Permissions, Magical Walls, Fires, Sounds and Fog Spiders

  • Lowered volume of wooden beam to better match volume of log it is made from.
  • Removed Magic Wall creation from source salt due to balancing issues and redundancy.
  • Fix for snuffing fireplaces not removing the fire effect.
  • Fix so cannot surface mine next to a fence.
  • Fix for archery killing any animal regardless of deed permissions.
  • Trellis Size changes to be more realistic (was same as collossus) – only affects new trellis.
  • Limited take broadcast spam to 10 tiles. Only really affects very large items (e.g. old trellis).
  • Added changing settlement name to the settlement settings screen, still requires the resize permission.
  • Fix so cannot create a campfire if there is already a lit one on same tile.
  • Corrected the sounds played when you start making a wood mine door and floor boards.
  • Changed it so cant do a confession on an invulnerable player, e.g. they must have moved.
  • Added rarity description to examine of unfinished items.
  • Removed smithing sounds when making wool hats.
  • Fog spiders should now show up properly.
  • Rummaged rock iron now smelts to a 0.8kg lump instead of a 0.2kg lump.

Movement progressing and other stuff

  • A few movement issues may remain but most have been tackled and no serious ones should be live. Thank you for your patience with this – the game should be a lot more responsive and accurate when it comes to player positioning in the future.
  • Fix for auto-lighting fireplaces.
  • Fix so server is shown per message again in ca help.
  • Weaving magical walls now costs a lot more.
  • Fix for village destroy permission to work on structures.

Sleep bonus

  • Another minor/large update today removed most of the remaining movement lag. We are still working on reasons for being disembarked etc.
  • Sleep bonus was awarded for these last days of extra downtime.
  • Proper checks were added to make sure altars can only be used on ground. A problem with Sermons not working will be in the next update (Friday expected).
  • More smelting tweaks.

Movement changes

  • We are using a more direct movement system now, which should reduce round trip time and eventually improve accuracy. It will be easier to debug issues as well. Thank you for your patience with the number of restarts these last days, and the wonky movement situation especially on Xanadu. We’ll add sleep bonus in the next restart for your troubles!
  • Smelting received an update so items should yield more proper amounts again.
  • Allow anyone with pickup planted permissions to turn/move planted items where those permissions are valid. E.g. it uses structure permissions in houses and village role in village . Only owner can turn/move items off deed.
  • Unplant items that have over 70 damage or their relative Ql is under 10QL. Also will not be able to plant items with under 10ql or items with over 70 damage.
  • Allow “on deed” open fireplaces to auto-light and auto-fill if an oil barrel is on same deed. Note, Don’t need guards for auto-fill as on your deed.
  • Fix for Hell Horse breath weapon.
  • Allow flags (including banners) to just show description.
  • Fix so creating a campfire using a kindling in a backpack will not spam event tab.
  • Update so sounds start earlier for actions.
  • Removed low nutrition penalty.
  • Unloading catapults will now check if you’re able to carry the item you’re trying to unload.

Guards and reinforcement fix

  • Fix so guards can once again teleport into caves.
  • (EPIC) Fix so unlawful citizens cannot remove mine reinforcements.
  • Cave tiles that are reinforced (floors) now reduce the possibility of cave ins.
  • Fixed an issue where you could load artifacts in to a catapult.
  • Fix for invalid kingdoms on Chaos and HOTS kingdom on new players.
  • Players on Epic can no longer move corpses when there are enemies nearby.
  • Removed a warning from all players that had one since the majority of them were several years old.

Life Transfer fix

  • Removed Life Transfer effect from armors due to unintended behaviour.
  • Fix for floor, staircases and roof QL when just made.
  • Fix so can continue building floors using menu.
  • Removed “build staircase” option when no floor below is present.
  • Fix for planting sign cooldown, so it ignores own village.
  • Update so PLAN BUILDING is always available, and feedback is given when selected.