Cooldowns and Champion 3-strike

  • Spell cooldowns were removed from  Rotten Touch, Bloodthirst, Aura of shared pain, Web armour, Blessings of the Dark, Circle of cunning, Lurker in the deep, Lurker in the dark, Lurker in the woods, Fungus
  • Casting timer was reduced to 30 seconds for the spells Libila’s demise, Animal’s demise, Selfhealer’s demise, Dragon’s demise, Fo’s demise, Magranon’s demise, Human’s demise, Fo’s touch, Vynora’s hand, Magranon’s shield, Libila’s shielding, Dark Messenger, Courier
  • The way champions work was changed due to popular demand in the forums. The current scheme is a variant of the most popular suggestions:
  1. Champions now have 3 lives and you can only be champion for max 6 months then you dechamp. You do no longer dechamp when you are at 0 champion points.
  2. Your champion points may now go above 30. The general idea is to get as many as possible since you write your name in the Eternal Records. At the moment you can check those using the command /champs. Your points will show up once they change up or down.
  3. You gain 3 points for draining an enemy deed with 5+ guards. You gain 30 points for recording a kill on an enemy champion. You gain 1 point when you record a kill on an enemy with 50+ fight skill. You also get the champion points worth of any battle points you gain from any kill. You lose 1 champion point per week down to 0.
  4. Enchanting as a champion now must spend minimum 1 champion point.
  5. Dechamping works as usual with the characteristics loss
  6. You can’t become champion in 6 months after you have dechamped
  7. Note: We will probably make them able to change servers (on the Epic cluster)
  • Libila now gains double favour when sacrificing items used in alchemy, as the previous double favour item (corpse) could only be used at the bone altar, which was too impractical.
  • Fix: moved the drumroll for praying to end of action.
  • Fix so actions on watery tree tiles work.
  • Moved Tunnel menu option to under Mine.
  • Fix for ceiling is too close message when it wasn’t
  • Typo fixes in the julbord messages
  • Fix for cross server ignore and snipe

Champ points, mine doors on chaos, charcoal piles, bugfixes

  • Fix to remove the friends tab spam when reconnecting
  • Re-enabled tower rotation
  • You no longer gain points for capturing towers and battle camps. Champion points now decay 3 times slower
  • We try a 30 second mine door timer on Chaos in order to see if it has positive effect on PvP
  • Fix for wiki links not working in the crafting recipes list when the item name had more then one word
  • Large and small prefixes are no longer removed in the wiki links
  • Fix for high yield farming bug. Includes a chance for more Yield if a field is grazed from
  • Fix for Foraging titles
  • Fix for typo in help of /vteleport
  • Added title total to title selection form. Also added ability to hide parts of your shown titles
  • Players should no longer get stuck in walls at the token when using village teleport
  • Fixed a bug where item ownership was not set properly when dragging from an FSB to a container. This mainly affected HFC cooking skillgains
  • The village map settings can now be changed for custom roles, but it will not have any effect for players that are not a member of the village
  • You can no longer hitch animals to carts that are loaded in a ship
  • Fixed a bug that prevented hull planks from being dragged between containers
  • Corrected an event message when trying to unload a full container
  • Bugfixes for various achievements
  • Charcoal piles made from walnut will now give a 10% bonus on the quality of the items it produces
  • Damage on charcoal piles no longer reduces the quality of the items created

Container fixes, PMK requirement change

  • A few bugs with containers and drag and drop were targeted in this update.
  • The minimum requirement for player made kingdoms was lowered to 25 players.
  • Lockpicking is now restricted to one person at a time per lock. Picked locks can not be relocked using the writ.

 

Server move

Since we do not know how, when or under which circumstances our current hosting company want to bring our servers back online we are working on retrieving the data from those servers and put on the new planned hosting. We have the new hosting prepared but it will take a while to set it up.

The game will not be back online within the next 8 hours but we’ll do our best to keep going until they are. We’ll know more at around 20.00 hrs CET today.