Patch Notes 21-OCT-2025

Server Changelog

  • New: It is now possible to use the Take and Open actions on equipment held or worn by creatures, such as horses and tower guards, when permissions allow.
  • Change: Led creatures will now follow at a shorter distance while you are on foot.
    • This can be changed back to using the old distance by right clicking the 3 dots beside the Lead action in the right click menu.
  • Bugfix: Led creatures will now stop being led at the edge of a dock if their movement would make them fall off the dock or if the next dock floor is too high to walk onto.
  • Bugfix: Jagged spikes will no longer pierce players even after being destroyed and removed from the tile sometimes.
  • Bugfix: Wall plans for buildings on docks above water, built exactly at sea level, should no longer sink to the ocean floor.
  • Bugfix: Fixed floor level calculations for docks above water, built exactly at sea level, and things built or placed on those docks. They will now be considered a minimum of one floor level above the ground, as they are in other cases.
  • Bugfix: Fixed some minor typographical errors when destroying floors.
  • Bugfix: Clarified messages when destroying a floor causes it to revert to a floor plan.
  • Bugfix: Items will now drop down to the next floor properly when destroying a floor causes it to revert to a floor plan.

Client Changelog

  • Change: Optimized particle rendering which was causing a slowdown in the client, mostly at nighttime.
  • Bugfix: Fixed hitched creatures visually glitching down to terrain for a split second when traversing bridges.
  • Bugfix: Fixed some default actions not applying properly when set with “When using anything -> on any “

Patch Notes 7-OCT-2025

Server Changelog

  • Change: Small axe skill gain will now function as other weapon skills do, instead of how tool skills do.
  • Change: Planning bridges now properly check for dock floors and planning a bridge over/under them is blocked.
  • Change: Issues with skill checks on docks and floors:
    • Bugfix: Fixed an issue where planning a supported floor over a slope wasn’t properly checking skill versus the height off the ground of the planned floor.
    • Bugfix: Fixed skill checks for wall and floor plans using carpentry instead of the skill related to the type of wall/floor being built.
    • Change: Building a floor directly on a support will now have a lower skill requirement than it usually would for building at that height.
    • Some more info on this to clear up any confusion:
      • Skill requirements for planning supports over slopes is the same requirement as if you were building a house that tall – total height being calculated from the lowest corner on the tile.
      • Because building a support uses masonry or carpentry depending on the support material, and floors use paving or carpentry, this lets you build a support that you don’t have the skill to build a floor on.
      • Skill requirement for floors on supports will now be effectively the same as building a house half the height of the support. This skill mismatch scenario can still occur, but should be easier to overcome.
      • Houses extending upwards from a support will still have skill requirements the same as building a house the full height to the ground (lowest corner on the tile).
    • Change: Error messages for needing skill to build at a certain height will now tell you the skill required.
  • Change: Goblin Camp Tweaks:
    • Bugfix: Founding or expanding a village now requires at least one tile in between the planned village perimeter and any Goblin Camp.
    • Bugfix: Goblin Camps will no longer spawn over tiles that already have Goblin Camp items that have not been looted. This prevents scenarios where a new Goblin Camp, along with its spikes and watchtowers and other items, would spawn over existing spikes, watchtowers, etc., leading to confusion.
    • Change: Founding or expanding a village requires that none of the planned village tiles have Goblin Camp items on them which have not been looted. This prevents deeding over the remains of a Goblin Camp in order to claim the items.
    • Change: Goblin Camp items that have not been looted now have significantly increased decay, to help clear the land faster after the camp is defeated.
  • Bugfix: Fixed ctrl-dragging an empty bulk storage bin or food storage bin into your inventory being blocked even though the ‘take’ action would work.
  • Bugfix: Fixed some cases of ctrl-dragging a non-empty item, allowing you to move it into your inventory when the ‘take’ action would block it, such as a filled pantry cupboard.
  • Bugfix: Fixed an issue with some new cave entrances not updating the surface height of the tile properly.
  • Bugfix: Fixed some cases of being able to drop multiple one-per-tile items on the same tile.
  • Bugfix: Fixed some staircases requiring a trowel instead of a mallet/hammer.
  • Bugfix: Fixed an issue where the ‘plan ceiling’ action wasn’t correctly seeing walls that would support the ceiling.
  • Bugfix: Fixed some cases where a bridge consisting of only a single tile may linger in the client even after being destroyed.
  • Bugfix: You can no longer pick up crude tents from Goblin Camps or hitch animals to them, before picking their original locks. This also fixes a problem where picking up a crude tent was possible with animals hitched to it.
  • Bugfix: While spear fishing, fish will no longer swim underground, instead preferring to swim closer to the surface of the water.
  • Bugfix: Fixed some guards getting stuck when trying to path to a target very far away.
  • Bugfix: Items created when mining should now appear on the floor or bridge you are standing on, instead of dropping to the ground and potentially creating piles with over 100 items.
  • Bugfix: You can no longer mine cave ceilings which are already close to maximum height.
  • Bugfix: Fixed disembark action not working on dock floors inside caves.
  • Bugfix: Opening a map in the atlas via clicking a link from another map will no longer visually duplicate stamps on that map.
  • Bugfix: You can no longer stamp a cartography map with an opal stamp linking to itself. Existing maps with stamps linked to themselves will no longer show those stamps.
  • Bugfix: Improved grammar when blocking a goblin projectile with a shield.
  • Bugfix: It is no longer possible to lockpick inside a Goblin Camp while the camp is awake on PvP servers.
  • Bugfix: Attempting to lockpick Goblin Camp items will no longer be blocked in situations where you have village permissions to pick locks, or anywhere outside a village, as long as the item has the original lock and it has not been replaced by a player yet.
  • Bugfix: Water depth and tile slope no longer block the construction of fences when building the fence on a floor connected directly to land.
  • Bugfix: Fences no longer block players erroneously when built on a floor connected directly to land.

Client Changelog

  • Bugfix: Players should no longer see a phantom fishing line when another player is spear fishing.
  • Bugfix: Fixed fences sometimes displaying as being aligned to terrain, instead of the floor they were built on.

Patch Notes 13-MAY-2025

Server Changelog

  • New: Easter egg exchange. Add 100 Easter eggs to the Delightful Easter Basket and opt to exchange them for a Draconic or Serpentine Egg selected at random. The egg will be the same size as one of the exchanged eggs.
  • New: A new title has been added for 100 skill in Shortsword. Congrats Llawnroc!
  • New: A new title has been added for 100 skill in Longsword. Congrats Llawnroc!
  • New: A new title has been added for 100 skill in Swords. Congrats Llawnroc!
  • Bugfix: Draconic and Serpentine Eggs will now fit inside the Delightful Easter Basket.

Client Changelog

  • Bugfix: Light glare effects will again be less intensive. This does not affect light range or intensity.

Patch Notes 17-APR-2025

Server Changelog

  • Change: Stable master NPCs will now have the exclamation point indicator over their heads if they have a creature or vehicle you can reclaim from them.
  • Bugfix: Creatures that should have been hidden at starter deeds as of the last update but were not will now be hidden.
  • Bugfix: Creatures hidden by the local stable master will no longer try to target players or other creatures in combat.

Client Changelog

  • Change: The beam pointing to New Dawn on Guidance was adjusted for improved visibility.
  • Bugfix: Fixed an issue causing poor performance in areas with a high density of mountable creatures.
  • Bugfix: Pickaxes renamed with magical ink will now properly show slopes on mouseover.

Art Changelog

  • Bugfix: Bouquet of Easter Flowers will now face the correct way up when placed.

Patch Notes 10-APR-2025

Server Changelog

  • New: Players will now receive a notification reminding them about quest-giving NPCs when logging in on Guidance if they haven’t started any quests yet.
  • New: A vertical beam of light has been added at New Dawn on Guidance, to make finding the way back there easier. The beam is visible in the sky at a distance, but fades out as you approach its location.
  • Change: Vehicles will now decay on starter deeds.
  • Change: Vehicles will now decay faster on Guidance.
  • Change: To help alleviate clutter, vehicles and animals within PvE starter deeds will now be hidden under the following circumstances:
    • Branded animals will be hidden if the last player to lead, ride or unhitch that animal is offline (or on another server) and the animal is saddled or otherwise incapable of moving on its own.
    • Non-boat vehicles, including small carts, will be hidden if the owner has been offline (or on another server) for more than one hour and the vehicle is not currently occupied or being dragged. Animals hitched to the vehicle will also be hidden and will remain hitched. Vehicles hidden in this manner will also decay over time.
    • Animals and vehicles will not be hidden if any nearby online players would be able to use them.
    • To reclaim a hidden animal or vehicle, find the nearby ‘Stable Master’ NPC, right click on them, and click on ‘Vehicles’ or ‘Animals’ in the ‘Reclaim’ menu. This will give you a list of all animals or vehicles hidden there that you have the appropriate permission to reclaim. You may reclaim any vehicle you own, can drag or can drive, and any animal you can lead or ride. The creature or vehicle will then appear next to the NPC for you to use.
  • Change: Fences on Guidance:
    • Fences may only be built within buildings or their designated yard tiles.
    • Fences outside of buildings or their valid, fully enclosed yards may not be repaired and will take accelerated decay damage over time.
    • Hedges planted outside of buildings or their valid, fully enclosed yards will not grow past the shortest growth stage and will shrink back to that level over time if taller than that already. Examining the hedge will tell you whether this is happening.
    • As a reminder, you can right-click your building and click ‘View Protection’ to see which yard tiles are currently valid and which still need to be enclosed properly.
  • Change: ‘Spider lairs’ that spawn lava spiders have been renamed to ‘Smoldering spider lairs’ in order to differentiate them from ‘Spider lairs’ that spawn huge spiders.
  • Bugfix: Fixed issue causing players to get stuck in a ‘refreshing’ state when logging into very busy areas.
  • Bugfix: Creature lairs on Guidance will no longer spawn creatures when bashed if those creatures are blocked from spawning on Guidance in the first place. These creature lairs will remove themselves over time.
  • Bugfix: Planning or building a ceiling now uses the correct building floor when checking skill, instead of one floor above it.

Art Changelog

  • New: Monthly skin – Dragon Helm.
  • Bugfix: Fixed wrong material mask used on unfinished wagons, and creature and ship transporters.

April’s Monthly Skin

Command the battlefield with this fearsome Dragon Helm, forged to strike dread into the hearts of your foes.

The skin for the Dragon Helm will be available in the Marks shop at any settlement token through April.

Dragon Helm – “An awe-inspiring specimen of a great helm.”

Patch Notes 18-MAR-2025

Server Changelog

  • Bugfix: Fixed the weight of some inventory items, which were being doubled when calculating movement speed limits.
  • Bugfix: Fixed an error causing the ‘Preview building’ and ‘Deploy building’ puzzle box actions to fail if the building was copied to the puzzle box prior to the addition of ceilings to the game.
  • Bugfix: Bashing deeds outside of a raid window on Defiance is now fixed.
  • Bugfix: Reduced server lag caused by certain player actions.
  • Bugfix: Some management windows may now prepare themselves in the background for a moment, instead of appearing immediately. In most cases, this should not take more than a few seconds.

Client Changelog

  • Change: Animated models should use up less client memory.
  • Bugfix: Fixed distant trees flickering in certain circumstances.
  • Bugfix: Fixed the client occasionally freezing during combat.
  • Bugfix: Ceilings are now rendered properly when previewing a building with an ornate puzzle box.

March’s Monthly Skin

Decorate your entryways with this beautiful and expertly crafted Rose Arch Trellis.

This skin for the rose trellis is available in the Marks shop at any settlement token through March.

Rose Arch Trellis – “Some climbing roses growing up a sturdy arch trellis with interwoven wooden panels.”

Patch Notes 04-MAR-2025

Server Changelog

This update, in addition to the changes listed below, contains a significant number of server code optimization tweaks to reduce server lag.

  • New: Added title for 100 Halberd. Congrats Melissablueflame!
  • Change: The quality level of forges, ovens, and other fires now affects total burn time more smoothly. In other words, every increase in QL will now make a difference instead of a very large difference being applied at specific QL intervals. As before, forges, ovens, kilns, smelters, stills, and campfires below 30QL are treated as if they are 30QL for the purpose of fuel, so you will only see benefits beyond that point.
  • Change: Discord alerts for alarm raising will only be sent if they are older than 5 minutes.
  • Bugfix: Fixed typo in message when someone nearby quenches an item.
  • Bugfix: Stills, lamp heads, and enchanted turrets will no longer decay when held inside an inventory or a worn item (such as a backpack), including merchant inventories.
  • Bugfix: Fixed alignment not being set properly when using Faith Swap to swap to/from Libila on PvE servers.
  • Bugfix: Containers destroyed while held by players will no longer spill items to the ground that could not normally be dropped.
  • Bugfix: Bashing containers held by players is now prevented if they contain any items that cannot be dropped.
  • Bugfix: Fixed an issue where transferring off a server might fail.
  • Bugfix: Blocked planting an item on a tile corner on an upper floor of a building, if doing so would cause it to fall through to a lower floor and appear there instead.
  • Bugfix: Wagoner and highway tweaks and bug fixes:
    • Fixed a potential case of new wagoners being created on the wrong bridge or map layer.
    • Fixed cases of wagoners standing up from their chairs, wagons, or beds in slightly wrong locations or elevations (such as standing up on their chairs before moving away from them).
    • Fixed wagoner camps not working or spawning properly on the upper floors of buildings.
    • Fixed wagoner creation being blocked due to uneven ground if they’re being created on a bridge anyway.
    • Wagoners can no longer be created in buildings if the top or bottom of a staircase tile exists on any of the four tiles around the waystone, since those would get in the wagoner’s way.
    • Highway markers can no longer be planted at the top of staircase tiles, since they may interfere with highway function.
    • Revised highway marker planting error message to better represent the types of tiles you can use for a highway. In the message “Highway markers must be planted on corners between paved tiles”, “paved tiles” has been changed to “tiles with pavement, bridges, or solid floors”.
  • Bugfix: Fixed being able to expand a deed over tiles with enemy kingdom influence in certain circumstances

Patch Notes 23-DEC-2024

Server Changelog

  • Bugfix: Reindeer should no longer spawn inside villages
  • Bugfix: Hanging star lamps no longer lose quality when lit, and are fueled using candles (like candelabras)
  • Bugfix: Christmas reindeer will no longer despawn with players nearby, except when retrieved by Santa
  • Bugfix: Possible fix for a rare issue where Santa failed to give a gift after completing the mission

Please note that reindeer spawned for the event aren’t regular animals and will disappear after the event.