Patch Notes 05/SEP/19

  • Jackal Change: Trade chat will now be split between Jackal and other Freedom servers .
  • Jackal Change: Rift points gained for completing a rift scout area has been increased .
  • Jackal Bugfix: Corrected jackal influence examine message.
  • Jackal Bugfix: Non premium players will now be blocked from attempting to use the lodestone.
  • Jackal Bugfix: Players can now ascend to priesthood at Freedom beacons.
  • Jackal Bugfix: Rift scouts will no longer count towards rift creature cap.
  • Jackal Bugfix: Rift mobs should no longer get stuck on deed borders.
  • Bugfix: Tweaked spawn table to stop wild boar overpopulation.
  • Bugfix: Corrected lamps appearing unlit.

Patch Notes 01/SEP/19

  • The skillgain modifier for the Jackal skillgain system has been increased from 3x to 4x.
    • Please bear in mind this is not the same skillgain system as Freedom OR Wurm Unlimited. This is a system based off the Epic skillgain system and will behave differently.
  • Bugfix: Rift creatures will now properly target and fight
  • Bugfix: Fixed issue with transferring from Epic to Freedom to Jackal and back causing you to lose your Epic kingdom.

Patch Notes 30/AUG/19 Jackal Awaits!

Patch Notes : Jackal Awaits!

Announcing the Jackal Server 

  • Jackal is a new time limited server lasting six months that players can transfer to from every other server.
  • Accessing the Jackal server will require the player to be premium.
  • To initially access Jackal, rifts will spawn at server opening with specific scheduled start times listed below
Independence6PM Fri UTC
Deliverance10PM Fri UTC
Pristine2AM Sat UTC
Chaos6AM Sat UTC
Celebration10AM Sat UTC
Xanadu2PM Sat UTC
Exodus6PM Sat UTC
Release10PM Sat UTC
Serenity2AM Sun UTC
Desertion6AM Sun UTC
Affliction10AM Sun UTC
Elevation2PM Sun UTC
  • Once rift on that server is closed a lodestone will appear allowing transport to Jackal.
  • Jackal lodestones can be player crafted with rift materials, stone bricks and mortar and used as regular portals to Jackal after the initial rift is closed.

Jackal 

Jackal is a hostile alien server with a vastly different aesthetic to the lands of Freedom. 

  • Pine, orange and lemon tree types have been removed from Jackal.
  • Six new tree types have been added. 
  • Jackal has the Epic hybrid skillgain system with 3x skill and 3x action speed.
  • Skill gained on Jackal will transfer to Freedom at a reduced rate 
    • Disabled for the first few weeks to ensure when it is enabled it works smoothly
    • When enabled will apply to any skill gained from the beginning of jackal
  • A new Jackal journal tier has been added
    • Certain tasks within the standard journal tiers have been disabled from triggering while on Jackal.
  • Completing certain tasks on Jackal will reward the player with Jackal points, redeemable for new item skins on Freedom.
    • Item skins to come in the coming weeks and months

Jackal creatures

  • Added Isopod
  • Added Giant Crab
  • Added Weta – the new ridden creature. 
    • Cannot wear gear 
    • Can ride up 50 slope
    • Custom spawn table for jackal, not all creatures will spawn there

Corruption Clearing

  • Corruption can be cleared by creating freedom beacons and destroying jackal beacons.
  • Jackal beacons are defended by increasingly difficult groups of creatures, which will all need to be defeated before their hearts can be burned at the beacons in order to destroy them
  • Destroying jackal beacons will make it easier for freedom beacons to radiate their influence in the area
  • Following a god and becoming a priest will be available from freedom beacons
  • The prayer faith gain limit has been doubled from 5 to 10 per 24 hours uptime on jackal only.

Rift changes

  • New point calculation system
  • New point buy system 
    • Defeating rift creatures and closing rifts will now reward players with Rift Points.
    • Rift points are now used to purchase specific items instead of RNG loot as before.
    • Accessible from lodestones and mailboxes when you have points to redeem

Updated Rift Creature AI

  • Each rift creature now has attacks and special mechanics depending on their type
  • New sounds for all Jackal creatures
  • Tweaked combat stats of Jackal creatures
  • Rifts now spawn in 4 waves that ramp up slower

Rift scouts 

  • Small groups of Rift creatures will spawn across the server. 
  • These creatures will provide a small challenge and reward the players with rift resource collection nodes and some rift points when defeated.

Changes to creature spawns

  • We will be trialling a new creature spawn table on two Freedom servers, Deliverance and Pristine. Players may see some new creatures previously only known on PvP servers.

Miscellaneous Changes

  • Change: Guard towers on elevation now take 2x damage, the warning message to kingdom has been lowred to 50 damage to account for this.
  • Change: Players on elevation can now lead 2 horses while walking only.
  • Epic Bugfix: Village reputation will now be checked before declaring war
  • PvP Bugfix: Tile distance limitations will no longer block transmutating tiles to dirt.
  • Elevation Bugfix: Epic players will now deal damage again while path of hate rage is active.

Client Changes

  • Bugfix: Fixed ‘FBO not bound’ launch crash
  • Bugfix; Fixed certain quickbind key names not showing
  • Bugfix: Fixed select bar selection updating when moving the camera instead of clicking

Jackal: The Stronghold

The Stronghold

Deep into the wilderness of Jackal lies a fortified position that is home to a special beacon powerful enough to radiate its influence to the far edges of Jackal. As players expand farther into Jackal, it will become harder and harder to create beacons strong enough to overpower this influence. Breaching into this stronghold will be a difficult but necessary task to completely rid the lands of the corrupting influence.

Those brave enough to breach and defeat the stronghold will receive a large number of Jackal points which will be redeemable by their character when they travel back to the lands of Wurm. Completing other tasks on Jackal will also reward these points, and when redeemed will allow players to choose from a list of special item skin variants that can then be applied to an existing item to cosmetically change it. The list of available skins will be expanding over the coming weeks and months, so keep an eye out.

In addition to Jackal points, random rewards from completing Rifts and Rift Scouts will be replaced with Rift points which can be redeemed in a similar manner for the player’s choice of items from the Rift reward table.
Points can be saved and collected across servers and multiple rifts, with some items requiring attending multiple rifts to earn enough points to claim.

Jackal: The Lands of Jackal.

 

The lands of Jackal are covered in a strange corruption changing how the entire land and plant life look, and includes six new tree types and accompanying wood types only available on Jackal. Players on Jackal will be able to create beacons that cleanse the nearby area of the corruption, converting it all back to normal and preventing the spawn of Jackals and Beasts in that area.

However, all across Jackal are pockets of well-defended land where the natural denizens have created their own beacons, reinforcing the corruption and making it harder for players to take control of the land. Defeating the defenders of these areas will allow destruction of these beacons, letting players safely expand farther into the deep wilderness of Jackal.

These defenders will be made up of Rift creatures that players recognize with updated combat capabilities to make them fight more intelligently, including new attacks, defenses and fighting styles. These newly upgraded Rift creatures will also spread to Rift incursions in the lands of Wurm, making for a more varied and possibly dangerous fight for players.

Prior to this update no rifts will appear after the 25th of August, and all existing rifts will close on the 28th of August. They will open after this update at a specific time per server to allow as many people to plan to attend across the entire weekend as possible. To see the dates click here.

Following the close of the first Rifts after the next update, items known as Lodestones will appear at the site of the Rift and become craftable by players using rift materials and other existing items.

Jackal: Rift Opening Dates

Prior to this update no rifts will appear after the 25th of August, and all existing rifts will close on the 28th of August. They will open after this update at a specific time per server to allow as many people to plan to attend across the entire weekend as possible. The dates are:

Server
Opening time
Independence 6PM Fri UTC
Deliverance 10PM Fri UTC
Pristine 2AM Sat UTC
Chaos 6AM Sat UTC
Celebration 10AM Sat UTC
Xanadu 2PM Sat UTC
Exodus 6PM Sat UTC
Release 10PM Sat UTC
Serenity 2AM Sun UTC
Desertion 6AM Sun UTC
Affliction 10AM Sun UTC
Elevation 2PM Sun UTC

Jackal: The Creatures of Jackal

 

Roaming freely across the lands of Jackal are some of the creatures usually seen strictly at Rift locations  as well as some new creatures seen only in these new lands . Exploring Jackal will have you meet giant crabs, isopods and wetas – the last of which is able to be ridden by those brave enough.  Some familiar creatures from the lands of Wurm will roam as well, with a custom spawn table for the server.

The Isopod has a very hard shell to pierce

The Weta is a new means of transport

Back in the lands of Wurm players will come across small parties of Rift creatures known as Scouts in the wilderness searching for new landing locations for Rifts to complete their invasion plans. Defeating these Scouts will be possible for small teams of players or even the more adventurous solo player, and upon defeat will allow players to collect a small number of rift resources from the area as well as award points towards the updated reward system for Rifts and Jackal that will be detailed later this week.

Jackal: The Next Frontier

Journal of Jack A. Lormere.

Day 5: I’ve been on the trail of these rumoured creatures and I’ve discovered something shocking. The link between these lands and Jackal have grown strong enough to cross both ways. Strange rocks now cover the land after these “Rifts” are closed and they allow me to transfer a part of myself to their home lands, Jackal. I don’t think my knowledge and skill crosses to Jackal, but upon returning I feel like I’ve retained what I’ve learned…

Jackal: The Next Frontier

For years now, the aggressive residents of Jackal have been relentlessly attacking the lands of Wurm through the use of Rifts – transporting themselves to Wurm and attempting to wreak havoc upon the citizens there. Now it’s the players’ turn, as Jackal becomes a land that players can travel to.

Following the close of the first Rifts after the next update, items known as Lodestones will appear at the site of the Rift and become craftable by players. These Lodestones will allow you to transport your soul to Jackal to take the fight back to them. Lodestone travel will be two-way, and will only transport your soul – no items or skills – but travel back to the lands of Wurm will impart some knowledge onto your character that you gained while on Jackal.

The Jackal server will be a server that resets every 6 months, with faster skillgain and action speed to account for this, meaning a fresh start for players wanting to experience it without the feeling of everyone being ahead.

These lands are not as tailored for human living as the normal Wurm lands, and this will be evident as you make your way there and explore. Work together and fight your way through the denizens of Jackal and take control of the land.

 This is only the beginning of what the lands of Jackal entail, more details about this hostile and alien landscape will be unveiled over the coming days.