A lot of tweaks were made to tents to make them work more like we stated. PLEASE NOTE that we made an error in the post where we describe the functionality – only the newbie tent does not need to be locked on the freedom servers. The other tents should work like normal containers and can be taken unless locked, as well as lockpicked in the wild. Subject to change if this makes them a lot less usable but there has to be a way of getting rid of tents littering an area.
You can now lock pavilions but they are not containers
Colour of vote-question reminder in event tab changed
Added a note to end of voting screen to say “There is no guarantee that any majority vote will result in the implementation or removal of anything.”
Added instructions to top of list of voting questions
Added permissions check (for desecration of altars on deed)
You can no longer bash wall plans
Source springs and fountains will now replenish more often
Hello explorers! We’ve just made it tons easier to explore and survive in Wurm with the addition of tents! Every newbie gets a basic one, but there are other tents available for construction as well. They all share the same basic functionality though:
You can store items in them, you can tie a creature to them, and you can spawn at them if they are within your kingdom.
On non-PvP servers you can’t loot other peoples tents, and on the other servers they act like other containers as they can be locked.
The newbie tent can not be destroyed, but it doesn’t last long in the wilderness. Other tents may be destroyed though, just like chests but a lot easier.
You create most tents from shafts, cloth, rope and pegs.
Newbie tents are non-tradable.
You can’t add or remove things from them in inventory. Just drop or take tents to place them outside deeds.
They make you happy!
Timber Framed Walls are live! Enjoy these new cosy designs for your house.
Hots pmk crown should now work properly for crowning a successor.
All questions and answers for retrieving your password via email have been reset. The reason is that a bug occurred when GMs changed an email manually. Make sure to set a new one using /changeemail in a chat window.
Smelting improved for armours
A bug where becoming KOS on deeds on non-PvP servers allowed certain griefing actions was fixed
It is no longer possible to care for Valrei avatars or unique creatures. Existing avatars not active in a mission may be removed by GMs since they remain because of a bug.
Bug fix for resizing but keeping same number of tiles n-s and e-w
Fix for teleporting to settlement token (as opposed to centre of settlement)
Missions no longer should require mycelium on non-pvp servers
Braziers on deed should now be lit like other lamps
Items on ground with visible decay should now properly change model when taking damage or being repaired
As per the last weeks notifications, changes and updates to pricing, the enclosure rule is no longer effective and off-deed fences are no longer protected by the GMs.
In an update soon to come (hopefully tomorrow), there will be tents which will help protect newbies. More info on the functionality when the update arrives.
We still haven’t decided on a course of action regarding the highway rule so that one is still in effect.
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