Bugfix: Birchwood archaeology fragments will now convert to wood fragments on attempt to combine them. This will allow use of the legacy birchwood frags.
Bugfix: Holy Site Fixes
Bug fix: Holy site backlash effects now give an event message even if entirely resisted (using Soul Strength).
Bug fix: Holy site backlash creature spawns now spawn around the target player instead of some other location very far away.
Bug fix: Corrected a jumbled message when multiple holy site backlash creatures are spawned around someone nearby.
Bug fix: Holy site backlash damage effects now give messages appropriately, specify which body part they hit, and their effects (such as bleeding) function properly.
Bug fix: Bleeding effect power is now properly updated in the spell effects bar/window when it is reduced over time by bleeding.
Bug fix: Fixed visual effects not starting properly for players inside a holy site when it is first activated.
Bug fix: Additional creature types may now spawn at the Fo steppe holy site (Sampo).
Bug fix: The amount of moon metal from rummaging at a Magranon holy site has been reduced.
Bug fix: The amount of favor given to a deity on holy site expiration has been corrected.
Bug fix: Boars and hyenas now change size properly if they have a condition (such as Greenish or Champion).
Holy site pulse messages are now alerts (in orange text) to better stand out in the event tab.
Holy site backlash creature spawns now have “vengeful” added to their name, for the sake of clarity.
Fo holy sites now spawn creatures twice as often as other holy sites. This only affects normal timed creature spawns, not creatures spawned due to backlash effects.
Holy site spawning should now heavily prioritize whichever type of holy site does not exist on that server for that particular deity. For example, if a Fo holy site is being spawned, and a Sampo exists on the server but not a Wishing Tree, it will be extremely unlikely to spawn a second Sampo, and extremely likely to spawn a Wishing Tree instead.
Event tab messages from holy site pulse and expiration will now be alert colored instead of normal colored.
Client Changelog
Bugfix: Fixed some situations where placing an item on a far target would snap back to a closer door.
Bugfix: Holy Sites enhancements
Bug fix: Corrected final positioning of meteorites and their visual effects, and the fire and smoke effects now fade out properly when they land.
Bug fix: Some previously-missing visual effects have been added to holy sites.
Change: Meteorites spawned by Magranon holy sites will now fall with staggered timing instead of dropping all at the same instant.
Art Changelog
Bugfix: Empyrean lamps will now show model and light effects correctly.
Bugfix: Steel Helms with the Bucket Skin on will now correctly show the head.
Bugfix: Fixed items with skins applied not showing empyrean material.
Bugfix: Catapult and Battering Rams will now display the color they are dyed properly.
March’s “Small Cherry Tree” skin turns your marble planters into adorable, tabletop cherry trees! Available through the month of March in the Marks Shop at any settlement token, this skin can be applied to any Marble Planter to give it a unique and fancy look!
Server Changelog
New: Added religious advisors and altars to all SFI starter towns on non PvP servers. These were already on NFI and have just been included on SFI now. Religious Advisors will convert you to a deity of your choice.
New: New title has been added for 100 skill in Blade Smithing. Congrats Nineol!
New: You can now paint Marble Planters.
Bugfix: Holy Site tweaks and fixes
Bugfix: Fixed “%THEIR%” displaying in holy site messages instead of the player’s pronouns when performing exorcism actions.
Bugfix: Added several missing spell effect descriptions related to holy sites.
Bugfix: Planning buildings at holy sites is now properly prevented.
You can now feast at the Sampo even if your hunger is low.
Reduced amount of holy site corruption and/or power loss from pulse events, especially when there are fewer participants.
Increased spawn rate of creatures from holy sites.
Actions that increase or decrease a holy site’s power or corruption at a holy site (purifying, desecrating, praying, preaching) will now affect the holy site even if you are beyond your maximum Faith gains per day. You still can’t gain Faith more times per day than normal, but you can now contribute to the holy site without daily limits. The 20-minute prayer cooldown timer still applies.
Praying, preaching, desecrating, or purifying a holy site will now have greater impact, especially at low skill levels.
Reduced chance and amount of holy site corruption from performing special actions, prayers, or sermons. Chance now scales with existing corruption, with special actions having no chance at all at 0 corruption.
Holy site items now show “Power:” and “Corruption:” instead of “Ql:” and “Dam:” when examining them.
Holy site visual effects are now visible to all players within an activated holy site, even those who worship a different deity or have low Faith.
Hotfix: Fix for carpets and other vertically placed items not aligning to the contour of the ground. If you already placed one you will need to pick it up and drop it to have it properly orient again.
Hotfix: Fixed cooldown for collecting items at Sampo Holy Sites. (09-MAR-2023)
The time has finally come and Holy Sites are beginning to make appearances across the lands of Wurm! Starting today, you will find sacred shrines dedicated to the gods scattered throughout the world, with their locations revealed through visions triggered by the prayers of faithful Wurmians. To make sure you all get to jump right in and experience this exciting new feature, we will be increasing the spawn rates of Holy Sites, meaning one site for each deity should be up throughout the majority of March on every server.
Along with Holy Sites going live today, we have several Quality of Life changes and some new and improved carpets for everyone to dig into today. All existing carpets have been updated to support dyeing them different colours, and we didn’t stop there! You can dye them 2 separate colours, a main and a detail colour, to allow deep customization of any carpet you like. On top of updating the 3 existing carpets to support this new function, we have 3 new carpets being released with this update, increasing your design options to include 6 carpets total of various sizes and styles!
With so many choices of color and style, are you worried about where you’re going to fit all these carpets? Worry no more! Carpets will now be place-able on walls, bringing even more decorative options to colorize your cozy interiors.
In PvP news, Defiance will begin having PMK’s enabled within the next few days, and the nerf to the Break Altar spell will be removed. These changes will have their own dedicated post once everything is configured and ready to go for the Player Made Kingdoms launch on Defiance!
And now, for the patch notes!
Server Changelog
Bugfix: Wrong resources showing in event message when digging with a full inventory.
Bugfix: Siege Weapons will no longer lose their loaded ammo between server restarts.
Change: Successful actions on Moments of Inspiration when combining archaeology fragments will now always make them rare regardless of how many fragments are already attached.
Change: Removed Break Altar nerf on all pvp servers.
New: You can now right click the window header to save default size/location of the window, new inventory windows(windows containing items) that don’t have a historical location saved will use that new default. Window sizes/locations now save more often and not just on closing/logging out.
New: Creatures can now be fed and tamed by activating a container with the food inside of it, similar to planting and sowing from containers. This will, for example, allow you to queue up multiple taming actions using the same container with multiple food items inside it.
New: You can now dye carpets, with two colour zones (main and details) for greater customization! New carpets made after this update will now come out as white, and existing carpets have been dyed to retain the colours they had before this update (including carpets with colour runes). Added 3 new carpets along with the update to the existing 3, and these are crafted using the loom the same way old carpets are.
Client Changelog
New: Added a “Find in Recipes” button to right click menu on items.
Searches based on using that item as a material in the recipe, not the recipe for that item.
Change: Unnecessary columns have been removed to make the mission window smaller.
Bugfix: Fixed a text error on bait in the tackle box.
Bugfix: Fixed a grammar error when examining a barrel of fermenting whisky.
Bugfix: Fixed a grammar error when examining a vehicle with an Adamantine rune attached.
Bugfix: Fixed a text error when receiving rift points.
Bugfix: Fixed a text error when examining items.
Bugfix: Prevented size runes from reducing an item’s size to zero.
Bugfix: Fixed treasure map images when being mailed.
Bugfix: Added discord/server feed integration to missing area, condense unique slaying messages into 1 message for discord/server feed but leave as normal for twitter.
Bugfix: You will now receive the message on the first page, that you are not able to send mail cross cluster, when sending mail.
Bugfix: Prevented rift points being added before a rift has started.
Change: Examining or inspecting a creature will now show three possible levels of hunger instead of two: Not hungry, hungry enough to eat, and very hungry. For clarification, the amount of hunger needed for a creature to be called “Very hungry” is the same threshold previously used for “hungry”.
From now until the 20th, premium players logging in will receive a box of chocolates and a bottle of our new Starberry Cordial to celebrate!
Tired of all the fuss over Valentine’s Day? Let it out by bashing in the skulls of your enemies! February’s “Dark Maul” skin is the perfect deadly accessory to make any Large Maul even more intimidating, available through February in the Marks Shop at any settlement token!
Server Changelog
New: Added option for discord integration to enable/disable sending alliance chat
Bugfix: Fixed a recent change that accidentally allowed you to target and enter combat with creatures you were leading. Charm and Dominate spells will still be possible against a creature you are leading or already have tamed, but other actions are now back to how they were before.
New: New title has been added for 100 in Stone Chisel skill. Congrats Rocklobstar!
We wanted to go over a few things along with today’s patch notes. First off, we will be releasing the Holy Sites testing again to give it a real testing period (unlike the first which was right around the holidays). We apologize for the delay, but it will be ready for testing again tomorrow followed by a release after gathering more feedback. Defiance PMK’s are being held back along with it while we consider some changes there as well.
On the second topic for today, due to changes with the Twitter API, we will be introducing a Discord replacement. To add this select Discord Settings on your token and add in the requested webhook information, these are the first and second part of the link given when creating the webhook..
As a temporary replacement for server feeds should twitter go down, you will now find an active list of the last 50 server messages at the link below for each server. This is more intended to be a temporary solution for the maintainers of tools used by the community that track these so they will be able to continue working until we have a more permanent solution should the twitter feed stop functioning.
Bugfix: Filleting meat with a full inventory will now stop at the beginning of the action instead of wasting the entire action timer and damaging the tool.
Bugfix: Wound healing rates on mouse hover will now update constantly instead of only on healing ticks.
Bugfix: Fixed missing tree stumps.
Bugfix: Catapulting fences and walls on a deed by non citizens, will no longer cause damage on PVE.
Bugfix: Offensive spells such as Charm Animal are no longer prevented from being cast on tamed/led creatures on PVE servers, as long as it is the taming/leading player casting it.
New: Added Discord integration alongside twitter as options for out of game logging.
Client Changelog
Bugfix: Item Tag Fixes
Item tags will now go to the last active chat window.
You can now tag equipped items in the character window.
Items in worn backpacks, quivers, etc should now be taggable.
Color of rare tag is now in line with the rare color in other places.
A new setting has been put into the launch settings and in game settings that lets you select which button combo you wish to activate tagging. Current options are alt + click, shift + ctrl + click or disabled.
Bugfix: Liquids in recipes will now check weights correctly
Bugfix: Fixed a text error in the list of friends window.
Bugfix: Fixed a text error when cancelling placing an item.
Bugfix: Fixed an issue that let Rift Scout Camps spawn too close to buildings off deed.
Bugfix: Fixed an issue with too many items in one area preventing login in certain cases.
Change: Drastically reduced the speed bonus of the rare speed trait on all PvP servers.
New: Item Tags – These will allow you to link items in your inventory/containers into chat, showing the same information hovering over it gives.
Hold down alt and click an item to link it into a chat
The item tags are a static picture of an item taken when linking it, these will not update with the item.
Art Changelog
Bugfix: Fixed the spyglass in 3rd person view.
Bugfix: Fixed the coals glowing on stone forges and ovens.
Bugfix: Presses will now show their correct wood colour when placed
Bugfix: Huge Bell and Large Bell resonators will now show the correct icon.
Bugfix: Fixed erroneous glow on campfires in combination with certain containers while turning those containers visible (baking stone, cake tin, cauldron, coffee pot, pie dish, roasting dish, plate, pottery jar, sauce pan and teapot)
New : Stopped deletion of old accounts without premium.
Historically, we’ve deleted accounts that have never purchased premium time after 90 days of inactivity. Moving forward, we will not be deleting these accounts. The adverse effects of deletion on our customers have far outweighed the benefits of cleaning up these accounts. The effects of this change will be observed moving forward, and other changes may be made to inactive accounts in the future.
New: New title has been added for 100 skill in Staff. Congrats Ehizellbob!
New: New title has been added for 100 skill in Foraging. Congrats Muse!
New: New title has been added for 100 skill in Botanizing. Congrats Muse!
New: New title has been added for 100 skill in Coal-making. Congrats Welmari!
Bugfix: Fixed the message for missing blank map in cartography table.
Bugfix: You will now be able to copy a map from your locked cartography table.
Bugfix: Changed message for overlapping survey areas to make it slightly clearer that only overlapping parts have lower skillgain.
Change: Village stamps will now work on mini tokens from archaeology
Change: Treasure maps can now cross servers and display which server they came from but will be unable to be opened on any server but the original.
Client Changelog
Bugfix: Fixed item jitter when placing items in certain situations.
Bugfix: Fixed issues with facing direction on surveys when using 3rd person view.
Art Changelog
Bugfix: Stone slab piles model will no longer look like a box pile
January’s Monthly Skin: The Bucket Helm!
January’s “Bucket Helm” skin is fashionable and functional, with a solid metal liner for superior protection and blocking out the smells imbibed by it’s previous uses! Available through the month of January in the Marks Shop at any settlement token, this skin can be applied to any Great Helm to give it a unique and fancy look!
Bugfix: Fixed issue preventing claiming of Christmas gifts from the stocking in January. We are extending the Christmas event by 2 days to give people a full week to claim these before the event ends (You can check the remaining time of the event by hovering over the Christmas icon in the Spell Effects window).
Bugfix: Fixed issue with stamps causing client disconnect issues.
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