- Due to popular demand, Valrei creatures will spawn on Freedom with less difficulty, keep your eyes peeled!
- Hammocks now a functional item, crafting requires certain situations though!
- Hedges can now be painted like fences!
Weekly News #9 Catching Up
New Years Eve events!
Deity change option
- Due to a permissions bugfix which balanced Nahjo the deity lost the ability to mine and cut down trees. We hardcoded those back for now while we consider options.
- Allowed sacrificing on empty altars so that the actions can be stacked more easily.
- Added sorting of players in categories in manage screen (except manually added).
- When you ‘apply changes’ with someone with ‘manage item’ it will now auto-tick rest of options (except deny all).
- Removed message (on PvE) about needing 1 guard to enforce permissions.
- Made it possible to price iron keys.
- Fix so you cant attack branded animal (unless have permission to do so) (PvE).
- Fix so you can repair and improve items in your inventory whilst on deeds.
- Allow moving items from inventory to other containers without checking for pickup permission.
- Reset bridge id for creatures and items when a bridge part is destroyed.
- Removed switch skill as an option. (staff <-> spear).
- Fix for managing animals so deed “Manage allowed objects” works on them.
- Added a check for PvE so that you cannot Tame/Charm/Dominate a branded animal without the branded deeds permission.
- Spells lists are now sorted.
- Animal may ride permission allows leading (and riding) anywhere…
- Fix for loosing skill when destroying bridges parts.
- Fix so branded animals (on PvE) cannot be sacrificed.
- Fix so only certain animals can be given equipment (left option there for others with the hope of saddlebags in the future!)
Collision Clarification
Yesterday, we included the following in our patch notes:
- The new collision system may have made some old inaccessible areas accessible depending on how your deed is set up when it comes to walls and structures. You may consider restructuring your deed in order to prevent such access. Proper roofs still collide endlessly upwards which means these can be used to prevent access from above.
Since then, a number of players have raised concerns about what this means in practice and how they can ensure their settlements are protected. Some also wonder whether this is the implementation of jumping (or flying) in all but name.
Firstly I will say that the collision system does not allow players to jump. Neither flying nor jumping have been implemented by this update. The issue is the new collision system allows players to fall over things they never could before from height.
News Update: Work and Progress. Week 17
News Update: Work and Progress. Week 13
News Update: Work And Progress. Week 39
Rice(!), and Wall construction
- We have added rice to the game. The content has existed for quite a while but we wanted to add a few recipes for it. Rice can now be foraged from tiles near water and in Marsh given some skill. You need to grow it in shallow water
- The wall construction window is now live which should make house construction a lot easier
- Ritual missions on Elevation no longer have a preference for towers without kingdom
- Missions will no longer require the usage of items that can only be used while on the ground, such as campfires
- Typo with Fo missions fixed
- You can now only disintegrate reinforced tiles inside enemy settlements if they were drained during the last 2 hours (so this is not working on PVE servers)
- The trader form text will no longer claim you get a refund when the settlement it belongs to disbands
- Lowered height requirement of Spirit gates from 300 steps to 100 steps
- Creatures higher up in structures should now remain there between restarts
- You may now cook rice and make rice wine from it. Use milk to make porridge. Also risotto from seafood should be nutritious. Note that the amount of liquid is a bit sensitive when it comes to cooking things so take care or you’ll get dish water or soup instead
- Creatures should avoid moving down into very steep areas as well, getting trapped. Trapped creatures may stay there a while now
- You can now snuff and light HOTA statues






