Easter Screenshot Contest

April showers might be here in Wurm, but don’t let that dampen your spirits – the rainbows are out, and Easter is just around the corner! To celebrate this eggs-traordinary time of year, we’ve been hatching a plan for a Screenshot Contest!

This season, we’re asking everyone to hop to it and submit their most creative and amusing Easter-themed screenshot.

Let your imagination (or perhaps the Easter bunny!) run wild and show us how you’re embracing the spirit of the season, whether you’re showcasing some blooming beautiful decorations, a cracking good Easter feast, or simply having an egg-citing adventure in the spirit of the season, we want to see it.

Click here for further details.

Patch Notes 10-APR-2025

Server Changelog

  • New: Players will now receive a notification reminding them about quest-giving NPCs when logging in on Guidance if they haven’t started any quests yet.
  • New: A vertical beam of light has been added at New Dawn on Guidance, to make finding the way back there easier. The beam is visible in the sky at a distance, but fades out as you approach its location.
  • Change: Vehicles will now decay on starter deeds.
  • Change: Vehicles will now decay faster on Guidance.
  • Change: To help alleviate clutter, vehicles and animals within PvE starter deeds will now be hidden under the following circumstances:
    • Branded animals will be hidden if the last player to lead, ride or unhitch that animal is offline (or on another server) and the animal is saddled or otherwise incapable of moving on its own.
    • Non-boat vehicles, including small carts, will be hidden if the owner has been offline (or on another server) for more than one hour and the vehicle is not currently occupied or being dragged. Animals hitched to the vehicle will also be hidden and will remain hitched. Vehicles hidden in this manner will also decay over time.
    • Animals and vehicles will not be hidden if any nearby online players would be able to use them.
    • To reclaim a hidden animal or vehicle, find the nearby ‘Stable Master’ NPC, right click on them, and click on ‘Vehicles’ or ‘Animals’ in the ‘Reclaim’ menu. This will give you a list of all animals or vehicles hidden there that you have the appropriate permission to reclaim. You may reclaim any vehicle you own, can drag or can drive, and any animal you can lead or ride. The creature or vehicle will then appear next to the NPC for you to use.
  • Change: Fences on Guidance:
    • Fences may only be built within buildings or their designated yard tiles.
    • Fences outside of buildings or their valid, fully enclosed yards may not be repaired and will take accelerated decay damage over time.
    • Hedges planted outside of buildings or their valid, fully enclosed yards will not grow past the shortest growth stage and will shrink back to that level over time if taller than that already. Examining the hedge will tell you whether this is happening.
    • As a reminder, you can right-click your building and click ‘View Protection’ to see which yard tiles are currently valid and which still need to be enclosed properly.
  • Change: ‘Spider lairs’ that spawn lava spiders have been renamed to ‘Smoldering spider lairs’ in order to differentiate them from ‘Spider lairs’ that spawn huge spiders.
  • Bugfix: Fixed issue causing players to get stuck in a ‘refreshing’ state when logging into very busy areas.
  • Bugfix: Creature lairs on Guidance will no longer spawn creatures when bashed if those creatures are blocked from spawning on Guidance in the first place. These creature lairs will remove themselves over time.
  • Bugfix: Planning or building a ceiling now uses the correct building floor when checking skill, instead of one floor above it.

Art Changelog

  • New: Monthly skin – Dragon Helm.
  • Bugfix: Fixed wrong material mask used on unfinished wagons, and creature and ship transporters.

April’s Monthly Skin

Command the battlefield with this fearsome Dragon Helm, forged to strike dread into the hearts of your foes.

The skin for the Dragon Helm will be available in the Marks shop at any settlement token through April.

Dragon Helm – “An awe-inspiring specimen of a great helm.”

Upcoming Extended Downtime 25-MAR-2025

Please be aware that next week, as part of the weekly maintenance restart, we will be upgrading to a new game client, which uses Java 21 and is expected to improve memory usage and resolve some crashes and stutters. Please note that the servers will be down during this upgrade, which we expect to take around two hours. We thank you for your patience while we complete this upgrade.

Patch Notes 18-MAR-2025

Server Changelog

  • Bugfix: Fixed the weight of some inventory items, which were being doubled when calculating movement speed limits.
  • Bugfix: Fixed an error causing the ‘Preview building’ and ‘Deploy building’ puzzle box actions to fail if the building was copied to the puzzle box prior to the addition of ceilings to the game.
  • Bugfix: Bashing deeds outside of a raid window on Defiance is now fixed.
  • Bugfix: Reduced server lag caused by certain player actions.
  • Bugfix: Some management windows may now prepare themselves in the background for a moment, instead of appearing immediately. In most cases, this should not take more than a few seconds.

Client Changelog

  • Change: Animated models should use up less client memory.
  • Bugfix: Fixed distant trees flickering in certain circumstances.
  • Bugfix: Fixed the client occasionally freezing during combat.
  • Bugfix: Ceilings are now rendered properly when previewing a building with an ornate puzzle box.

March’s Monthly Skin

Decorate your entryways with this beautiful and expertly crafted Rose Arch Trellis.

This skin for the rose trellis is available in the Marks shop at any settlement token through March.

Rose Arch Trellis – “Some climbing roses growing up a sturdy arch trellis with interwoven wooden panels.”

Patch Notes 04-MAR-2025

Server Changelog

This update, in addition to the changes listed below, contains a significant number of server code optimization tweaks to reduce server lag.

  • New: Added title for 100 Halberd. Congrats Melissablueflame!
  • Change: The quality level of forges, ovens, and other fires now affects total burn time more smoothly. In other words, every increase in QL will now make a difference instead of a very large difference being applied at specific QL intervals. As before, forges, ovens, kilns, smelters, stills, and campfires below 30QL are treated as if they are 30QL for the purpose of fuel, so you will only see benefits beyond that point.
  • Change: Discord alerts for alarm raising will only be sent if they are older than 5 minutes.
  • Bugfix: Fixed typo in message when someone nearby quenches an item.
  • Bugfix: Stills, lamp heads, and enchanted turrets will no longer decay when held inside an inventory or a worn item (such as a backpack), including merchant inventories.
  • Bugfix: Fixed alignment not being set properly when using Faith Swap to swap to/from Libila on PvE servers.
  • Bugfix: Containers destroyed while held by players will no longer spill items to the ground that could not normally be dropped.
  • Bugfix: Bashing containers held by players is now prevented if they contain any items that cannot be dropped.
  • Bugfix: Fixed an issue where transferring off a server might fail.
  • Bugfix: Blocked planting an item on a tile corner on an upper floor of a building, if doing so would cause it to fall through to a lower floor and appear there instead.
  • Bugfix: Wagoner and highway tweaks and bug fixes:
    • Fixed a potential case of new wagoners being created on the wrong bridge or map layer.
    • Fixed cases of wagoners standing up from their chairs, wagons, or beds in slightly wrong locations or elevations (such as standing up on their chairs before moving away from them).
    • Fixed wagoner camps not working or spawning properly on the upper floors of buildings.
    • Fixed wagoner creation being blocked due to uneven ground if they’re being created on a bridge anyway.
    • Wagoners can no longer be created in buildings if the top or bottom of a staircase tile exists on any of the four tiles around the waystone, since those would get in the wagoner’s way.
    • Highway markers can no longer be planted at the top of staircase tiles, since they may interfere with highway function.
    • Revised highway marker planting error message to better represent the types of tiles you can use for a highway. In the message “Highway markers must be planted on corners between paved tiles”, “paved tiles” has been changed to “tiles with pavement, bridges, or solid floors”.
  • Bugfix: Fixed being able to expand a deed over tiles with enemy kingdom influence in certain circumstances

Map Dumps 2025

The map dumps for 2025 are out now!

You can find them along the historical maps here: https://drive.google.com/drive/folders/0B6J_aGQ6URL8UURFN2VadWxtSWs?resourcekey=0-DuurGPuGLSABmTTu7-999g&usp=sharing

The maps from this year are located in the “February 2025” folder for each server.

This year, we’ve included the “routes” maps, showing all of the roads in the highway system on PvE servers, so you can see how highways have changed over time since those were previously released, in 2017 and 2020.

We hope that the new maps will let you travel easier and give you a better overview on what has changed over time in the world of Wurm. Enjoy!

Patch Notes 18-FEB-2025

Server Changelog

  • New: Added title for 100 Clubs. Congrats Jakerivers!
  • New: Added title for 100 Archery. Congrats Wiluss!
  • New: Added title for 100 Reflex Bow. Congrats Wiluss!
  • Change: The Ring of Unity can be improved now.
  • Change: Server lag caused by server transfers should be reduced now.
  • Bugfix: Remove the reinforcement from a cave floor or wall no longer fails if the tile is too deep underwater, or if the player is standing on a tile with too many items.
  • Bugfix: Fixed an issue where catseyes and waystones could be placed when they shouldn’t be.
  • Bugfix: Fixed examine action doing nothing for some skin tokens.
  • Bugfix: Clarified the names of item skin tokens by adding “skin” to the end of the name when spawned, and made capitalization of skin names more consistent.
  • Bugfix: Fixed a bug where a normal rope could be used to lead multiple creatures at once.
  • Bugfix: Fixed faith swap issues when on PvP servers and swapping to Libila/HotS from another kingdom.
  • Bugfix: Fixed creatures sometimes ignoring fences and walls in caves when attacking.