Intended just for game play questions and looking for group, we’ll monitor the chat and decide if it needs more changes.
Regular chat rules apply (other than the English only rule)
The Non-English Help chat tab can be enabled and disabled via an option in Profile settings. It should also auto-detect the local client’s language and use it to open the chat tab for certain languages as well.
Change/Bug Fix: Village guard limit on Defiance has been reduced to 5.
Any villages with more than 5 will have them removed and refunded the hiring cost to village upkeep shortly after the server comes back up.
Bug Fix: Actually fixed blurry world maps on low graphical settings.
Change: Re-added the ‘Disable cursor when UI is hidden” option to the new settings window.
Marks Store moonmetal lumps on the Northern Freedom Isles cluster have been temporarily disabled.
Marks Store on Defiance will be enabled back shortly after the update.
Fixed referrals still being granted for purchases – expect a WSA about the referral situation soon. Referrals and the free 2 silver are now no longer granted for any store purchase.
We have identified multiple causes of the lag, including a major one for the freeze spikes visible at high player counts, and some minor general lag issues.
We will continue to monitor and tweak the situation
Change: Trade chat between Harmony and Melody should now be separate from the Southern Freedom Isles
Bugfix: Tents can no longer be thrown
Bugfix: Tents may now be placed in a village by a citizen of that village
Bugfix: Fixed world portal incorrectly mentioning Melody as a test server
We’re coming up to 48 hours into the launch on Steam, and the response has been mind-blowing! We appreciate you all being patient with the lag issues, and this update includes several fixes for lag as well as for some crashes and players getting stuck.
We’ll be continuing to monitor the server and will keep you updated if we encounter any further issues!
Improvements were made to the server code to optimize and mitigate lag significantly
An issue with some characters not being able to transfer to/from Defiance should be resolved
Relogging should no longer show winter visuals
You can no longer gain skills during the tutorial
Fight skill required to capture battlecamps on Defiance has been reduced to 20
Twenty-four hours ago, we launched Harmony and Defiance. Over this time, thousands of players have flooded in to explore the world of Wurm smashing our record with over 2000 concurrent users, and we’re thrilled to see this! While we have dealt with the login issues and addressed the majority of crashes and error messages and working on resolving a few more crashes as we go, this amount of players has led to some problems with Harmony encountering some lag. To address this, we’re announcing the launch of a second PvE server, Melody! Melody is a smaller server, only 8kmx8km (64 sq km) but will be a new fresh piece of land to explore. It will be accessible from both the tutorial server and Harmony via one-way portal and able to be sailed to from the south coast.
We’ll be launching this server within the next few hours, so hold on tight!
With the anticipation of the launch, we spent time ensuring our servers could handle the load of players, and beefing up the player limits to guarantee that.
Unfortunately, the tutorial server also handles player transfers, logins, and other vital connections, which meant the attempts to log in were hitting the login server twice as hard as it had to handle more connections per person.
We set the limit very cautiously, and we know this was a large cause of frustration, but while doing so, we took the steps necessary to address this.
Thanks to the hard work of our server dev, we have split the tutorial from the existing login server to a new, dedicated tutorial server, called Haven.
This addition will mean faster logins and transfers, and the hardware for the tutorial server can focus on players going through the tutorial alone.
We’ll be doing a more extensive review of this to share later, and thank you for your patience with this time!
As a means of apology, we will be extending the 30% skill gain and affinity gain chance by 2 days.
PvP notes:Grave stones no longer stack in piles with other items.
Grave stones will now spawn inside mines when a player is killed there.
Removed 20 fightskill requirment to repair towers.
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