Mega Server 2 test soon starting

Time to download the new test client!

As usual, you find it at http://www.wurmonline.com/client/wurmclient_test.jnlp

The test starts in 30 minutes from this post. The server is online but denying connections right now.

The goal of the test is to see how many players the server can manage at once and how much lag is induced on the server.

The size of the server is 1024 square kilometers of fully modifiable terrain and it has 200 000 autonomous creatures roaming around. We encourage creating multiple accounts. There is no need to register, just select a unique name and log on.

We have disabled the “test” option where you could create a lot of items easily since it may have affected the test too much last time.

If you have issues downloading the graphics packs, you may have to delete the old test_graphics.jar files found in the packs folder.

Enjoy!

Mega Server test Tuesday 29 April 23.00 CEST/5 PM EST

With short notice due to a new deadline, we announce our next Mega Server test tomorrow evening Swedish time. The time is selected for being one hour before normal peak time, and we will run it for as long as player count increases which should be somewhere around one to three hours.

In order to participate, you do not have to register – just download our standard test client found at http://www.wurmonline.com/client/wurmclient_test.jnlp

Since the graphics and sound packs take quite some time to download please do it as soon as possible. The client currently links to our standard test server but will be relinked a while before the test starts. If you come to the old test server during the test, close the client and redownload it.

This server is 4 times the size of Independence, so a bit smaller than we had initially hoped. It’s still 16 times our standard servers which is a huge improvement.

Just like the last time, Rolf will be experimenting with live streaming on twitch.tv/codeclub

Well met!

 

Client fix

  • The animations for first person no longer uses third person animations
  • Sharks no longer bash fences
  • Fix for title list not showing correctly when “It’s a Trap” is in list

Happy Easter everyone!

  • We celebrate this Easter by doing two things: upping creature AI a bit, and nerfing lava spawns which were making a bit of a mess. Enjoy! Hopefully the Easter Bunny pops by so don’t forget to check for your egg come Saturday! Remember, the Bunny likes to hide it in grass.

Heartbleed information

As many of you are aware by now there is a security vulnerability in the OpenSSL cryptographic protocol which has been dubbed Heartbleed.

Our game software is not vulnerable to the bug. We have updated all our web servers with the latest patches.

We have asked our service providers what they have done about this and the ones we could get hold of all responded positively.

Our web hosting company states: “yes, we already updated openssl to the newest version – additional information about this could be found here http://www.hetzner-status.de/en.html

Invision, our forum software company states: “All of our servers were updated to the latest version of OpenSSL to secure them against the Heartbleed bug as soon as the issue was discovered.”

Paypal has made the following statement:

1) Your PayPal account is secure
2) Your PayPal account details were not exposed in the past and remain secure
3) You do not need to take any additional action to safeguard your information
4) There is no need to change your password

(https://www.paypal-community.com/t5/PayPal-Forward/OpenSSL-Heartbleed-Bug-PayPal-Account-Holders-are-Secure/ba-p/797568#)

 

We received this from Xsolla:

Our team has reviewed our exposure and we want to make clear to you the
steps we’ve taken to ensure your continued protection:
None of our public facing web servers are running the version of OpenSSL
that includes this vulnerability and there is no impact to the Xsolla service.
Some of the servers we communicate with internally were using the
affected version of OpenSSL; these systems have all been patched with a
new version of OpenSSL that eliminates the vulnerability.

We have reviewed the potential exposure and we have no evidence to
suggest that any user data has been compromised.

Mega Server test concluded!

The test conducted on our Mega Server today was in many ways a success but the server lag became a bit too heavy with 600+ players online at the same time.  What was very nice to see was that the server didn’t die or totally freeze. In a sense it was still playable and many of you didn’t seem to care much but the lag wasn’t really noticeable if you were only walking around or fighting. It would be very frustrating during creation or building though.

We’ll look further into what can be done to reduce lag and discuss the data we gathered.

A  heartful thank you goes out to everyone who participated in this test – we did find things that we do not want to run in to in a live release situation. Next test will be at a better time with a bit more notice. We’ll keep you posted with any decisions we make!

Rolf

Mega Server test client link

Allright, the game client you need to use for the Xanadu Mega Server test is our standard test client, which has been modified to connect to that server:

http://www.wurmonline.com/client/wurmclient_test.jnlp

There is no need to register for the event – just type a nickname and a random password and connect.

We suggest that you download it now so that your graphics packs update properly.

What we are testing is to see how a large population affects lag on the server, so don’t hesitate to run multiple clients at once. The test is scheduled to run between 22.00 and 23.00 hrs CEST today but we will try to keep the test going as long as population numbers increase.

We’ll be streaming how it looks ingame as well on http://www.twitch.tv/codeclub

Thanks for joining in!