WSA – Update revert due to connectivity issues.

Todays update to the game encountered a few errors with connecting to servers. After a preliminary look into the issue we’ve made the decision to temporarily revert the update to avoid long downtime. We’ll continue to work on the issue and announce when the update is available.

While disappointing, the reason we’ve made this decision is to minimise downtime of the game and time lost while we work on the issue. We have managed to reproduce it on our test servers and will be able to work on the fix without impacting play but currently have no ETA.

We do apologise for the inconvenience and we know everyone was eager to get building and storing. Hopefully we will have the issue resolved and the update back in action soon.

If you are having issues connecting after the revert please read this thread:
https://forum.wurmonline.com/index.php?/announcement/35-client-connection-issues/

 

Regards,
The Wurm team.

Patch Notes 17/AUG/17

New fences and parapets are now available

  • The following fence types can now be built in Slate, Sandstone, Marble, Pottery brick, Rounded stone, and rendered.
    • Tall Stone Wall
    • Portcullis
    • High Iron Fence
    • High Iron Fence Gate
    • Stone Parapet
    • Chain Fence

Crate rack

  • Crate rack for storing large and small crates.
  • The crate rack can hold 30 large crates or 51 small crates’

Creature movement changes

  • Creatures will now avoid water and fences sooner (Enabled on Celebration only at this time).

New highway system

  • Overview

    • The new highway system has been enabled on PvE servers.
    • Paved highways of 2 or 3 tiles can be protected by the use of catseyes and waystones
    • Protected paved tiles cannot be destroyed, but can be terraformed with a limit of 20 slope (28 diagonally).
  • Catseyes and waystones

    • Blind catseyes are created with rock shards and a stone chisel, and then turned into catseyes with the addition of an eye.
    • Waystones are made with a chisel on a rock shard, and completed with a compass and a shaft.
    • Paved tiles that are two or three tiles wide can be protected by placing catseyes or waystones on adjacent tile corners.
    • A catseye may only connect to 2 catseyes or waystones and must be connected to one to allow planting.
    • Waystones will create junctions for multiple highway routes to connect and will require being connected to at least one catseye to allow planting off deed. Note: On deed a waystone may be planted without any connections.
  • Viewing protection

    • Possible protected tiles and links can be viewed before planting a catseye or waystone by activating the item and right clicking an eligible tile corner (one with a planted catseye or waystone on an adjacent tile).
    • Once planted, the protected tiles and links can be viewed by right clicking on the object and selecting it in the menu.
    • It is advised to use this to ensure the correct tiles will be protected when joining highway junctions.
  • Finding deeds

    • Deeds that have a waystone on deed may be found via the “find route” option on a waystone that is connected to the same highway.
    • If opted in, they may be found in the drop down menu, if they have not opted in they may still be found by inputting the exact deed name
  • Village settings

    • Village settings will be used for several purposes
    • Allowing highways to be built or connected on deed or within 3 tiles of the deed (in village perimeter).
    • KoS may not be used if the village is set to allow highways being built through the deed or within 3 tiles of the perimeter.
    • Allowing highways to be found via the drop down menu on any waystone connected to the same highway
      • Note, even if this is disabled, the village may be found by typing the exact name into the text box.

For more technical information a thread for the discussion and questions about the system is available here:
https://forum.wurmonline.com/index.php?/topic/154691-highway-protection-system/
Questions asked in that thread may appear in a condensed Q&A form later.

Existing highway rules will remain in effect until notice of their removal and reliance on highway mechanics is given.

Bug fixes

  • Bugfix: Fixed the double text for build wooden plank floors.
  • Bugfix: Fix for menu option to remove reinforcement when trying to mine a ceiling above a reinforced floor.
  • Bugfix: Fix for planted items sometimes falling into a pile of decorations.
  • Bugfix: Fixed an issue where mining out a vein at a cave entrance could cause undesirable results.
  • Bugfix: Reworded mouseover text for village permission Mine Floor to indicate it also includes mining ceilings.
  • Bugfix: Fixed a number of ceiling mining issues related to reinforced flooring.
  • Bugfix: You can no longer bank locked items.
  • Bugfix: You can once again rename tents.
  • Bugfix: You should no longer be able to see through hedges and stone fencing.
  • Bugfix: Fixed an issue with pushing items into doorways from all directions when there was a bridge overhead.

Client changes (4.01)

  • General performance improvements.
  • The general lighting brightness in daytime, night time and underground has been increased.
  • Meat material name will show as a prefix if ‘show material name’ is disabled in settings.(this will appear on both 4.0 and stable)
  • You can now customize your hover outline colors via the game settings.
    • Customisation options will be available for neutral objects (tiles, neutral creatures, objects), hostiles, friends, and allies.
    • Transparency can also be adjusted to fade the border.
    • Standard colours will stay the same.
  • Fixed an issue with painted items and transparency.
  • Bugfix:  Fixed select bar mining issues.
  • Bugfix: Fix for bloated keybindings.txt file.

Latest updates

Changes and additions:

  • New method for getting rid of unwanted hedges:
    • Hedges can now be cut down similar to trees and bushes with a cut down action or the CUT_DOWN keybind.
    • Destroying hedges on deed is tied to the “destroy fences” permission.
  • Dredging additions and changes:
    • You can now flatten and level with a dredge.
    • You must not be embarked when using flatten or level.
    • When dredging from a boat, the dirt/sand/clay will go directly into the hold if there is room. (You must have room in the dredge for this to happen).
  • The spawning of Valrei mobs has changed so that they spawn spread out across the server instead of in groups of 10.
  • Keybind MILK added.
  • Underground housing will now be enabled on PvP servers.
  • Happy Easter! Hot cross buns have been added as a recipe, you’ll have to find out how to make it yourself though!

New housing additions

  • SANDSTONE INTRODUCED:
    • Will act like marble or slate vein.
    • Will spawn randomly out of rock tiles across the server.
    • Can be created with a transmutation rod.
  • NEW ITEMS:
    • Sandstone bricks (Sandstone shard + chisel).
    • Sandstone slabs (Sandstone shard + chisel).
    • Slate bricks (Slate shard + chisel).
    • Slate slabs (Slate shard + chisel).
    • Round stones (Rock shard + chisel).
  • CHANGED ITEMS:
    • Slate slabs now are created with 88kgs of slate shards and a chisel.
    • Pottery bricks now require 5kgs of clay instead of 15.
    • Pottery brick floors will have new textures.
    • Stone slab house floors will have new texture.
    • House stone slabs will be changing to sandstone slab flooring to retain the same texture (if this is not immediate it will be addressed).
    • Round cobble roads are now paved with round stones.
    • Rough cobble roads are now paved with colossus bricks.
  • NEW WALL TYPES:
    • Left arch.
    • T arch.
    • Right arch.
  • NEW WALL TEXTURES:
    • Rendered wall – Plain stone wall + 20kgs of clay
    • Sandstone wall – 20 sandstone bricks and 20 mortar.
    • Pottery brick wall – 20 pottery bricks and 20 mortar.
    • Slate wall – 20 slate bricks and 20 mortar.
    • Rounded stone wall – 20 round stones and 20 mortar.
    • marble wall – 20 marble bricks and 20 mortar.
  • NEW PAVEMENT TYPES:
    • Sandstone slab pavement.
    • Sandstone brick pavement.
    • Slate slab pavement.
    • Slate brick pavement (existing slate slab pavement will become slate brick pavement).
    • Marble brick pavement.
    • Pottery brick pavement.
  • NEW FENCE TYPES:
    • Pottery brick fence.
    • Pottery brick iron fence.
    • Pottery brick iron fence gate.
    • Sandstone fence.
    • Sandstone iron fence.
    • Sandstone iron fence gate.
    • Marble fence.
    • Marble iron fence.
    • Marble iron fence gate.
    • Rendered fence.
    • Rendered iron fence.
    • Rendered iron fence gate.
    • Slate fence.
    • Slate iron fence.
    • Slate iron fence gate.
    • Round stone fence.
    • Round stone iron fence.
    • Round stone iron fence gate.

Siege weapon changes:

  • CATAPULTS AND TREBUCHETS:
    • New algorithm now used for Catapults/Trebuchet projectiles that properly takes into account starting power, gravity and firing angle of the siege weapon:
    • Starting power determined by number of winches for catapult, and loaded amount for trebuchet – power directly relates to starting velocity (so 20 winches is 20m/s).
    • Arc of the projectile is checked along it for any walls, floors, bridges or fences it hits, otherwise it will travel the full arc until it hits the ground.
    • Anything within a small radius of the landing position will take damage, radius depends on the size of the thrown projectile.
    • Weight, quality, and final velocity of the projectile all add into how much damage it deals to the things it lands on – metal and stone projectiles do the most damage.
    • Projectiles still have a maximum of 20 damage per shot.
    • Added new actions to catapults and trebuchets to allow changing of the firing angle.
    • Firing angle defaults to 45 degrees, can be changed to be between 5 and 85 degrees.
    • Added messages when winching and changing the firing angle of a catapult or trebuchet that will give an approximate firing distance of the projectile.
    • Action time for winching now takes skill into account, will be 33% faster at 100 skill.
    • Projectile landing messages now give a full breakdown of everything they hit, and how many of each thing – as well as naming which structure(s) received damage.
  • BATTERING RAMS ADDED:
    • Minimum 21 body strength to use it.
    • Uses the War Machines skill for skill checks – action time is 33% faster at 100 skill with a base timer of 30 seconds.
    • Checks a short area in front of the ram for anything to hit, first thing it hits will take damage. Area should be closely lined up with the model.
    • Can only be used by one person at any time, user must be quite close to be able to use it.
    • Damage dealt increased by the ram quality and the skill check result.
    • Ram does double damage to walls underground.
    • Citizen or ally with destroy wall permissions will deal bonus damage.
    • Cannot be used on steep slopes.
  • ARCHERY TOWER AND MAGIC TURRET CHANGES:
    • Turrets and archery towers now have increased range based on their quality – up to 5x their base range at 100ql.
    • Turrets and archery towers will now shoot faster based on quality – up to 33% faster at 100ql.
    • Turrets that fail to fire anything when they have a chance to will now do a firing animation without sending out a projectile.
    • Changed the projectile starting positions of turrets and archery towers to line up with their models – This should allow them to fire from anywhere they have proper line of sight to a target.
  • Added a 3x bonus to damage when bashing arched walls manually.

Bug Fixes

  • Bug fix: Fix for negative quality rift resources as participation reward.
  • Bug fix: Fix to prevent most uniques from spawning inside a deed.
  • New dragon types use a different spawn mechanic and may still spawn in a village.
  • Bug fix: Christmas trees and snowmen were removed from the mission items lists.
  • Bug fix: Fix for offline tamed/charmed pets sometimes not logging back online with their owner.
  • Bug fix: Addressed a few spelling and text errors.
  • Bug fix: Hot stills can now be picked up from the ground if empty.
  • Bug fix: You can now properly use the /join village command even if the village which recruited you
  • has more than one word in its name.
  • Bug fix: Some recipe fixes:
    • Eggnog can no longer use itself to make more eggnog.
    • Sausage skins can no longer be nested inside each other.
  • Bug fix: Improved checks to allow pushing items from a house floor onto a bridge and from a bridge
  • onto a house floor.
  • Bug fix: Improved bridge checks, if a bridge is destroyed or decays, planted items on that bridge
  • should no longer give the error message ‘You need to be on the same bridge’ when interacting with
  • them.
  • Bug fix: Addressed infrequent issue in which roof and floor damage exceeded 100.
  • Bug fix: Fixed dual faith issues between Chaos and Freedom PvE servers.
  • Leaving Libila on Chaos and joining no other deity will now properly set you to no deity when
  • crossing back to Freedom servers.
  • Bug fix: Deity colossi can now be destroyed by owner and/or mayor on a deed.

siege weapon testing

Trebuchet and catapult changes

  • Weight and ql of ammo add more damage, though damage is still capped at 20
  • Distance traveled adds more damage
  • Stone and metal projectiles are best
  • Angle of fire can be set between 5 degrees and 85 degrees, affecting not only how far the projectile goes, but also how high it can go over walls and obstacles.
  • Skill check now occurs when firing, it now takes into account catapult ql and skill to determine if you get the right firing angle, failing the skill check will alter the angle of fire.
  • Winches affect initial power, which in turn with angle determines distance travelled
  • Added approximate distance messages when winching. Distance calculation is made on the assumption of firing across flat ground, so it’s not going to be exact depending on where you’re firing, but it should be pretty close. (Unless you’re firing off the side of a cliff, or into the side of a cliff, in which case it’ll be pretty far off.)
  • Added test messages to the winching message showing the current power and firing angle of the catapult.
  • Added two new actions for increasing and reducing the firing angle of catapults. They should be defaulting to 45 degrees, and can be changed to a max of 85 degrees and a min of 5 degrees. Each action changes the degrees by 5, and takes a few seconds depending on your skill.
  • Changed action time for winching to take your skill into account instead of a flat 1s per winch. At 100 skill the winch speed should be 33% faster. At 1 skill it is the same as previously, 1s/winch.
  • Changed the “it sounds like X hit Y” messages on projectiles landing. Will now give a breakdown if each type of thing hit and how many of them were hit.

Turrets and archery towers

 

  • Turrets and archery towers will now have their range increased based on their QL. Base ranges are the same of 3 tiles for turret and 5 tiles for archery tower, then increase up to 5x that range at 100ql.
  • How often turrets and archery tower can shoot is now modified by the QL as well, up to 33% faster at 100ql.
  • When a turret has a chance to fire but fails, it will now do an animation without firing any projectiles.
  • Changed the projectile checks for turrets and archery towers to use their proper height, instead of checking near the ground.
    • This means they should be able to shoot over walls etc if they are high enough – they just need direct line of sight between their firing position (near the ball for the turret, top of the tower for archery tower) and their target. Will need some testing.

Battering rams

  • Damage dealt will need to be balanced pending discussion.
  • Min 21 body strength needed to use it.
  • Uses the War Machines skill – skill effects time to use and a skillcheck modifies the final damage. Base 30 second timer, 33% faster at 100 skill.
  • Failed skillcheck results in no damage done. Difficulty is based on the wall’s current quality (i.e. QL – damage (or there abouts)), so the first hits will be lower damage and harder, later hits will get easier and deal more damage.
  • Only hits the first thing it comes across in front of it, and it needs to be pretty close to touching the thing you want to ram.
  • Player using it has to be pretty close to the ram to be able to use it, and only one person can use it at a time.
  • Dragging a ram should be a bit slower than dragging other things (e.g. a catapult).
  • Damage to the wall is modified by skillcheck result (as said above) and the QL of the ram.
  • Double damage is dealt when used underground.
  • Does not work against mine doors.
  • Exact values are up for discussion after some testing is done.

As usual, testing feedback can be left here:

http://forum.wurmonline.com/index.php?/topic/152397-catapult-and-trebuchet-testing/

 

 

WSA: Mailing combined items

Since 1.3 Mailing liquids has been charged at 1c no matter the volume, while this has been going on since then, it’s come to the attention of the dev team and after ongoing discussion and community feedback, we’ll be addressing a few things:

Firstly, liquids will now be charged 1c per 5 kgs, regardless of unit size, a small barrel of any liquid will now cost 10c (1c container 45 / 5 = 9c)

Secondly, this will now apply to all items that can be combined and mailed.

We’re providing warning for this as we know many have enjoyed the discounted mailing, and hopefully this change improves trade of smaller combined items without damaging bulk trade.

-The Wurm team.

 

Patch Notes 08/DEC/16

Changes and additions:

  • Sealing Changes:
    • Sealable containers can now be sealed while on the ground, not just in inventory.
    • Pegs can now be used to seal small barrels.
    • Wine barrels and small barrels can be sealed with pegs while they are on racks.
    • Using taste on your sealed wine barrels will now give a more detailed indication of how your aging is progressing (via quality).
    • When you break the seal on a container that has been sealed with a wax sealing kit, the kit will be returned to you at a lower quality for reuse until the quality is so low that it is destroyed in the unsealing process.
  • When you read a recipe and add it to your cookbook, there is now a confirmation message in your events window.
  • The minimum damage to shields from blocking an attack has been lowered from 0.1 damage to 0.01.
  • Adjusted the chance of getting wax upwards slightly if the area produces enough nectar.
  • Added the ability to secure plantable items while on the ground.
  • A taste option has been added to food and drink for basic information as well as insight into the temporary affinity.
  • Domestic bee hives will no longer  show bee activity as an on screen popup.  Activity will still show in the event window  until a better method can be implemented.
  • Removed mail limit count down from mailbox GUI.
  • The Shield of the Gone DR bonus has been changed to start taking effect at level 7, with 20% of the total 30% DR, scaling up per level:
    • 6% DR at level 7
    • 12% DR at level 8
    • 18% DR at level 9
    • 24% DR at level 10
    • 30% Dr at level 11
  • The ability to secure items on the ground has been added
    • Securing allows those with appropriate permissions to give the item planted status
    • this has been extended to the following items:
      • Oven
      • Forge
      • Square table
      • Round table
      • Dining table
      • Statue of nymph
      • Statue of demon
      • Statue of dog
      • Statue of troll
      • Statue of boy
      • Statue of girl
      • Archery target
      • Well
      • Polearms rack
      • Weapons rack
      • Bow rack
      • Armour stand
      • Statue of horse
      • Bench
      • Wardrobe
      • Cupboard
      • Kiln
      • Smelter
  • In addition to this, the following items now can be bashed off deed to remove planted status over 70 damage:
    • Large Anvil
    • marble brazier pillar
    • lounge chair
    • royal lounge chaise
    • cupboard
    • blue planter
    • yellow planter
    • greenish-yellow planter
    • orange-red planter
    • purple planter
    • white planter
    • white-dotted planter
    • smelter
    • sword display
    • axe display
  • The following can now be destroyed by the owner:
    • colossus
    • bee hive
    • bow rack
    • armour stand
    • coffer

Bug fixes:

  • Bugfix: Possible fix for mined out and then collapsed rock salt tiles being set back to rock salt after a server restart.
  • Bugfix: Non-premium players should now get temporary affinities from food.
  • Bugfix: Fixed a bug which caused the crafting window to consume containers used in cooking recipes.
  • Bugfix: Fix for prospecting ceilings above a reinforced floor and getting the floor message as a result.
  • Bugfix: Fix for chocolate coated hazelnuts recipe result.
  • Bugfix: Fix for all foods/produce resulting in 99% nutrition. Food will now give appropriate nutrition based off ql and nutritional value.
  • Bugfix: Can no longer smelt glimmersteel ore.
  • Bugfix: An examine on a still will now correctly show if it is planted and by whom.
  • Bugfix: Adjusted hot food cooking skill gain based on difficulty and number of ingredients.
  • Bugfix: Wild growth will now correctly affect the new crops. Increased the bonus on field yield from Wild Growth based upon the power of the cast.
  • Bugfix: Sealed wine barrels will properly age and ferment while inside wine barrel racks.
  • Bugfix: Right click plant now works correctly with an empty beehive in inventory.
  • Bugfix: Rare results from using a fruit press have been removed because of numerous issues with rare oils and juices.
  • Bugfix: Possible fix for missions not appearing for some gods at times.
  • Bugfix: Possible fix for bees leaving the domestic hive during transport.
  • Bugfix: Possible fix for Gold Rune of Fo and farming yield.
  • Bugfix: Harvest option now appears on right click menu for new crops with nothing activated.
  • Bugfix: Fixed parsing error when trying to set a price on a written recipe.
  • Bugfix: Fixed creation bonuses on runes for your god at lower levels.
  • Bugfix: Fixed an issue which allowed you to pick and/or plant herbs on deed without proper permissions.
  • Bugfix: Fix for some liquids not combining with same type (ex. milk, cream).
    • This will not fix current liquids that do not combine, but moving parts of the existing liquid to new containers (not moving it all) will allow it to be combined, the old remaining liquid will not be able to be combined. This can be done with a measuring jug until 1g of old liquid remains in the container (as it is the smallest possible amount).
  • Bugfix: Fix for recent tunneling action  which resulted in open voids and death leaps.
  • Bugfix: Corrected a few more spelling and text errors.

WSA: Xanadu restart

Today Xanadu encountered a technical fault that cased it to crash. While we are fairly certain no items or skills were lost, player and creature positions may have rolled back slightly. We apologise for the inconvenience, and will announce any possible compensation when we can ensure that no further losses have occurred.

WSA: Combat issues and hotfix

There is currently an issue which can cause effects such as stun, etc to not wear off. We are aware of the issue and are in the process of implementing a hotfix.

Until this hotfix please refrain from entering combat on both PvP and PvE servers.

A full PvP ban is also in place until this issue is confirmed resolved.
A public list of what directives are in effect can be found here.
http://forum.wurmonline.com/index.php?/topic/137025-pvpraid-ban-directives/

PvP ban resolved

Patch Notes 14/04/16

  • Information Minister territory messages have been removed.
  • Branches, Rock Iron and slate/marble shards can now be discarded from inventory.
  • Bugfix – Some reported height problems with creating bridges have been resolved. If you were affected by this bug please log a support ticket for material reimbursement.
  • Bugfix – Many grammar and spelling issues corrected.
    • “After breeding you will start stop leading.” is now “After you finish breeding you will stop leading.”
    • “Rumours of The Unique Name is starting to spread.” is now “Rumours of The Unique Name are starting to spread.”

Patch Notes 07/APR/16

  • Made chance on getting rock when foraging depend on inverse skill. e.g. more likely to get it on low skill.
  • Added flatten and level actions to ceilings.
  • Removed the one-per-tile limitation on FSBs and BSBs.
  • Added strength requirement of 23 in order to cast Break Altar on the White light and Black light huge altars.
  • Change for harvest times so more likely to be in default week.
  • Status Effect icon for Resurrection Stone added.
  • Bugfix – Items dropped when on a bridge should no longer exceed the 100 limit.
  • Bugfix – Kingdom offices can now be set when the current holder is offline.
  • Bugfix – Non-citizens or allies with appropriate permissions now get the faster timers when moving and loading items on a deed on Freedom.
  • Bugfix – Fire vulnerability power now correctly displayed in spell status window.
  • Bugfix – Damage imbues will now dispel properly.
  • Bugfix – Hedges will now show dye values.
  • Bugfix – Multi part items now have a correct chance of rarity when starting with rare components.