Patch Notes 26/JUL/18

Additions:

  • New: Added ability to display compound titles.
    • In the titles menu players may choose to display two titles together.
  • New: Village Name and Village Role will now show on player mouseover.
  • New: Profile options added to customize these additions.
    • Show Other Player Titles – Allows you to show/hide other players [Skill Titles, Meditation Titles and Sorcery Titles] text.
    • Show Other Player Villages – Allows you to show/hide other players “Role of Village” text.
    • Show Own Village Titles – Allows you to show/hide your own “Role of Village” text. This overrides the above option, and will not display even if the viewer wants to see it.
  • New: A PvE death tab has been added and will record player deaths on your server.
    • Deaths will be recorded for players with at least 1.5 body who are also premium players.
    • You can opt-out of your name appearing in the death tab in your profile.
    • You can opt-out of seeing the death tab in your profile.
  • New: Unequip All has been added to right click body which will unequip all armour.
  • New: You can now add Sub Groups inside Groups in your inventory.
  • New: Get Price now displays a rough amount of favor from sacrificing.
  • New: Unicorn offspring will now have names.
  • New: More titles have been added.

Changes:

  • Change: Amount of source salt required to create potions from bloods has been raised from 0.001 to 0.01.
  • Change: You can no longer erupt a tile next to a cave entrance.
  • Change: Disintegrate bonus now applies to all warrior gods instead of just Magranon.
    • Warrior gods are: Magranon, Smeagain, Nathan.
  • Change: Dragon sorcery drop chance has been increased and tomes that drop from dragons will now be a single charge.
  • Change: Mine a star gem personal goal change listed below:
    • The personal goal Mine an Exquisite gem has been replaced with a new goal Recreate a statue from fragments.
    • If you already completed the Mine an exquisite gem, it will not change.
    • If you happen to mine an exquisite gem before recreating a statue from fragments, you can log out and back in and your personal goal will show Mine an Exquisite gem as completed (green).
  • Change: In order to ensure all unique bloods result in different potions black, red and blue dragon blood will now make new potion types.
    • Existing bloods of these creatures will make the new types as well.
  • Change: Market stalls will now take more damage when bashed.
  • Change: Sea Serpents  are no longer  on the endangered species list and may be sighted more often.
  • Change: Alcohol strength and drinking changes listed below:
    • Alcohol now gives 100% to 150% effectiveness based on QL.
    • Players can now drink alcohol regardless of thirst level, similar to source.
    • Consuming less than the full 0.2kg will scale the effect of alcohol down to the amount you’ve consumed.
  • Change: Oil of the Weaponsmith will now work for the Weaponsmithing skill instead of just the weaponsmithing sub-skills.
  • Change: Merchants who pack up and leave due to no business transactions for a while will send items which do not fit in backpacks separately.
  • Change: Height checks for accessing containers and objects will only occur inside buildings.

PvP work:

  • PvP Change: Chaos server now has a maximum Locate Soul range of 500 tiles.
  • PvP Bugfix: King regalia material type has been changed and will allow healing.
  • PvP Bugfix: Change Kingdom option on right click body should work as intended.
    • The feature is designed to allow a player to leave a PMK and join the default template kingdom.
    • Note that on Chaos, white light PMKs will join Freedom Isles since template MR and JK were removed.
    • The change kingdom option will not be shown if player is not in a PMK.
  • PvP Bugfix: Kings can no longer expel champions from their player made kingdom.
  • PvP Bugfix: PMKs should now be able to bash their template kingdom towers and vice versa.
  • PvP Bugfix: Fixed an issue which prevented HotA statue material from changing based on number of wins.
  • PvP Bugfix: Player god champions should now be able to bash and destroy pavement.
  • PvP Bugfix: Mycelium now stops CCFP reduction for Libila followers.
  • PvP Bugfix: Artifacts should no longer get lost in floors or roofs when dropped upon logout.
  • PvP Bugfix: HotA statues will now have various colors beyond red for alliances with more than 30 wins.
  • PvP Bugfix: Fix for Scale of Libila untaming when unequipped but not dropped.
  • PvP Bugfix: Fungus Trap now correctly applies a poison wound instead of crush wound.

Bug fixes:

  • Bugfix: Fix for soul stealer necklace not having an effect.
  • Bugfix: Examine message for spears has been changed to remove the mention of it being a steel spear and instead will examine as ‘A sturdy spear’.
  • Bugfix: Had a chat with garden gnomes and they’ve agreed be more selective in their activities. (They will steal less items)
  • Bugfix: Merchants no longer accept placed merchant contracts.
  • Bugfix: Fixed an issue which caused mission rituals to appear on a settlement token menu.
  • Bugfix: You will now receive an error message when a Vynora priest tries to cast Wisdom of Vynora on a Nathan priest instead of just nothing happening.
  • Bugfix: Planting of Banners, Kingdom Banners, Flags and Kingdom Flags is now limited to 4 per tile instead of 1.
  • Bugfix: Fixed inconsistencies with combing items inside a container.
  • Bugfix: Large anvils should now be enchantable again.
  • Bugfix: Fix for some incorrect pluralization of text in missions.
  • Bugfix: Fix for potential max height error with a meditation tile.
  • Bugfix: Fixed a stamina drain issue with digging with an exact 5.0 sec timer.
  • Bugfix: Converts from Nathan and Tosiek to Fo will now ignore alignment and convert properly.
  • Bugfix: Fix passengers of vehicles not being checked for attacks from creatures if a Fo priest is commanding.
  • Bugfix: Actions performed achievement should now trigger properly.
  • Bugfix: Wooden benches now properly change last owner when loaded and unloaded.
  • Bugfix: Another attempt to fix an issue where sometimes you cannot tame another pet once your tamed caged creature leaves the server.
  • Bugfix: Uniques should no longer spawn on deed.
  • Bugfix: Fixed an issue with beds not giving a proper menu and error message for guests of a house with a wall down.
  • Bugfix: Normalized stamina loss from gardening
  • Bugfix: Logs of all woodtypes should now form a pile of logs instead of a toolbox model.
  • Bugfix: Various text, grammar and spelling fixes.
  • Bugfix: The ‘Be premium for 3 months’ personal goal should now trigger properly if you have met the requirements.
  • Bugfix: Crafting window will no longer default to an item in the list.  Exceptions listed below.
    • If only one item can be made it will be in the crafting option by default
    • If you have previously had the crafting window open during the same session with that item crafted, it will auto default to that item again
  • Bugfix: Unfinished items must be repaired before being continued.
  • Bugfix: Items placed on top of altars will not get sacrificed with items placed inside altars.
  • Bugfix: Stealthed players are no longer hidden from village and alliance player lists.
  • Bugfix: Daily faith reset is no longer offset by 5 minutes.
  • Bugfix: Items on a destroyed bridge will now drop to the ground below the bridge.
  • Bugfix: A bug with deity death item protection and death protection (skill) has been fixed for player gods.  See notes below for deities affected.
    • Prior to this fix, player gods with the “death protector” attribute would have both the item protection and skill protection chance on death, while player gods with “death item protector” obtained no benefit. These attributes now function as they should, and certain player gods may lose their item protection on death. Other player gods will “gain” the item protection on death from this change.
    • Tosiek loses the ability to keep items on death.
    • Nahjo loses the ability to keep items on death.
    • Nathan gains the ability to keep items on death.
    • Paaweelr has no change to abilities.
    • Smeagain has no change to abilities.
    • Gary gains the ability to keep items on death.
  • Bugfix: Toned down the unicorn spawn from the last update a bit.
  • Bugfix: Imbue on items now ignores “must be on ground” conditions. This allows Large Anvils and other ground objects to be imbued, which never worked before.
  • Bugfix: Wagoner contracts can now cross server if they are not planted.
  • Bugfix: Unfinished creature cages will now properly be named “[Empty]” when they are completed.
  • Bugfix: Dirt will no longer be disposed of when dropping it above a mine entrance.
  • Bugfix: Trader placement and citizenship mechanics have been adjusted to occur at the time of placement, rather than the next server restart.
    • Traders will become a citizen of the deed where they are placed immediately, instead of after a server restart.
    • Traders placed in the wild will have no deed associated with them and will not generate upkeep for the deed of the placer.
    • If a deed is placed over a trader in the wild, the trader will immediately become a citizen of that deed.
  • Bugfix: Archaeology statues can now be improved.
  • Bugfix: Wooden left arch, right arch and arch T now display the correct parts quantities remaining in the crafting window and the examine window.
  • Bugfix: When a transported creature dies, it will be removed from all servers so as not to remain on your manage animals list.

Client changes:

The modern renderer is now an available option:
To enable the modern renderer, in the launcher settings (not ingame) go to the graphics tab, and under renderer select Modern, Legacy will be the old renderer.
The modern renderer contains a vast amount of changes and improvements, namely:

  • It can display unlimited amount of lights on the screen (addresses light flickering).
  • Trees and grass should no longer slow the client down on older machines.
  • Performance is overall better than the Legacy renderer.
  • Traditional antialiasing setting does not work with it, use the FXAA postprocess option.
  • New (and future) graphics features and changes will often be only available using the new renderer.

Patch Notes: 10/JUL/18

  • An issue causing a crash with large amounts of items in the area has been addressed.
  • Due to a potential exploitable situation, the quality boost on creation from imbued potions and oils has been removed for the time being.
  • The 100 prospecting title has been added.

 

12/JUL/18

Graphics update

  • Fixed equipped electrum chain coif
  • Fixed electrum necklace for lower resolution settings
  • Added additional terrain normal maps and tweaked specular values
  • Fixed buff hover text for necklaces
  • Pry action with crowbar no longer shows as a checkerboard on the select bar
  • Stone bench now has an unfinished model
  • Texture optimizations

Patch Notes 05/JUL/18

Changes and Additions

  • New: Rift bracelets can now be equipped.
  • New:  You can now move archaeological reports from one journal to another.
    • Activate report, right click the journal you want to move the page to, select ‘move report’.
  • New: You can now use a knife cut a 2kg portion of larger weight prepared foods.
  • New: Added a storage unit, the empty shelf.
  • New: Items can now be placed on more surfaces and containers:
    • NOTE: If the item is a container already, any items placed on it will be dropped on the ground when it is picked up, a message in event log will notify the player of this.
    • Large anvil
    • Large barrel
    • Tub
    • Empty shelf
    • Small barrel
    • Stone altar
    • Wood altar
    • Silver altar
    • Gold altar
    • Coffin
    • Well
    • Large magic chest
    • Small magic chest
    • Oil barrel
    • Wine barrel
    • Coffer
    • Cupboard
  • The following surfaces will also heat any item placed on them (so don’t place burnable items on them!):
    • Oven
    • Forge
    • Hota statue
    • Smelter
    • Still
  • New: Electrum has been discovered!
  • Electrum is an alloy created with gold and silver, using the metallurgy skill.
  • Material bonuses are:
    • Armour

    • .5% DR bonus
    • +2% glance rate bonus
    • -1% movement speed penalty
    • Weapon

    • -2.5% attack speed
    • -1% damage dealt
    • +5% bonus to damage dealt to hunter mobs
    • General

    • -10% damage taken
    • 9x trader price
    • -20% decay damage taken+2.5% bonus to repair speed
    • +7.5% bonus to pendulum area of effect
    • +10% bonus to bash damage
    • Can be used to make statuettes
    • Can be used to make unicorn shoes
  • New: Electrum rune of Fo:
    • Can be used to reduce age of a creature.
    • Will reduce the age by a percentage of current age.
    • Creatures cannot be pregnant when this rune is used
    • The minimum age for creatures is Aged (12 months) (For reference, hell horses unhitch at Aged (29)
  • Change: Removed old copper needle creation
    • Before the all metal item changes, needles could be made from iron or copper, but copper could not be used to improve with., With the ability to create all items from all metals, this needle item is no longer valid, old versions may exist, so if you cannot improve a cloth item with a copper needle, it’s the old type.
  • Change: The resource you obtain from digging is now dependent on the tile type on which you are standing. You no longer need to dig in the NW corner.
  • Change: Imbues used on tools for creation of items now improve the quality of the result beyond the material’s limits. Also, minor bugs regarding creation with imbues have been resolved.
  • Change: Various text changes have been made to emoting on body parts.
  • Change: You will now be able to build on pavement outside of settlements without having to remove the pavement first as long as it’s not an official highway
  • (catseyed)
  • Change: Halter ropes can now be used to haul items up/down ladders.
  • Change: Players can now deny and/or remove kingdom office titles.
  • Change: Spawn rates have been increased upwards for unicorns and lava fiends.
    • Unicorns will spawn on grass, steppe and mycelium. Lava Fiends will spawn a bit more in caves and a small chance on rock.
  • Change: Achievement changes, additions and fixes.
    • Personal goals should now update properly when switching servers.
    • Mine an exquisite gemstone has been changed from a 99 quality gem to a star gem.
    • Perform 100000 actions goal now has a visible counter under Achievements entitled Actions Performed.
    • Pick five door locks text has been changed to Pick five locks to correctly reflect the achievement requirements.
    • Weight requirement for ‘Giant Fish” has been reduced from 190 kgs to 175 kgs
    • In an effort to address concerns of players running multiple alts through personal goals, we’ve added a common personal goal “Survived” which is be premium for 3 months. We’ve chosen 3 months as it limits the rush of alts rolled for easy missions to achieve quickly without penalising legitimate existing and new players, while still being within a complete-able time frame before the new system.  We will continue to monitor and adjust if necessary.

Bug Fixes:

  • Bugfix: Various spelling and text issues fixed.
  • Bugfix: Creatures will no longer retain their Kingdom ID on server crossings.
  • Bugfix: Anchors and mooring anchors can now correctly be made of any metal type.
  • Bugfix: You can no longer use meditation teleports from within the HoTA zone.
  • Bugfix: Saddlebag window will now auto-close when you move out of range.
  • Bugfix: The bulk container unit now correctly says volume instead of weight.
  • Bugfix: Fix for logging in on a bridge which is no longer there.
  • Bugfix: Veins created with a Rod of Transmutation will now return the correct quality information when prospecting and the ore resulting from using a  granite wand will be the correct quality.
  • Bugfix: Creatures will no longer transfer loyalty on server crossings which caused an intermittent issue with taming another animal.
  • Bugfix: Valrei quest items were removed from the ritual mission item list.
  • Bugfix: Fix for creating flour inside a container and the results getting deleted when the container is out of room.
    • Excess items will now go into inventory instead of being deleted.
  • Bugfix: Fix for not being able to drink from containers on deed.  If you have open permission, you can now also right click – drink.
  • Bugfix: Fixed a misleading mining warning text when trying to open a double wide tunnel if the slopes were too steep.
    • Confusing message used to be: Another tunnel is too close. It would collapse.
    • Improved message: The mountainside would risk crumbling. You cannot tunnel here.
    • Solution: Surface mine down to reduce the slopes.
  • Bugfix: The title for 100 Faith will now be properly added.
  • Bugfix: Fixed a bug where a religion convert would fail if one of the players was mounted.
  • Bugfix: Multiplayer puppeteering is now working again.
  • Bugfix: Fixed the issue causing the error message ‘The water is too deep the creature would drown in the cage.’ where there was no deep water.
  • Bugfix: Needles were removed from the mission item list.
  • Bugfix: Rift necklace spell effect icon will now refer to necklace instead of bracelet when worn.
  • Bugfix: Attempting to enchant a lingonberry bush now gives an error message and does not use up your enchant ability for the day.
  • Bugfix: Fixed an issue which caused some items to drop to the ground when burying a player corpse in inventory.
  • Bugfix: Fixed crocodile and scorpion vehicle positioning so they don’t appear sunken into the ground and can now navigate the transitions between  bridges/land and house floors.
  • Bugfix: Fixed an issue which allowed discardable items to be sold to the token using keybind sell.
  • Bugfix: Fixed fencing options appearing in the crafting window when creating them was not permitted and would result in an error.
  • Bugfix: Possible fix for the unexplained extra wooden items or bricks being created randomly via the crafting window.
  • Bugfix: Equipped containers now drop their contents to the ground if destroyed.
  • Bugfix: Repairable items will now show the ‘crumbles to dust’ message even outside containers (such as your inventory).
  • Bugfix: Burning now ignores the ‘must be on ground’ requirements for disposing of wooden items.
  • Bugfix: Armour penalty/bonus icons, timers and effects are now properly reset when changing armour types and upon logging into the game.
  • Bugfix: Action on items will now consider height distance when determining if object is too far away.
    • This will mean you can no longer access storage on higher floors and may require renovation of storage solutions
  • Bugfix: You will no longer go kos on a deed by accidentally targeting a spirit templar while in combat with a creature.
  • Bugfix: Necromancer summoned skeletons will no longer spam attack each other and spam the combat log on pve or kill each other on pvp.
  • Bugfix: You can access vehicle inventories from any seat if embarked on that vehicle.  The range of accessing containers inside vehicles when not embarked  has been improved.
  • Bugfix: Fix for “You are too busy” bug when using multiple combat options.

Client changes:

  • New: Added texture normal maps option to Adv. Graphics settings
    • NOTE: To avoid crashes on incompatible computers, It is DISABLED by default, you will need to enable it in the launcher as it cannot be changed ingame.
  • Bugfix: Corrected terrain glitch with diagonal gravel
  • Bugfix: Fixed issue where items placed on surfaces disappeared until relogging

Wurm Online 12th Anniversary Patch Notes 5/JUN/18

Happy Anniversary!

  • Premium character can investigate on a tile during the week of the anniversary to get a “special fragment”.
  • Find 3 and identify them all before combining to get one of a few different gifts for Wurm’s Anniversary.
  • Chance to get a special fragment is 1/15 upon finding any other fragment.
  • Once combined, players won’t be able to combine another, or find any more special fragments.
  • Finding and combining these special fragments is available only during Wurm’s Anniversary week which will start at midnight on the 6th of June and end at midnight on the 13th.

Changes and Additions:

Archaeology changes:

  • Archaeology items can now be found in all metal types:
    • If you investigate and find a metal fragment that is NOT ore or a lump, it’ll get the “metal” material.
    • If the fragment you found would have had the steel material (instead of iron), it’ll get the “alloy” material instead.
    • Any existing iron fragments can be combined with metal fragments (they will be converted to “metal” material when you start the combine action.
    • Same deal with steel and alloy fragments.
    • When you complete an item from fragments of the metal material, the final item will have a chance to become any base metal type (iron, tin, lead, gold, silver, copper, zinc) depending on how well identified the fragments were – heavily weighted towards iron.
    • When you complete an item from fragments of the alloy material, the final item will have a chance to become any alloy metal type (steel, brass, bronze) depending on how well identified the fragments were – heavily weighted towards steel.
    • If alloy fragments are extremely well identified, upon combining they will have a small chance to come out as a moonmetal (seryll, glimmersteel, adamantine) – though steel is more likely again.
    • “metal” material fragments can only be combined with other “metal” fragments, and “alloy” material fragments can only be combined with other “alloy” fragments.
  • New:  You can now create an archaeological journal to help record your investigations. ( Special thanks to Wurm Unlimited modder Bdew for some ideas in implementing this!)
    • Add report pages to the journal by activating paper or papyrus sheets and right clicking on the journal – Add report.
    • 22 reports will fit into the journal.
    • Data will be added to your reports as you investigate and gather information.
    • New information will be added to the report as you continue to investigate.
    • Once you’ve found enough information for a single report, you will be able to use that report to help find that deed again whenever you want.
  • Changes:
    • New statues have been added.
    • Rarities and enchants/runes from combined weapons and tool heads will now be transferred to the final item .
  • Fixes:
    • Fixed a bug which allowed investigating to bypass max inventory weight.
    • Paved tiles should properly reset the investigate flag.

Item Placement:

  • Items can now be placed on tables and certain objects
  • To place an item, simply right click it from your inventory and select drop > place. You may then move the outlined object onto the table, clicking will place it at that location.
  • The following surfaces can have items placed on them:
    • square table
    • round table
    • dining table
    • bed
    • bench (stone)
    • bedside table
    • open fireplace
    • canopy bed
    • tripod table
    • high bookshelf
    • low bookshelf
    • round marble table
    • rectangular marble table
  • New Decorational Items that items can be placed on have been added too:
    • Empty High Bookshelf
    • Empty Low Bookshelf
    • Bar Table

Creature Cages:

  • New Item: Creature Cage – Requires 60 carpentry skill to create and continue.
  • New Item: Creature Transporter – 25 Fine Carpentry to create.
  • Must have 23 body strength to load cage onto vehicle.
  • You cannot load pregnant animals.
  • You cannot load hurt animals.
  • You cannot load a creature with items on it.
  • There are specific models for the following stored creatures: bison, sheep, ram, cow, bull, horse, foal, hell horse. All other stored creatures have an enclosed cage graphic.
  • Max of 4 creature cages per tile.
  • A caged animal will move around and cause damage to the cage.
  • When a cage hits 80 damage, the animal will escape.
  • If an animal escapes a cage while in a boat in water, the animal will end up in the water and begin taking damage if they are not a swimming animal. If agro and not tamed, you will not be able to tame them while swimming.
  • You cannot repair or improve a cage if it is storing an animal.
  • The number of cages that can be carried by a vehicle is as follows:
    • Caravel – 8
    • Cog – 6
    • Corbita – 5
    • Knarr – 4
    • Sailing boat – 0
    • Rowing boat – 0
    • Creature transporter – 4
    • Wagon – 2
    • Large cart – 0

Personal goal changes:

  • Changes:
    • Spars on PVE servers will now trigger the ‘defeat another player xxx’ goals.
    • Some of the more difficult personal goals have been rerolled if not completed. (ex. goals involving tomes or pvp only creatures and/or mechanics)
  • Bugfixes:
    • The description for ‘Sysyphos Says Hello’ goal has been changed to correctly reflect the number of repairs needed to 6250 instead of 6000 for repair fences, walls or floors.
    • The ‘pilot a xxx boat’ achievements should trigger properly now, even if you had them bugged before. Try again with this patch update.
    • Destroy a structure by catapulting it goal has been fixed.
    • Lockpick five boats goal has been fixed.
    • Goals/achievements involving fermenting wine will now properly trigger even if the player is offline.
    • Fixed achievement triggers for mining gems.
    • Fixed a number of grammar and capitalization issues with personal goals and achievements.
    • Epic Finalizer (Be the person to complete an Epic mission) now triggers properly.
    • Operation Cleanup (putting items in a trash heap) will now trigger properly even if the destruction happens while you are offline.
  • New:  You can now directly open equipped saddlebags/saddlesacks by using keybind OPEN or right clicking the equipped horse or unicorn.
  • New:  The creation of books has been added.
  • Change: The recipe for creating an almanac has changed because of the introduction of books.
  • New:  Kings robes will show as scale armour with specific colors for now.

Client Changes:

  • Windows position and status is now also saved for backpacks, quivers and inventory groups. (previously only for out of inventory containers)
  • Bugfix: Fix for items blocking placement.
  • Bugfix: Lock status is now saved on all windows that remember their positions, both in current session and between sessions.
  • Added keybind for Toggle Backpack and Toggle Quiver.

Bug Fixes:

  • PvP Mission Bugfix:  More checks to prevent erroneous structure building missions.
  • Bugfix:  Fixed an issue which allowed  non-intended items/armor to be equipped on non-intended creatures.
  • Bugfix: Another check to be sure new missions spawn correctly after the completion or fail of a previous one.
  • Bugfix:  Ritual missions should now end at the 3.5 day mark if under 33% complete.
  • Bugfix:  Messaging added to items that cannot be dragged into containers, mailboxes, etc so that you are aware that it’s intended behavior.

Patch Notes 26/APR/18

PvP Affinities and rank rework:

PvP Rank:

  • Rank is now more evenly split between attackers. Rank gained/lost depends on the total average rank of all attackers versus the killed player.
  • If there is more than double the number of attackers worth of rank to be split, half will be spread evenly and the other half will be spread based on the rank of each attacker (lower ranked attackers will gain more than a higher ranked attacker).
  • If there is only enough rank to be split evenly, then no bonuses will be given based on attacker rank.
  • If there isn’t enough to be split evenly, then it will be split based on attacker rank only.
  • Killed player will lose 75% of the rank gained among attackers, instead of 100%.
    • (e.g. 20 rank split across 5 attackers: Each of the 5 will gain a base of 2 rank each. The other 10 rank will be split between attackers based on their relative rank – lowest rank attacker might gain 3 bonus (total 5), next 3 might gain 2 (total 4), and highest rank might only gain 1 (total 3). Killed player will only lose 15 rank instead of 20.

PvP Affinities:

  • Affinity will now go to a random attacker instead of the “max” attacker.
  • Changed the chance for the affinity to be lost without transfer:If the chosen attacker already has at least 2 more affinities in the chosen skill than the killed player (before the affinity is lost), they will only have a 50% chance to gain the affinity. If the do not gain the affinity, another random attacker will get the chance instead.If no permanent affinity is gained, a week long timed affinity will be given to a random attacker instead. Killed player will still lose the affinity.
  • All other attackers will gain a timed affinity of between 1 and 2 days in the skill of the lost affinity.
  • Champions will now lose an affinity on death even if it is their only affinity.
  • If a killed player doesn’t drop an affinity (due to only having one, or none as a Champion), a random timed affinity between 3 and 6 hours will be given to all attackers.

PvP Mission changes:

  • Properly check the correct region when building mission structures on pvp.
  • Lowered the number of players required for x player missions on pvp.
  • Fixed rewards string for build missions.
  • Changed create/sacrifice missions to take into account more number of items properly (bell tower is more than 2 items, for example).
  • PvP servers should get less “requires x players” missions at higher difficulties.

General changes

  • Change: Ongoing creature movement tweaks to help get them off high mountains and away from fences and walls if on deed. Creatures will now prefer to move across flatter paths than up or down steep slopes.
  • Change:  Icons for pegs, masts and tenons added.
  • Change:  You can now level and flatten from a boat and the dirt/sand will go into the boat as long as there is enough room.
  • Change:  You can now do the following while mounted/embarked – yoyo, prune, pick sprout and harvest.
  • Change:  Copies of keys made from copper are now called key copy, copper in order to differentiate them from copper keys made with copper locks.
  • Change: A message in the event window will now appear when you gain an affinity via skill usage.

Bug Fixes:

  • Bugfix: Kilns should now properly have the bash/destroy option.
  • Bugfix: Various spelling and text errors.
  • Bugfix: Small bells will now take on the metal type of the resonator instead of always becoming brass.
  • Bugfix: Material types on lockpicks will now properly use and display the bonus for lockpicking.
  • Bugfix: The adamantine rune of jackal will correctly change the secondary color of drake/scale armour instead of the primary colour.
  • Bugfix: Fixed a depth check for flattening/leveling in shallow water.
  • Bugfix: Action queue is now cleared when continuing a fence if you are standing in the way of completing the fence.
  • Bugfix: Fixed an issue which failed to check for reinforced floors in some cases when mining tile corners.
  • Bugfix: Grape seedling removed from mission item list.
  • Bugfix: Fixed a dredge leveling action which in rare cases caused a slope to lower by 1 dirt even with a full dredge.
  • Bugfix: Fixed branded and bred creatures on deed not losing agro when you back away and click no target.
  • Bugfix: Fixed an issue that allowed dragging items from a branded/tamed horse onto an unbranded/untamed horse.
  • Bugfix: Fixed issues with taking and opening distances with piles and containers.
  • Bugffix: Fixed potential issue with uniques dying early.
  • Bugfix: Brass oil lamps can now be crafted and improved correctly.

Client updates:

  • Change: Added animal condition colors back
  • Change: Distant terrain textures will look more fitting to the close ones
  • Change: Added a Very High setting to Terrain/Shadow Detail
  • Change: Fixed glitchy background when distant terrain was disabled.
  • Bugfix: Reduced light flickering
  • Bugfix: New stone fences will properly export to Deed Planner 2.8+.
  • Bugfix: Slate and marble brick pavement will properly export to Deed Planner 2.8+
  • Bugfix: Texture size settings will now work for all objects properly

 

 

Patch Notes 6/APR/18/

Epic structure changes:

  • All epic structures are now able to be improved.
  • All epic structures can be moved and rotated by their owners.
  • All epic structures cannot be moved and block deeds if they are involved in an active mission
  • Epic structures will not block deeds and will be removed from the pool
    of possible targets if on deed on all servers.

Bugfix: Tile item count will be checked for items dropping on creation and being unloaded in order to prevent piles of more than 100 items.

Patch Notes: 5/APR/18

Changes and additions:

  • Heal spell will now heal a minimum of 30% and scale up to 100% depending on cast power.
  • Sacrifice creature success for missions will now take player FS and creature CR into account:
    • Weaker creatures will be able to be sacrificed at more health.
    • The existing requirements of 50% health or less will remain the cap.
  • Mission descriptions will now display the movement timer reduction upon completion of the mission

 

Bug Fixes

  • Bug fix: Artifacts can no longer be placed inside saddlebags/saddlesacks.
  • Bug fix: You can no longer remove the string from a bow unless the bow is in your inventory.
  • Bug fix: You can now mine out of a cliff tile without getting an error message.
  • Bug fix: Fixed various spelling and text errors.
  • Bug fix: When opening a gift inside a container, the contents will go into the player’s main inventory.
  • Bug fix: Smelters and kilns should no longer take damage when on deed and upkeep is greater than 30 days.
  • Bug fix: Tree stumps should once again match the tree woodtype.
  • Bug fix: Creation of Sandstone parapets should now use the proper quantity of sandstone bricks.
  • Bug fix: The action cycle for completing a fence will now cancel if the player is in the way of completion.
  • Bug fix: Global spells cast by player gods will now correctly announce the deity name of the casters.
  • Bug fix: Missions will now display there correct karma per item when requiring multi part items.
  • Bug fix: Guard tower ritual missions will now spawn correctly and display tower name as well as kingdom affiliation.