- You can now turn walls!
- Vynora is now properly set as Ally to Fo on the Valrei map and should stop generating missions.
- Demigods on Valrei have been balanced. They spawned too strong initially and the code has been changed.
- Removed ability for animals to be lead by using a mooring rope (it was letting multiple animals to be lead by the same mooring rope)
New walls!
- The new wall types are live: Timber Jetty, Timber Balcony, Wooden Wide Window, Wooden Canopy Door, Plain Stone Oriel, Decorated Stone Oriel. Enjoy!
- 27 Cavalier Helmets were sent out to the 25% random Cavaliers of the winning Jenn-Kellon kingdom on the last Challenge round.
- The poll for an Elevation Map reset has been finished, with the result of Yes [172 (68%)] versus No [78 (31%)]. Total Players Voted: 250. Like the poll clearly stated, this is not binding in any way. This is a very drastical change for those involved with investments in time and land and we will not take any immediate action or decision based on this but make a statement next week instead. Even if we don’t reset the map, we will keep doing more tweaks and improvements to how Epic works in the following weeks.
- Rumours have it that Vynora is focusing on some sort of research and will no longer partake in Valrei Missions like before. Vynora followers are expected to do Fo missions instead.
- Fix for minedoor permissions not working correctly
- Fix so cutting grass under bushes will work
- Some changes to the Elevation depot spawn with more variation
Mine door fix
- Fixed managing mine doors loosing people added when check boxes used
- Fix so GATHER keybind will not work on mycelium trees
- Fix so cannot GATHER on Mycelium
- Epic cluster server web stats bugfix
- Epic home server missions bugfix
Some changes to Epic
In order to invigorate the Epic cluster we decided to make some fairly obvious improvements as discussed in the forums.
- Various changes to Epic missions like removing sacrifice domestic creatures missions, tweaking numbers required and modifying based on item difficulty.
- Merged Epic numbers in who lists as well as stats pages
- Made local list premium only on Epic as a sort of spy prevention (already was implemented on Chaos)
- Wand of the Seas should now properly (only) work in deep water
- Flattened some areas in the Elevation HOTA zone. It looks pretty ugly right now but is hopefully an improvement.
- Added a depot spawning a few interesting items once per day in Central Elevation HOTA. First spawn in about 24 hours. A very limited version of the Challenge depots.
- Added random treasure chests containing a couple of potentially interesting items on Elevation (toned down version of Challenge chests). Max 20 may exist at one time.
- Changed some creatures on Elevation to use new combat system, for instance Trolls, Deathcrawler and Brown Bear.
Boat transfers and hauling
- Fixed bug where Select bar and Target bar did not remember if it was toggled on or off when logging in
- Fixed bug in crafting interface with duplication of menu list in certain circumstances
- Fixed bug where toolbelt arrangements did not save correctly
- You now haul heavy things up and down multi storey buildings using a rope. You need to be positioned at floor openings.
- Sailing across server borders should now position you better (not on mountains) when there is a difference in size.
New Challenge up and running!
We’ve just released the next Challenge – Dominance! You can play there as premium for free for the next two weeks, trying out Wurms full loot PvP environment and creation possibilities. Focus is on kingdom versus kingdom battles with nice prizes in various categories.
More details are in our forums here: http://forum.wurmonline.com/index.php?/topic/118607-dominance-challenge-up-and-running/
Enjoy!
Modifying conquering
- We are modifying conquering of Battle Camps which affected guard towers this weekend. The battle camps are a bit wonky still but we will sort them out asap.
Combat Tweaks
- Tweaks to shield bashing, dodging, and archery
Shield Bashing tweak
- Shield bashing should now work better. It is harder to bash heavier and fat creatures and defender body control also increases difficulty.
- Dodging is now easier when you weight less and have less body fat.
- Archery damage is now a bit more random.
New Tapestries!
- New tapestries are live
- Fixed a bug with winching catapults
- Converting mayors now check kingdom influence
- Possible fix for dislocation when dropping dirt in a vehicle
