Patch Notes 05-DEC-2023

Server Changelog

  • New: Resource Nodes (Foraging/Botanizing Overhaul)
    • The existing foraging, botanizing, and snow-collecting systems have been replaced by a new system where visible resource nodes spawn on tiles from which you can gather resources.
    • Each type of resource node has its own appearance, set of possible items, and skill associated with it, and can be spotted visually while exploring the wilderness.
    • All items previously available through foraging and botanizing are still available in the new system, along with many others, such as clay, ore/mineral shards, and a wider variety of plant products.
    • Unlike the previous foraging and botanizing system, resource nodes are available on virtually every type of tile, including some exclusive to shallow water. Several tile types also have their own exclusive types of resource nodes that cannot appear anywhere else.
    • Resource nodes spawn and disappear randomly over time, and also disappear when items are collected from them. Only one can exist on a tile at any given time. A resource node will also be removed if the type of the tile changes, such as grass being packed with a shovel.
    • A new settlement management setting has been introduced to prevent resource nodes from appearing within your village. This requires at least one spirit templar to be hired as part of the village plan.
    • The possibility, and probability, of a type of resource node spawning on a tile depends on factors including, but not limited to, tile type, altitude, season, and proximity to water.
    • Similarly, the possibility and probability of getting specific items from a resource node can also depend on a variety of conditions. Some plants are more common in certain seasons, for example, and some very uncommon items might only be possible at high skill.
    • Using “Lore” on a resource node will tell you what kinds of items you could collect from it, in order of how likely they are, as well as how difficult the action will be compared to your skill level, and the number of items you will receive. Using “Lore” on a tile will tell you what resource nodes might spawn there, also in order of likelihood.
    • The number of items you can collect from a Foraging or Botanizing resource node depends on the type of resource node, some other factors (such as tile type or grass length), and your skill level. Unlike in the previous system, higher skill level simply adds a flat value to the number of items you will receive:
      • * 20-50 skill: +1
      • * 50-70 skill: +2
      • * 70-90 skill: +3
      • * 90+ skill: +4
    • “Snow pile” resource nodes, the new source of snowballs, can now be found outside Winter at sufficient altitude. This “snow line” changes elevation throughout the in-game year, so some areas may get snow year-round, while others may only experience it closer to Winter. All snow piles, however, will provide more snowballs in Winter than in other seasons.
    • Magical enchantments on equipped gloves can now be used when collecting from resource nodes, as well as when creating or improving clay items with the hand:
      • Only magical effects such as runes and spell enchantments function for this purpose. For example, Wind of Ages will improve action speed and Circle of Cunning will improve skill gain.
      • The glove is not being used as an actual tool, so it will not receive damage, and its quality, rarity, and material will have no impact on effectiveness. However, like a tool, enchantments will still decay from use.
      • Enchantment/Rune effectiveness is averaged between both gloves. For example, having 100 Wind of Ages on one glove and 50 on the other will be equivalent to having 75 Wind of Ages on a tool, and having a rune on one glove but not the other will result in that rune being half as effective as usual.
  • Bugfix: Black Claw will now spawn as steel.
    • The material change will also be applied to already existing items.
  • Bugfix: Animals hitched underground should no longer disappear on server restart.
  • Bugfix: Ribboned shoulder pads should no longer be burnable.
  • Bugfix: Fixed a situation where animals would teleport elsewhere after being led into water

Client Changelog

  • New: The client now uses a new method for outlining objects, intended to look cleaner on complex objects with a lot of transparent parts. This feature is only available using the modern renderer.
    • The default neutral outline color has been changed. The outline color can still be manually changed in the settings
    • Launcher settings allow you to set the outline color by RGB values. Values for the old default outline color: (128, 128, 255)
  • Change: Changed FoV (field of view) calculations to work better on widescreen setups. Note: If you run the game in a square or vertical window, you might need to tweak your FoV setting to have the same view angles as previously
  • Change: Increased the visibility of snowfall on the modern renderer
  • Change: Removed some unused options that have been causing an issue on graphics profile settings for some users.
  • Change: Changed default setting for “Cartography Indicator Fade-out Distance” to 2 tiles from 8.
  • Bugfix: Updated client runtime libraries with potential rare crash fixes.

Black Friday Sale 2023

We are running a Black Friday sale this year again!

From November 23rd 23:59 CET until November 27th 6:00 CET, all premium time and silver coin offers on our web shop and Steam shop are 30% off.

In addition to that, we prepared something special for the ingame silver shop.

From November 23rd 23:59 CET until December 2nd 6:00 CET, the following is available in the silver shop:

  • A rerun of the 10 most favoured old Marks skins, available for 5 silver coins each
  • Various discounts on other items, including sleep powder
  • A new “maple leaf necklace” item, redeemable for free for any player with an active premium account (claimable until December 7th 6:00 CET)

So don’t miss out on these limited-time offers and don’t forget to claim your free item through the ingame silver shop!

– The Wurm Online Team

November’s Monthly Skin

You like fighting with a scythe, but are worried that you look too much like a farmer with it? You might be interested in “Libila’s Liberator” then – a menacing looking skin for the scythe, available in the Marks Shop at any settlement token through November!

“Libila’s Liberator – A menacing-looking scythe, reserved for tasks entirely unrelated to mowing grass or harvesting grains”

November Shop Changes

There are upcoming changes to the shop this month we’d like to inform you about. Some of them are related to the Halloween event.

New skin: Crow Helm

It’s available in the shop for 8 silver coins initially, with the price increasing to 10 silver coins after November 27th 2023.
This funny looking crow helm (a skin for the open helm item) fits perfectly together with the new black-winged shoulderpads from the currently running Halloween event.


Monthly sales & Halloween event sales
From October 27th 2023 until November 27th 2023 the following items will be on sale:

  • Wooden Nameplate: 10 silver coins (instead of 20)
  • Crow Helm: 8 silver coins (instead of 10)

From October 27th 2023 until November 10th 2023 the following items will be on sale:

  • Forest Giant Statuette: 5 silver coins (instead of 10)
  • Sleep Powder: 2 silver coins (instead of 3)
  • 5 Sleep Powder: 8 silver coins (instead of 12)
  • 10 Sleep Powder: 15 silver coins (instead of 20)
  • 20 Sleep Powder: 25 silver coins (instead of 35)

Permanent price changes

  • Golden Mirror: 10 silver coins (instead of 15)

Halloween in Wurm Online

Sharpen your weapons and slip into your armors, polish your trowels and prepare your chisels – from October 27th 2023 until November 5th 2023 it’s Halloween time in Wurm!

Click the image above to learn more.

Patch Notes 24-OCT-2023

Server Changelog

  • New: Halloween event preparations – event announcement and dates coming shortly!
  • Change: Rift Tweaks
    • Source crystals can no longer be added to socketed rings.
    • A hammer may be used on a socketed ring with a gem inserted to remove the gem without using all of the gem’s uses
    • Artisan rings will now give an event message and remove the buff icon when depleted
    • Added Rift sickness information to /rift menu
    • Wave 2 has been rebalanced to have more diverse mobs (and less ogres)
    • Libila buff has been reduced to 1.5x mob spawns, down from 2x
  • Change: The creature limit on Cadence has been significantly increased
    • This means that more wild creatures will be around now
  • Change: Added a 10 minute cooldown to epic portals to fix a lockpicking skilling exploit
  • Bugfix: You can no longer found a village or resize a village near No Build Zones (Must be at least 20 tiles between perimeter edge and zone edge)

October’s Monthly Skin

Ever dreamt of having your very own caravel without having to cut down an entire forest for it? Good news for you then! Meet the “Small Caravel” skin – a small decorative caravel, sitting on a wooden base, available in the Marks Shop at any settlement token through October. It can be applied to the decorative ship item.

Website Screenshot Contest 2023

You like taking screenshots? You like winning prizes? You want your work to get featured on the official game website? Well, we have good news for you then!

We are running a screenshot contest from now until Sunday, the 15th October 2023 on the official game forum. Show off your work and use your chance to get featured on the website or to win a prize.
Click the image above to learn about the details.

Patch Notes 26-SEP-2023

Server Changelog

  • New: New title has been added for 100 Butchering. Congrats Sleepys!
  • Change: Rift scout camps have been enabled on Northern Freedom Isles.
  • Bugfix: Light tokens can now be snuffed.
  • Bugfix: Socketed rings from before the rift update can now have a gem inserted.
  • Bugfix: Purchased rift reward delivery time is now reduced.
  • Bugfix: Bracelet of Inspiration will no longer improve the item by 1 quality point with their Moments of Inspiration.
  • Bugfix: Legacy Shoulder Pads that were made of bone are now changed to an improvable material.
  • Bugfix: Arrow bundles will no longer incorrectly warn you when the bundle is enchanted and you are adding an unenchanted arrow to it.
  • Bugfix: It is no longer possible to expel a mayor that is offline from a PMK.