Patch Notes 12-SEP-2023

Server Changelog

  • New: Rift Update
    • Rift Colossus
      • Four unfinished colossus, one for each god, will be placed around the rift before it starts. For each part added to the colossus, the builder will have a chance to get a rift point (to be spent for rift rewards) or a rift material.
      • Difficulty of adding parts to the rift colossus has been cut in half.
      • Adding parts to the rift colossus will cause rift sickness which will increase difficulty of adding parts but goes away over time.
        • Players do not need to be online to reduce rift sickness.
      • A finished colossus will grant different buffs during rift combat, depending on which god it belongs to:
        • Fo – one random wound healed every minute, Willowspine is applied to rift participants
        • Magranon – Mass Stamina is applied to participants every minute, Frantic charge buff is also active for players in the rift area
        • Vynora – Excel is applied to all rift participants
        • Libila – Only fight skill and body strength will be lost on death, double rift creature spawns
    • Rift Points
      • Rift points will now be awarded proportionally according to damage dealt to the rift creatures.
    • Rift Rewards
      • Functionality of the bracelet of inspiration has been changed – this item guarantees success on a Moment of Inspiration when improving items, while being worn. Upon creating a rare item the bracelet gets destroyed.
      • Socketed rings now give different crafting and gathering bonuses depending on the gem used
      • Artisan rings increase skill gain for a skill you select up front.. These can also be recharged with rift points when it’s close to being depleted.
        • Depleting a ring does not damage it.
      • Shoulder pad functionalities have been changed, and their effects now are more varied, with some providing new buffs such as the Tank and Berserker affinities, respectively reducing and increasing the incoming and outcoming damage at once. Also reducing movement speed penalty in heavy armour and improving dual wielding.
      • Soul stealer necklace functionality has been balanced, now triggering only on stronger enemies
    • Unfinished colossus visibility range extended
    • Artisan ring will be enabled on PvP
    • Many Rift Items will now be impable and repairable
    • Many rift effects scale based on quality
    • Left and Right shoulder pads have been consolidated into one fits both sides
    • Removed land deformation on rift landing (will still remove trees and grass but will not create dirt from other tiles or make mounds)

Important Note: Only rifts that spawn the beam after the update will have unfinished colossus to work on.

  • New: Arrow Bundles
    • Arrow Bundles allow the player to combine multiple arrows into one item, so that they can all be improved, and spell cast on as one.
    • To create a bundle, activate a wire and right click a war arrow or a hunting arrow, then click “Bind”.
    • To add an arrow to the bundle activate an arrow, right click the bundle, and click “Add to Bundle”.
    • To break apart the bundle back into separate arrows, activate a pair of pliers, right click the bundle and click “Unbind”.
    • Max arrow count that can be stored in the bundle is scaled with the players fletching skill. Min 2, max 41 at around 100 skill.
    • Arrow bundles have the amount of arrows appended to the name.
    • Initial ql of the bundle is dictated by the creation arrow. If an arrow is added and of different ql than the bundle, the bundle ql will change to the average of the current (bundle ql + arrow ql) / arrowCount in the bundle. Basically the same way bsbs do it.
    • You can have an MOI on a bundle while imping it. The rarity of the arrow bundle will be transferred to 1 of the arrows when unbinding.
    • You can mix arrow types in the bundle, war and hunting arrow counts are saved to the bundle.
    • Creating, adding, or unbinding, the bundle must be in your inventory.
    • You can add rare+ and casted arrows to the bundle, but their spells and rarity type will be lost. (You are warned at the start of the action, and have time to stop.)
    • Action time is variable and based on the quality of the arrow, wire and the fletching skill of the player.
    • The materials when improving a bundle is scaled to match that of the arrows added. 41 arrows means 41x the required log amount per imp action. This is only the material cost for the log improvement action, every other improvement action is the same as normal items, and there is not an actual difficulty increase.
    • Bundles can have spells cast on them, but are substantially more difficult to cast on. Be diligent when casting on them with lower channeling priests as they may shatter or get damaged.
    • You can cast any spell onto the bundle that you would be able to cast onto an arrow.
    • You cannot improve an arrow bundle that has more arrows in it than you can add.
    • You cannot imbue or use a rune on an arrow bundle.
    • You cannot combine bundles, you can only add arrows to them.
  • New: New title has been added for 100 skill in Miscellaneous Items. Congrats Trash!

  • Change: You can now dye quivers.
  • Change: Changes to the “/suicide” command.
    • The functionality of the “/suicide” command is now part of the “/respawn” command. If you are already dead, the /respawn command will pop up the respawn location window as it does now, but if you are still alive, it will pop up the suicide window.
    • Text associated with this feature has been changed to be somewhat less graphic and remove any explicit references to self-harm.
    • Some text in the pop-up question has been added to include information about loss of skill and items.
    • The swirling visual effect in the client when dead is now a different color if the death was due to the use of /respawn, to differentiate it from the blood red swirl used when dying of wounds.
    • At some point in the future, the “/suicide” command itself may be removed, and it has been removed from the “/help” command, but for now, it will still function, with the same results as the “/respawn” command.
    • The purpose of these changes is to remove references to suicide/self-injury that are upsetting to some people. We trust that these changes will help alleviate that concern without removing anything of value.
  • Change: The “Bury All” action will no longer destroy any equipment the creature was wearing or wielding when it was alive. An exception is made for the huge shod clubs given to trolls when they spawn. For corpses of creatures killed before this change, this data will not be available, so it will instead skip destroying any horse gear.
  • Change: Artifact Changes
    • Hammer of Magranon now uses Large Maul skill.
    • Sceptre of Ascension now uses Medium Maul skill.
    • The Hammers, and Warhammers skill will remain in the skill list and be recycled at a later time.

  • Bugfix: Fixed the repair action on a paved highway bridge when having a pavement item activated.
  • Bugfix: Calling guards from the creature right-click menu now uses the same text as calling guards from the guard tower right-click menu.
  • Bugfix: Unfinished items that drop to the ground when finished will now drop at the proper location when placed on another item or inside a container, instead of vanishing mysteriously.
  • Bugfix: Having a spyglass activated no longer prevents Get Info and Freeze from appearing in the menu when right-clicking a tile.
  • Bugfix: Replacing a rune on a non-empty container is no longer blocked if both the rune being added and the rune being replaced have no impact on size or volume.
  • Bugfix: Large planters will no longer decay on funded deeds, like other decorations.
  • Bugfix: “Plant”/”Plant naturally” key bind now works on tile borders.
  • Bugfix: A warning will be given when attempting to plant a hedge or flower bed where a hedge, flower bed, or fence already exists, instead of the materials being wasted.
  • Bugfix: Stopped some light sources from reverting to their unlit model after being renamed.
  • Bugfix: The pirate’s hat can now be improved using Cloth Tailoring skill.
  • Bugfix: Adding or removing a size rune from an item on the ground will now update its visual appearance immediately.
  • Bugfix: Changes to an appearance due to changes of its colour or the additional or removal of a glow rune will now show immediately even if the item is placed on top of another item.
  • Bugfix: “Dead” status indicator is now removed immediately after respawning.
  • Bugfix: Fixed stacking behavior of Vynora’s Insight effect from Wellspring of Knowledge. It will now add to the duration of the effect if it already exists, and set it to the new power level if it is higher.
  • Bugfix: Corrected typo in examine text for normal cave exits.
  • Bugfix: Corrected the weight of scrap material when creating a crude canoe, as well as the felled tree minimum weight in the crafting recipes list.
  • Bugfix: Material weight has been added to the crafting recipes list in some cases where it was missing.
  • Bugfix: Chat responses from tower guards are no longer doubled when calling for help in chat.
  • Bugfix: Actually change kingdoms on PvP servers when swapping faith to a religion your kingdom does not support.
  • Bugfix: Players will now properly keep faith when swapping faith to Libila and subsequently converting to HoTS on pvp servers.
  • Bugfix: Planting an item on a tile corner bordering a village should now always place the item in a location considered within the village’s borders. Note that this change does not apply to any items that have already been planted.
  • Bugfix: Fixed very long item names getting shortened in some situations.

Client Changelog

  • Change: Repetitive event messages sent within a short time frame of each other will now be condensed to prevent spam
    • In the event tab, if a new message is identical to the last message and was sent within 1 second of it, they will be condensed to one line with a counter. For example, if you try to drag a stack of 17 invalid items to a food storage bin, the event log would have one line reading “Only raw, unprocessed items can be stored in the food storage bin. (x17)”.
    • If a new on-screen message is identical to an existing on-screen message, the existing message’s timer will be reset instead of a new message being added, to prevent flooding the screen with identical messages.

  • Bugfix: Fixed missing name of unpaved, unreinforced cave exits.
  • Bugfix: Fixed flashing the wrong inventory items when moving slowly due to high inventory weight. It will now always highlight the heaviest item currently visible in your inventory window. The inventory itself, inventory groups, and body parts will be skipped if their contents are expanded, preferring to highlight their actual contents.
  • Bugfix: Fixed “ALT: Details” text not appearing in item tooltips if the item can be repaired but there is no “default action” key binding to display for repairing.

Patch Notes 10-JUN-22

Server

  • Bug Fix: Fix for some treasure caskets being unable to be opened.
  • Change: Vehicle names are now limited to 120 characters to prevent issues.

Client

  • Change: UI FPS setting increased in two presets.
    • Medium: from 15 to 30
    • Low: from 5 to 10
  • Bug Fix: Fixes for window ordering, flickering, and updating.
  • Bug Fix: Changes made to tile decorations have been reverted to address memory consumption issues.

Patch Notes 08-JUN-22

Comments

  • Journal entries are not updated for previously made items.
    • This is intentional as we cannot track the previous completion of items. While the creator tag exists, it is unreliable and unavailable on all items.

Server Fixes

  • The mill salt goal should now trigger properly.
  • The 50 Recipes goal will now trigger retroactively.
  • Water/Food will now once again drain down.
  • Olive oil and spit-roasting recipes have returned, and their achievements should function.
  • Fixed rare cases where a map would fail to find a location.
  • Mules are no longer valid mission targets.

Client Fixes

  • Fixed in-game Wurmpedia
  • Fixed delay when hiding the UI
  • Fixed some UI elements always being on top
  • Added right-click option to clues with text for copying the text

Introducing Melody

Twenty-four hours ago, we launched Harmony and Defiance. Over this time, thousands of players have flooded in to explore the world of Wurm smashing our record with over 2000 concurrent users, and we’re thrilled to see this!
While we have dealt with the login issues and addressed the majority of crashes and error messages and working on resolving a few more crashes as we go, this amount of players has led to some problems with Harmony encountering some lag.
To address this, we’re announcing the launch of a second PvE server, Melody!
Melody is a smaller server, only 8kmx8km (64 sq km) but will be a new fresh piece of land to explore. It will be accessible from both the tutorial server and Harmony via one-way portal and able to be sailed to from the south coast.

We’ll be launching this server within the next few hours, so hold on tight!

Patch Notes: New Tutorial Server

Hi Everyone

With the anticipation of the launch, we spent time ensuring our servers could handle the load of players, and beefing up the player limits to guarantee that. 

Unfortunately, the tutorial server also handles player transfers, logins, and other vital connections, which meant the attempts to log in were hitting the login server twice as hard as it had to handle more connections per person. 

We set the limit very cautiously, and we know this was a large cause of frustration, but while doing so, we took the steps necessary to address this. 

Thanks to the hard work of our server dev, we have split the tutorial from the existing login server to a new, dedicated tutorial server, called Haven. 

This addition will mean faster logins and transfers, and the hardware for the tutorial server can focus on players going through the tutorial alone. 

We’ll be doing a more extensive review of this to share later, and thank you for your patience with this time!

As a means of apology, we will be extending the 30% skill gain and affinity gain chance by 2 days. 

  • PvP notes:Grave stones no longer stack in piles with other items.
  • Grave stones will now spawn inside mines when a player is killed there.
  • Removed 20 fightskill requirment to repair towers.

Patch Notes: 24/JUL/20 Golden Valley Returns!

New tutorial on Golden Valley is now available for new characters – upon finishing (or skipping) that you will be able to teleport to Northern Freedom Isles through Harmony. If you want to play on Defiance, you must use the portal available in the starter villages of Harmony to transfer to Defiance.

PvE (Harmony) rules are the same as all other Freedom Isles servers, with the exception of rift, rift scouts and imbue crafting being currently disabled

  • The new UI Client is now the default one
  • The old UI client is still available through the Choose Client Shortcut
  • Please leave any feedback with the new UI here

PvP Change Summary:

  • All elevation reset changes cross over to this server. (Listed below).
    • Maximum digging slope has been reduced to 150 .
    • Maximum surface mining / tunneling slope has been reduced to 60.
    • There now needs to be a minimum of 3 tiles between mine doors.
    • A deed will disband automatically after five chained deed drains.
    • Meditation abilities over level 9 have been disabled.
    • Hate Damage Bonus Now Increases lockpicking chance.
    • Element Immunity now only lasts 5 minutes down from 30.
    • Removed rare bonus from boats(No replacement for now).
    • Rare horse gear now takes less damage instead of granting a speed bonus.
    • Horses give birth faster.
    • Border crossing will be disabled, travel only available via portal.
    • Trader contracts will not be purchasable and traders cannot be placed.
      • Traders will only sell Res Stones/Large Magic Chests/Sleep Powder/Shaker Orbs and can only be found in your starter town.
    • Increased cooldowns on Truestrike, Stoneskin and Continuum
    • Physical damage resistance and penalty effects from sorcery items changed to fall damage.
    • Karma home teleport has been disabled.
    • Hell horses and Unicorns cannot be hitched or ridden.
  • Players will move between the new PvP and PvE server with a portal that is easily craftable and also available in the starter zones. All skills except Fighting will cross back and forth, faith and meditation paths do not cross, and items do not cross.
  • Starting areas have a zone around them providing some extra benefits and restrictions
    • Much stronger tower guard spawns inside this zone instead of the normal ones.
    • Reduced damage from siege weapons.
    • Villages here have no silver removed when drained, only left in to allow breaking mine reinforcements.
    • Shorter raid windows than outside the starting islands..
    • Max village size 10 tiles in each direction with no additional perimeter allowed inside this zone.
    • Capitals cannot be located inside this safe zone. 
    • Artifacts in the safe zone will lose charges every hour even when on players.
    • Battle camp towers cannot spawn inside or within 100 tiles of safe areas.
  • Deeds can now only be raided during raid windows, villages will be able to pick the time this window opens, and this can only be changed every 2 weeks. You will be able to view the window and how long until it starts by right-clicking any wall/fence on the deed from any distance. Starter villages will be 100% unraidable.
    • Raid windows will be 2 hours for safe zones and 6 hours outside them; as people start raiding, we will see how this affects it and tweak accordingly.
    • Lockpicking will always work even outside raid windows.
    • If you find ways to damage deeds outside of raid windows, you are expected to report it and not abuse it.
  • Valrei changes will be coming in a patch not long after release, we ran into issues and did not want to delay the PvP server for it.
  • There will be a few karma spells castable by anyone with a gem staff/karma to use them:
    • Summon Skeletons/Wraith/Worg
    • Mirrored Self
    • Stone/Ice/Fire walls
  • Random chest spawns will return and can contain crafting supplies, good compasses, gems, traps, arrows, and rarely seryll lumps/rare bones that transfers its rarity to 1 item.
  • Weapons/Armour tweaks to change the meta up, we will be leaving this undocumented.
  • Increased shield/shield bashing skill outside of the safe zones.
  • Village war bonus will now reduce the damage your walls/fences take from siege weapons and no longer increase players damage.
  • Locate souls will have a reduced range; this will also include locating corpses.
  • Off deed reinforcements will have a much higher chance to break when using the disintegrate spell.
  • Messages like lost link/left the world/logged in will only be shown to people in your own kingdom.

Wurm Unlimited Announcement

Wurm Unlimited Logo

We at Code Club, together with Plug In Digital, are very proud to announce Wurm Unlimited – the next step for the Wurm Fantasy Sandbox!

Coming to Steam the 21st of October 2015, Wurm Unlimited allows you to play in the Wurm world locally on your PC and even host persistent servers yourselves.

The game is pretty much a full copy of the current MMO engine with Steam integration. The idea behind the release is to present the Wurm world to new players and also help players who never got into the game to experience it in a more relaxed way. Hopefully our current or previous players will find it entertaining as well.

There are initially two modes planned for release: “Adventure”, which is a predefined world with a few warring kingdoms to live in and explore, and “Creative” which is an undeveloped map. The main goal for the Adventure mode will be to find a way of becoming a deity on the moon Valrei which we think is suitable both for a single player and a group of players either cooperating or belonging to different kingdoms.

In both modes you can set your player to become a Game Master with the possibility to instantly create items, summon creatures, build and terraform faster in order to create the experience you want for other players or just fool around with the features. You can also copy the whole game directory of any mode and create own, custom modes. You will be able to tweak variables such as initial skill values, skill gain rate, action timers and max number of creatures. It will also be possible to connect servers to each other and travel between them in order to create large persistent clusters.

Go ahead and check out the Steam page at http://store.steampowered.com/app/366220!

We will also write compile an FAQ. If you have questions, please post them in the relevant thread in our forum section here.

Wurm and Code Club in a nutshell:
Code Club is the independent game developer behind the sandbox MMO Wurm Online.
Released commercially in 2006 the game is still unique in that it features a persistent non-instanced fantasy sandbox world with complex terraforming, a player driven economy, free location player housing and settlements coupled with a huge feature set.
Website: http://www.wurmonline.com

Plug in Digital in a nutshell:

Plug in Digital focuses on distributing video games on digital platforms. Our motto, “Your games everywhere” explains it all. The company provides turnkey solutions for worldwide distribution and trade marketing in order to support video games throughout their entire lifecycles. Working hand in hand with all major distribution platforms as well as the main retail and cloud gaming actors, Plug in Digital’s team ensures an outstanding exposure and monetization of your games.

For more information: http://www.plug-in-digital.com/.