Made finding rice on grass tiles near water more common. Made it so there is a very small chance of finding rice regardless of distance from water (or skill)
Added / amended titles from the player suggestions
Made prey inside settlements or hitched exempt from the new hunting
The command used to set the email for an account, /changeemail now requires a password and brings up a popup window. You may also set your password retrieval information there now.
As you may have noticed, the creatures behaved strangely this weekend and assembled in certain areas. They should now be less nervous and behave more normally.
Certain selected creatures such as deer and bison are now considered prey and may now be hunted by carnivores while trying to avoid them.
Modified woad, so its easier to get higher ql with better botanising skill (especially on steppe)
We have added rice to the game. The content has existed for quite a while but we wanted to add a few recipes for it. Rice can now be foraged from tiles near water and in Marsh given some skill. You need to grow it in shallow water
The wall construction window is now live which should make house construction a lot easier
Ritual missions on Elevation no longer have a preference for towers without kingdom
Missions will no longer require the usage of items that can only be used while on the ground, such as campfires
Typo with Fo missions fixed
You can now only disintegrate reinforced tiles inside enemy settlements if they were drained during the last 2 hours (so this is not working on PVE servers)
The trader form text will no longer claim you get a refund when the settlement it belongs to disbands
Lowered height requirement of Spirit gates from 300 steps to 100 steps
Creatures higher up in structures should now remain there between restarts
You may now cook rice and make rice wine from it. Use milk to make porridge. Also risotto from seafood should be nutritious. Note that the amount of liquid is a bit sensitive when it comes to cooking things so take care or you’ll get dish water or soup instead
Creatures should avoid moving down into very steep areas as well, getting trapped. Trapped creatures may stay there a while now
The disintegration spell has received a bug fix where it actually will remove reinforcements. The chances are very low – 2% for a 50 power cast and 10% if you manage to cast a 90 power spell which is hard enough for a difficulty 70 spell. This goes up to 25% at 95 power and 50 percent at 98%. The reason behind the feature is that it has to be possible in some way to remove reinforcements since no areas of the game should be possible to put off limit indefinately. Since the chances are so low it seemed like a natural coincidence that you did not know of the effect, but as was recently proven it did not work at all.
The disintegration spell has been granted to priests of the other religions as well on PvP servers only. The reason for this is that it is an offensive measure on those servers usually but a service which can be managed by Magranon priests on the other servers.
Libila priests may now also cast the Strongwall spell.
Strongwall and Disintegrate spells are now tied to mining permissions on deed.
Missions will no longer require seasonal items.
Libila favor gain for sacrificing was tweaked downwards again.
We launch a brand new way of creating fences, hedges, flower beds and stone walls without all the right-clicks! You now use the same window as for item creation. We are looking into doing the same for houses as soon as possible.
Sharks have changed. They are a lot weaker and a bit more common. It’s unwise to try and fight them swimming, but they will not attack you in boats. They are also pretty easy to avoid and should pose a danger mainly to careless explorers.
There are also reports of the huge Sea Serpents closer to land again. Maybe food is scarce in the deep seas.
Another tweak to smelting was required.
Double favor items for Libila no longer only counts once but should work as for the other religions.
It is no longer possible to ally for MR and JK since the number of HOTS champs is limited to 3.
Alchemy item double favor gain values were increased by a factor 10
Libila max amount of champions in the future has been reduced to 3
Champions may now visit the Epic home servers
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