We’re delighted to announce that the Auction House is now open for public testing! Thank you for your patience and support as we’ve worked to bring this new feature to the world of Wurm Online.
We’re eager to hear your thoughts as you explore these on the test server. Please share your feedback directly on the forum post.
We really appreciate your input, as it helps us make Wurm Online a better experience for everyone.
We’re thrilled to announce the return of Valrei International, your quarterly chronicle for all things Wurm Online! Under the ever-watchful shadow of Valrei, we’re launching with a fresh vision, dedicated to bringing the diverse and vibrant world of Wurm directly to you.
Dive into the very first issue now and explore all the news, tales, and updates from across Wurm!
Read the first issue of Valrei International here.
This month, infuse your homes with a touch of refined elegance! Our latest skin brings you a fancy bowl piled high with a vibrant assortment of fruit, an exquisite decoration perfectly crafted to adorn any table and elevate your interior spaces.
The skin for the Orchard Bowl will be available in the Marks shop at any settlement token through June.
Orchard Bowl – “An assortment of fruit tastefully arranged in a blue glazed pottery bowl.”
Bugfix: Fixed acid traps doing less damage than they should.
With the release of the new rift colossus there was a bug in the rift sickness mechanic where it did not reduce over time. This caused the colossus to be considerably more difficult to complete than intended. This mechanic is designed to allow more players to contribute by making the colossus more difficult the more pieces you attach in a single hour. However the effect is supposed to reduce over time allowing continuous contributions.
If you encountered this bug and were prevented from contributing as much as desired we apologize for the inconvenience and confusion and we encourage you to try again at the next rift.
Change: Tich Marble Frags found via archaeology will be changed to be metal. This one did not end up making it in, will be in Tuesday.
Bugfix: Fixed crashing issues when using the crafting window for bridges and planned walls/roofs.
Bugfix: Campfires will now revert to Ash and will disappear completely after they have burned out.
Client Changelog
Bugfix: Hover keybinds will no longer accept invalid keys, any broken/invalid keybinds people have accidentally bound will be removed next client launch to resolve issues people have been having from them.
Before listing the patch notes today, we wanted to take a moment and talk a bit about the changes and new things coming with this update.
The New Silver Shop
In the Silver Shop, you’ll now be able to purchase items from anywhere in the world and at any time that previously were available only by trading with Traders. You’ll also notice a few fun new ones! You can find the silver shop in the Menu Bar under the Shop tab.
In the Skins tab, you’ll find a rotation of previously released skins available for purchase again!
The Services tab is where you’ll find Meditation and Deity changes and a one-time option for an extra hour of sleep bonus and an extra care slot for your critters. Please note that this is the same as buying them with Marks, and if you have already purchased them in that way you can not purchase them again.
Traders already placed on a deed will remain as a testament to the game’s history, and any existing discounts tied to your deeds will still be applicable. As we progress, items available in the shop will also include those that offer discounts on deeds, fostering an even playing field for new players.
Traders will remain available for purchase until July 17th, so seize the opportunity to invest in the future of your deeds while you still can.
A Fresh New Look for the Website!
Today is also the release of our new website! We’re working on freshening things up and bringing a brand new feel to our website. Please keep in mind that this is still a work in progress, and will have many more features in the future. Please also note that some of these images are placeholders and will likely change over the next few weeks as we settle down from this update. You can see the new look byclicking right here!
What kind of features are we planning, you ask? Here’s a few!
We will be working on be adding a dedicated community page to the website showcasing player-generated content, statistics, high-scores, and more. This community hub will offer newcomers a glimpse into the vibrant world of Wurm Online.
We’re also developing a character dashboard to manage all your accounts from one place and share your character stats(opt-in).
While these feature aren’t quite ready, be on the lookout for them! We will provide dates a bit closer to their completion on when you can expect them to go live.
A New Way to Redeem Keys
You’ll now find an option under “Interface” to paste your key codes, making the process much easier!
July’s Monthly Skin!
We have been so busy behind the scenes preparing for this update, we ran late on releasing June’s Monthly Skin and are going to skip right to releasing this one for July instead. We apologize for missing a month, and will make sure to keep up the schedule going forward.
July’s “Trusty Axe” skin gives your Small Axe a lovely leather wrapped handle detail! Available through the month of July in the Marks Shop at any settlement token, this skin can be applied to any Small Axe to give it a unique and fancy look!
Now Craftable: The Crude Canoe!
Meant to be an easier way of traveling around for newer players, though many older players may also find ways to make these easy-to-create boats useful!
All that is needed to create the canoe is an axe, a carving knife, and a wood source. Create the unfinished canoe using an axe on a felled tree, and then add an oar, two logs, and six pegs to complete it! These boats are meant to be short-term travel options though, and cannot be improved or repaired. Crude Canoes will always decay, even on deed.
Another Round of Clarification Messages!
Another slew of clarification messages is going in with this update, and it’s just as long as the first! From breeding animals to fueling furnaces, or practicing your archery to using spells and runes, messages in event will be even clearer. Some examples:
When breeding: “The Young Bison doesn’t seem to be in the mood right now: She is far too juvenile.” No need to wonder anymore whether age, hunger, or anything else is the problem.
When fueling a furnace: “The forge is now burning as hot as it can get.” To prevent over fueling.
When missing your target during archery: “The war arrow lands in the tall grass” or “The hunting arrow hits an overaged birch tree”. This may help find lost arrows.
Fo’s “Refresh” spell is now “Second Wind” and will more clearly state its effect on the target; “You restore <Target name>’s stamina.”
Glow runes will now specify whether they glow Faintly, Moderately, or Brightly rather than Slight, Okay, and Decent.
These are only a few examples. Check out the full list on the forums here:
Previously, Alchemy Cupboards only held 10 small pottery flasks for storing liquids… but now they’ll be able to hold a lot more!
Flasks will become Measuring Flasks instead, with the ability to set their volume like a measuring jug (up to 5 liters) and the option to seal or unseal them freely without needing a peg or sealing kit.
Basins can store 60 liters of of liquid and can be sealed with wax sealing kits
Storage Cabinets can store any kind of bulk item (food and non-food) and can be locked (including quality locks being set), but they do have a much smaller capacity than a food or bulk storage bin.
Existing alchemist’s cupboards will automatically gain these additions without losing anything currently stored in them.
And Now… The Patch Notes!
Server Changelog
Bug fix: Meditation path advancement timers will now properly update their displayed skill level when you gain skill during a play session.
Change: Changes to Holy Sites
Dogs have been added to the creature spawn pools for Magranon holy sites.
Donkeys have been added to the creature spawn pool for Magranon sand (obelisk) holy sites.
Holy sites can now spawn creatures over a wider area around the holy site than they could before.
Random holy site spawns can now include hostile creatures under more circumstances when they previously would not. Specifically, there is a chance to allow a hostile creature to be spawned if the spawn location is outside the boundary of the holy site itself, and has a greater chance with increasing distance from it.
Chance to get a map hint is now increased by your current Faith Bonus and altar rarity when praying or preaching, by the number of valid sermon listeners when preaching, and by rug rarity and meditation path level when meditating. Chance is also increased significantly if you are meditating on a special tile for your meditation path (this is not a new change, but may not have been adequately expressed in previous patch notes). This should result in hints being a bit more common going
Bug fix: Corrected very large material weights showing incorrectly in the crafting recipes list.
Bugfix: Tunneling will now correctly check for side shafts
Bugfix: Fixed an issue where it would sometimes tell you about having left and rejoined freedom isles influence when resizing villages.
New: You may now redeem game keys from an option on the Interface menu dropdown.
New: Early Game Boat – The Crude Canoe!
This type of boat is very easy to create, and can be crafted in the wild using nothing more than any axe or saw, a carving knife, and a source of wood.
To create, start by using any kind of axe, hatchet, or saw on a felled tree (TODO: weight), then add an oar, two logs, and six pegs.
To aid in this, oars can now be created using a carving knife.
Crude canoes travel a bit more slowly than a small rowing boat, and cannot hold any cargo.
As they are intended for short-term use and are simple to create, crude canoes cannot be improved or repaired, and will always decay, even on deed.
Unlike other vehicles, crude canoes do not need to be over 10 QL to function.
Decay will not destroy a crude canoe while it is being piloted, but the extreme damage will cause a minor decrease in its speed.
Crude canoes can have up to 1 passenger in addition to the captain.
Change: Alchemist’s cupboards have been significantly improved:
Vials have been renamed to “measuring flasks”, can have their volume set like measuring jugs (up to a maximum of 5 liters), and can be freely sealed or unsealed without needing a peg or sealing kit.
Each alchemist’s cupboard now contains two basins and four storage cabinets.
Each basin can store 60 liters of liquid and can be sealed using a wax sealing kit.
Each storage cabinet can store any kind of bulk item (food or non-food), and can be locked and have a quality lock set, but also has much smaller capacity than a food storage bin or bulk storage bin.
Existing alchemist’s cupboards will automatically gain these additions without losing anything currently stored in them.
Change: Containers with adjustable volume can now have their volume set with liquids inside, as long as the volume being set could still hold all that liquid.
Change: Many warning, error, and other messages changed for the sake of clarity:
Color, glow, farming, enchant success, and spell rune effect descriptions.
Failure messages when hitching or unhitching creatures
Failure messages when attempting to move or drop items that cannot be dropped
Failure message when attempting to install a stone or metal mine door without enough Mining skill
Failure messages when moving items into the wrong type of bulk container
Failure messages when attempting to give a creature items it cannot equip
Unclear or missing messages in archery, especially when arrows or thrown objects miss their targets or break.
Messages when a creature is not in the mood to breed, with specific reasons given if Animal Husbandry skill is at least 15
Failure message when casting a spell that still has a cooldown timer active (the time given is now more precise)
New: Crafting success chance is now given under more circumstances, not just creating a new item:
Continuing an unfinished item
Creating a healing cover (requires 30 Natural Substances skill)
Creating transmutation liquid
Continuing a fence
Success chance is now shown when hovering over the “Create” or “Continue” button with the mouse in the crafting window, whenever crafting is possible but a chance for failure is present.
Change: Some minor quality-of-life improvements have been made to the process of creating transmutation liquid:
You can now activate the liquid or its container and right-click the solid or its container, rather than having to specifically activate the liquid and right-click the solid’s container.
If the solid is not in a pottery amphora, attempting to mix the ingredients will give an appropriate failure message, instead of the option not appearing at all in the right-click menu.
You can now create transmutation liquid even if one of the containers is on the ground, as long as you could carry any weight that would be added to your inventory.
You can now create transmutation liquid inside large amphoras in addition to small amphoras.
Change: The spell “Refresh” has been renamed to “Second Wind” in order to differentiate it from the Path of Love “Refresh” ability. The spell itself has not been changed, only the name.
Bug fix: Unexpected destruction of a creature cage will now cause the creature to escape properly instead of getting stuck in limbo.
Bug fix: Loading a creature into a creature cage is now blocked if the cage is above 80 damage, since that amount of damage would cause the creature to be dumped back out anyway.
Bug fix: Corrected some messages shown when dragging items from a creature (or saddle bags) to a container and failing.
Bug fix: Erroneous “too unruly” message is no longer given when trying to drag items to saddle bags that contain too many items already.
Bug fix: Fixed bee smokers sometimes not allowing you to add more fuel even if there was some space left for more.
New: Dragging equipment to empty space in the creature’s equipment window will now attempt to automatically equip it to the right body slot, as if you had dragged it to the creature itself.
Change: Branded creatures may now be renamed by anyone with both “Manage Item” permissions for the creature and “Brand” permissions in the village, not just the village mayor.
New: Combat wound messages are now shown to players near the defender as well as creatures near the attacker.
Change: Changed small metal shield name, so it will read, for example, “small iron shield” instead of “small iron metal shield”.
Bugfix: Running custom timers will now resume with the appropriate time remaining after quitting the game and launching it again later.
For example, if you have a custom timer running with 8 minutes remaining when you quit the game, then log in again 5 minutes later, the timer will start running automatically with 3 minutes remaining.
New: Adding fuel to a furnace, lamp, bee smoker, or anything else that burns fuel, will now send a message if it has been brought to maximum fuel capacity or temperature.
This message is given to everyone in the immediate vicinity of the item, unless it is being held in a player’s inventory, in which case only they will see the message.
Change: Descriptions given when examining burning fires have been improved:
Normal temperature descriptions such as “searing hot” have been removed, since for fires they are redundant.
Two additional descriptions have been added for when a fire is at extremely high temperatures, at thresholds where the fire is hot enough for items inside to reach “glowing brightly” and “glowing white-hot” respectively.
At over 20 Firemaking skill, an estimate of how long a furnace will continue burning is given. More information, and more precise times, are given at higher skill levels. Note that these are only estimates, as many factors influence how long a fire will burn. This applies to ovens, forges, kilns, smelters, campfires, and stills.
Change: Dragging small carts, vehicles, or other items is now a bit more convenient:
The amount of weight you are carrying on your body/inventory no longer contributes excessively to stamina loss when dragging things.
Stamina loss now properly calculates the weight of bulk items stored inside the item being dragged.
Movement speed is now a bit faster than before when dragging small carts, crude canoes, and rafts, and a bit slower than before when dragging large ships (corbitas, cogs, knarrs, and caravels).
Movement speed penalties from dragging (and some other sources) now stack with movement penalties from carried weight in a far less punishing manner.
Crude canoes, small rowing boats, and small sailing boats can now be dragged over land at any height, but with a penalty to speed, and a significant penalty to stamina drain from any weight stored in the boat.
Creating items from a felled tree can now be done when the felled tree is on the ground.
If either the item or the scrap created with it cannot fit into your inventory due to weight or item count limits, it will drop to the ground instead.
Creating items from the felled tree will be prevented if you do not have appropriate permission to pick up the tree.
Change: Medium axes and axe heads have been renamed again, this time to “large axe” and “large axe head”, to be consistent with the skill the weapon uses, and their descriptions have been changed to reflect this.
Change: Black ink can no longer be drunk. While cephalopod ink is perfectly edible in real life, the potential to misclick and accidentally chug your ink when attempting to fill your pen was simply too high.
May’s “Harrowing Halberd” skin has sharp pointy things on a stick… an all time classic! Available through the month of May in the Marks Shop at any settlement token, this skin can be applied to any Halberd to give it a unique and fancy look!
Server Changelog
Bugfix: You are no longer able to cast dirt in bulk storage bins that are inside a bulk container unit.
Bugfix: Fixed text errors when examining fortified coffee.
Bugfix: Fixed wrong description when examining fermenting whisky.
Bugfix: Fixed empyrean item creation related achievements.
Bugfix: Fixed error-prone behavior when sailing between servers near the corners of the map.
Bugfix: Founding a settlement now only checks for water on the actual tile the settlement token will be on, instead of checking tiles to the northwest of it, and the error message given has been updated to reflect this.
Bugfix: Duplicate sizes in missions and some other places have been fixed, such as “small small mauls” or “large large anvils”.
Change: Quality locks on bulk containers have been significantly improved:
You can now set minimum allowed quality in the container, the maximum, or both, by right-clicking the container, then clicking “Permissions” followed by “Set Quality Lock”.
The highest minimum quality you can set is now determined by the quality level of the lock, rounded up to the nearest whole number. Previously, the lock quality was rounded down.
Maximum quality allowed in the container is not restricted and can be any whole number up to (and including) 100.
Existing quality locked containers will keep their current minimum quality when being switched to this new system.
Change: Items can now be smelted at any temperature at or above “glowing hot” instead of an unlabeled temperature above that threshold, and a message is now sent to the event tab when you smelt an item. The option will also appear in the right-click menu regardless of temperature.
Change: Items now have two more temperature categories beyond “glowing” in order to make it more clear when items are at a very high temperature. Instead of simply “glowing”, items can now be “glowing dimly”, “glowing brightly”, or, when near maximum temperature, “glowing white-hot”.
New: Added the ability to quench hot items in liquid to cool them down.
New: A new item, the large pantry cupboard, has been added to make storing your food ingredients easier!
This functions similarly to the bulk container unit, but for food. It contains four pantry shelves, each of which is equivalent to a food storage bin.
It is built similarly to the bulk container unit as well, requiring 1 handful of large nails, 3 wooden beams, 6 planks, and 4 food storage bins.
Client Changelog
Bugfix: Being drunk will no longer break Item Tags
Change: Added confirmation window for when rare+ liquid is being split into a smaller containers.
Bug fix: Removed reference to non-premium account deletion in Steam store.
Better Event Messages and Player Feedback
To see a full list of message changes, check out the forum post here!
Many preset timers have been added to the “Custom Timers” panel in the client, which has now been renamed to “Timers”, and some other adjustments have been made:
These currently include: Progress of moving your bank, and how much time until you can: Change village, change kingdom, change religion, pray for Faith, pray/exorcise at a Holy Site, give a sermon, receive an Alignment change, meditate for skill, use a meditation path ability you have, and receive your next meditation question.
These timers will not be displayed if they are irrelevant to your character. For example, you will not see the “Sermon” timer if you are not a priest, will not see the “Faith” timer if you are at maximum Faith, and will not see timers for abilities you do not have.
These timers are controlled by the server and consider all possible factors affecting the next time you can perform the action. For example, the “Faith” timer takes daily limits, daily server Faith reset times, and resets from sermons into account.
To avoid clutter, some of these timers will not be displayed at all unless a cooldown period is actually active at some point during your play session. These include bank movement, changing village/deity/kingdom, and receiving Alignment changes.
These timers can be hovered over with the mouse to display a description. For timers with a maximum amount associated with them, like Faith gains per day, the amount you have left will also be shown.
To hide one of these timers, right click the timer, hover over its name, and click “Hide”. Even if hidden, the timer’s current time can be viewed by right clicking anywhere on the Timers panel and hovering over “Show hidden timers”. Clicking the name of the timer in this list will unhide it.
A sound will now play when any running timer finishes.
For clarity, finished timers will now display their text in a different font color, preset and custom timers have differently colored progress bars, and paused/stopped custom timers have their progress bars darkened.
Some minor display bugs have been fixed and minor changes made to formatting of time remaining.
Changed many warning, error, and other messages for the sake of clarity:
Messages received when approaching a server edge with no valid destination
Mining error/warning messages
Messages received when a mission expires or succeeds on a server that does not have Valrei enabled
Flattening/Leveling/Digging error messages
Dyeing/Painting error messages
Added a warning message when trying to use Strongwall to collapse a tile on top of a highway
Highway-related error mesages when using highway markers. Options are also shown in the right-click menu under more circumstances, so that a failure message can be shown.
Items that previously lacked a size description are now given a size of “medium” if they otherwise have the same name of a larger or smaller item with the same name. This affects mauls and maul heads, axes and axe heads, shields, and colourful carpets.
Unstrung bows now have the word “unstrung” in their names. This includes mission descriptions. For consistency, some messages and descriptions also now read “unstrung” instead of “unstringed”.
The medium-sized bow, previously simply called “bow”, is now called “reflex bow” for clarity.
Bee noise messages are no longer triggered by domestic bee hives inside settlements.
The “potion” item received from sacrificing items at an altar has been renamed to “greenish potion” and the description tweaked.
Meditating when you cannot gain skill now shows a warning message along with the time you will next be able to gain skill. This time is also displayed at the end of a meditation action that does have a chance to gain skill.
A special message will be shown when reaching maximum Faith (100 for priests, 30 for followers or non-Premium).
When gaining Faith from prayer or Holy Site exorcism actions, the time until you can next gain Faith by doing so is displayed in a message, along with how many prayers per day you have left.
A message is also given when preaching resets your prayers per day counter.
Messages about having high enough Characteristics to be able to attack other players or steal from them will no longer be shown on PVE servers.
Examining a quality-locked bulk container will now show the minimum quality of items that can be placed inside it.
Dyeing has been made more consistent as far as terms and tools go:
Some typos have been corrected when dyeing/painting items.
When the item (or secondary part, such as a sail) is made of a soft material like cotton or leather, the action is always called “dyeing” and lye is used to remove it, otherwise the action is always called “painting” and a metal brush is used to remove it.
Dragon armor no longer has a “remove colour” option that does nothing if you right-click it with a metal brush activated.
Hotfix 5/10/2023
Fixed issue with crossing a server border on the west side sending you to the west side of the destination server instead of the east.
Added meditation skill requirements to the hover message for path question cooldown timer.
The time has finally come and Holy Sites are beginning to make appearances across the lands of Wurm! Starting today, you will find sacred shrines dedicated to the gods scattered throughout the world, with their locations revealed through visions triggered by the prayers of faithful Wurmians. To make sure you all get to jump right in and experience this exciting new feature, we will be increasing the spawn rates of Holy Sites, meaning one site for each deity should be up throughout the majority of March on every server.
Along with Holy Sites going live today, we have several Quality of Life changes and some new and improved carpets for everyone to dig into today. All existing carpets have been updated to support dyeing them different colours, and we didn’t stop there! You can dye them 2 separate colours, a main and a detail colour, to allow deep customization of any carpet you like. On top of updating the 3 existing carpets to support this new function, we have 3 new carpets being released with this update, increasing your design options to include 6 carpets total of various sizes and styles!
With so many choices of color and style, are you worried about where you’re going to fit all these carpets? Worry no more! Carpets will now be place-able on walls, bringing even more decorative options to colorize your cozy interiors.
In PvP news, Defiance will begin having PMK’s enabled within the next few days, and the nerf to the Break Altar spell will be removed. These changes will have their own dedicated post once everything is configured and ready to go for the Player Made Kingdoms launch on Defiance!
And now, for the patch notes!
Server Changelog
Bugfix: Wrong resources showing in event message when digging with a full inventory.
Bugfix: Siege Weapons will no longer lose their loaded ammo between server restarts.
Change: Successful actions on Moments of Inspiration when combining archaeology fragments will now always make them rare regardless of how many fragments are already attached.
Change: Removed Break Altar nerf on all pvp servers.
New: You can now right click the window header to save default size/location of the window, new inventory windows(windows containing items) that don’t have a historical location saved will use that new default. Window sizes/locations now save more often and not just on closing/logging out.
New: Creatures can now be fed and tamed by activating a container with the food inside of it, similar to planting and sowing from containers. This will, for example, allow you to queue up multiple taming actions using the same container with multiple food items inside it.
New: You can now dye carpets, with two colour zones (main and details) for greater customization! New carpets made after this update will now come out as white, and existing carpets have been dyed to retain the colours they had before this update (including carpets with colour runes). Added 3 new carpets along with the update to the existing 3, and these are crafted using the loom the same way old carpets are.
Client Changelog
New: Added a “Find in Recipes” button to right click menu on items.
Searches based on using that item as a material in the recipe, not the recipe for that item.
Change: Unnecessary columns have been removed to make the mission window smaller.
From now until the 20th, premium players logging in will receive a box of chocolates and a bottle of our new Starberry Cordial to celebrate!
Tired of all the fuss over Valentine’s Day? Let it out by bashing in the skulls of your enemies! February’s “Dark Maul” skin is the perfect deadly accessory to make any Large Maul even more intimidating, available through February in the Marks Shop at any settlement token!
Server Changelog
New: Added option for discord integration to enable/disable sending alliance chat
Bugfix: Fixed a recent change that accidentally allowed you to target and enter combat with creatures you were leading. Charm and Dominate spells will still be possible against a creature you are leading or already have tamed, but other actions are now back to how they were before.
New: New title has been added for 100 in Stone Chisel skill. Congrats Rocklobstar!
This website uses cookies to improve your experience. We'll assume you're ok with this, but you can opt-out if you wish.AcceptPrivacy and cookie policy
Privacy & Cookies Policy
Privacy Overview
This website uses cookies to improve your experience while you navigate through the website. Out of these, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. We also use third-party cookies that help us analyze and understand how you use this website. These cookies will be stored in your browser only with your consent. You also have the option to opt-out of these cookies. But opting out of some of these cookies may affect your browsing experience.
Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information.
Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. It is mandatory to procure user consent prior to running these cookies on your website.