New: Title has been added for 100 skill in Long Spear. Congrats Subie!
New: Title has been added for 100 skill in Large Axe. Congrats Rocklobster!
Change: Traps no longer get destroyed instantly and instead take damage now when their setup action fails.
Change: Lava adjustments
Lava tiles no longer damage fences or walls.
The Erupt and Freeze meditation abilities have had their permission checks fixed and tweaked. Now, they exclusively and consistently check the “Use Meditation Abilities” permission, and always check the village of the tile being changed and not the tile the player is standing on. Additionally, on PVE servers only, these permissions are also checked in the village perimeter.
Bugfix: Chandeliers can now only be placed on completed ceilings.
Bugfix: Items placed on ceilings should properly drop to the ground when the ceiling (or floor and ceiling) is destroyed.
Bugfix: Fixed some decorations erroneously decaying on deed. This includes open fireplaces, chicken coops, and archery towers.
Bugfix: Fixed a bug which sometimes caused the server to send large numbers of nonexistent resource nodes for tiles beyond the southern and eastern borders of the map.
Bugfix: You can no longer use an epic portal to return to Freedom from an enemy server.
Bugfix: Using an epic portal to return to an enemy server from Freedom should now auto-forward you to your kingdoms portal on Elevation instead of not letting you return at all.
Bugfix: Fixed several issues with new Harvest action when Wishing Tree is harvested
Harvesting from a Wishing Tree now properly requires the holy site to be active instead of inactive.
Cleaned up and corrected some text when harvesting from a Wishing Tree holy site.
Client Changelog
Bugfix: Fixed rotation of placed items on a ceiling not matching the preview.
Four unfinished colossus, one for each god, will be placed around the rift before it starts. For each part added to the colossus, the builder will have a chance to get a rift point (to be spent for rift rewards) or a rift material.
Difficulty of adding parts to the rift colossus has been cut in half.
Adding parts to the rift colossus will cause rift sickness which will increase difficulty of adding parts but goes away over time.
Players do not need to be online to reduce rift sickness.
A finished colossus will grant different buffs during rift combat, depending on which god it belongs to:
Fo – one random wound healed every minute, Willowspine is applied to rift participants
Magranon – Mass Stamina is applied to participants every minute, Frantic charge buff is also active for players in the rift area
Vynora – Excel is applied to all rift participants
Libila – Only fight skill and body strength will be lost on death, double rift creature spawns
Rift Points
Rift points will now be awarded proportionally according to damage dealt to the rift creatures.
Rift Rewards
Functionality of the bracelet of inspiration has been changed – this item guarantees success on a Moment of Inspiration when improving items, while being worn. Upon creating a rare item the bracelet gets destroyed.
Socketed rings now give different crafting and gathering bonuses depending on the gem used
Artisan rings increase skill gain for a skill you select up front.. These can also be recharged with rift points when it’s close to being depleted.
Depleting a ring does not damage it.
Shoulder pad functionalities have been changed, and their effects now are more varied, with some providing new buffs such as the Tank and Berserker affinities, respectively reducing and increasing the incoming and outcoming damage at once. Also reducing movement speed penalty in heavy armour and improving dual wielding.
Soul stealer necklace functionality has been balanced, now triggering only on stronger enemies
Unfinished colossus visibility range extended
Artisan ring will be enabled on PvP
Many Rift Items will now be impable and repairable
Many rift effects scale based on quality
Left and Right shoulder pads have been consolidated into one fits both sides
Removed land deformation on rift landing (will still remove trees and grass but will not create dirt from other tiles or make mounds)
Important Note: Only rifts that spawn the beam after the update will have unfinished colossus to work on.
New: Arrow Bundles
Arrow Bundles allow the player to combine multiple arrows into one item, so that they can all be improved, and spell cast on as one.
To create a bundle, activate a wire and right click a war arrow or a hunting arrow, then click “Bind”.
To add an arrow to the bundle activate an arrow, right click the bundle, and click “Add to Bundle”.
To break apart the bundle back into separate arrows, activate a pair of pliers, right click the bundle and click “Unbind”.
Max arrow count that can be stored in the bundle is scaled with the players fletching skill. Min 2, max 41 at around 100 skill.
Arrow bundles have the amount of arrows appended to the name.
Initial ql of the bundle is dictated by the creation arrow. If an arrow is added and of different ql than the bundle, the bundle ql will change to the average of the current (bundle ql + arrow ql) / arrowCount in the bundle. Basically the same way bsbs do it.
You can have an MOI on a bundle while imping it. The rarity of the arrow bundle will be transferred to 1 of the arrows when unbinding.
You can mix arrow types in the bundle, war and hunting arrow counts are saved to the bundle.
Creating, adding, or unbinding, the bundle must be in your inventory.
You can add rare+ and casted arrows to the bundle, but their spells and rarity type will be lost. (You are warned at the start of the action, and have time to stop.)
Action time is variable and based on the quality of the arrow, wire and the fletching skill of the player.
The materials when improving a bundle is scaled to match that of the arrows added. 41 arrows means 41x the required log amount per imp action. This is only the material cost for the log improvement action, every other improvement action is the same as normal items, and there is not an actual difficulty increase.
Bundles can have spells cast on them, but are substantially more difficult to cast on. Be diligent when casting on them with lower channeling priests as they may shatter or get damaged.
You can cast any spell onto the bundle that you would be able to cast onto an arrow.
You cannot improve an arrow bundle that has more arrows in it than you can add.
You cannot imbue or use a rune on an arrow bundle.
You cannot combine bundles, you can only add arrows to them.
New: New title has been added for 100 skill in Miscellaneous Items. Congrats Trash!
Change: You can now dye quivers.
Change: Changes to the “/suicide” command.
The functionality of the “/suicide” command is now part of the “/respawn” command. If you are already dead, the /respawn command will pop up the respawn location window as it does now, but if you are still alive, it will pop up the suicide window.
Text associated with this feature has been changed to be somewhat less graphic and remove any explicit references to self-harm.
Some text in the pop-up question has been added to include information about loss of skill and items.
The swirling visual effect in the client when dead is now a different color if the death was due to the use of /respawn, to differentiate it from the blood red swirl used when dying of wounds.
At some point in the future, the “/suicide” command itself may be removed, and it has been removed from the “/help” command, but for now, it will still function, with the same results as the “/respawn” command.
The purpose of these changes is to remove references to suicide/self-injury that are upsetting to some people. We trust that these changes will help alleviate that concern without removing anything of value.
Change: The “Bury All” action will no longer destroy any equipment the creature was wearing or wielding when it was alive. An exception is made for the huge shod clubs given to trolls when they spawn. For corpses of creatures killed before this change, this data will not be available, so it will instead skip destroying any horse gear.
Change: Artifact Changes
Hammer of Magranon now uses Large Maul skill.
Sceptre of Ascension now uses Medium Maul skill.
The Hammers, and Warhammers skill will remain in the skill list and be recycled at a later time.
Bugfix: Fixed the repair action on a paved highway bridge when having a pavement item activated.
Bugfix: Calling guards from the creature right-click menu now uses the same text as calling guards from the guard tower right-click menu.
Bugfix: Unfinished items that drop to the ground when finished will now drop at the proper location when placed on another item or inside a container, instead of vanishing mysteriously.
Bugfix: Having a spyglass activated no longer prevents Get Info and Freeze from appearing in the menu when right-clicking a tile.
Bugfix: Replacing a rune on a non-empty container is no longer blocked if both the rune being added and the rune being replaced have no impact on size or volume.
Bugfix: Large planters will no longer decay on funded deeds, like other decorations.
Bugfix: “Plant”/”Plant naturally” key bind now works on tile borders.
Bugfix: A warning will be given when attempting to plant a hedge or flower bed where a hedge, flower bed, or fence already exists, instead of the materials being wasted.
Bugfix: Stopped some light sources from reverting to their unlit model after being renamed.
Bugfix: The pirate’s hat can now be improved using Cloth Tailoring skill.
Bugfix: Adding or removing a size rune from an item on the ground will now update its visual appearance immediately.
Bugfix: Changes to an appearance due to changes of its colour or the additional or removal of a glow rune will now show immediately even if the item is placed on top of another item.
Bugfix: “Dead” status indicator is now removed immediately after respawning.
Bugfix: Fixed stacking behavior of Vynora’s Insight effect from Wellspring of Knowledge. It will now add to the duration of the effect if it already exists, and set it to the new power level if it is higher.
Bugfix: Corrected typo in examine text for normal cave exits.
Bugfix: Corrected the weight of scrap material when creating a crude canoe, as well as the felled tree minimum weight in the crafting recipes list.
Bugfix: Material weight has been added to the crafting recipes list in some cases where it was missing.
Bugfix: Chat responses from tower guards are no longer doubled when calling for help in chat.
Bugfix: Actually change kingdoms on PvP servers when swapping faith to a religion your kingdom does not support.
Bugfix: Players will now properly keep faith when swapping faith to Libila and subsequently converting to HoTS on pvp servers.
Bugfix: Planting an item on a tile corner bordering a village should now always place the item in a location considered within the village’s borders. Note that this change does not apply to any items that have already been planted.
Bugfix: Fixed very long item names getting shortened in some situations.
Client Changelog
Change: Repetitive event messages sent within a short time frame of each other will now be condensed to prevent spam
In the event tab, if a new message is identical to the last message and was sent within 1 second of it, they will be condensed to one line with a counter. For example, if you try to drag a stack of 17 invalid items to a food storage bin, the event log would have one line reading “Only raw, unprocessed items can be stored in the food storage bin. (x17)”.
If a new on-screen message is identical to an existing on-screen message, the existing message’s timer will be reset instead of a new message being added, to prevent flooding the screen with identical messages.
Bugfix: Fixed missing name of unpaved, unreinforced cave exits.
Bugfix: Fixed flashing the wrong inventory items when moving slowly due to high inventory weight. It will now always highlight the heaviest item currently visible in your inventory window. The inventory itself, inventory groups, and body parts will be skipped if their contents are expanded, preferring to highlight their actual contents.
Bugfix: Fixed “ALT: Details” text not appearing in item tooltips if the item can be repaired but there is no “default action” key binding to display for repairing.
This month’s monthly skin is the Sol Shield, inspired by everyone’s favorite fiery sky sphere. It’s available on the Marks loyalty shop now, and it can be applied to any medium metal shield item.
Patch notes
Change: Removed deed war bonus from being applied when on a PVP server for purposes of combat.
Bugfix: Examining a vehicle that isn’t a boat will no longer tell you that it doesn’t have a course plotted.
Bugfix: The “Take” option has been removed from marble brazier pillars, since it was already impossible to pick them up due to their weight.
Bugfix: Repairing an item is no longer blocked by the target item, or activated item, being ground-use-only, such as a wine barrel or large anvil.
Bugfix: Corrected buggy pluralization grammar for some unfinished items, such as “the colossus needs” instead of “the colossus need”.
Bugfix: Harvesting crops from a field will no longer allow a player to go over their inventory weight or item count limits.
Bugfix: The name of the creature being led is now displayed properly in breeding failure messages when it is not in the mood to breed.
Bugfix: “Mine Other Vein” village permission is now required in order to mine rock salt veins.
Bugfix: Fixed client download link in the registration email
Bugfix: Fixed plurals for amphora.
Bugfix: Amphorae are no longer loadable – the change has been reverted until a proper fix for the loading is implemented.
To curb switching faith for bonuses, you now must have 30 faith to claim rewards from a rite event. Religion is intended to be a long-term choice in Wurm.
Bridge planning will now prevent illegal characters from being used in the bridge’s name.
Transferring to Chaos from Freedom at a natural border crossing is no longer possible when PVP crossings are disabled for anyone on the boat.
Added a new title for reaching 100 skill in Gardening. Congrats Richtje!
June’s “Small Prickly Cactus” skin brings a decorative desert-y feel to pottery planters! Available through the month of June in the Marks Shop at any settlement token, this skin can be applied to any empty pottery planter to give it a unique and fancy look.
Bugfix: Fixed some issues with windows not updating as often as they should.
Bugfix: “Bake a pie, tart, or cake” journal goal will now trigger as intended when baking one of these items.
Bugfix: For journal goals consisting of multiple distinct achievements, such as “Mine Copper and Tin” and “Milk a Cow, Bison, and Sheep”, the journal window will now show which percentage of those tasks you have completed instead of showing the entire task as complete when you have only completed some of them.
Bugfix: Paving a tile underground will now grant credit toward the “Pave 10 Tiles” journal goal.
Bugfix: “Write with Black Ink and a Reed Pen” journal goal will now be awarded properly.
Bugfix: Removed reference to “stone” material in oven and forge descriptions.
Bugfix: Throwing a snowball at a creature outside of combat will now trigger the appropriate Steam achievement.
Bugfix: Runes that adjust the size or volume of an item can no longer be applied or dispelled if the item contains other items, or is contained inside another item.
Bugfix: Treasure map clues will now correctly identify the style of guard towers mentioned in them.
Change: Treasure hunts will now avoid picking a tile inside a structure for treasure hunt locations.
Change: Nearby villages for challenge steps on Treasure hunts will now be closer to the actual location.
Change: Archery Towers will no longer be in the list of Treasure Hunt steps.
New: Newly generated old village maps may have hover text to show what icons are referencing.
New: Added a right-click option to maps to show/hide a colour legend.
Bug Fix: Fix for some treasure caskets being unable to be opened.
Change: Vehicle names are now limited to 120 characters to prevent issues.
Client
Change: UI FPS setting increased in two presets.
Medium: from 15 to 30
Low: from 5 to 10
Bug Fix: Fixes for window ordering, flickering, and updating.
Bug Fix: Changes made to tile decorations have been reverted to address memory consumption issues.
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