Patch Notes 21-DEC-2022

Server Changelog:

  • Bugfix: Added missing space in metal ink pot examine text.
  • Bugfix: Fixed dead deed treasure maps generating with wrong settings. If you have a broken map from this bug open a ticket and a GM will get it resolved for you.
  • Change: Added more information on survey examine message.
  • New: Added feedback if you’re surveying in a place with reduced skill gain.
  • Bugfix: Disabled placing items on doors and gates for now till we can support this better later.
  • Bugfix: Fixed survey actions being able to be completed with any item via keybind.
  • Bugfix: Fixed rift beasts taunting other rift creatures to attack them instead of players.

Client Changelog:

  • Bugfix: Tweaked turning changes to make them feel more smooth again. (Let us know how these changes feel to everyone)
  • Bugfix: Fixed maps not showing to some players in the world when placed.

Patch Notes 22-NOV-2022

Server Changelog

  • Bugfix: Fixed bows losing magical ink rename on string/unstring.
  • Bugfix: Sermon cooldown timer will no longer reset on server crossing.
  • Bugfix: Fixed a highway pathfinding issue causing it to stop working.
  • Change: Made supreme bone fragments rarer to account for how they combine.

Client Changelog

  • Bugfix: Fixed inconsistencies with land vehicle and mounts turning.
  • Change: Land vehicles and mounts will now begin turning slower and speed up instead of beginning fast and slowing down.
  • Change: New maps generated will now use a different colour for sandstone and sand.

Patch Notes 15-NOV-2022

Server Changelog

  • Fix: We have corrected the bundle prices to be the same as the web shop inside the steam shop. We are currently considering options for how we can make this right for those who paid extra for those bundles on steam during this period.
  • New: Added the “kick” option to Sigvard to make him stop talking. You can apologize to get him to talk to you again.
  • New: New title has been added for 100 skill in Metallurgy. Congrats Hvergi!

Client Changelog

  • Change: Updated the LWJGL version the client uses to hopefully help with stability issues.
  • Bugfix: Fixed text spacing for settings window sliders.
  • Bugfix: Fixed camera vibrating while in “Steer mount towards camera” mode.
  • New: Holding alt while in “Steer mount towards camera” mode will let you look around without the mount/vehicle steering.

Patch Notes 8-NOV-2022 & November’s Monthly Skin!

Server Changelog

  • Bugfix: A tamed creature will no longer lose its pregnancy status by going offline with its player.
  • Bugfix: More fire and light related fixes
    • Kilns and smelters will no longer leave behind duplicate fire effects when the fire goes out.
    • Fixed a small inconsistency in the colours of some lights under some circumstances, such as lighting the item and then pushing or placing it.
    • Refueling a fire at low fuel levels will now work properly instead of sending a message that the fire is not lit (even though it is).
    • The recently-introduced dynamic furnace lights used for ovens, forges, and smelters will once again have flickering and sound like other fires.
    • Various minor changes to address some inconsistencies with how lighting is added to or removed from items. This should fix any remaining cases of items leaving lighting effects behind even after being snuffed/extinguished for any reason.
    • Turning an item that is placed on another item will no longer cause it to lose its light effects or colour.
  • Bugfix: Skill journal tiers will now be visible immediately when getting 20 in a related skill, instead of being invisible until the next login.
  • Change: Flaming skulls will now be fueled by candles, like candelabras, and will decay if left off-deed.
  • Bugfix: You can no longer drag items into the main bulk container unit (excluding shelves).

November’s Monthly Skin!

November’s “Sigvard’s Wrath” skin delivers bone-chilling fear to all of your enemies! Available through the month of November in the Marks Shop at any settlement token, this skin can be applied to any Huge Axe to give it a unique and fancy look!

Patch Notes 11-OCT-2022 & October’s Monthly Skin!

Server Changes

  • Change: Made Defiance starter deed permissions consistent with other PVP servers.
  • Change: Erupt is now only able to make a tile a max of 40 slope higher then its surrounding tiles, it is still able to fill in pits that are lower then 40 slope. Erupt will still turn tiles to lava if the slope is too high, just not add any additional slope to it.
  • New: Added a new title for 100 skill in Animal Taming. Congrats Moogien!

Client Changes

  • Bugfix: Made Keybinds work on items in the two crafting window slots.
  • Change: Tooltip Updates:
    • Butchering imbue no longer shows up as null in the tool tips.
    • Brass rune of Jackal was misnamed as RBsJ and has been updated to RBrJ to be consistent with other brass runes.

October’s Monthly Skin!

October’s “Menacing Medium Maul” skin will help you deliver some satisfyingly spiky bonks to your enemies! Available through the month of October in the Marks Shop at any settlement token, this skin can be applied to a Medium Maul to give it a unique and fancy look.

Patch Notes 16-Aug-2022

  • Bugfix: Ebony/molten speed bonus now applies to hitched animals
  • Bugfix: New Necklaces from treasure hunting are now improvable.
  • Bugfix: Unique skulls are now decorations.
    • Unique hats: Crown of the Troll King and Goblin Leader War Bonnet will now no longer show leather as the tool required to imp them when viewed in inventory.
  • Bugfix:  It is no longer possible to open dirty caskets/sealed bottles that you did not drop/place.
  • Change: Archaeology and Restoration Rebalance
    • Getting runes will now be slightly easier when combining archaeology fragments.
    • The following actions now reduce the chance to receive runes:
      • Using the incorrect tool on restoration steps
      • Failing an identify action
      • Failing a combine action
    • Instantly identified fragments will now give a better chance of runes.
    • Wood fragments will now say wood instead of birchwood.
    • When combining a basic metal item the chance of iron is now improved at higher levels.
    • When combining an alloy metal item the chance of steel is now improved at higher levels.
    • When getting runes or casts on combined archaeology items it will now consider an item a tool before a weapon if it is considered both. This prevents tools that are also weapons from getting only weapon runes and casts.
    • Rebalanced casts on combined archaeology items to be considerably higher power on average and based on restoration skill.
    • The odds of getting a spell cast on a restored item have been roughly cut in half.
    • It is now possible to get 5 runes where a bug prevented this in the past.
    • A hatchet is now considered a tool and will get tool runes.
    • A bush will no longer detract from a tile’s archaeology value.
    • The top tier of fragments has been made possible to achieve by easing the requirements a bit.
    • A bug preventing sand from becoming investigable more than once per server restart has been fixed.
    • Enchantment success runes now reduce difficulty instead of increasing bonus.
    • Mend runes are now any target
    • Tool tips will now show rune names and abbreviations
    • All bulk items will not get runes or casts so they can be stored easily
    • Planks have been added to the drop table
    • Arrow shafts have been removed from the drop table
    • Partially identified fragments will now better reflect what they are (wooden, metal, weapon, etc)
    • You can now smelt items with enchantments and runes by confirming the action via a popup.
    • Mini tokens will now indicate direction to their associated deed.
    • Tin ore no longer shows as a metal fragment on second stage of investigation
    • Transferring servers with unidentified fragments should no longer make them revert to iron and steel.
    • Crude shovels will no longer be wooden fragments
    • Moon metal fragment drop rate in caches has been doubled
  • Change: Difficulty and quality formulas for various nature actions have been changed to use your entire skill value instead of only the whole number portion.
    • For example, at 99.5 skill, quality and difficulty will be based on that value of 99.5 instead of just 99. This will usually result in slightly higher-quality results when foraging, botanizing, harvesting from trellises, picking pottery planters, and searching for fishing items (grubs, wurms, bark, and twigs).
  • Change: The “Improve an Armour Piece to 80QL” journal goal can now be completed by improving a shield to 80QL, not just body armour. The goal’s text has been changed to reflect this.
  • Change: Ore ql is no longer capped at 99.9999 and can now be mined at 100 with rare+ or imbued tools if you have 100 skill.
  • Change: The  /me chat command no longer works in Help related channels.
  • Change: Updated time until able to breed timer to be accurate and use a timestamp.
  • New: Added a new title for 100 in Hammer skill. Congratulations Nineol!

Patch Notes 2-AUG-2022

  • To curb switching faith for bonuses, you now must have 30 faith to claim rewards from a rite event. Religion is intended to be a long-term choice in Wurm.
  • Bridge planning will now prevent illegal characters from being used in the bridge’s name.
  • Transferring to Chaos from Freedom at a natural border crossing is no longer possible when PVP crossings are disabled for anyone on the boat.
  • Added a new title for reaching 100 skill in Gardening. Congrats Richtje!

Patch Notes 05-JUL-2022

  • Bugfix: Fixed an issue that was causing cedar items to decay much slower than intended.
  • Bugfix: Another fix to allow proper triggering of multiple journal goals by one achievement.
  • Bugfix: Fixes to UI lag issues.
  • Bugfix: Moon metal archaeology fragments will now transform into proper moon metal materials when the item is completed.
  • Bugfix: Can no longer place merchants on a bridge without a stall.
  • PVP Change: Must now place a merchant within your own kingdom’s influence on PVP servers.

Champions on Chaos

With champions having been removed from Epic and never introduced onto Defiance, the topic has also come up several times about removing them from Chaos. We feel that this is the best short-term solution until we have a chance to rebalance and reintroduce them.

We will disable champions for Chaos during the maintenance reset on July 12th. When this happens, any existing champion that logs in will dechamp shortly after, with -5 to all characteristics instead of the normal -6; everything else functions as a normal dechamp.

We hope to bring champions back in the future, but in a way that makes them less of a requirement to remain competitive and more of a fun gameplay choice.