Patch Notes: 24/JUL/20 Golden Valley Returns!

New tutorial on Golden Valley is now available for new characters – upon finishing (or skipping) that you will be able to teleport to Northern Freedom Isles through Harmony. If you want to play on Defiance, you must use the portal available in the starter villages of Harmony to transfer to Defiance.

PvE (Harmony) rules are the same as all other Freedom Isles servers, with the exception of rift, rift scouts and imbue crafting being currently disabled

  • The new UI Client is now the default one
  • The old UI client is still available through the Choose Client Shortcut
  • Please leave any feedback with the new UI here

PvP Change Summary:

  • All elevation reset changes cross over to this server. (Listed below).
    • Maximum digging slope has been reduced to 150 .
    • Maximum surface mining / tunneling slope has been reduced to 60.
    • There now needs to be a minimum of 3 tiles between mine doors.
    • A deed will disband automatically after five chained deed drains.
    • Meditation abilities over level 9 have been disabled.
    • Hate Damage Bonus Now Increases lockpicking chance.
    • Element Immunity now only lasts 5 minutes down from 30.
    • Removed rare bonus from boats(No replacement for now).
    • Rare horse gear now takes less damage instead of granting a speed bonus.
    • Horses give birth faster.
    • Border crossing will be disabled, travel only available via portal.
    • Trader contracts will not be purchasable and traders cannot be placed.
      • Traders will only sell Res Stones/Large Magic Chests/Sleep Powder/Shaker Orbs and can only be found in your starter town.
    • Increased cooldowns on Truestrike, Stoneskin and Continuum
    • Physical damage resistance and penalty effects from sorcery items changed to fall damage.
    • Karma home teleport has been disabled.
    • Hell horses and Unicorns cannot be hitched or ridden.
  • Players will move between the new PvP and PvE server with a portal that is easily craftable and also available in the starter zones. All skills except Fighting will cross back and forth, faith and meditation paths do not cross, and items do not cross.
  • Starting areas have a zone around them providing some extra benefits and restrictions
    • Much stronger tower guard spawns inside this zone instead of the normal ones.
    • Reduced damage from siege weapons.
    • Villages here have no silver removed when drained, only left in to allow breaking mine reinforcements.
    • Shorter raid windows than outside the starting islands..
    • Max village size 10 tiles in each direction with no additional perimeter allowed inside this zone.
    • Capitals cannot be located inside this safe zone. 
    • Artifacts in the safe zone will lose charges every hour even when on players.
    • Battle camp towers cannot spawn inside or within 100 tiles of safe areas.
  • Deeds can now only be raided during raid windows, villages will be able to pick the time this window opens, and this can only be changed every 2 weeks. You will be able to view the window and how long until it starts by right-clicking any wall/fence on the deed from any distance. Starter villages will be 100% unraidable.
    • Raid windows will be 2 hours for safe zones and 6 hours outside them; as people start raiding, we will see how this affects it and tweak accordingly.
    • Lockpicking will always work even outside raid windows.
    • If you find ways to damage deeds outside of raid windows, you are expected to report it and not abuse it.
  • Valrei changes will be coming in a patch not long after release, we ran into issues and did not want to delay the PvP server for it.
  • There will be a few karma spells castable by anyone with a gem staff/karma to use them:
    • Summon Skeletons/Wraith/Worg
    • Mirrored Self
    • Stone/Ice/Fire walls
  • Random chest spawns will return and can contain crafting supplies, good compasses, gems, traps, arrows, and rarely seryll lumps/rare bones that transfers its rarity to 1 item.
  • Weapons/Armour tweaks to change the meta up, we will be leaving this undocumented.
  • Increased shield/shield bashing skill outside of the safe zones.
  • Village war bonus will now reduce the damage your walls/fences take from siege weapons and no longer increase players damage.
  • Locate souls will have a reduced range; this will also include locating corpses.
  • Off deed reinforcements will have a much higher chance to break when using the disintegrate spell.
  • Messages like lost link/left the world/logged in will only be shown to people in your own kingdom.

Patch Notes 30/APR/20

  • New: The title for 100 rake has been added
  • New: The title for 100 Papyrusmaking has been added
  • New: Added /servertime command for easier access of the local server time
    • NOTE: This will dictate the start and end time of events 
  • Change: Tangleweave changes as listed below:
    • Cooldown increased to 5 mins
    • Favour cost doubled to 30
    • Cast time increased to 7 seconds
  • Change: Added a low glance rate bonus to all armour against poison.
    • It now has a low glance rate but is still consistent and low across all armour types equally
  • Change: Prevented all hitched creatures on PVE from being labelled enemies by village guards
  • Change: Changed rowing boat creation requirement from mooring rope to regular rope
  • Change: Disabled the /snipe feature
  • Change: Changed the colours of butchered Valrei Items and Valrei mission items and their icons to tell the difference more easily:
    • Valrei mission items have retained the bluish colouring
    • Valrei items looted from epic mobs are now reddish in colour
  • Bugfix text: Fixed messaging when finding a Valrei mission item while digging/investigating to more accurately describe the discovery
  • Bugfix text: Fixed examine description of unfinished item parts list:
    • Changed metal item names to “metal” instead of specific material
    • Fixed item plurals
    • Use ‘and’ on last part needed only
  • Bugfix text: Removed ‘iron’ from improve messaging when a needle is needed
  • Bugfix: Fixed mission traitor creatures and trees to keep their glow effect after a server restart, and the effect will properly vanish when they are killed
  • Bugfix: Prevented cave wall tiles being converted back to rock salt after being mined and collapsing back into rock
  • Bugfix: Corrected many item plurals, names of some always-plural items, and adjusted descriptions where needed:
    • Corrected the names of all presumptive-plural items (acorn, wemp seed, etc.)
    • Adjusted the plural names of many items that were wrong, excessively generic (especially important for things like missions), or that could be ambiguous in the future
    • Updated some item descriptions to match, as well as one or two item descriptions that had errors in them
  • Bugfix: Removed potions from the Marks store gift box which are not currently implemented
    • Removed Ointment of Masonry
    • Removed Potion of Waterwalking
  • Bugfix: Fixed crossing borders on boats to properly eject offline passengers
  • Bugfix: Removed death sound and death notices from creature load location when the creature dies while on another server
  • Bugfix: Fixed items moving slightly on server restarts causing some to move above ground
  • PVP Change:  Healing has been changed in the following ways:
    • Cure light/medium/severe are only cast-able on wounds, not the body directly when the caster is riding a vehicle on PvP servers only
    • Heal spells on PvP servers now increase resistance at 150% the normal rate
  • PvP Change: Allowed Black Light kingdoms to have up to 3 Libila champions
  • Client change: The screenshot file format option has been added back into settings with jpg being the default
  • Client change: Reduced default sound and music volume
  • Client bugfix: Fixed an issue when holding alt while placing items on other items

WSA – Free Faith Transfer Expiring

Hi Everyone!

We want to give you all a reminder that we are approaching the end of the free faith transfer for priests post player god removal.

The free faith transfer option will expire at midnight (00:00) on May 1st, CEST

If you are intending on transferring faith, please do so before then, as the only option after will be through the loyalty store.

Regards,

The Wurm Team

An AWS Celebration!

Celebration is now the first player-accessible live server running in AWS!

This move should resolve the massive lag spikes we were seeing on Celebration, but we may experience growing pains as we adjust settings and resources for the server in AWS.

The server is also still hosted in Germany. While connection lag such as from the United States and Australia will not go away it may improve some due to the AWS infrastructure.

If reporting lag issues, please consider this connection lag. Also it’s best to judge lag over a period of time. The type of lag we’d expect to see would be smaller and frequent spikes, if any lag at all.

Hotfix 27/MAR/20

  • Mission items will now be properly credited to the correct mission when sacrificed.
  • No-drop items may once again be moved out of containers in a player’s inventory.
  • Fixed gift boxes giving common (non-rare, non-supreme) bones.
    • Clarification: When you get a bone from the gift box, it has a one in ten chance to be supreme, otherwise it’s rare.
  • Fixed an issue causing mission and scenario progress to be lost.

Patch Notes 26/MAR/20

Patch Notes
  • Change: A disband settlement confirmation window has been added to prevent unintended disbands
  • Change: Monthly Marks skins will now change on the 10th of each month
  • Change: Large planters can now be destroyed
  • Change: Mission changes regarding Valrei mission items and region indicators as listed below:
  • Valrei item sacrifice missions will now spawn items on the ground as before, in addition to being found through digging and investigating
  • Valrei item sacrifice missions will now only accept the items spawned for that specific mission; sacrificing the item will always credit the mission that created it, and will never credit others
  • Valrei mission items spawned prior to the follower bonus update will still work for any mission
    • Please be aware that this is not related to the name of the item, for future missions even if they require an item of the same name it will NOT work
    • Digging or investigating for Valrei mission items will now check for an item for each valid mission independently, so if there are multiple Valrei item sacrifice missions active, players will have a greater chance of finding them
    • Mission region indicators such as “center-west” have been replaced with approximate locations on the in-game map, for example “within about 5 map squares of 17 D”. Precision scales with server size, so larger servers are split up into more regions than smaller servers. Servers without an in-game map will continue to use the old system
  • Bugfix: Mission item changes, fixes and removals as listed below:
    • Removed pearl necklaces from create item missions
    • Corrected flints and steel to read steel and flints for missions
  • Bugfix: Removed reference to using a writ to destroy a finalized building plan
    • Instead of “Cannot remove the last part of a building doing that, please use the writ to destroy the building.” You will now get the message “Cannot remove the last part of a building doing that. Please use the building management screen to destroy the building.”
  • Bugfix: Embark key-bind will no longer work on tents
  • Bugfix: Hell horses will no longer unhitch from hitching posts when they get an age tick
  • Bugfix: Mining a boulder or meteorite should now follow the same logic as mining a cave wall in terms of sound effects, stamina loss, pickaxe damage and key-bind
  • Bugfix: Traders can once again be accessed through windows
  • Bugfix: Spelling, text and grammar issues fixed
    • Removed incorrect space before period in tunneling-too-wide error message
    • Fixed plural mouse-over on large planters for potatoes and tomatoes
      • This is not retroactive and will be updated when you tend them
  • Bugfix: Fixed shield skins not being sent for watchers on login and other situations
  • Bugfix: Removed drunk walk penalty when going below drunkenness threshold
  • Applied drunk walk penalty when logging on with alcohol above threshold
  • Bugfix: Extended the collision of the rope bridge walls to cover the tile in order to prevent reported rope bridge deaths
  • Bugfix: Set player as owner of liquids when dragging partial liquid from one container to another:
    • This bug would cause issues with dragging liquids from a larger container to a smaller container that could not hold it all. The player would then wind up with not having the recipe count as completed or the product would be capped at 20ql
  • Bugfix: Allow movement between inventory and inventory groups for any item already in your inventory
  • Bugfix: Leveling with a dredge from a boat will now properly abort once the boat and dredge are both full
  • Bugfix: Fixed yield message when harvesting from weeds from a large planter box.
  • Client Change: Key-bind added for Libila consume corpse ability

Patch Notes 09 MAR 20

  • New: The monthly Marks skin for March has been added: Shield of the Ageless (large metal shield)
  • Change: Wooden nameplate use changes listed below.
    • Wooden nameplate rename text should now default to only the name you’re changing, not the prefixes (like “fat” or “aged”).
    • Wooden nameplate rename feature should now abort with an error message if you try to rename a creature the same thing it was named before.
  • Change: A server name has been added to the deed upkeep email for those people with deeds on various servers.
  • Change: Fishing Rod Rack, Shield Rack and Saddle Rack are now Fine Carpentry instead of Carpentry. Saddle and Shield rack components have been changed to include pegs in the construction.
  • Bugfix: Fix for some missions not having a deity name.
  • Bugfix: Slope mouseover details should now be visible at the correct distance based on your digging skill and Magranon bonus if applicable.
  • Bugfix: Repair timers should now have a 2s minimum even after reduction due to deity/material, and this should result in at least some QL loss every time.
  • Bugfix: Fixed spacing issue in battlecamp raiding text.
  • Bugfix: Text space issue corrected in the care for message.
  • Bugfix: Fix for some missions not having a deity name.
  • ART Bugfix: Glimmersteel and Adamantine hammers now have the proper graphics.
  • Bugfix: Elevation is now again premium only

Hotfix 03/MAR/20

  • Bugfix: Fixed the issue with crates not being able to be dragged to or from racks and wagoner containers
  • Bugfix: Upkeep-left info should now be consistent across all settlement management windows
  • Bugfix: Fixed the new saddle racks and shield racks not appearing in crafting recipes
  • Bugfix: Fixed non premiums not being able to log in to Elevation
  • Bugfix: Fixed mount rotation snap staying locked when using modifier keys
  • Bugfix: Fixed random disembarking when using mounts or vehicles
  • Bugfix: Fixed premium time purchases being bugged
    • Note: If you have not received your purchased premium time, submit a /support ticket and it will be awarded back to you