We had some issues with handing out the Christmas gifts this year but they have been spiced up with some sleep bonus and it’s time for us to share our wishes for a Merry Christmas. We do it with this image by Emil. Our recommendation is to play some jingle bells while viewing.
News Update: Work And Progress. Week 51
Christmas coming
- Todays update prepared the server for Wurm Christmas, which will commence at 18.00 GMT on the 23d
- Karma bolt damage was tweaked a bit upwards
- Magic wall duration was increased a bit
Adamantine smelting fix. Ancient reimbursements temp enabled.
- A bug where smelting adamantine ore generated too much material was fixed. Lumps have been set to normal numbers in the database.
- The ancient reimbursement system (which has been in place since 2007) has been enabled since some players had deliberately left items in it. You have at least until Wednesday to withdraw those items after which it will become disabled again at the next following update.
News Update: Work And Progress. Week 50
R1620
——2013-12-12——-
- Pickaxe correctly rotated in hand
- New models for Rooster and Chicken
- Fix for chain coif under tabard
Xsolla and Loyalty Bonus System
- The Xsolla payment system has been implemented! A lot of new payment options are now available including PaySafe card and mobile payments via Boku.
- Expiry warnings are now sent via mail for accounts.
- In order to increase player retention we have created a “Loyalty Bonus Program” where you will receive bonuses for not letting your premium run out. Bonuses come in the form of titles, achievements and items, most notably illusion potions of increasing quality.
We wanted to make the Bonus Program backwards compatible, so we reward existing players for their investment in premium time with items at an increasing scale. You need active premium time in order to receive these bonuses. Go to a token and select Reimbursements to see what you get! - A bug where fight skill could become set to max 20 when you ran out of premium should be fixed. Accounts that this happened to should have their skill back to normal or a bit higher.
- The chance for increasing rarity by combining materials was too high and has been tweaked downwards.
- The max creatures figure on Serenity was fixed
Legendary titles
- Some Legendary titles for when the client shows 100.000000 skill were added. Note that that number is actually an effect of the client rounding 99.9999996 upwards but we added it because it’s fun nonetheless. These titles are not available in the Epic cluster, since it has faster skillgain.
- A bug where your fight skill could get the wrong value if your premium ran out was fixed.
[Community Event] The Pendelton Derby Winter Impalong
It’s now Winter here in Sweden… and for Wurm, that means two things: firstly, our upcoming developer Q&A session, and secondly, the Winter Impalong!
Every year, players organise a special event on the Freedom servers, where Wurmians from all over the cluster get together to enjoy Wurm, improve each others tools and play a range of fun games. Other than this blog post, we at the Wurm team have nothing to do with the event – it is entirely player-organised, making it something truly special.
This year the Impalong will be hosted on the Deliverance server, and a range of games are on offer – including an impressive 16 storey maze, cow racing and lighthouse diving!
The Impalong will run from the 20th December onwards, with the Grand Opening of the maze on the 21st – with all the action located at Pendelton Derby, 37x45y on the Deliverance community map.
We hope to see you there! You can find out more about the event on the forum thread.





