It should now be possible to lead creatures and drive/ride from bridges high up into houses.
Fix for teleporting when moving out from floors onto steep tiles.
Added in ability to see who planted an item (using examine).
Fix so items and creatures that were on bridge when it was destroyed, loose their link to the bridge.
Made wall collisions wider, to remove the see through feature.
If there is only one possible item to craft, it is auto-selected in crafting window by default (like sand+clay).
Non-premiums gives less to no skill in pvp due to some exploitability.
Chaos server: In order to deal with alt problems, non-premiums can only respawn in permanent cities and pmk capitals until a better solution can be coded.
A few bugs that may have prevented Nathan from ascending were found, and he was ascended manually since Fo won this scenario.
Powers and vitality for deities on Valrei are now recalculated when receiving immortality. The calculated attack and vitality values generated that are higher than 6 will start at 6 and add 0.1 per full point above 6. So a value of 11 will result in 6.5. This will balance the playing field better. Existing deities have had their values recalculated according to this algorithm.
Fix so chopping a tree down leaves the grass (or mycelium) at same length (except lawn goes to short grass/mycelium).
Fix for fsb and bsb becoming unplanted over server resets.
Fix so can’t dig at the end of bridges.
Fix so the max ql of floors and bridge parts is not restricted to 80.
In order to prevent various annoying situations, siege shields (and unfinished ones) are now notake and must be created where they are supposed to be used.
Turrets should now properly revert to unenchanted ones if dispelled.
Removed false disease status which occurred in certain situations.
Fix for fatigue going into the negative and blocking certain actions while mounted.
Bulk container double turn menus removed.
Scissors now take proper damage when shearing.
Fix for floor/roof damage using certain tools.
Blocked removing bulk items into tents due to certain exploitability.
Harvesting now properly using 100 item inventory limitation.
Exiting through a door with enemies players in local should now unlock it as well as when entering.
Removed possibility to change creator by dealing damage to items.
You can no longer tame creatures led by another player or hitched to a vehicle.
Hens and chickens no longer autofollow due to disease issues.
Summoned skeletons and wraiths should no longer attack same kingdom but other kingdom players.
Made it so newbie tents can’t be put into containers due to exploitability.
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