Patch Notes 30/JUL/20

  • Fixed invisible inventory items.
  • Marks Store moonmetal lumps on the Northern Freedom Isles cluster have been temporarily disabled.
    • Marks Store on Defiance will be enabled back shortly after the update.
  • Fixed referrals still being granted for purchases – expect a WSA about the referral situation soon. Referrals and the free 2 silver are now no longer granted for any store purchase.

Patch Notes 29/JUL/20

  • Server code was significantly optimized to reduce lag.
  • Dirt in the tutorial area should now properly replenish.
  • Lightning strikes will no longer deal damage to items on the ground.
  • Trade chat should now be shared between Harmony and Melody.
  • Marks Store is now re-enabled.
    • Note: the imbue potions are currently removed from the gift packs on Northern Freedom Isles, and tomes cannot be purchased on Defiance.
  • Fixed PvP portals giving sleep bonus (intended only for Epic portals)
  • Fixed PvP portals sometimes breaking the character’s ability to transfer through again when the first transfer failed.

Patch Notes 28/JUL/20

  • The play button will no longer break in certain situations.
  • Steam character creation process is now explained in the launcher.
  • Added a mention of the golden mirror to the tutorial (character customization)
  • Fixed blurry server maps on low texture settings.
  • Fixed a crash when setting certain keybinds through the in-game settings window.

Patch Notes: 27/JUL/20: More lag fixes

  • Large optimizations to server lag:
    • We have identified multiple causes of the lag, including a major one for the freeze spikes visible at high player counts, and some minor general lag issues.
    • We will continue to monitor and tweak the situation
  • Change: Trade chat between Harmony and Melody should now be separate from the Southern Freedom Isles
  • Bugfix: Tents can no longer be thrown
  • Bugfix: Tents may now be placed in a village by a citizen of that village
  • Bugfix: Fixed world portal incorrectly mentioning Melody as a test server

Patch Notes: 26/JUL/20

We’re coming up to 48 hours into the launch on Steam, and the response has been mind-blowing! We appreciate you all being patient with the lag issues, and this update includes several fixes for lag as well as for some crashes and players getting stuck.

We’ll be continuing to monitor the server and will keep you updated if we encounter any further issues!

  • Improvements were made to the server code to optimize and mitigate lag significantly
  • An issue with some characters not being able to transfer to/from Defiance should be resolved
  • Relogging should no longer show winter visuals
  • You can no longer gain skills during the tutorial
  • Fight skill required to capture battlecamps on Defiance has been reduced to 20
  • Addressed multiple issues causing crashes

Introducing Melody

Twenty-four hours ago, we launched Harmony and Defiance. Over this time, thousands of players have flooded in to explore the world of Wurm smashing our record with over 2000 concurrent users, and we’re thrilled to see this!
While we have dealt with the login issues and addressed the majority of crashes and error messages and working on resolving a few more crashes as we go, this amount of players has led to some problems with Harmony encountering some lag.
To address this, we’re announcing the launch of a second PvE server, Melody!
Melody is a smaller server, only 8kmx8km (64 sq km) but will be a new fresh piece of land to explore. It will be accessible from both the tutorial server and Harmony via one-way portal and able to be sailed to from the south coast.

We’ll be launching this server within the next few hours, so hold on tight!

Patch Notes: New Tutorial Server

Hi Everyone

With the anticipation of the launch, we spent time ensuring our servers could handle the load of players, and beefing up the player limits to guarantee that. 

Unfortunately, the tutorial server also handles player transfers, logins, and other vital connections, which meant the attempts to log in were hitting the login server twice as hard as it had to handle more connections per person. 

We set the limit very cautiously, and we know this was a large cause of frustration, but while doing so, we took the steps necessary to address this. 

Thanks to the hard work of our server dev, we have split the tutorial from the existing login server to a new, dedicated tutorial server, called Haven. 

This addition will mean faster logins and transfers, and the hardware for the tutorial server can focus on players going through the tutorial alone. 

We’ll be doing a more extensive review of this to share later, and thank you for your patience with this time!

As a means of apology, we will be extending the 30% skill gain and affinity gain chance by 2 days. 

  • PvP notes:Grave stones no longer stack in piles with other items.
  • Grave stones will now spawn inside mines when a player is killed there.
  • Removed 20 fightskill requirment to repair towers.

Welcome to Wurm Online

Welcome to Wurm Online!

Wurm Online is a game of exploration and imagination, with a focus on true freedom in a sandbox environment.

Explore, terraform, craft and build your home, wherever you choose.

You begin your adventures on our tutorial server, Golden Valley.
Once completing the tutorial, you may choose a server to join. Harmony (PvE) and Defiance (PvP) are new; fresh start servers launched on the 24th of July 2020.
You may also choose to go to the Southern Freedom Isles, with a rich player history and established lands.

Your journey starts here.

Patch Notes: 24/JUL/20 Golden Valley Returns!

New tutorial on Golden Valley is now available for new characters – upon finishing (or skipping) that you will be able to teleport to Northern Freedom Isles through Harmony. If you want to play on Defiance, you must use the portal available in the starter villages of Harmony to transfer to Defiance.

PvE (Harmony) rules are the same as all other Freedom Isles servers, with the exception of rift, rift scouts and imbue crafting being currently disabled

  • The new UI Client is now the default one
  • The old UI client is still available through the Choose Client Shortcut
  • Please leave any feedback with the new UI here

PvP Change Summary:

  • All elevation reset changes cross over to this server. (Listed below).
    • Maximum digging slope has been reduced to 150 .
    • Maximum surface mining / tunneling slope has been reduced to 60.
    • There now needs to be a minimum of 3 tiles between mine doors.
    • A deed will disband automatically after five chained deed drains.
    • Meditation abilities over level 9 have been disabled.
    • Hate Damage Bonus Now Increases lockpicking chance.
    • Element Immunity now only lasts 5 minutes down from 30.
    • Removed rare bonus from boats(No replacement for now).
    • Rare horse gear now takes less damage instead of granting a speed bonus.
    • Horses give birth faster.
    • Border crossing will be disabled, travel only available via portal.
    • Trader contracts will not be purchasable and traders cannot be placed.
      • Traders will only sell Res Stones/Large Magic Chests/Sleep Powder/Shaker Orbs and can only be found in your starter town.
    • Increased cooldowns on Truestrike, Stoneskin and Continuum
    • Physical damage resistance and penalty effects from sorcery items changed to fall damage.
    • Karma home teleport has been disabled.
    • Hell horses and Unicorns cannot be hitched or ridden.
  • Players will move between the new PvP and PvE server with a portal that is easily craftable and also available in the starter zones. All skills except Fighting will cross back and forth, faith and meditation paths do not cross, and items do not cross.
  • Starting areas have a zone around them providing some extra benefits and restrictions
    • Much stronger tower guard spawns inside this zone instead of the normal ones.
    • Reduced damage from siege weapons.
    • Villages here have no silver removed when drained, only left in to allow breaking mine reinforcements.
    • Shorter raid windows than outside the starting islands..
    • Max village size 10 tiles in each direction with no additional perimeter allowed inside this zone.
    • Capitals cannot be located inside this safe zone. 
    • Artifacts in the safe zone will lose charges every hour even when on players.
    • Battle camp towers cannot spawn inside or within 100 tiles of safe areas.
  • Deeds can now only be raided during raid windows, villages will be able to pick the time this window opens, and this can only be changed every 2 weeks. You will be able to view the window and how long until it starts by right-clicking any wall/fence on the deed from any distance. Starter villages will be 100% unraidable.
    • Raid windows will be 2 hours for safe zones and 6 hours outside them; as people start raiding, we will see how this affects it and tweak accordingly.
    • Lockpicking will always work even outside raid windows.
    • If you find ways to damage deeds outside of raid windows, you are expected to report it and not abuse it.
  • Valrei changes will be coming in a patch not long after release, we ran into issues and did not want to delay the PvP server for it.
  • There will be a few karma spells castable by anyone with a gem staff/karma to use them:
    • Summon Skeletons/Wraith/Worg
    • Mirrored Self
    • Stone/Ice/Fire walls
  • Random chest spawns will return and can contain crafting supplies, good compasses, gems, traps, arrows, and rarely seryll lumps/rare bones that transfers its rarity to 1 item.
  • Weapons/Armour tweaks to change the meta up, we will be leaving this undocumented.
  • Increased shield/shield bashing skill outside of the safe zones.
  • Village war bonus will now reduce the damage your walls/fences take from siege weapons and no longer increase players damage.
  • Locate souls will have a reduced range; this will also include locating corpses.
  • Off deed reinforcements will have a much higher chance to break when using the disintegrate spell.
  • Messages like lost link/left the world/logged in will only be shown to people in your own kingdom.