Server Changelog
- New: It is now possible to use the Take and Open actions on equipment held or worn by creatures, such as horses and tower guards, when permissions allow.
- Change: Led creatures will now follow at a shorter distance while you are on foot.
- This can be changed back to using the old distance by right clicking the 3 dots beside the Lead action in the right click menu.
- Bugfix: Led creatures will now stop being led at the edge of a dock if their movement would make them fall off the dock or if the next dock floor is too high to walk onto.
- Bugfix: Jagged spikes will no longer pierce players even after being destroyed and removed from the tile sometimes.
- Bugfix: Wall plans for buildings on docks above water, built exactly at sea level, should no longer sink to the ocean floor.
- Bugfix: Fixed floor level calculations for docks above water, built exactly at sea level, and things built or placed on those docks. They will now be considered a minimum of one floor level above the ground, as they are in other cases.
- Bugfix: Fixed some minor typographical errors when destroying floors.
- Bugfix: Clarified messages when destroying a floor causes it to revert to a floor plan.
- Bugfix: Items will now drop down to the next floor properly when destroying a floor causes it to revert to a floor plan.
Client Changelog
- Change: Optimized particle rendering which was causing a slowdown in the client, mostly at nighttime.
- Bugfix: Fixed hitched creatures visually glitching down to terrain for a split second when traversing bridges.
- Bugfix: Fixed some default actions not applying properly when set with “When using anything -> on any “




