Welcome to Wurm Online

Welcome to Wurm Online!

Wurm Online is a game of exploration and imagination, with a focus on true freedom in a sandbox environment.

Explore, terraform, craft and build your home, wherever you choose.

You begin your adventures on our tutorial server, Golden Valley.
Once completing the tutorial, you may choose a server to join. Harmony (PvE) and Defiance (PvP) are new; fresh start servers launched on the 24th of July 2020.
You may also choose to go to the Southern Freedom Isles, with a rich player history and established lands.

Your journey starts here.

Patch Notes: 24/JUL/20 Golden Valley Returns!

New tutorial on Golden Valley is now available for new characters – upon finishing (or skipping) that you will be able to teleport to Northern Freedom Isles through Harmony. If you want to play on Defiance, you must use the portal available in the starter villages of Harmony to transfer to Defiance.

PvE (Harmony) rules are the same as all other Freedom Isles servers, with the exception of rift, rift scouts and imbue crafting being currently disabled

  • The new UI Client is now the default one
  • The old UI client is still available through the Choose Client Shortcut
  • Please leave any feedback with the new UI here

PvP Change Summary:

  • All elevation reset changes cross over to this server. (Listed below).
    • Maximum digging slope has been reduced to 150 .
    • Maximum surface mining / tunneling slope has been reduced to 60.
    • There now needs to be a minimum of 3 tiles between mine doors.
    • A deed will disband automatically after five chained deed drains.
    • Meditation abilities over level 9 have been disabled.
    • Hate Damage Bonus Now Increases lockpicking chance.
    • Element Immunity now only lasts 5 minutes down from 30.
    • Removed rare bonus from boats(No replacement for now).
    • Rare horse gear now takes less damage instead of granting a speed bonus.
    • Horses give birth faster.
    • Border crossing will be disabled, travel only available via portal.
    • Trader contracts will not be purchasable and traders cannot be placed.
      • Traders will only sell Res Stones/Large Magic Chests/Sleep Powder/Shaker Orbs and can only be found in your starter town.
    • Increased cooldowns on Truestrike, Stoneskin and Continuum
    • Physical damage resistance and penalty effects from sorcery items changed to fall damage.
    • Karma home teleport has been disabled.
    • Hell horses and Unicorns cannot be hitched or ridden.
  • Players will move between the new PvP and PvE server with a portal that is easily craftable and also available in the starter zones. All skills except Fighting will cross back and forth, faith and meditation paths do not cross, and items do not cross.
  • Starting areas have a zone around them providing some extra benefits and restrictions
    • Much stronger tower guard spawns inside this zone instead of the normal ones.
    • Reduced damage from siege weapons.
    • Villages here have no silver removed when drained, only left in to allow breaking mine reinforcements.
    • Shorter raid windows than outside the starting islands..
    • Max village size 10 tiles in each direction with no additional perimeter allowed inside this zone.
    • Capitals cannot be located inside this safe zone. 
    • Artifacts in the safe zone will lose charges every hour even when on players.
    • Battle camp towers cannot spawn inside or within 100 tiles of safe areas.
  • Deeds can now only be raided during raid windows, villages will be able to pick the time this window opens, and this can only be changed every 2 weeks. You will be able to view the window and how long until it starts by right-clicking any wall/fence on the deed from any distance. Starter villages will be 100% unraidable.
    • Raid windows will be 2 hours for safe zones and 6 hours outside them; as people start raiding, we will see how this affects it and tweak accordingly.
    • Lockpicking will always work even outside raid windows.
    • If you find ways to damage deeds outside of raid windows, you are expected to report it and not abuse it.
  • Valrei changes will be coming in a patch not long after release, we ran into issues and did not want to delay the PvP server for it.
  • There will be a few karma spells castable by anyone with a gem staff/karma to use them:
    • Summon Skeletons/Wraith/Worg
    • Mirrored Self
    • Stone/Ice/Fire walls
  • Random chest spawns will return and can contain crafting supplies, good compasses, gems, traps, arrows, and rarely seryll lumps/rare bones that transfers its rarity to 1 item.
  • Weapons/Armour tweaks to change the meta up, we will be leaving this undocumented.
  • Increased shield/shield bashing skill outside of the safe zones.
  • Village war bonus will now reduce the damage your walls/fences take from siege weapons and no longer increase players damage.
  • Locate souls will have a reduced range; this will also include locating corpses.
  • Off deed reinforcements will have a much higher chance to break when using the disintegrate spell.
  • Messages like lost link/left the world/logged in will only be shown to people in your own kingdom.

Patch Notes 22/JUL/20

  • Bugfix: Fixed an issue causing lawn tiles to appear in caves after a collapse and remine.
  • Change: Unicorn spawn rates have been significantly decreased. Lava fiends will no longer spawn on steppe or bush tiles.
  • Bugfix: Jackal lodestones should no longer spawn after Rift closings.
  • Bugfix: Low-difficulty bulk items with guaranteed creation success will now properly display a 100% chance of success in the crafting window and right-click menus.
  • Change: Roll out some changes needed for launching the new servers and for bringing Wurm Online to Steam!
  • New: Fresh characters will now start with a 5ql pelt.

Patch Notes 17/JUL/20

  • Bugfix: The find on Wurmpedia link for wound types should now bring you to the proper pages.
  • Bugfix: Lore menu option was removed from kilns and smelters.
  • Bugfix: Fixed July’s monthly skin showing “longbow” target item when it’s intended for medium bow
  • Bugfix: Fixed loadable items being able to be moved around without using the loading feature by using the CTRL dragging in the new UI

Patch Notes 03/JUL/20

This update includes the new UI available via the Preview client. The information regarding the Preview client can be found here: https://forum.wurmonline.com/index.php?/topic/176028-new-ui-public-testing/

  • Change:  The mention of trader value has been removed from the Get Price option on items.
  • Change:  The current healing rate of a wound is now visible when the wound is examined, and when hovered over with the mouse or viewed in a window.
    • The information given is more precise at higher skill levels.
    • Information for wounds on another creature or player requires higher skill levels than viewing your own wounds.
    • Information given when hovering with the mouse or viewing the wound in a window requires higher skill levels than examining the wound.
    • The most basic level of information (whether a wound is stable, healing, or worsening) is always available for a player’s own wounds.
  • Bugfix:  Changed nolocate spell action verb to “casting” instead of “hiding” when casting the spell on a stack.
  • Bugfix:  Gods will no longer accept portions of food when sacrificing.
  • Bugfix: Changed “in the eyes” to “in [his/her/its] eyes” in insanity event message
  • Bugfix:  Fixed unintended pluralization of Valrei mission items.
  • PvP Bugfix: Blocked marks faith swap if new diety does not fit the kingdom template.

Client Update 15/JUN/20

  • New: Shadows will now appear on the water surface
  • Bugfix: Fixed volumetric fog shining through distant terrain and in caves
  • Bugfix: Fixed ‘rotate camera with mount’ option not working in third-person
  • Bugfix: Fixed being able to look through walls next to you
  • Bugfix: Stars will no longer appear in front of moons
  • Bugfix: Moons should no longer overlap each other incorrectly