Patch Notes 16/AUG/16

  • Small copper braziers can be planted and turned now.
  • Candelabras can be planted.
  • Hauling stuff up/down is now affected by deed speed bonus for item movement actions.
  • Pillars can be rotated.
  • Added Rift spawning message to Area History.
  • The capital deed of a kingdom can no longer convert to another PMK until it is no longer the capital.
  • Attempting to convert someone to your kingdom will now give error messages if it fails
  • New clothing!
    • Black cloth sleeves
    • Plain white cloth pants
    • Plain white cloth sleeves
    • With the addition of the plain white sleeves and pants, the recipes for the sleeves and pants from a recent update have been changed. They now begin with the plain white version of the item and water and then require items to add coloring.
  • Bugfix: You should now be able to become champ of a WL deity if it favours your kingdom, correcting issues that stopped it before.
  • Bugfix: Fix to cap affinities properly at 5.
  • Bugfix: Mayors (or those with pick up planted permission) can now pick up planted lamps on bridges on their deed.
  • Bugfix: Village invite via the right click method is no longer blocked if inviter is standing in another village.
  • Bugfix: Corrected new clothing having too high of a creation quality.

Test Server: Combat changes and updates in testing Continued.

Changes as at 07/08:

  • Fixed priorities on equip actions. Equipping mid combat should now work properly.
  • Increased damage arrows do to boats.
  • Only allow shooting arrows at boats that have a commander.
  • Repairing a boat that has a commander should no longer be possible.
  • Boats speeds should now be updated when damaged or repaired.
  • Tweaked boat speeds to be a bit higher, with QL having a larger impact. (5/13 passengers, 8/13 QL)
  • Removed priest characteristic gain nerfs.
  • Lowered archery difficulty. Please test this one thoroughly in PvP combat, PvE combat and with the different armour penalties.
  • Fixed a bug that made special moves use the wrong hit locations and damage amounts.
    • This is what was causing some special moves to deal way too much damage compared to what they were designed for.
  • Tweaked special moves to be a bit more balanced, and do a bit more damage compared to their original intended design.
    • The damage amounts will still be a lot lower than they are currently, but still high enough in some instances to be worth using.
    • Stun timers have been significantly reduced, with a range between 2 and 4 seconds now. Was between 3 and 9 seconds.
  • Added a stun resistance similar to spell resistance, but with a shorter timer. (2.5 minutes to go from 50% to 0% resistance)
    • Consecutive stuns should have a chance to outright fail depending on the resistance and when the last successful stun occurred.

Feedback thread:

http://forum.wurmonline.com/index.php?/topic/143437-public-pvp-changes-testing-feedback/

Discussion thread:

http://forum.wurmonline.com/index.php?/topic/144039-pvp-changes-discussion

Patch Notes 21 July 2016

  • Source crystal drop rate from cave walls was increased.
  • Rift loot chances increased slightly.
  • Permissions change:  Attaching a lock to an on deed gate used to automatically give citizens of that deed May Pass permission, even of the deed role did not allow citizens to pass gates. It will now only give the person placing the lock permission to pass, and sets the controlled by deed flag.
    • If you restrict access to gates to citizens, please check individual gates to ensure the correct permissions are set.
  • Bugfix:  Rift altars should no longer decay if the rift is still active.
  • Bugfix:  You can no longer lock an unlocked gate for which you have no permissions.