change: The “Bury All” action will no longer destroy any equipment the creature was wearing or wielding when it was alive. An exception is made for the huge shod clubs given to trolls when they spawn. For corpses of creatures killed before this change, this data will not be available, so it will instead skip destroying any horse gear.
  • Change: Artifact Changes
    • Hammer of Magranon now uses Large Maul skill.
    • Sceptre of Ascension now uses Medium Maul skill.
    • The Hammers, and Warhammers skill will remain in the skill list and be recycled at a later time.

  • Bugfix: Fixed the repair action on a paved highway bridge when having a pavement item activated.
  • Bugfix: Calling guards from the creature right-click menu now uses the same text as calling guards from the guard tower right-click menu.
  • Bugfix: Unfinished items that drop to the ground when finished will now drop at the proper location when placed on another item or inside a container, instead of vanishing mysteriously.
  • Bugfix: Having a spyglass activated no longer prevents Get Info and Freeze from appearing in the menu when right-clicking a tile.
  • Bugfix: Replacing a rune on a non-empty container is no longer blocked if both the rune being added and the rune being replaced have no impact on size or volume.
  • Bugfix: Large planters will no longer decay on funded deeds, like other decorations.
  • Bugfix: “Plant”/”Plant naturally” key bind now works on tile borders.
  • Bugfix: A warning will be given when attempting to plant a hedge or flower bed where a hedge, flower bed, or fence already exists, instead of the materials being wasted.
  • Bugfix: Stopped some light sources from reverting to their unlit model after being renamed.
  • Bugfix: The pirate’s hat can now be improved using Cloth Tailoring skill.
  • Bugfix: Adding or removing a size rune from an item on the ground will now update its visual appearance immediately.
  • Bugfix: Changes to an appearance due to changes of its colour or the additional or removal of a glow rune will now show immediately even if the item is placed on top of another item.
  • Bugfix: “Dead” status indicator is now removed immediately after respawning.
  • Bugfix: Fixed stacking behavior of Vynora’s Insight effect from Wellspring of Knowledge. It will now add to the duration of the effect if it already exists, and set it to the new power level if it is higher.
  • Bugfix: Corrected typo in examine text for normal cave exits.
  • Bugfix: Corrected the weight of scrap material when creating a crude canoe, as well as the felled tree minimum weight in the crafting recipes list.
  • Bugfix: Material weight has been added to the crafting recipes list in some cases where it was missing.
  • Bugfix: Chat responses from tower guards are no longer doubled when calling for help in chat.
  • Bugfix: Actually change kingdoms on PvP servers when swapping faith to a religion your kingdom does not support.
  • Bugfix: Players will now properly keep faith when swapping faith to Libila and subsequently converting to HoTS on pvp servers.
  • Bugfix: Planting an item on a tile corner bordering a village should now always place the item in a location considered within the village’s borders. Note that this change does not apply to any items that have already been planted.
  • Bugfix: Fixed very long item names getting shortened in some situations.

Client Changelog

  • Change: Repetitive event messages sent within a short time frame of each other will now be condensed to prevent spam
    • In the event tab, if a new message is identical to the last message and was sent within 1 second of it, they will be condensed to one line with a counter. For example, if you try to drag a stack of 17 invalid items to a food storage bin, the event log would have one line reading “Only raw, unprocessed items can be stored in the food storage bin. (x17)”.
    • If a new on-screen message is identical to an existing on-screen message, the existing message’s timer will be reset instead of a new message being added, to prevent flooding the screen with identical messages.

  • Bugfix: Fixed missing name of unpaved, unreinforced cave exits.
  • Bugfix: Fixed flashing the wrong inventory items when moving slowly due to high inventory weight. It will now always highlight the heaviest item currently visible in your inventory window. The inventory itself, inventory groups, and body parts will be skipped if their contents are expanded, preferring to highlight their actual contents.
  • Bugfix: Fixed “ALT: Details” text not appearing in item tooltips if the item can be repaired but there is no “default action” key binding to display for repairing.

Patch Notes 02-AUG-2023

Server Changelog

  • Change: Large amphoras are now loadable
  • Bugfix: Fixed an exploit related to meditation path swap
  • Bugfix: You may now place weapons into tower guards hands again
  • Bugfix: Buildings now correctly update their final build state when an added plan frame is removed by a player lacking the required skills to construct the extension

Patch Notes 18-JUL-2023

Server Changelog

  • Change: Tich Marble Frags found via archaeology will be changed to be metal.
  • Bugfix: Campfires will no longer turn immediately to ash when snuffed.
  • Bugfix: Erupt and Freeze permissions are now consistent and both now only require sorcery permissions on a village to cast.

Client Changelog

  • Bugfix: You can once again bind mouse keys with quick binds.
  • Bugfix: Fixed all Jackal skins and metal staff not showing correctly.

Patch Notes 13-JUL-2023

Server Changelog

  • Change: Tich Marble Frags found via archaeology will be changed to be metal. This one did not end up making it in, will be in Tuesday.
  • Bugfix: Fixed crashing issues when using the crafting window for bridges and planned walls/roofs.
  • Bugfix: Campfires will now revert to Ash and will disappear completely after they have burned out.

Client Changelog

  • Bugfix: Hover keybinds will no longer accept invalid keys, any broken/invalid keybinds people have accidentally bound will be removed next client launch to resolve issues people have been having from them.