Patch Notes 03-DEC-2024

Server Changelog

  • New: New title has been added for 100 skill in Medium Maul. Congrats Emoo!
  • Change: Squared wood ceilings will now take their material from the last shingle added instead of the last beam.
  • Bugfix: Ceiling placed chandeliers should now properly show their metal material colour.
  • Bugfix: Fixed ceiling rotation on stairs not always matching.
  • Bugfix: Fixed an issue with ceiling related actions not showing under roofs at certain locations.
  • Bugfix: Cornucopia should now properly spawn items when placed on other items (tables, etc).

Patch Notes 29-OCT-2024

  • New: Added monthly skin for October 2024, the Small Corbita
  • Change: Grimbleat messages will now only show for the target player, to reduce local chat spam.
  • Bugfix: Fixed being able to taunt Grimbleat, which led to further bugs
  • Bugfix: Fixed new event items sometimes not rendering their correct model depending on metal type

Patch Notes 02-JUL-2024

Changelog for previous updates: (these went live last week but did not receive a changelog post)

Server changelog

  • Bugfix: Settlement management actions should work again from the settlement deed.
  • Bugfix: Copying a house plan, deploying a house plan, and repairing will now properly stop the action if the player moves.
  • Bugfix: Thatch can now be planted inside buildings again.
  • Bugfix: Fixed players being able to mine cave floors 1 unit of height deeper than intended.
  • Bugfix: Fixed being able to plant hedges and flower beds underwater if the other end of the border is above water.
  • Bugfix: Fixed being unable to plant hedges and flower beds next to certain tile types when you should be able to.
  • Bugfix: Fixed not being able to repair while moving while on a vehicle.

Changelog for today’s update:

Server changelog

  • Bugfix: Taming actions will now take priority over combat again.
  • Bugfix: Fixed leading not being properly queued.
  • Bugfix: Default actions on items inside containers should now work properly.
  • Bugfix: Mining down a reinforced cave exit is no longer possible.
  • Bugfix: Mining down a cave exit border is no longer possible.
  • Bugfix: It is once again possible to mine ceilings near reinforced floors and walls.
  • Bugfix: It is once again possible to mine walls near reinforced floors, and floors near reinforced walls.
  • Bugfix: Digging a tile down to rock should now convert the tile to rock more reliably when it should.
  • Bugfix: Fixed a bug preventing mining a wall next to a cave floor of maximum depth.
  • Bugfix: Magranon players will once again receive alignment from mining cave walls.
  • Bugfix: Fixed a problem with farming that resulted in erroneous crop quantities after failed tending actions.
  • Bugfix: Harvesting a field should no longer damage items that aren’t being actively used to harvest.
  • Bugfix: A toolbelt with items inside should now fit properly inside a container if that container could hold all the items individually.
  • Bugfix: Planting non-sprouts should no longer sound like planting sprouts.
  • Bugfix: Fixed mining animation.
  • Bugfix: Dredges should now hold the same amount of dirt when dredging as previously.
  • Bugfix: Dredging on a boat will no longer fill the boat with more than 100 dirt.
  • Bugfix: Fixed new Flatten and Level actions not changing affected tiles to the appropriate tile type.
  • Bugfix: Fixed treasure hunt caskets not properly triggering on new actions.
  • Bugfix: Fixed some cases of multiple “Level”, “Flatten”, and “Tame” entries appearing in right-click menus, or appearing when they shouldn’t.
  • Bugfix: New actions will fall back to using the current active item when there are no valid items in the toolbelt, instead of picking one randomly.
  • Bugfix: Fixed new Tame action giving feedback about the edibility of seemingly-random items in your toolbelt when neither the activated item nor any toolbelt items were edible to the creature.
  • Bugfix: Harvesting grains or hay with a scythe or pitchfork will now give skill for those items again.
  • Bugfix: Fog spiders will no longer spawn on Guidance.
  • Bugfix: Fixed some combat actions not cancelling properly when the player moved.
  • Bugfix: Default actions on field should now work properly on all field types.
  • Bugfix: Setting default actions on items in the world will now use their proper type name, instead of their hover information (e.g. “On any corpse” instead of “On any corpse of aged brown bear”.
  • Bugfix: When using a portal to leave Epic or Defiance, artifacts should once again drop to the ground instead of becoming hidden.
  • Bugfix: Actions being interrupted by wounds will no longer sometimes put the action queue into a bugged state.

Client changes

  • New: Added new tab switching keybinds for the quickbar. Toolbelt keybinds will now also work for the quickbar, to maintain compatibility with previously created settings.
    • Keybind list: SWITCH_QUICKBAR1, SWITCH_QUICKBAR2, SWITCH_QUICKBAR3, SWITCH_QUICKBAR4, SWITCH_QUICKBAR5, SWITCH_QUICKBAR6, SWITCH_QUICKBAR7, SWITCH_QUICKBAR8, SWITCH_QUICKBAR9, SWITCH_QUICKBAR10, NEXT_QUICKBAR, PREV_QUICKBAR,
  • Change: The Quests tab of the journal is now disabled by default on servers other than Guidance
  • Change: Added temperature display to inventory container windows, such as toolbelts
  • Bugfix: Minimizing the character window will no longer cause a client crash
  • Bugfix: Quickbar’s action buttons won’t erronously appear if a quickbar with the action part closed, is near the screen edge
  • Bugfix: Fixed ADD_TO_CRAFTING_WINDOW keybind and made it work with quickbar items
  • Bugfix: Fixed inconsistently shiny walls on modern renderer. Note: We’re aware that some walls and other objects still are too shiny, this bug is about walls next to each other having different visuals.
  • Bugfix: Reduced large memory allocations, leading to reduced overall memory (RAM) used by the process
  • Bugfix: Adventures (old journal tiers) will now update properly in the new journal and show the progress percentage
  • Bugfix: Console commands “quickbar” and “toggle quickbar” will now open the new quickbar
  • Bugfix: Permanent spell effects and status effects will no longer display an erroneous amount of time remaining in the spell effects window or status effects bar

Please note: We are aware of the issues related to the crafting window and the harvesting action and are currently looking into it.

Hotfix

  • Change: You can now shift-drag items directly to container objects in the world
  • Bugfix: Creation window should properly use stacks of items again
  • Bugfix: Fixed moving stacks of items causing a crash or a client connection loss
  • Bugfix: Friends list should no longer randomly break or lose friends on server transfers
  • Bugfix: Fixed buff images displaying odd remaining times
  • Bugfix: Fixed harvesting requiring an activated item and damaging the used item
  • Bugfix: Fixed repair action taking longer than before and doing more damage to the item
  • Bugfix: Remove reinforcement actions should be available again
  • Bugfix: Digging should now continue to put dirt into your inventory (if there is room) after the pile you’re digging to is full

Patch Notes 05-DEC-2023

Server Changelog

  • New: Resource Nodes (Foraging/Botanizing Overhaul)
    • The existing foraging, botanizing, and snow-collecting systems have been replaced by a new system where visible resource nodes spawn on tiles from which you can gather resources.
    • Each type of resource node has its own appearance, set of possible items, and skill associated with it, and can be spotted visually while exploring the wilderness.
    • All items previously available through foraging and botanizing are still available in the new system, along with many others, such as clay, ore/mineral shards, and a wider variety of plant products.
    • Unlike the previous foraging and botanizing system, resource nodes are available on virtually every type of tile, including some exclusive to shallow water. Several tile types also have their own exclusive types of resource nodes that cannot appear anywhere else.
    • Resource nodes spawn and disappear randomly over time, and also disappear when items are collected from them. Only one can exist on a tile at any given time. A resource node will also be removed if the type of the tile changes, such as grass being packed with a shovel.
    • A new settlement management setting has been introduced to prevent resource nodes from appearing within your village. This requires at least one spirit templar to be hired as part of the village plan.
    • The possibility, and probability, of a type of resource node spawning on a tile depends on factors including, but not limited to, tile type, altitude, season, and proximity to water.
    • Similarly, the possibility and probability of getting specific items from a resource node can also depend on a variety of conditions. Some plants are more common in certain seasons, for example, and some very uncommon items might only be possible at high skill.
    • Using “Lore” on a resource node will tell you what kinds of items you could collect from it, in order of how likely they are, as well as how difficult the action will be compared to your skill level, and the number of items you will receive. Using “Lore” on a tile will tell you what resource nodes might spawn there, also in order of likelihood.
    • The number of items you can collect from a Foraging or Botanizing resource node depends on the type of resource node, some other factors (such as tile type or grass length), and your skill level. Unlike in the previous system, higher skill level simply adds a flat value to the number of items you will receive:
      • * 20-50 skill: +1
      • * 50-70 skill: +2
      • * 70-90 skill: +3
      • * 90+ skill: +4
    • “Snow pile” resource nodes, the new source of snowballs, can now be found outside Winter at sufficient altitude. This “snow line” changes elevation throughout the in-game year, so some areas may get snow year-round, while others may only experience it closer to Winter. All snow piles, however, will provide more snowballs in Winter than in other seasons.
    • Magical enchantments on equipped gloves can now be used when collecting from resource nodes, as well as when creating or improving clay items with the hand:
      • Only magical effects such as runes and spell enchantments function for this purpose. For example, Wind of Ages will improve action speed and Circle of Cunning will improve skill gain.
      • The glove is not being used as an actual tool, so it will not receive damage, and its quality, rarity, and material will have no impact on effectiveness. However, like a tool, enchantments will still decay from use.
      • Enchantment/Rune effectiveness is averaged between both gloves. For example, having 100 Wind of Ages on one glove and 50 on the other will be equivalent to having 75 Wind of Ages on a tool, and having a rune on one glove but not the other will result in that rune being half as effective as usual.
  • Bugfix: Black Claw will now spawn as steel.
    • The material change will also be applied to already existing items.
  • Bugfix: Animals hitched underground should no longer disappear on server restart.
  • Bugfix: Ribboned shoulder pads should no longer be burnable.
  • Bugfix: Fixed a situation where animals would teleport elsewhere after being led into water

Client Changelog

  • New: The client now uses a new method for outlining objects, intended to look cleaner on complex objects with a lot of transparent parts. This feature is only available using the modern renderer.
    • The default neutral outline color has been changed. The outline color can still be manually changed in the settings
    • Launcher settings allow you to set the outline color by RGB values. Values for the old default outline color: (128, 128, 255)
  • Change: Changed FoV (field of view) calculations to work better on widescreen setups. Note: If you run the game in a square or vertical window, you might need to tweak your FoV setting to have the same view angles as previously
  • Change: Increased the visibility of snowfall on the modern renderer
  • Change: Removed some unused options that have been causing an issue on graphics profile settings for some users.
  • Change: Changed default setting for “Cartography Indicator Fade-out Distance” to 2 tiles from 8.
  • Bugfix: Updated client runtime libraries with potential rare crash fixes.

Patch Notes 12-SEP-2023

Server Changelog

  • New: Rift Update
    • Rift Colossus
      • Four unfinished colossus, one for each god, will be placed around the rift before it starts. For each part added to the colossus, the builder will have a chance to get a rift point (to be spent for rift rewards) or a rift material.
      • Difficulty of adding parts to the rift colossus has been cut in half.
      • Adding parts to the rift colossus will cause rift sickness which will increase difficulty of adding parts but goes away over time.
        • Players do not need to be online to reduce rift sickness.
      • A finished colossus will grant different buffs during rift combat, depending on which god it belongs to:
        • Fo – one random wound healed every minute, Willowspine is applied to rift participants
        • Magranon – Mass Stamina is applied to participants every minute, Frantic charge buff is also active for players in the rift area
        • Vynora – Excel is applied to all rift participants
        • Libila – Only fight skill and body strength will be lost on death, double rift creature spawns
    • Rift Points
      • Rift points will now be awarded proportionally according to damage dealt to the rift creatures.
    • Rift Rewards
      • Functionality of the bracelet of inspiration has been changed – this item guarantees success on a Moment of Inspiration when improving items, while being worn. Upon creating a rare item the bracelet gets destroyed.
      • Socketed rings now give different crafting and gathering bonuses depending on the gem used
      • Artisan rings increase skill gain for a skill you select up front.. These can also be recharged with rift points when it’s close to being depleted.
        • Depleting a ring does not damage it.
      • Shoulder pad functionalities have been changed, and their effects now are more varied, with some providing new buffs such as the Tank and Berserker affinities, respectively reducing and increasing the incoming and outcoming damage at once. Also reducing movement speed penalty in heavy armour and improving dual wielding.
      • Soul stealer necklace functionality has been balanced, now triggering only on stronger enemies
    • Unfinished colossus visibility range extended
    • Artisan ring will be enabled on PvP
    • Many Rift Items will now be impable and repairable
    • Many rift effects scale based on quality
    • Left and Right shoulder pads have been consolidated into one fits both sides
    • Removed land deformation on rift landing (will still remove trees and grass but will not create dirt from other tiles or make mounds)

Important Note: Only rifts that spawn the beam after the update will have unfinished colossus to work on.

  • New: Arrow Bundles
    • Arrow Bundles allow the player to combine multiple arrows into one item, so that they can all be improved, and spell cast on as one.
    • To create a bundle, activate a wire and right click a war arrow or a hunting arrow, then click “Bind”.
    • To add an arrow to the bundle activate an arrow, right click the bundle, and click “Add to Bundle”.
    • To break apart the bundle back into separate arrows, activate a pair of pliers, right click the bundle and click “Unbind”.
    • Max arrow count that can be stored in the bundle is scaled with the players fletching skill. Min 2, max 41 at around 100 skill.
    • Arrow bundles have the amount of arrows appended to the name.
    • Initial ql of the bundle is dictated by the creation arrow. If an arrow is added and of different ql than the bundle, the bundle ql will change to the average of the current (bundle ql + arrow ql) / arrowCount in the bundle. Basically the same way bsbs do it.
    • You can have an MOI on a bundle while imping it. The rarity of the arrow bundle will be transferred to 1 of the arrows when unbinding.
    • You can mix arrow types in the bundle, war and hunting arrow counts are saved to the bundle.
    • Creating, adding, or unbinding, the bundle must be in your inventory.
    • You can add rare+ and casted arrows to the bundle, but their spells and rarity type will be lost. (You are warned at the start of the action, and have time to stop.)
    • Action time is variable and based on the quality of the arrow, wire and the fletching skill of the player.
    • The materials when improving a bundle is scaled to match that of the arrows added. 41 arrows means 41x the required log amount per imp action. This is only the material cost for the log improvement action, every other improvement action is the same as normal items, and there is not an actual difficulty increase.
    • Bundles can have spells cast on them, but are substantially more difficult to cast on. Be diligent when casting on them with lower channeling priests as they may shatter or get damaged.
    • You can cast any spell onto the bundle that you would be able to cast onto an arrow.
    • You cannot improve an arrow bundle that has more arrows in it than you can add.
    • You cannot imbue or use a rune on an arrow bundle.
    • You cannot combine bundles, you can only add arrows to them.
  • New: New title has been added for 100 skill in Miscellaneous Items. Congrats Trash!

  • Change: You can now dye quivers.
  • Change: Changes to the “/suicide” command.
    • The functionality of the “/suicide” command is now part of the “/respawn” command. If you are already dead, the /respawn command will pop up the respawn location window as it does now, but if you are still alive, it will pop up the suicide window.
    • Text associated with this feature has been changed to be somewhat less graphic and remove any explicit references to self-harm.
    • Some text in the pop-up question has been added to include information about loss of skill and items.
    • The swirling visual effect in the client when dead is now a different color if the death was due to the use of /respawn, to differentiate it from the blood red swirl used when dying of wounds.
    • At some point in the future, the “/suicide” command itself may be removed, and it has been removed from the “/help” command, but for now, it will still function, with the same results as the “/respawn” command.
    • The purpose of these changes is to remove references to suicide/self-injury that are upsetting to some people. We trust that these changes will help alleviate that concern without removing anything of value.
  • Change: The “Bury All” action will no longer destroy any equipment the creature was wearing or wielding when it was alive. An exception is made for the huge shod clubs given to trolls when they spawn. For corpses of creatures killed before this change, this data will not be available, so it will instead skip destroying any horse gear.
  • Change: Artifact Changes
    • Hammer of Magranon now uses Large Maul skill.
    • Sceptre of Ascension now uses Medium Maul skill.
    • The Hammers, and Warhammers skill will remain in the skill list and be recycled at a later time.

  • Bugfix: Fixed the repair action on a paved highway bridge when having a pavement item activated.
  • Bugfix: Calling guards from the creature right-click menu now uses the same text as calling guards from the guard tower right-click menu.
  • Bugfix: Unfinished items that drop to the ground when finished will now drop at the proper location when placed on another item or inside a container, instead of vanishing mysteriously.
  • Bugfix: Having a spyglass activated no longer prevents Get Info and Freeze from appearing in the menu when right-clicking a tile.
  • Bugfix: Replacing a rune on a non-empty container is no longer blocked if both the rune being added and the rune being replaced have no impact on size or volume.
  • Bugfix: Large planters will no longer decay on funded deeds, like other decorations.
  • Bugfix: “Plant”/”Plant naturally” key bind now works on tile borders.
  • Bugfix: A warning will be given when attempting to plant a hedge or flower bed where a hedge, flower bed, or fence already exists, instead of the materials being wasted.
  • Bugfix: Stopped some light sources from reverting to their unlit model after being renamed.
  • Bugfix: The pirate’s hat can now be improved using Cloth Tailoring skill.
  • Bugfix: Adding or removing a size rune from an item on the ground will now update its visual appearance immediately.
  • Bugfix: Changes to an appearance due to changes of its colour or the additional or removal of a glow rune will now show immediately even if the item is placed on top of another item.
  • Bugfix: “Dead” status indicator is now removed immediately after respawning.
  • Bugfix: Fixed stacking behavior of Vynora’s Insight effect from Wellspring of Knowledge. It will now add to the duration of the effect if it already exists, and set it to the new power level if it is higher.
  • Bugfix: Corrected typo in examine text for normal cave exits.
  • Bugfix: Corrected the weight of scrap material when creating a crude canoe, as well as the felled tree minimum weight in the crafting recipes list.
  • Bugfix: Material weight has been added to the crafting recipes list in some cases where it was missing.
  • Bugfix: Chat responses from tower guards are no longer doubled when calling for help in chat.
  • Bugfix: Actually change kingdoms on PvP servers when swapping faith to a religion your kingdom does not support.
  • Bugfix: Players will now properly keep faith when swapping faith to Libila and subsequently converting to HoTS on pvp servers.
  • Bugfix: Planting an item on a tile corner bordering a village should now always place the item in a location considered within the village’s borders. Note that this change does not apply to any items that have already been planted.
  • Bugfix: Fixed very long item names getting shortened in some situations.

Client Changelog

  • Change: Repetitive event messages sent within a short time frame of each other will now be condensed to prevent spam
    • In the event tab, if a new message is identical to the last message and was sent within 1 second of it, they will be condensed to one line with a counter. For example, if you try to drag a stack of 17 invalid items to a food storage bin, the event log would have one line reading “Only raw, unprocessed items can be stored in the food storage bin. (x17)”.
    • If a new on-screen message is identical to an existing on-screen message, the existing message’s timer will be reset instead of a new message being added, to prevent flooding the screen with identical messages.

  • Bugfix: Fixed missing name of unpaved, unreinforced cave exits.
  • Bugfix: Fixed flashing the wrong inventory items when moving slowly due to high inventory weight. It will now always highlight the heaviest item currently visible in your inventory window. The inventory itself, inventory groups, and body parts will be skipped if their contents are expanded, preferring to highlight their actual contents.
  • Bugfix: Fixed “ALT: Details” text not appearing in item tooltips if the item can be repaired but there is no “default action” key binding to display for repairing.

Patch Notes 15-AUG-2023 and August’s Monthly Skin

August’s Monthly Skin

This month’s monthly skin is the Sol Shield, inspired by everyone’s favorite fiery sky sphere. It’s available on the Marks loyalty shop now, and it can be applied to any medium metal shield item.

Patch notes

  • Change: Removed deed war bonus from being applied when on a PVP server for purposes of combat.
  • Bugfix: Examining a vehicle that isn’t a boat will no longer tell you that it doesn’t have a course plotted.
  • Bugfix: The “Take” option has been removed from marble brazier pillars, since it was already impossible to pick them up due to their weight.
  • Bugfix: Repairing an item is no longer blocked by the target item, or activated item, being ground-use-only, such as a wine barrel or large anvil.
  • Bugfix: Corrected buggy pluralization grammar for some unfinished items, such as “the colossus needs” instead of “the colossus need”.
  • Bugfix: Harvesting crops from a field will no longer allow a player to go over their inventory weight or item count limits.
  • Bugfix: The name of the creature being led is now displayed properly in breeding failure messages when it is not in the mood to breed.
  • Bugfix: “Mine Other Vein” village permission is now required in order to mine rock salt veins.
  • Bugfix: Fixed client download link in the registration email
  • Bugfix: Fixed plurals for amphora.
  • Bugfix: Amphorae are no longer loadable – the change has been reverted until a proper fix for the loading is implemented.

Patch Notes 02-AUG-2023

Server Changelog

  • Change: Large amphoras are now loadable
  • Bugfix: Fixed an exploit related to meditation path swap
  • Bugfix: You may now place weapons into tower guards hands again
  • Bugfix: Buildings now correctly update their final build state when an added plan frame is removed by a player lacking the required skills to construct the extension

Patch Notes 18-JUL-2023

Server Changelog

  • Change: Tich Marble Frags found via archaeology will be changed to be metal.
  • Bugfix: Campfires will no longer turn immediately to ash when snuffed.
  • Bugfix: Erupt and Freeze permissions are now consistent and both now only require sorcery permissions on a village to cast.

Client Changelog

  • Bugfix: You can once again bind mouse keys with quick binds.
  • Bugfix: Fixed all Jackal skins and metal staff not showing correctly.

Patch Notes 13-JUL-2023

Server Changelog

  • Change: Tich Marble Frags found via archaeology will be changed to be metal. This one did not end up making it in, will be in Tuesday.
  • Bugfix: Fixed crashing issues when using the crafting window for bridges and planned walls/roofs.
  • Bugfix: Campfires will now revert to Ash and will disappear completely after they have burned out.

Client Changelog

  • Bugfix: Hover keybinds will no longer accept invalid keys, any broken/invalid keybinds people have accidentally bound will be removed next client launch to resolve issues people have been having from them.