Jackal Skill Transfer Now Live

Hi Everyone,

The skill transfer from Jackal to Freedom is now live. By now you may have seen a small tick in skills that transferred over. We have increased the amount that transfers as well as allowed for fight skill to transfer too. If you encounter any bugs please post them on the forums as usual!

Happy Hunting!

Patch Notes 4/NOV/19

  • New:  Emails will be sent to deed mayors when upkeep falls below 30 days and again when it falls below 7 days.
  • Change: Decorative items in containers and placed on other items should no longer decay.
  • Due to the situation with Xanadu not receiving the 5 hours sleep bonus after the rollback, we will be providing all servers with 10 hours sleep bonus during the regular restart on the 14th of November.
  • Bugfix: Fixed a bug where some items made before the signature update didn’t actually show the signatures when over 20 quality.
  • Bugfix: The volume of measuring jugs can be adjusted while the jug is in inventory or in an inventory subgroup.  It cannot be adjusted if the jug is inside a container.
  • Bugfix: Hitching posts can now be placed and turned when not planted.
  • Bugfix: Fixed an issue where relatively new traders failed to have merchant and trader contracts in their inventory for sale.
  • Bugfix: Fixed the issue with some decorations and light sources not getting heating to glowing in a fire source.
  • Bugfix: Change stone shards’ description to match the name.
  • Bugfix: Fixed blue terrain on certain settings
  • Bugfix: Fixed some of the excessive shininess

Database Rollback 31/OCT/19

We’ve had to roll back the database to before the update earlier this morning. We’ve awarded 5 hours of sleep bonus as compensation. Additionally we’ve disabled Jackal skill transfers for the time being. We’ve fixed the exploit that caused the need for a rollback, however we are investigating the severe lag caused by transferring.

Patch Notes 31/OCT/19

  • Jackal change: Jackal skill transfer has been tweaked and re-enabled
  • Jackal change: Premium time and login:
    • Jackal requires premium time in order to transfer to the server.
    • If you lose premium time while on Jackal, you can pay for more time in the shop and then log in again.
    • Plan ahead to be sure you have enough premium time if you wish to continue playing on Jackal and wish to pay with in game silver.
    • If your premium happens to run out unexpectedly and you wish you pay with silver, you now will be able to log into Jackal and will have 2 minutes to pay for premium in game. If premium is not paid for within that time, you will automatically be transferred back to the server you were on prior to going to Jackal.
  • Change: Signature added to additional items upon creation:
    • Archaeology journal
    • Armour stand
    • Banner
    • Beautiful meditation rug
    • Bow rack
    • Copper needle
    • Dioptra
    • Explorer tent
    • Exquisite meditation rug
    • Fine meditation rug
    • Flag
    • Iron needle
    • Kingdom banner
    • Kingdom flag
    • Kingdom tabard
    • Large saddle
    • Meditation rug
    • Military tent
    • Pavilion
    • Polearms rack
    • Range pole
    • Saddle
    • Tall kingdom banner
    • Wardrobe
    • Weapons rack
  • Quality of life changes and fixes:
    • Enchanted Grass can now be cultivated.
    • Lawn and mycelium lawn can now be be cultivated.
    • Decorative pillars can now be transported so they can be hauled up / down.
    • You can now attach mine doors to wide cave entrances (PVE only).
    • Enchanted trees / bushes, will no longer age.
    • Creatures getting branded will now remain stationary during the action.
    • Trash Heaps are now transportable, they can also be hauled up / down.
    • You can now plan a building with a trowel.
    • Large Oil Barrel can now now be planted / secured.
    • Ballistae can now be planted / secured.
    • Slabs made of rock shards will now be called stone slabs.
  • Hitching posts have now been added:
    • Any creature that can be hitched to a large cart can be hitched to a hitching post.
    • Hell Horses can be “Tied Off” to a hitching post at any age that is not a foal.
    • A hitching post can hold 3 creatures.
    • Creatures can eat from the trough of a hitching post, as long as there is food in it, that they are normally able to eat.
    • Untamed Hell Horses hitched to a hitching post are docile and will not attack anything as long as they have food in there trough.
    • A creature will eat from a trough at the same rate as they would normally graze / eat from pile.
    • A hitching post cannot be picked up it can only be transported.
    • Hitching posts are lockable and spawn with a 1ql lock on creation.
    • You cannot load or move a hitching post with creatures hitched to it.
    • Hitching posts have 2 main permissions, Manage and Use.
    • A person with use perms can unhitch any horse by either right clicking the horse and clicking unhitch (singular), or right clicking the hitching post and clicking Animals > Unhitch (All of em).
    • Only creature edible items can be placed into a trough (seed, meat, veg, fish and so on).
  • Bugfix: Fixed an issue where archaeological journals inside equipped backpacks were not found and updated when investigating.
  • Bugfix: Fixed a few incorrect fragment icons which displayed completed item icons.
  • Bugfix: Fixed a rare issue where archaeology caches wouldn’t be visible until you moved away from the tile then returned.
  • Change: Introduced HDR rendering to fix oversaturation and improve visuals.
  • Change: Shadow rendering has been revamped for more detail and distance.
  • New: Added Ambient Occlusion option to the post-process settings.
  • Bugfix: Rain occlusion (no rain indoors) will now work on Mac.
  • Bugfix: Fixed animations of 2h weapons and bows.

Patch notes 26/sep/19

  • Bugfix: Windowed mode should no longer be resizable
  • Bugfix: Fixed arrow keys showing as NULL in context menus
  • Bugfix: The deed exporter will now output to deed.map file in the Wurm’s main directory on Linux and Mac
  • Bugfix: Fixed animal worn items (saddles, bardings) being affected by color and condition
  • Bugfix: Numlock will now affect the keypad keys (using arrows instead)
  • Bugfix: rift beasts will now move properly into melee range
  • Bugfix: summoned creatures will now properly despawn if the summoned is killed. Burning hearts with any rift creatures tied to it will have the creatures move to the person burning
  • Spyglasses can now be crafted on jackal only.
  • Fixed certain tools not triggering the improvement journal goal
  • Bugfix: addressed some issues with phantasm being cast on multiple creatures.

Patch Notes 30/AUG/19 Jackal Awaits!

Patch Notes : Jackal Awaits!

Announcing the Jackal Server 

  • Jackal is a new time limited server lasting six months that players can transfer to from every other server.
  • Accessing the Jackal server will require the player to be premium.
  • To initially access Jackal, rifts will spawn at server opening with specific scheduled start times listed below
Independence6PM Fri UTC
Deliverance10PM Fri UTC
Pristine2AM Sat UTC
Chaos6AM Sat UTC
Celebration10AM Sat UTC
Xanadu2PM Sat UTC
Exodus6PM Sat UTC
Release10PM Sat UTC
Serenity2AM Sun UTC
Desertion6AM Sun UTC
Affliction10AM Sun UTC
Elevation2PM Sun UTC
  • Once rift on that server is closed a lodestone will appear allowing transport to Jackal.
  • Jackal lodestones can be player crafted with rift materials, stone bricks and mortar and used as regular portals to Jackal after the initial rift is closed.

Jackal 

Jackal is a hostile alien server with a vastly different aesthetic to the lands of Freedom. 

  • Pine, orange and lemon tree types have been removed from Jackal.
  • Six new tree types have been added. 
  • Jackal has the Epic hybrid skillgain system with 3x skill and 3x action speed.
  • Skill gained on Jackal will transfer to Freedom at a reduced rate 
    • Disabled for the first few weeks to ensure when it is enabled it works smoothly
    • When enabled will apply to any skill gained from the beginning of jackal
  • A new Jackal journal tier has been added
    • Certain tasks within the standard journal tiers have been disabled from triggering while on Jackal.
  • Completing certain tasks on Jackal will reward the player with Jackal points, redeemable for new item skins on Freedom.
    • Item skins to come in the coming weeks and months

Jackal creatures

  • Added Isopod
  • Added Giant Crab
  • Added Weta – the new ridden creature. 
    • Cannot wear gear 
    • Can ride up 50 slope
    • Custom spawn table for jackal, not all creatures will spawn there

Corruption Clearing

  • Corruption can be cleared by creating freedom beacons and destroying jackal beacons.
  • Jackal beacons are defended by increasingly difficult groups of creatures, which will all need to be defeated before their hearts can be burned at the beacons in order to destroy them
  • Destroying jackal beacons will make it easier for freedom beacons to radiate their influence in the area
  • Following a god and becoming a priest will be available from freedom beacons
  • The prayer faith gain limit has been doubled from 5 to 10 per 24 hours uptime on jackal only.

Rift changes

  • New point calculation system
  • New point buy system 
    • Defeating rift creatures and closing rifts will now reward players with Rift Points.
    • Rift points are now used to purchase specific items instead of RNG loot as before.
    • Accessible from lodestones and mailboxes when you have points to redeem

Updated Rift Creature AI

  • Each rift creature now has attacks and special mechanics depending on their type
  • New sounds for all Jackal creatures
  • Tweaked combat stats of Jackal creatures
  • Rifts now spawn in 4 waves that ramp up slower

Rift scouts 

  • Small groups of Rift creatures will spawn across the server. 
  • These creatures will provide a small challenge and reward the players with rift resource collection nodes and some rift points when defeated.

Changes to creature spawns

  • We will be trialling a new creature spawn table on two Freedom servers, Deliverance and Pristine. Players may see some new creatures previously only known on PvP servers.

Miscellaneous Changes

  • Change: Guard towers on elevation now take 2x damage, the warning message to kingdom has been lowred to 50 damage to account for this.
  • Change: Players on elevation can now lead 2 horses while walking only.
  • Epic Bugfix: Village reputation will now be checked before declaring war
  • PvP Bugfix: Tile distance limitations will no longer block transmutating tiles to dirt.
  • Elevation Bugfix: Epic players will now deal damage again while path of hate rage is active.

Client Changes

  • Bugfix: Fixed ‘FBO not bound’ launch crash
  • Bugfix; Fixed certain quickbind key names not showing
  • Bugfix: Fixed select bar selection updating when moving the camera instead of clicking

Jackal: The Lands of Jackal.

 

The lands of Jackal are covered in a strange corruption changing how the entire land and plant life look, and includes six new tree types and accompanying wood types only available on Jackal. Players on Jackal will be able to create beacons that cleanse the nearby area of the corruption, converting it all back to normal and preventing the spawn of Jackals and Beasts in that area.

However, all across Jackal are pockets of well-defended land where the natural denizens have created their own beacons, reinforcing the corruption and making it harder for players to take control of the land. Defeating the defenders of these areas will allow destruction of these beacons, letting players safely expand farther into the deep wilderness of Jackal.

These defenders will be made up of Rift creatures that players recognize with updated combat capabilities to make them fight more intelligently, including new attacks, defenses and fighting styles. These newly upgraded Rift creatures will also spread to Rift incursions in the lands of Wurm, making for a more varied and possibly dangerous fight for players.

Prior to this update no rifts will appear after the 25th of August, and all existing rifts will close on the 28th of August. They will open after this update at a specific time per server to allow as many people to plan to attend across the entire weekend as possible. To see the dates click here.

Following the close of the first Rifts after the next update, items known as Lodestones will appear at the site of the Rift and become craftable by players using rift materials and other existing items.