Valrei bugfixes and balancing

  • A few bugs that may have prevented Nathan from ascending were found, and he was ascended manually since Fo won this scenario.
  • Powers and vitality for deities on Valrei are now recalculated when receiving immortality. The calculated attack and vitality values generated that are higher than 6 will start at 6 and add 0.1 per full point above 6. So a value of 11 will result in 6.5. This will balance the playing field better. Existing deities have had their values recalculated according to this algorithm.

Bugfixflash

  • Fix so chopping a tree down leaves the grass (or mycelium) at same length (except lawn goes to short grass/mycelium).
  • Fix for fsb and bsb becoming unplanted over server resets.
  • Fix so can’t dig at the end of bridges.
  • Fix so the max ql of floors and bridge parts is not restricted to 80.
  • In order to prevent various annoying situations, siege shields (and unfinished ones) are now notake and must be created where they are supposed to be used.
  • Turrets should now properly revert to unenchanted ones if dispelled.
  • Removed false disease status which occurred in certain situations.
  • Fix for fatigue going into the negative and blocking certain actions while mounted.
  • Bulk container double turn menus removed.
  • Scissors now take proper damage when shearing.
  • Fix for floor/roof damage using certain tools.
  • Blocked removing bulk items into tents due to certain exploitability.
  • Harvesting now properly using 100 item inventory limitation.
  • Exiting through a door with enemies players in local should now unlock it as well as when entering.
  • Removed possibility to change creator by dealing damage to items.
  • You can no longer tame creatures led by another player or hitched to a vehicle.
  • Hens and chickens no longer autofollow due to disease issues.
  • Summoned skeletons and wraiths should no longer attack same kingdom but other kingdom players.
  • Made it so newbie tents can’t be put into containers due to exploitability.

Marble Planters! Removed Weapon Enchant Decay

  • Removed enchant decay on weapons due to extreme rarity but overwhelming impopularity.
  • Humid drizzle should now properly save the disease state when used so that it doesn’t reset on server restarts.
  • Added marble planters as craftables. Should function in the same way as flowerpots.
  • Possible fix for minedoors not opening for enemies trying to enter shortly after passing.
  • Skillgain for battle camp guards were brought in line with kingdom guards.
  • Fixed so water doesn’t get the rarity when tempering and improving.
  • Fixed so you now can select a player when hovering over their face mask or ring.
  • Fixed bug in skill tracker where the “show progress to next skill” button is always unchecked by default.
  • Fixed for client crashing with out of bounds.

Mycelium spread and containers

  • Attempted fix for mycelium spreading to lawns
  • Changed display of received mail items, so can look in containers
  • Fix so cannot charm animals when you are not allowed to tame them
  • Merchants no longer may be threatened from another floor level
  • Relaxed the checks for structures blocking tunnelling
  • Allow fungus spell to work on lawn
  • Fix for deity loss due to alignment changes
  • A bug with faithful setting on spells was fixed

Mail outside containers

  • You may now mail all mailable items outside containers in order to prevent C.O.D scams. Only liquids should be possible to mail inside containers.
  • Enabled DIG (and DREDGE) under bridges.
  • Enabled planting flowers/grass/moss under bridges.
  • Enable planting of thatch in buildings (so makes grass).
  • Made it so lawn off deed is less likely to revert back to grass.
  • Made it so centred trees auto-planting themselves will stay in centre on deed, and have a 75% chance to stay in centre if off deed.
  • Ignore structure permissions for bridges. E.g. treat it like the items were outside.
  • Removed the Scenario Point reward for moving deities on Valrei using Karma since it was considered an exploit by other players.
  • Modified the height requirement for ability items such as the White Tome of Magic.
  • Removed ability to Absorb on mycelium lawns.
  • Added in a way to get height above water when surveying (helper has to be in water).