Valrei International. 028
Patch Notes 20/JUL/17
Changes and additions
- Added the name of the Capital City of the Alliance in the Village Info screen.
- Secured/Planted forges and ovens will no longer take decay ticks on deed.
- Removed the taming difficulty modifier on Black light kingdom players.
- Epic structure changes on freedom.
- Deeds can now be placed and resized over Epic structures.
- Epic structures no longer require a mission to create them.
- Missions have a chance of generating at any off deed Epic structure.
- Ritual missions will pick a random structure type before picking a random structure of that type.
- Epic structures now report helpers and percentages correctly.
Bug Fixes:
- Bugfix: Metallic liquid will require and use up only the base weight of the liquid when imbuing.
- Bugfix: Changed the description of metallic liquid as it can be used on other things, not only weapons.
- Bugfix: Increased tower guard pathing range, addressing instances in which tower guards did not respond when called in range.
Creature movement changes
- Disabled champions fleeing on all servers.
- Reverted a change that made bred seals constantly flee on all servers.
Client changes
- The game clients have been updated and should now work correctly with the latest java version 8u141
- This update also includes a change to how the memory management system works, and should reduce “stuttering” when running the client for an extended period.
Unstable client changes:
- The memory limitation has been swapped to a dynamic memory usage system, which will allocate RAM depending on the available amount system-wide. Systems with larger amounts of memory will see an increase in the amount that Wurm takes up, but will scale down if it does not require it.
- Bugfix: Corrected issues in which cave dwelling walls did not render
- Bugfix: Butterflies and fish will no longer glow at night
- Bugfix: Removed the swimming sound when embarking a boat from water.
Client update to address Java issues
The game clients have been updated and should now work correctly with the latest java version 8u141
This update also includes a change to how the memory management system works, and should reduce “stuttering” when running the client for an extended period.
The unstable client also carries the following changes:
The memory limitation has been swapped to a dynamic memory usage system, which will allocate RAM depending on the available amount system-wide. Systems with larger amounts of memory will see an increase in the amount that Wurm takes up, but will scale down if it does not require it.
- Bugfix: Corrected issues in which cave dwelling walls did not render
- Bugfix: Butterflies and fish will no longer glow at night
- Bugfix: Removed the swimming sound when embarking a boat from water.
Valrei International. 027
Valrei International. 026
Patch Notes 06/JUL/17
- Wurmian dendrologists have noted that the girth of Olive and Chestnut trees has diminished. (olive and chestnut tree trunks are now thinner by 60%)
- Cave entrances can now be reinforced, prepared, and paved like other cave floors.
- Priests that can dig without going faithless can now dredge.
- Bugfix: Fixed an issue where keys ended up in a bugged state if they were inside a bank or mailbox when the lock was destroyed. Now the keys should be destroyed as well.
- Bugfix: Fixed a bug that caused cave ceilings to examine as floors and requirement remove reinforcement permissions when above a reinforced floor.
- Bugfix: Fix for some underground bridges causing errors resulting in players rubberbanding as they travel across the bridge.
- Bugfix: Hota should no longer break if there is a server restart during an active event – remaining pillars should spawn seconds before the shutdown.
- Bugfix: Fixed the issue causing decayed organic material from being stuck in a your bank taking up a slot until server restart.
- Bugfix: Metallic Liquid will now come in a potion bottle when looted and will actually work when ‘smeared’ onto an item.
- The imbue will start with 100 power, no matter what your actual skill is as long as the action succeeds.
- Protect against items “cracking” 5 times, lose 20 power from the imbue every time it “forms cracks”
- Protect against a single shatter. As long as the power of the imbue even exist listed on the item, it will be protected.
- You can NOT smear another potion to “refill” the lost power, effect must be gone.
Client updates
- 4.0 Client fix: Straightened out reinforced walls next to veins with cave detail set to high.
- 4.0 Client fix: Wild hive message on screen should now appear again if you do not have it hidden in settings.
- 4.0 Client fix: Rangefinder numbers are again visible when using a spyglass.
- 4.0 Client fix: Corona position (glow) for some items was fixed from hovering above to a center position.
- 4.0 Client fix: Fixed orientation issues of embarked players.
- 4.0 Client fix: There should be no more ‘lightning’ flashes on animals, people and items.
- 4.0 Client new: Added a post-process tab in client settings to to add or remove some effects.
- Bloom
- FXAA (antialiasing)
- Vignette
- Bugfix: Changed the orientation of pavement on bridges to match terrain paving.
- Bugfix: Fixed the bumpy cave floor pavement as seen with cave detail set to high.
- Deed planner exporter changes:
- New wall/fence types and bushes as well as floors are now exported properly
- Deed borders are exported as DeedPlanner border
- If deed is coastal, all height values on map will be accurate. Otherwise, lowest point on plan will have height 5 when imported into the DeedPlanner
Valrei International. 025
Valrei International. 024
Patch notes 22/JUN/17
- Can use keybinds FLATTEN or LEVEL on tile borders resulting in the raising or lowering of the tile border.
- Less random slopes when mining forward, depending on skill level.
- skill less than 50, +-3 (current)
- skill = 50, variance is +-2
- skill = 70, variance is +-1
- skill = 90+ no variance
- Tile corners are now available on bridges.
- Champion changes
- Kingdoms will no longer require the player god to favour them in order to ascend a champion
- Each kingdom may have one champion per god, with a maximum of three champions
- Courier and dark messenger no longer have cooldowns
- Genesis now has a cooldown of 30 seconds
- Bugfix: Creatures without bodies should play a proper death animation before being deleted.
- Bugfix: Strange devices courier casts can now be improved while in the correct spirits domain
- Bugfix: Fixed the bug that caused the pave option to show on packed dirt with floor boards, resulting in a gravel tile.






