The server was updated with some code optimisation for position handling. This led to a small position rollback so you may have to trackback some mounts.
A bug with creature armour was found. They should now show more or less vulnerability to different types of weapons. Some creature types will have moved around in the power ladder so take care.
The Epic portal bug is fixed. Any voided characters should be set back to the start server by GMs and walk through again.
Apparently we fixed the manifest issue with Java in the wrong way initially. Now that the new Java version has been released we could debug it properly.
The bug where the water surface was invisible has been fixed
The client had to be updated due to a manifest change in the new version of Java. We still had some improvements left we planned to do but it seems stable.
The client was updated to a new LWJGL version (2.9.1)
Some previously missing tile types should now be visible again. There is still a visibility bug with mine doors.
There is a known bug with water rendering. We’ll fix it as soon as possible.
There is a known bug with signs and the font. We’ll fix it as soon as possible.
Mines may look invisible from the outside until you enter them.
There are some general fight tweaks:
Aggressive style damage was tweaked upwards
Defensive style damage was tweaked upwards
You now receive CR bonus for attacking while aggressive
You now receive CR penalty against attacks while aggressive
Players now receive inverted gank CR bonus so you’ll be harder to hit (due to congestion)
Mounts should now be targeted more seldom
Tower guards were made slower
We’ll evaluate a new behaviour for off-deed mine doors. They now work like other doors and stay open to enemies 2 minutes after being passed while fighting
Battle camps now take 10 minutes to conquer
Battle camps now have 60 tiles radius influence
While in your own battle camp area you now receive +3 Combat Rating
Current battle camps have been removed and will be replaced more strategically
There are now portals between the Epic cluster start cities for each kingdom. It was decided that the pros outweight any cons at this time.
Entities on Valrei now slowly regen vitality
Deities on Valrei will now avoid squares where they died to a sentinel for a while
A bug where it was possible to get affinity on deed for same pmk kills on the Chaos server was fixed
Gift wrapping has been disabled for now since it was mostly used for other things and sometimes bugged out
Fixed an issue where you gained no fighting skill close to 100
Artifacts are now fantastic
Artifact weapons now have Nimbleness and Circle Of Cunning
Lots of Creator “0” tags were fixed.
A bug where adding materials of very high ql to an advanced item yielded too little ql gain
Creature count was doubled on Elevation
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