Server Changelog
- Change: Silver chalices are now treated as decorations, no longer forming item piles or decaying on deed. All damage on existing silver chalices has been removed.
- Change: The “drop” permission is no longer checked when moving an item to a trash heap, altar, or mailbox that is on the ground.
- Change: Plumed Helm is now impable, using the Plate armour smithing skill.
- Bugfix: It is no longer possible to drink quicksilver tonics from the ground or containers when you would not have permission to pick them up, or from corpses you are not allowed to loot.
- Bugfix: The Inspect Animal window now shows who is caring for the creature even if that player is offline.
- Bugfix: Bridges and other structures will no longer block collecting from resource nodes when they aren’t actually in the way.
- Bugfix: Fixed being able to take items from behind a fence using world dragging.
- Bugfix: Attempting to use the “Fill” action to fill a Julmust bottle with anything other than Julmust will now fail with an appropriate error message.
- Bugfix: Julmust will now remain decay-free inside Julmust bottles, as advertised. All damage on existing Julmust has been removed.
- Bugfix: Dragging piles of items to bulk storage should no longer sometimes cause some items left behind to be buggy or invisible.
- Bugfix: Dragging items to item piles should no longer sometimes cause the item to remain visible on its old tile.
- Bugfix: Fixed grammar error in village discord settings window.
- Bugfix: The “You cannot build walls under the bottom floor of an existing building” error should no longer erroneously appear on lower levels of an existing building.
- Bugfix: Fixed some issues related to planning adjacent floors near cave entrances.
- Bugfix: Players should no longer get visually thrown off their boats after changing servers, requiring re-embarking.
- Note: This is not a fix for the infamous transfer bug, that requires GM help to reunite with the boat. We are looking into that issue separately.
Client Changelog
- Bugfix: Disembarking onto floors now works using key bindings.
- Bugfix: Fixed mount movement becoming laggy after a creature is refreshed, such as when untaming it as you are riding on it.
- Bugfix: Fixed shadows in legacy renderer being rendered only in front of player’s body while in third person.
- Bugfix: Fixed some incomplete fence and wall types acting as colliders and blocking movement.
- Bugfix: Fixed treasure map images being loaded into memory when they’re on the ground, taking up more memory than they need to.
- Bugfix: Fixed the player sitting up in the air above the actual seats while embarking ships in third person.
- Bugfix: Fixed the player sometimes appearing high up in the air for a split second when embarking vehicles as passenger.
Art Changelog
- Bugfix: Butchered hell horses will now show the correct butchered corpse model.
- Bugfix: Added missing distance textures for log walls.
- Bugfix: Fixed holy site divine vision orb showing as generic paper map.


